[Warning] Anti-cheat implemented, stop using any hack/bot (Proof inside) menu

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  1. #331
    BumbleBee1's Avatar Member
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    Originally Posted by Maper View Post
    They seem to have changed how it works, as it only appears to send requests on demand (like when they did that ban wave during the competition) or maybe it will do it in response to certain behaviors in-game.
    I beliveve it has to do with the resources needed for the new request, as i get a small screen freeze when i run that stuff myself. So it makes sense to execute it only prior to new races / competitions.

    [Warning] Anti-cheat implemented, stop using any hack/bot (Proof inside)
  2. #332
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by BumbleBee1 View Post
    I beliveve it has to do with the resources needed for the new request, as i get a small screen freeze when i run that stuff myself. So it makes sense to execute it only prior to new races / competitions.
    You get a small freeze because you're not running it the same way that the anti-cheat does. The detection routines get run on a different thread than rendering and updating, so they should not impact performance when they execute.

  3. #333
    @Home's Avatar Private
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    And did they reactivate their AC?

  4. #334
    doragon's Avatar Contributor
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    without comments
    [C] char __cdecl AntiCheatBody_DE9E60(someStruct *uknStruct, int a2, int moduleSize, - Pastebin.com

    but I will give advice - don't run the poe with admin rights, without SeDebugPrivilege they can only look on PID, but can't open it in memory. Allso don't forget close access (via file/folder permission, security tab)to file path of your hax.
    Last edited by doragon; 11-07-2015 at 08:17 AM.

  5. #335
    Treasure_Box's Avatar Contributor
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    i see running process scanning, text file creation based on that task, and a return of true(1) if condition are meet?

  6. #336
    pootisbb's Avatar Member
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    Would hooking that function and forcing POE to close if that function is called work to avoid a ban? I don't want to edit anything it returns since GGG might have a way to detect tampering of it, while the user crashing at the exact time that method is called, while unlikely, is entirely possible.

  7. #337
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by pootisbb View Post
    Would hooking that function and forcing POE to close if that function is called work to avoid a ban? I don't want to edit anything it returns since GGG might have a way to detect tampering of it, while the user crashing at the exact time that method is called, while unlikely, is entirely possible.
    And if they just run the request over and over again? The game would be unplayable.

  8. #338
    aldololoz's Avatar Member
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    Originally Posted by Maper View Post
    And if they just run the request over and over again? The game would be unplayable.
    Do you think they might detect Gurud's multiscript? Or they have no way of saying what AHK script is running?

  9. #339
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by aldololoz View Post
    Do you think they might detect Gurud's multiscript? Or they have no way of saying what AHK script is running?
    I don't think they would bother with the AHK scripts, no. And as you say, using the stuff that is currently in the anti-cheat, it would be pretty difficult to distinguish between different AHK scripts.

  10. #340
    pootisbb's Avatar Member
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    Originally Posted by Maper View Post
    And if they just run the request over and over again? The game would be unplayable.
    I thought that method was usually inactive and only activated upon getting a demand from GGG? If GGG keeps calling it repeatedly I'll simply leave the game off.

  11. #341
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by pootisbb View Post
    I thought that method was usually inactive and only activated upon getting a demand from GGG? If GGG keeps calling it repeatedly I'll simply leave the game off.
    If they sent a request for it even once every ten minutes, that would still render the game pretty unplayable. Also if your game client always crashes and never responds to the request, that would be a pretty suspicious indication on their end.

  12. #342
    shogo's Avatar Banned
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    Is it totally strong not recommended to use hacks in races (zoom at 1st)? 99%chance to get ban? or same risk as in any other league?
    Last edited by shogo; 11-14-2015 at 01:29 PM.

  13. #343
    OriginalNameFrom's Avatar Member
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    If i use cheat on main acc, i will lost all my acc? Mule acc and race acc too? Or ONLY my main acc where i cheat and play?

    one more question if i play on mule acc with cheats they ban only that one? not ban main where i not cheat?
    Last edited by OriginalNameFrom; 11-28-2015 at 06:55 AM. Reason: To not create more post edit that one

  14. #344
    pootisbb's Avatar Member
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    Originally Posted by OriginalNameFrom View Post
    If i use cheat on main acc, i will lost all my acc? Mule acc and race acc too? Or ONLY my main acc where i cheat and play?

    one more question if i play on mule acc with cheats they ban only that one? not ban main where i not cheat?
    If GGG cannot connect your mule and main account(i.e. you're playing POE on different PCs and using a different IP for the mule), your main account will be safe.

  15. #345
    enaf3n's Avatar Elite User i like game security stuff CoreCoins Purchaser
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    Originally Posted by pootisbb View Post
    If GGG cannot connect your mule and main account(i.e. you're playing POE on different PCs and using a different IP for the mule), your main account will be safe.
    Let's be real though, if the mule account only transacts with the main account, or has a steady stream of loot coming from the main account with little going back to the main account, it's still really easy to connect them.

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