PoeHUD - Overlay for Path of Exile menu

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  1. #31
    Treasure_Box's Avatar Contributor
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    Originally Posted by datz View Post
    i wish the person who took over the project could update it faster when patches hit.. lol
    The patch just rolled out... The person could be sleeping, is not being paid for this, and is under no obligation to do anything in general.

    The source files are available for you to update and build at any time you wish though.

    PoeHUD - Overlay for Path of Exile
  2. #32
    ReadyToKill's Avatar Banned
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    I have no idea if the offsets for itemalert work for this script, hopefully the dev's can fix these scripts and get everyone up and happy farming again! lol

  3. #33
    macaddict's Avatar Member
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    Is it that hard to get the offsets? Any chance someone could provide info on how they're obtained so we can update and compile the source ourselves?

  4. #34
    SirAnon's Avatar Member
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    The game sucks pretty bad without EHUD or PHUD. It offers too many QOL improvements to play without. Hopefully it can get up and running again.

  5. #35
    Resignedgod's Avatar Member
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    Originally Posted by SirAnon View Post
    The game sucks pretty bad without EHUD or PHUD. It offers too many QOL improvements to play without. Hopefully it can get up and running again.
    Or if you play beyond league, you can run into quite a lot of bullshit in maps with unique beyond bosses while fighting a rogue exile etc and i dont have to constantly look to the bottom left at the shitty placed health globes to see when to gtfo.

  6. #36
    toykilla's Avatar Member
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    Originally Posted by SirAnon View Post
    The game sucks pretty bad without EHUD or PHUD. It offers too many QOL improvements to play without. Hopefully it can get up and running again.
    ^^^ no kidding.

  7. #37
    ReadyToKill's Avatar Banned
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    Wouldn't say the game sucks, just that we got too spoiled and too use to the features with these tools cause they enhance our gameplay greatly.

  8. #38
    xs3mm's Avatar Member
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    hi there
    sorry for my poorly english

    can do support Garena TW? taiwan server

    i can donate for it

  9. #39
    EvilMadeFlesh's Avatar Member
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    Sharing some alerts for whenever this is updated,

    Volatile Bloods
    Code:
    this.modAlerts.Add("MonsterExplodesOnDeathFire1", "Volatile Flameblood nearby");
    this.modAlerts.Add("MonsterExplodesOnDeathLightning1", "Volatile Stormblood nearby");
    this.modAlerts.Add("MonsterExplodesOnDeathCold1", "Volatile Iceblood nearby");
    Beyond Bosses
    Code:
    this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-1", "Tzteosh, Hungering Flame Nearby");
    this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-2", "Ephij, Crackling Sky nearby");
    this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-3", "Haast, Unrelenting Frost nearby");
    this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-4", "Bameth, Shifting Darkness nearby");
    this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-5", "Na'em, Bending Stone nearby");
    this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-6", "Abaxoth, The End of All That Is nearby");
    Last edited by EvilMadeFlesh; 10-01-2014 at 11:50 PM. Reason: stormblood not flameblood

  10. #40
    qoika's Avatar Member
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    Hey, great work!

    Would you consider adding some different sounds for some different occasions? Default "Warning" is sometimes missleading, especially when you get more than one in a short time. I've made them already: sounds.zip

    This archive has several mp3 files (can make more if needed):

    PhysicalReflect.mp3
    ElementalReflect.mp3
    CorruptingBlood.mp3
    WealthMonsters.mp3
    InnerTreasure.mp3
    VolatileFlameblood.mp3
    VolatileStormblood.mp3
    VolatileIceblood.mp3

    They shouldn't ofc be played too often (once per monster? once per 15s?) and shouldn loop.

    If mp3 would be a problem, there is a solution Convert audio to WAV

    Cheers!
    Last edited by qoika; 10-02-2014 at 02:30 AM.

  11. #41
    Olegsander's Avatar Member
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    Originally Posted by macaddict View Post
    Is it that hard to get the offsets? Any chance someone could provide info on how they're obtained so we can update and compile the source ourselves?
    I have to +1 this, unless it's harder to explain than it is to do it, I think at least some of us would appreciate not only being served this (amazing!) tool on a plate, but also being taught how to "cook" it ourselves!
    Hell, the more we are knowing how to do it, the faster it could be updated for everyone when such a patch hits.

  12. #42
    Coyl's Avatar Active Member
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    The actual problem is that with today's patch GGG have rearranged some fields in their stuctures (IngameState for instance), so the old offsets no longer work.

    It was great to add features to a program that reads everything from POE memory by itself, without further guidance.
    Now the offsets have to be re-discovered again.

    Ok, offsets for player stats found.

    now it looks like IngameUi has also shifted somewhere
    Last edited by Coyl; 10-02-2014 at 03:25 AM.

  13. #43
    Oldmany's Avatar Member
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    We believe in you Coyl!

    Keep us updated, hopefully you can get this up and running again!

  14. #44
    Coyl's Avatar Active Member
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    Originally Posted by Oldmany View Post
    We believe in you Coyl!

    Keep us updated, hopefully you can get this up and running again!
    Well, not in the next 18 hours...

    The current problem is to find the new offset for IngameState.IngameUi, and I have to leave it for RL things like work-sleep etc.

  15. #45
    Oldmany's Avatar Member
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    No worries bro, We are all patiently waiting, do what you have to do, we'll endure the pain of playing without exilehud until you get the time to update it

    Originally Posted by Coyl View Post
    Well, not in the next 18 hours...

    The current problem is to find the new offset for IngameState.IngameUi, and I have to leave it for RL things like work-sleep etc.

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