I have no idea if the offsets for itemalert work for this script, hopefully the dev's can fix these scripts and get everyone up and happy farming again! lol
Is it that hard to get the offsets? Any chance someone could provide info on how they're obtained so we can update and compile the source ourselves?
The game sucks pretty bad without EHUD or PHUD. It offers too many QOL improvements to play without. Hopefully it can get up and running again.
Wouldn't say the game sucks, just that we got too spoiled and too use to the features with these tools cause they enhance our gameplay greatly.
hi there
sorry for my poorly english
can do support Garena TW? taiwan server
i can donate for it
Sharing some alerts for whenever this is updated,
Volatile Bloods
Beyond BossesCode:this.modAlerts.Add("MonsterExplodesOnDeathFire1", "Volatile Flameblood nearby"); this.modAlerts.Add("MonsterExplodesOnDeathLightning1", "Volatile Stormblood nearby"); this.modAlerts.Add("MonsterExplodesOnDeathCold1", "Volatile Iceblood nearby");
Code:this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-1", "Tzteosh, Hungering Flame Nearby"); this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-2", "Ephij, Crackling Sky nearby"); this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-3", "Haast, Unrelenting Frost nearby"); this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-4", "Bameth, Shifting Darkness nearby"); this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-5", "Na'em, Bending Stone nearby"); this.typeAlerts.Add("Metadata/Monsters/BeyondDemons/BeyondDemon3-6", "Abaxoth, The End of All That Is nearby");
Last edited by EvilMadeFlesh; 10-01-2014 at 11:50 PM. Reason: stormblood not flameblood
Hey, great work!
Would you consider adding some different sounds for some different occasions? Default "Warning" is sometimes missleading, especially when you get more than one in a short time. I've made them already: sounds.zip
This archive has several mp3 files (can make more if needed):
PhysicalReflect.mp3
ElementalReflect.mp3
CorruptingBlood.mp3
WealthMonsters.mp3
InnerTreasure.mp3
VolatileFlameblood.mp3
VolatileStormblood.mp3
VolatileIceblood.mp3
They shouldn't ofc be played too often (once per monster? once per 15s?) and shouldn loop.
If mp3 would be a problem, there is a solution Convert audio to WAV
Cheers!
Last edited by qoika; 10-02-2014 at 02:30 AM.
I have to +1 this, unless it's harder to explain than it is to do it, I think at least some of us would appreciate not only being served this (amazing!) tool on a plate, but also being taught how to "cook" it ourselves!
Hell, the more we are knowing how to do it, the faster it could be updated for everyone when such a patch hits.
The actual problem is that with today's patch GGG have rearranged some fields in their stuctures (IngameState for instance), so the old offsets no longer work.
It was great to add features to a program that reads everything from POE memory by itself, without further guidance.
Now the offsets have to be re-discovered again.
Ok, offsets for player stats found.
now it looks like IngameUi has also shifted somewhere
Last edited by Coyl; 10-02-2014 at 03:25 AM.
We believe in you Coyl!
Keep us updated, hopefully you can get this up and running again!