[Release] Daxx' Toolbox menu

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  1. #76
    timesink's Avatar Member
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    Originally Posted by kekefek View Post
    Im not judging Daxx, checked that he havent been on for 5 days. Im actually being grateful
    to fix, change

    Code:
              <Address>"PathOfExile.exe"+00804718</Address>
              <Offsets>
                <Offset>1698</Offset>
              </Offsets>
    to
    Code:
              <Address>017ec7e8</Address>
              <Offsets>
                <Offset>16F8</Offset>
              </Offsets>
    Its only for nosteam version.
    thx alot, gonna try it out.Trying to get into the matter as well, as my time allows. The more ppl able to support such tools, the better.

    Update: it doesnt change anything for me :/ the zoom by mousewheel is working with the unchanged/original code as well. The zoomstepping does not work, neither wirh original nor with your code sadly.
    Last edited by timesink; 05-31-2014 at 06:58 PM.

    [Release] Daxx' Toolbox
  2. #77
    kekefek's Avatar Member
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    actually I restarted game couple of times and it stopped working, Im not good enough with understanding this pointers magic)

    but I can find the new address for zooming value in CE every time I restart a game with scan function.
    Last edited by kekefek; 05-31-2014 at 07:07 PM. Reason: edit

  3. #78
    kekefek's Avatar Member
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    what you can do temporary, is to do same as I.
    scan for address every time client restarted and change value manually
    HowTo:
    Maximum zoom out in game
    set in CE "scan type" to "value between..."
    "value type" to "float"
    "value" to "1" and "1"
    press "First Scan"
    change "scan type" to "decreased value"when it finished
    zoom in a bit in game
    press "Next Scan" in CE
    repeat 2 previous actions(zoom in a bit in game, press "Next Scan" in CE) until you see only 2 address
    double click 2nd address, it will add it to bottom part of CE(as No description with value 1)
    Click it and press enter to change value to what you like.

    May look complex at first but it only takes 15sec to find address this way, address will change next time you open game so you'll have to redo actions but it's simple if you understand what you are doing.

  4. #79
    badplayer's Avatar Contributor
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    Code:
    "PathOfExile.exe"+0080C7E8   
    16f8

  5. #80
    tvinki's Avatar Active Member
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    dont work itemAlert

  6. #81
    kekefek's Avatar Member
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    Originally Posted by badplayer View Post
    Code:
    "PathOfExile.exe"+0080C7E8   
    16f8
    thx, this worked for me)

  7. #82
    Mcbot's Avatar Member
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    Originally Posted by tvinki View Post
    dont work itemAlert
    Run offsetfinder.exe found in the scr folder.

  8. #83
    NotEvenRookieDeveloper's Avatar Member
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    Originally Posted by Mcbot View Post
    Run offsetfinder.exe found in the scr folder.
    Awesome! Thanks for the tip.

    For unknown reasons I thought the offsetfinder no longer worked so I never even tried it.

  9. #84
    NotEvenRookieDeveloper's Avatar Member
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    Just a bit for the to-do list.

    The following items are not recognized by ItemAlerter:
    Code:
    0x12c48f7  Increased Burning Damage
    0x14c2be41 Glacial Cascade
    0x2872eefe Enlighten
    0x4cfe9862 Molten Strike
    0xea7b088a Empower
    0x188ceca0 Vaal Molten Shell
    0x97624382 Vaal Glacial Hammer
    0x4c8dc447 Vaal Discipline
    0x9524997c Vaal Storm Call
    0x3f48d32  Convocation
    (Hopefully, no typos.)

    Also, I verified that unidentified, magic Astral Plate and Occultists Vestment with 0% quality do indeed report abnormally high quality attributes.

    Finally, "sounds\DivineOrb.wav" seems to be missing (so the program just gives a ping instead of playing the intended sound).

  10. #85
    tvinki's Avatar Active Member
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    Originally Posted by Mcbot View Post
    Run offsetfinder.exe found in the scr folder.
    now work
    ty dude )

    how on alert for all rare amulets and rings ?
    Last edited by tvinki; 06-02-2014 at 04:09 PM.

  11. #86
    NotEvenRookieDeveloper's Avatar Member
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    Originally Posted by tvinki View Post
    how on alert for all rare amulets and rings ?
    You can enable alerts to all rares using the options provided at the beginning of ItemAlertPoE.py.

    If you only want alerts for jewellery rare items, the easiest fix is probably for you to modify your own copy slightly.

    Find this part of the code (I can't tell you the exact line number because I've modified my own copy, but it should be around line 900-1000):
    Code:
                if isJewelleryItem(itemName):
                    # 0x29F77698 = gold ring
                    # 0xDE069771 = gold amulet
    
                    _implicitmods = int(buffer.nextDword())
                    _mod = buffer.nextDword()
                    _modvalues = buffer.nextByte()
                    _modvalue = int(buffer.nextDword())
    
                    if shouldNotify(itemName) and rarity == 0:
                            print ts + Fore.WHITE + 'SPC:' + str.format(' {0}', itemName)
                            worker = PlaySoundSpecialItem()
                            worker.start()
                    
                    if rarity == 2 and ALERT_rares == True:
    
                        print ts + Style.BRIGHT + Fore.YELLOW + 'JEW' + Style.NORMAL + Fore.WHITE + str.format(': {0}, rarity: {1}',itemName,rarity)
                        number_of_rares += 1
    
                        if SOUND_rares == True:
                            worker = PlaySoundWorker()
                            worker.start()
    And change it to this (changes in red, commented out code in green):
    Code:
                if isJewelleryItem(itemName):
                    # 0x29F77698 = gold ring
                    # 0xDE069771 = gold amulet
    
                    _implicitmods = int(buffer.nextDword())
                    _mod = buffer.nextDword()
                    _modvalues = buffer.nextByte()
                    _modvalue = int(buffer.nextDword())
    
                    if shouldNotify(itemName) and rarity == 0:
                            print ts + Fore.WHITE + 'SPC:' + str.format(' {0}', itemName)
                            worker = PlaySoundSpecialItem()
                            worker.start()
                    
                    if rarity == 2:# and ALERT_rares == True:
    
                        print ts + Style.BRIGHT + Fore.YELLOW + 'JEW' + Style.NORMAL + Fore.WHITE + str.format(': {0}, rarity: {1}',itemName,rarity)
                        number_of_rares += 1
    
                        if True:# SOUND_rares == True:
                            worker = PlaySoundWorker()
                            worker.start()
    It should make your copy skip the checking of the general rare alert option when processing jewellery items and simply always alert to rare jewellery items. Both in the console and with audio. Also, it's easy to change back if you want to undo the change later since the original code is just commented out.

    Be sure to preserve the indentation while making the changes.

  12. #87
    tvinki's Avatar Active Member
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    "Race Item"
    work fine, ty )

  13. #88
    NotEvenRookieDeveloper's Avatar Member
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    New update out: 1.1.4b

    Running offsetfinder seems do the trick.

  14. #89
    Druzil01's Avatar Member
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    ya all should just team up with Evozer and his ExileHud. that program works fine, has a lot of stuff in it thats realy useful.

    just my 2ct

  15. #90
    xia0m0on's Avatar Member
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    how do you get the item id?

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