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  1. #1
    Numba's Avatar Private
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    Numba's POE Tools v1.0



    Code:
    ; Numba's POE tools Version 1.1
    
    #NoEnv  ; Recommended for performance and compatibility with future AutoHotkey releases.
    #Warn  ; Enable warnings to assist with detecting common errors.
    #Persistent ; Only the user can kill the application
    SendMode Input  ; Recommended for new scripts due to its superior speed and reliability.
    StringCaseSense, On ; Match strings with case.
    SetFormat, FloatFast, 0.2
     
    ; ---------------------------------------
    ; Created by Numba
    ; Credit to mcpower Clif4D for dps calc
    ; ---------------------------------------
    
    Gui, Add, Picture, x-8 y0 w840 h300 , Tools GUI.png
    Gui, Show, x131 y169 h300 w830, New GUI Window
    Return
    
    Menu, Tray, Add, Toggle Window, GuiToggle
    Menu, Tray, Default, Toggle Window
    ;...
    Gui, show, w600 h400,.
    ;...
    Main_Window := WinExist("A") 
    
    
    GuiToggle:
    IfWinExist, ahk_id %Main_Window%
     Gui, Hide
    else
     Gui, Show
    return
    
    
    ; DPS Calc
    ; Path of Exile Copy Paste for dps calc
    F4::
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
    {
    WinActivate
    BlockInput On
    SendInput {Ctrl down}c{Ctrl up}
    BlockInput Off
    }
    return
    
    MouseMovePixels := 5 ; How many pixels you have to move. Edit this if you want.
     
    OnClipboardChange:
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
            {
            ItemLevel := ""
            Name := ""
            Type := ""
            Quality := 0
            AttackSpeed := 0
            PhysicalDamageLow := 0
            PhysicalDamageHigh := 0
            IncreasedPhysicalDamage := 0
            FireDamageLow := 0
            FireDamageHigh := 0
            ColdDamageLow := 0
            ColdDamageHigh := 0
            LightningDamageLow := 0
            LightningDamageHigh := 0
            ChaosDamageLow := 0
            ChaosDamageHigh := 0
            Armour := 0
            EvasionRating := 0
            EnergyShield := 0
     
            Loop, parse, Clipboard, `n, `r          ; Goes through a loop with the lines of text found in the clipboard
            {
                    if (A_Index = 1)
                    {
                            IfNotInString, A_Loopfield, Rarity:             ; Starts a check whether it has "Rarity:" in the first line, otherwise exit
                            {
                                    Exit
                            }
                    }
                    else if (A_Index = 2)
                    {
                            Name := A_Loopfield
                    }
                    else if (A_Index = 3)
                    {
                            Type := A_Loopfield
                    }
                    else if (!ItemLevel && RegExMatch(A_Loopfield, "Itemlevel: (\d*)", SubPat))
                    {
                            ItemLevel := SubPat1
                    }
                    else if (!Quality && RegExMatch(A_Loopfield, "Quality: \+(\d*)\%", SubPat))
                    {
                            Quality := SubPat1/100
                    }
                    else if (!AttackSpeed && RegExMatch(A_Loopfield, "Attacks per Second: (\d\.\d*)", SubPat))
                    {
                            AttackSpeed     := SubPat1
                    }
                    else if (!PhysicalDamageLow && RegExMatch(A_Loopfield, "Physical Damage: (\d*)-(\d*)", SubPat))
                    {
                            PhysicalDamageLow := SubPat1
                            PhysicalDamageHigh := SubPat2
                    }
                    else if (!IncreasedPhysicalDamage && RegExMatch(A_Loopfield, "(\d*)\% increased Physical Damage", SubPat))
                    {
                            IncreasedPhysicalDamage := SubPat1/100
                    }
                    else if (!FireDamageLow && RegExMatch(A_Loopfield, "Adds (\d*)-(\d*) Fire Damage", SubPat))
                    {
                            FireDamageLow := SubPat1
                            FireDamageHigh := SubPat2
                    }
                    else if (!ColdDamageLow && RegExMatch(A_Loopfield, "Adds (\d*)-(\d*) Cold Damage", SubPat))
                    {
                            ColdDamageLow := SubPat1
                            ColdDamageHigh := SubPat2
                    }
                    else if (!LightningDamageLow && RegExMatch(A_Loopfield, "Adds (\d*)-(\d*) Lightning Damage", SubPat))
                    {
                            LightningDamageLow := SubPat1
                            LightningDamageHigh := SubPat2
                    }
                    else if (!ChaosDamageLow && RegExMatch(A_Loopfield, "Adds (\d*)-(\d*) Chaos Damage", SubPat))
                    {
                            ChaosDamageLow := SubPat1
                            ChaosDamageHigh := SubPat2
                    }      
                    else if (!Armour && RegExMatch(A_Loopfield, "Armour: (\d*)", SubPat))
                    {
                            Armour:= SubPat1
                    }
                    else if (!EvasionRating && RegExMatch(A_Loopfield, "Evasion Rating: (\d*)", SubPat))
                    {
                            EvasionRating:= SubPat1
                    }
                    else if (!EnergyShield && RegExMatch(A_Loopfield, "Energy Shield: (\d*)", SubPat))
                    {
                            EnergyShield:= SubPat1
                    }      
            }
            if (!ItemLevel) ; If we didn't get the itemlevel...
                    exit
            if (AttackSpeed) ; It's a weapon
            {
                    pDPS := (PhysicalDamageLow + PhysicalDamageHigh)/2*AttackSpeed
                    q20pDPS := ( round((round((PhysicalDamageLow)/(1+IncreasedPhysicalDamage+Quality))*(1+IncreasedPhysicalDamage+0.2))) + round((round((PhysicalDamageHigh)/(1+IncreasedPhysicalDamage+Quality))*(1+IncreasedPhysicalDamage+0.2))) ) /2*AttackSpeed
                    eDPS := (FireDamageLow + FireDamageHigh + ColdDamageLow + ColdDamageHigh + LightningDamageLow + LightningDamageHigh)/2*AttackSpeed
                    chaosDPS := (ChaosDamageLow + ChaosDamageHigh)/2*AttackSpeed
                    DPS := pDPS + eDPS + chaosDPS
                    q20DPS := q20pDPS + eDPS + chaosDPS
                    Attack := "DPS: " DPS " / " q20DPS "`n"
                    if (pDPS)
                    {
                            Attack := Attack " Physical: " pDPS " / " q20pDPS "`n"
                    }
                    if (eDPS)
                    {
                            Attack := Attack " Elemental: " eDPS "`n"
                    }
                    if (chaosDPS)
                    {
                            Attack := Attack " Chaos: " chaosDPS "`n"
                    }
                    ToolTip,%Name%`n%Type%`nItem Level: %ItemLevel%`n%Attack%
            }
            else if(Armour or EvasionRating or EnergyShield)
            {
                    Defense := ""
                    if (Armour)
                    {
                            Defense := Defense "Armour: " Armour "/" round(round(Armour/(1+Quality))*1.2) "`n"
                    }
                    if (EvasionRating)
                    {
                            Defense := Defense "Evasion Rating: " EvasionRating "/" round(round(EvasionRating/(1+Quality))*1.2) "`n"
                    }
                    if (EnergyShield)
                    {
                            Defense := Defense "Energy Shield: " EnergyShield "/" round(round(EnergyShield/(1+Quality))*1.2) "`n"
                    }
                    ToolTip,%Name%`n%Type%`nItem Level: %ItemLevel%`n%Defense%
            }
            else
            {
                    ToolTip,%Name%`n%Type%`nItem Level: %ItemLevel%
            }
           
            MouseGetPos, X, Y ; Stores the mouse position when the tooltip was displayed
            Increment := 0 ; Sets the variable to increment
            SetTimer, TimerTick, 100
    }
    return
     
    TimerTick:
    MouseMovePixels = 5 ; How many pixels you have to move. Edit this if you want.
    Increment += 1 ; When it hits 75 (7.5 sec), it removes the tool tip just in case of it screwing up
    MouseGetPos, currentX, currentY ; Used for the below expression
    if ((X - CurrentX)**2 + (Y - CurrentY)**2 > MouseMovePixels**2 or Increment >= 75) {
            SetTimer, TimerTick, Off ; When the mouse moves MouseMovePixels pixels, it stops the tooltip.
            ToolTip
    }
    return
     
    RemoveTooltip: ; exactly what it says
    ToolTip
    return
    
    ;You specify the x and y values, in the above example the x was 100 and the y was 1000
    RandSleep(x,y) {
    ;Generate a random number between x(100) and y(1000)
    Random, rand, %x%, %y%
    ;Sleep for the random amount
    Sleep %rand%
    }
    
    ; Path of Exile /oos
     
    F2::
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
    {
    WinActivate
    BlockInput On
    SendInput {enter}/oos{enter}
    BlockInput Off
    }
    return
    
    ; Path of Exile /remaining
    F3::
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
    {
    WinActivate
    BlockInput On
    SendInput {enter}/remaining{enter}
    BlockInput Off
    }
    return
    
    
    ; Path of Exile /itemlevel
    F5::
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
    {
    WinActivate
    BlockInput On
    SendInput {enter}/itemlevel{enter}
    BlockInput Off
    }
    return
     
     
    ; Path of Exile Auto Exit
    F7::
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
    {
    WinActivate
    BlockInput On
    SendInput, {Esc}
    WinGetPos,,,Width,Height,A
    X := (Width / 2)
    Y := Height * .45
    RandSleep(150,300)
    MouseClick, Left, X, Y, 1, 1
    BlockInput Off
    }
    return
    
    F8::
    exitapp
    
    
    ; Spam Chat Chans 1-15 One time
    F6::
    IfWinActive Path of Exile ahk_class Direct3DWindowClass
    {
    WinActivate
    	SendMode Input
    	loop
    	{
    	  SendInput {enter}
    			RandSleep(100,300)
    	  SendInput {BS}
    			RandSleep(100,300)
    	  SendInput {BS}
    			RandSleep(100,300)
    	  SendInput {/}
    			RandSleep(100,300)
    	  SendInput {t}
    			RandSleep(100,300)
    	  SendInput {r}
    			RandSleep(100,300)
    	  SendInput {a}
    			RandSleep(100,300)
    	  SendInput {d}
    			RandSleep(100,300)
    	  SendInput {e}
    			RandSleep(100,300)
    	  SendInput {Space}
    			RandSleep(100,300)
    	  SendInput %A_Index%
    			RandSleep(100,300)
    	  SendInput {enter}
    			RandSleep(100,300)
    	  SendInput {enter} 
    			RandSleep(100,300)
    	  SendInput {Up}
    			RandSleep(100,300)
    	  SendInput {Up}
    			RandSleep(100,300)
    	  SendInput {enter}
    			RandSleep(100,300)
    		If A_Index = 15
    		Break
    		else
    		RandSleep(500,1500)
    	}
    }
    return
    
    F10::Pause


    ReadMe Version 1.1

    F2 - Out of Sync
    Uses the Command /oos

    F3 - Remaining
    Uses The command /remaining

    F4 - Dps Calc
    First Hover Over A Item Ingame Then press F4 This Will show a tool tip with the dps of the item and also the itemlevel

    F5 - Item Level
    Uses the command /itemlevel ingame
    pick up a item in your hand and press F5 to get item level

    F6 - Item Spam
    This Will Spam trade chat 1-15
    First make What you want to sell in A Trade chat press enter Then Press F6

    F7 - Auto Exit
    This Will Exit you to the Char select Screen Very Fast

    F8 - Close APP
    Not Hard Gets Rid OF this App out of System Tray

    F10 - Pause/Resume

    Donations Are always welcome on
    Ownedcore and d2jsp name Numba

    you will get one false positive that is common with AHK scripts
    https://www.virustotal.com/en/file/3...d456/analysis/
    http://virusscan.jotti.org/en/scanre...f25c457bb1e96b

    Download
    For the exe and Source
    https://mega.co.nz/#!IoUjzZ7I!cVtvnh...e1l8pXviX2UB6o
    or
    http://www.2shared.com/file/y58CTRI6...POE_Tools.html
    Last edited by Numba; 12-14-2013 at 09:07 PM.

    Numba's POE Tools v1.0
  2. #2
    datz's Avatar Active Member
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    nice post if legit

    someone dl and lmk <3

  3. #3
    PerfectMiscreation's Avatar Master Sergeant
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    Originally Posted by datz View Post
    someone dl and lmk <3
    I really shouldn't, just because you were not willing to do so yourself. Now, I wont post whether or not the program works as intended or was safe to use, but I will add this:

    VirusTotal Scan

    I will also be nice enough to point out that there IS a trojan detected in the scan that is a very common false positive with AHK -> EXE conversions. Im not sure why scripts were not posted to avoid any questions or issue (especially being that each individual macro in this compilation is publicly avail anyway), but hey, it's not my release so...

    @OP:

    Why would you bother with a torrent on a ~3.4MB file?
    And I would recommend posting a virus scan yourself on future posts.
    Last edited by PerfectMiscreation; 12-13-2013 at 10:58 PM.

  4. #4
    Numba's Avatar Private
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    just added a pause/resume on f10

  5. #5
    gurud's Avatar Contributor CoreCoins Purchaser
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    Seems pretty cool, welcome to the forums i guess xD

  6. #6
    datz's Avatar Active Member
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    what is the decryp key to download?

  7. #7
    Numba's Avatar Private
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    no clue what your talking about bro
    Last edited by Numba; 12-14-2013 at 08:33 PM.

  8. #8
    datz's Avatar Active Member
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    lol i click on ur dl link and it brings me to mega.co.nz etc etc and asks for a key to download -,- like a password

  9. #9
    Numba's Avatar Private
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    Originally Posted by datz View Post
    lol i click on ur dl link and it brings me to mega.co.nz etc etc and asks for a key to download -,- like a password
    i added another spot to d/l it

  10. #10
    datz's Avatar Active Member
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    thanks works great except for the f6 it keeps spamming and i cant stop it to do anything

    anyway to pause it or stop ?

  11. #11
    Numba's Avatar Private
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    Originally Posted by datz View Post
    thanks works great except for the f6 it keeps spamming and i cant stop it to do anything

    anyway to pause it or stop ?
    lol you dont read do you there is 3 spots telling you that F10 does pause/resume

  12. #12
    Nipper's Avatar Member
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  13. #13
    datz's Avatar Active Member
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    Originally Posted by Numba View Post
    lol you dont read do you there is 3 spots telling you that F10 does pause/resume
    lol i was looking at the pic ... fail

  14. #14
    gurud's Avatar Contributor CoreCoins Purchaser
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    Hey your [F6] send trade messages, is waaaay to slow for a script,

    Here you can use mine:

    Code:
    TradeChat()
    {
    	BlockInput On
    	SendMode Input
    	loop
    	{
    		Send {ENTER}
    		Send /trade %A_Index%
    		Send {ENTER}
    		Send {ENTER}	
    		Send {Up 2}
    		Sleep, 150
    		Send {ENTER}
    		If A_Index = 10
    		Break
    		else
    		Sleep, 100
    	}
    	BlockInput Off
    }
    
    
    F6::
    	TradeChat()
    return

  15. #15
    Numba's Avatar Private
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    i could of made yours with no random timeing and is way to fast and will get you ban real fast because of what i been told trade chat spammer is still not allowed so i made it more human like but i did update it yesterday you might of had the older version
    Last edited by Numba; 12-15-2013 at 02:51 PM.

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