PoE Autoflask & AutoScript, Improvements and updates. menu

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  1. #1996
    dirtybugs2's Avatar Member
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    Well its still working for me - at least parts of it are - havent tested all of it yet since last nights up date

    PoE Autoflask & AutoScript, Improvements and updates.
  2. #1997
    Jonsbe's Avatar Active Member
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    Using standalone + global. Macro doesnt find any info on debug window, so maybe offsets are wrong?

  3. #1998
    Jonsbe's Avatar Active Member
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    I just fixed this. Base pointer is off when using the same macro after update. Just delete the config file and restart the autopot and it should do new config file + find another working base pointer. Also thanks for TehCheat for trying to solve this, much appreciated man <3

  4. #1999
    dirtybugs2's Avatar Member
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    I think it gets a little Confusing when there are technically 2 versions - Steam - Nosteam - Im using steam so the the previously posted steam addresses in the IF (Steam) block still works

    More than willing to help keep this updated also - Cause obviously they spit out new updates often - Ill see if I can find the correct offset to the steam addresses with cheat engine so I know where to look next time. I assume its not just the entry point to the exec thats needed.
    Last edited by dirtybugs2; 09-08-2016 at 01:02 PM.

  5. #2000
    dlr5668's Avatar Contributor
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    Added immortal call checks for basalt/jade/granite flasks:



    Should help save precise charges. I use Atziri + Lions Roar + Saturated antibleed eternal + Baubling Divine anticurse + basalt anti shock/poison/freeze on my Totem Berserker char. Script chain basalt + granite very well too.
    Last edited by dlr5668; 09-08-2016 at 08:46 PM.

  6. Thanks toadskin, hkfully (2 members gave Thanks to dlr5668 for this useful post)
  7. #2001
    dirtybugs2's Avatar Member
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    LOL - Another update tonight and now the steam version is broken - see if I can find the new off sets

    EDIT

    I just tried deleting the Config.ini for it and let it regen a new one - seems to be working again for the steam version
    havent tested all functions yet though
    Last edited by dirtybugs2; 09-08-2016 at 09:17 PM.

  8. #2002
    uberbor3d's Avatar Member
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    So Im trying to get this to work with steam version ive tried to delete the config like people say but sadly it still doesnt work, in the debug window it still says not in game or broken. anyone know how to fix it

  9. #2003
    henkiedemol's Avatar Active Member
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    Originally Posted by uberbor3d View Post
    So Im trying to get this to work with steam version ive tried to delete the config like people say but sadly it still doesnt work, in the debug window it still says not in game or broken. anyone know how to fix it
    have u tried to make a new folder? had this problem a while ago and only solution was pure a new folder.

  10. #2004
    uberbor3d's Avatar Member
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    Originally Posted by henkiedemol View Post
    have u tried to make a new folder? had this problem a while ago and only solution was pure a new folder.
    Sadly that didnt work, deleted the folder and redownloaded the exe

    edit: so I got it to work, took the offsets that someone kindly put up on the forum and it works now. Tyty forum people.
    Last edited by uberbor3d; 09-11-2016 at 01:07 AM.

  11. #2005
    ShrekIII's Avatar Member
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    It looks like that the offsets for the panels (waypoint, inventory, character information, ...) are not correct anymore - is there anyone who can provide the correct panel offsets?

    Most probably Offset8 is broken. (at least for global version) - but I am not 100% sure.

  12. #2006
    Philss's Avatar Member
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    is there anyway to make it pop basalt flask like granite?

  13. #2007
    dirtybugs2's Avatar Member
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    Try editing the steam addresses if they are not already set at this - they were posted in this forum in post #1984 by Inject Ion
    Not my work - just regurgitating

    If (Steam)
    {
    global Offset1:=0x154
    global Offset2:=0x144
    global Offset3:=0x158
    global Offset4:=0x220
    global Offset5:=0x3080
    global Offset6:=0x15aс
    global Offset7:=0x15b0
    global Offset8:=0xa34
    global Offset9:=0x9dc
    global Offset10:=0x140
    global Offset11:=0x1ac
    }

  14. #2008
    dlr5668's Avatar Contributor
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    On global basalt works fine. It will chain them bsalt -> granite.

    Use this http://pastebin.com/raw/sEqLfRJe
    for stibnite (most OP non unique flask. gives u 50%+ evade vs hit 75%+ evade vs crit)+ endurance cry (F2 EC, F1 stibnite). Works super good on my totem maradeur

    Roll anti shock/burn/poison for stibnite and change them depending on map.
    Last edited by dlr5668; 09-12-2016 at 12:19 PM.

  15. Thanks toadskin, gormac (2 members gave Thanks to dlr5668 for this useful post)
  16. #2009
    Stompaphana's Avatar Member
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    How do I make this chain my potion for BV Pathfinder? I use Taste of Hate, Rumi's, Vinktars and Basalt. Want it to cycle through them at the same time as I have like 95% uptime on flasks but have no idea how to make this work.

  17. #2010
    dlr5668's Avatar Contributor
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    Originally Posted by Stompaphana View Post
    How do I make this chain my potion for BV Pathfinder? I use Taste of Hate, Rumi's, Vinktars and Basalt. Want it to cycle through them at the same time as I have like 95% uptime on flasks but have no idea how to make this work.
    You can setup hp/es limits to 100%. I can write custom code for it but cant do it without nearby monster information. Script gets only name not distance.
    Last edited by dlr5668; 09-15-2016 at 09:31 AM.

  18. Thanks toadskin (1 members gave Thanks to dlr5668 for this useful post)

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