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  1. #1231
    Cesium147's Avatar Member
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    having the same problem with CB standalone non-steam, flasks randomly bug out as if they randomly work in one moment, then in another they are put to like a 10 second cooldown for no reason

    this is with divine flasks of all different types, bubbling, seething, catalysed, normal white flasks, etc all of them
    Last edited by Cesium147; 06-22-2015 at 01:20 AM.

    PoE Autoflask & AutoScript, Improvements and updates.
  2. #1232
    abadjpyo's Avatar Member
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    Hey bud, sorry I can't help you. I was wondering though, if you can tell me what autoflask program you are using. Are you using badplayer's .exe, or ahk's? I can't get mine to work at all, and I downloaded everything from badplayer's github.

    Originally Posted by Cesium147 View Post
    having the same problem with CB standalone non-steam, flasks randomly bug out as if they randomly work in one moment, then in another they are put to like a 10 second cooldown for no reason

    this is with divine flasks of all different types, bubbling, seething, catalysed, normal white flasks, etc all of them

  3. #1233
    Gombert's Avatar Member
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    Hey Man
    donated a small token to you, plz update your amazing script.))

  4. #1234
    Gombert's Avatar Member
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    Originally Posted by Gombert View Post
    Hey Man
    donated a small token to you, plz update your amazing script.))
    I cant get the release from 2/4 to work, and not Badplayers edited offsets either. Im running a 4k display, could that be a problem?

  5. #1235
    datz's Avatar Active Member
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    cant get it to work right on beta either.. sometimes it works then pots 4-5 dont work at all lol

  6. #1236
    SpaceGuy119's Avatar Member
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    Does this work with CB? If not, will it be adjusted for 2.0?

  7. #1237
    abadjpyo's Avatar Member
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    version for beta

    Originally Posted by datz View Post
    cant get it to work right on beta either.. sometimes it works then pots 4-5 dont work at all lol

    Hey Datz, can you please tell me what version of autoflasks you are using? If you're using badplayer's are you using the ahk or .exe? Do you also have the library in the same folder? thanks

  8. #1238
    Str0be's Avatar Member
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    I do believe the problem lies in the fact that it is not reading the mods on flasks correctly. Offset changes and such with todays patch maybe?

  9. #1239
    awesk1ll's Avatar Banned
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    Can anyone upload offsets for garena client?

  10. #1240
    SpaceGuy119's Avatar Member
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    this doesnt work for beta?? or is my script ****ed up?

  11. #1241
    3portas's Avatar Member
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    The flasks data is empty. The autoflask is outdated?

  12. #1242
    badplayer's Avatar Contributor
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    Updated for the latest beta patch.
    https://github.com/badplayerr/beta-a...75d?diff=split

    To respond to the concerns about flasks being delayed sometimes let me show you a video.
    http://a.1339.cf/jqfgye.webm or https://imgrush.com/4jP8_o8U3Pmx
    whichever site decides to load the webm faster

    Top number = WindowQueuedFlaskEffects[k].hpQueueEndtime
    bottom number = A_TickCount

    First bit is how it works normally, it uses all of my bubbling flask charges.
    Second bit is how it behaves if you mix flasks with different healing effects and are taking sustained damage.
    It uses my bubbling once then uses the normal pot once. Now my WindowQueuedFlaskEffects[k].hpQueueEndtime is set to 6 seconds from when it was used. This means unless 6 seconds expire or my hp goes above 90% it won't use any other hp flasks. Since neither of these 2 things happen the remaining 2 uses of my bubbling are not used before it logs me out.

    This has always been the case and I have no desire to fix this.
    Roll seethings like everyone else and you'll never notice.

  13. #1243
    apxxx's Avatar Member
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    Hello guys

    Could any kind person make an exe for last beta version please!@

    thanks
    Last edited by apxxx; 07-06-2015 at 10:57 PM.

  14. #1244
    rewdd's Avatar Member
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    Originally Posted by badplayer View Post
    Updated for the latest beta patch.
    https://github.com/badplayerr/beta-a...75d?diff=split

    To respond to the concerns about flasks being delayed sometimes let me show you a video.
    http://a.1339.cf/jqfgye.webm or https://imgrush.com/4jP8_o8U3Pmx
    whichever site decides to load the webm faster

    Top number = WindowQueuedFlaskEffects[k].hpQueueEndtime
    bottom number = A_TickCount

    First bit is how it works normally, it uses all of my bubbling flask charges.
    Second bit is how it behaves if you mix flasks with different healing effects and are taking sustained damage.
    It uses my bubbling once then uses the normal pot once. Now my WindowQueuedFlaskEffects[k].hpQueueEndtime is set to 6 seconds from when it was used. This means unless 6 seconds expire or my hp goes above 90% it won't use any other hp flasks. Since neither of these 2 things happen the remaining 2 uses of my bubbling are not used before it logs me out.

    This has always been the case and I have no desire to fix this.
    Roll seethings like everyone else and you'll never notice.
    Sometimes pots don't get used when you are at like 10% life

  15. #1245
    Emanuelxxx's Avatar Member
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    not work for me.. i get all time dc to login and no flask work and on debug is all "not in game or broken"

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