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  1. #526
    oxyelite's Avatar Member
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    Originally Posted by SpaceGuy119 View Post
    Hey-- i'm an experienced Path player, and have heard a lot about this program. My question is, how safe is it for hardcore? I have very good manual potion management. The only thing that really kills me is the unexpected burst or the x y and z mods being compiled together to instant rip me. In other words, it's the big nukes that kill me. Does this program/is there a setting in this program that may save me from the instant rips before I actually rip?...
    Recently added was an option to logout if you take a certain % of your health in 1 hit ie: 50%. I think that might be what you are looking for.

    PoE Autoflask & AutoScript, Improvements and updates.
  2. #527
    chaostheorem's Avatar Private
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    Is there any way for you to detect status ailments such as freeze/shock/burn and automatically use the appropriate flask? This would also require a toggle if implemented so that it doesn't spam flasks for people that use rf and such. Thank you very much=]

  3. #528
    timesink's Avatar Member
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    Originally Posted by chaostheorem View Post
    Is there any way for you to detect status ailments such as freeze/shock/burn and automatically use the appropriate flask? This would also require a toggle if implemented so that it doesn't spam flasks for people that use rf and such. Thank you very much=]
    Tell me the sense of "playing" a game, when you have everything automated? .. maybe its smarter to switch to another game, where 1 button clicks are sufficient? ; )

  4. #529
    Lerdusk's Avatar Private
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    Originally Posted by idsmoker View Post
    I think I've found an odd bug in the current (v08.28.2014) script.

    When I remove a particular ring, I am immediately logged out... and until I kill the script, every time I log in, I am immediately logged out again. Once I kill the script, I am able to log in again, and the removed ring is on the pointer (waiting to be set down somewhere).

    This only happens with the following ring:
    Attachment 18910

    I'm thinking the problem lies with the +Energy Shield mod and the new feature that was recently added?
    Having similar problems, the new feature doesn't seem to work very well with low-life shield builds (as in not working at all). When I enter/leave a village it logs off thinking I just took an hit for +80% life. An option to disable this feature would be most welcome.
    Last edited by Lerdusk; 09-10-2014 at 02:22 AM.

  5. #530
    leont's Avatar Member
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    Originally Posted by Lerdusk View Post
    Having similar problems, the new feature doesn't seem to work very well with low-life shield biulds (as in not working at all). When I enter/leave a village it logs off thinking I just took an it for +80% life. An option to disable this feature would be most welcome.

    +1
    ty me too

  6. #531
    chaostheorem's Avatar Private
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    Originally Posted by timesink View Post
    Tell me the sense of "playing" a game, when you have everything automated? .. maybe its smarter to switch to another game, where 1 button clicks are sufficient? ; )

    Are you seriously asking me this on a thread about a autopot with a chicken macro?

  7. #532
    timesink's Avatar Member
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    Originally Posted by chaostheorem View Post
    Are you seriously asking me this on a thread about a autopot with a chicken macro?
    thats no answer, just dodging. the point is you have to make a stop somewhere. And reading out status ailments and reacting to them is across the line
    chickening and autoexit is one thing - to save your live in HC but automating more than that is another thing and is located at the lame side. just my opinion.
    why not directly botting then?

  8. #533
    Dubiousness's Avatar Member
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    Just an FYI:

    I was having trouble with the script closing immediately when I launched it from a "cmd" script using "RunAs" or with parameters. Turns out the function you used was not recognizing that I was running with Admin privileges. Found the following alternative way of checking that solves the problem:


    Code:
    RunAsAdmin() {
    	Global 0
    	IfEqual, A_IsAdmin, 1, Return 0
    	Loop, %0%
    		params .= A_Space . %A_Index%
    	DllCall("shell32\ShellExecute" (A_IsUnicode ? "":"A"),uint,0,str,"RunAs",str,(A_IsCompiled ? A_ScriptFullPath
    	: A_AhkPath),str,(A_IsCompiled ? "": """" . A_ScriptFullPath . """" . A_Space) params,str,A_WorkingDir,int,1)
    	ExitApp
    }
    I would also like to suggest you use a more unique name for your script's "Config.ini" file, because it resides in the same folder as other scripts. Really simple names such as that are likely to get overwritten by other scripts.

    -Dubiousness-
    Last edited by Dubiousness; 09-12-2014 at 04:58 AM. Reason: fixed code tags

  9. #534
    garethmagis's Avatar Member
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    Anyone else having an issue where the mana flask isn't popping till a second or 2 after you run out of mana? No matter how i set the percentage to this seems to be an issue.

  10. #535
    garethmagis's Avatar Member
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    I took eldrich battery and the extra mana from it seemed to fix the issue i was having. Maybe if i respec into some mana nodes it will go better

  11. #536
    ReadyToKill's Avatar Banned
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    Hmmm, this update seems to break the autoflasking for me, everything else seems to work though. Using the script version, can anyone else verify?

  12. #537
    badplayer's Avatar Contributor
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    FlaskInvBase changed from
    Code:
     [UiBase+0x968,0x980,0x20]
    to
    Code:
    [UiBase+0x968,0x984,0x20]

  13. #538
    Kirtus's Avatar Member
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    that will fix it? thanks ima try it

  14. #539
    dwszplay's Avatar Private
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    please make a macro /hideout

  15. #540
    Kirtus's Avatar Member
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    is there a way to change it in the .exe?

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