Noticed another weird bug
Sometimes the mob radar automaticly deactivates golden and unique mobs
Thank you very much for this awesome tool, pushedx.
Is it possible to add an option to change the color of drops on the ground, specially the white ones, to make them easy to find on the middle of the many others?
Also, would be nice to see the auto-flasks script integrated on your tool
Again, thank you and keep it up...
Changing the items on the ground is something I'd like to do, but for now, it's one of those things that'd be done in the future, as I'm working towards getting the bot setup. Likewise with the minimap path rendering, I'd like to draw that over the terrain itself too rather than on the minimap.
The autopot and other features like that are coming soon! The plan was to add them shortly after this release, but I have some things to fix first. I have to fix them sooner, because any core changes I do affects everything. As a result, when I finally get to implementing things like that, it should be a lot better than it would have been using the current version.
Those are currently just programming bugs. I looked at the code the other day when I noticed it and saw I was doing something wrong with the drawing (changing the display value instead of a temporary value). They mostly trigger with the bandits, due to the neutrality change logic I implemented. It'll hopefully be fixed soon. Unless there's another minor patch that I have to update from, I'll just wait until patch day to put out these minor fixes, as I'm working on a total rewrite for the bot portion.
I noticed I have some serious flaws with how I have things setup now (in terms of a long term project), so I'm trying to get the new version setup and tested before patch day so people can start using that instead. I can't count how many total rewrites I've done, but that's just part of the natural evolution of projects like these that change often.
Good work so far, tried it a small amount and it is beneficial to some extent, no way to quickly farm orbs though, not that I have found. Can't wait for the bot to be developed though!
Listed on front page as one of the hottest threads. Gratz.
I get a problem with the hack where normal and unique monsters stop appearing on my minimap. When I check the settings, I find those to be unchecked and I can just check them again and hit reload for it to work again.
It seems to be an amazing tool so far. Not sure if this can be implemented, but is there any way to make a different icon for large chests? Also, with notifications, could party alloc be taken into account for items?
Yes, better icon management and settings are on the todo list for the filter. Adding that won't be too hard.
I can put that on the todo list, as I've not reversed the new loot system yet, so I can't do this as fast as the previous idea.
I'll have to see what changes this week as part of the big patch. I expect it to take some time to upgrade, so I'll try to work in as many new features as well as fix the previously mentioned bugs while I'm updating.
Right now, I'm working on a different parallel version that will be the fully paid bot stuff. It'll start really simple and then grow based on how people use it. I'll be making an idea thread soon for the bot.
I've been running this for a while now, but out of nowhere after closing PoE, and trying to re-open the program, says I don't have permissions for ECP-Launcher.exe, then out out nowhere it just deletes itself from the computer...... ? I've even re-extracted it to the location, does the same exact thing.