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  1. #286
    killerfruit's Avatar Private
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    Originally Posted by alucqrd View Post
    Even weirder!! I checked the code, still didn't find how this behaviour could happen.
    Yeah I know the aura system needs some improvements, I'll work on it as soon as pathfinding will be implemented (very soon ).
    Can't wait for pathfinding!
    Another thing you should work on "in future" is an "Item analyzer script" which stores all 60 or above itemleveled rares. Then you could use a screenshotreader to figure out which items are to be sold together. Then it would be easy to make chaos orbs by vendoring

    Exiled Bot Public Alpha v0.3b
  2. #287
    upsidedownface's Avatar Corporal
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    Originally Posted by killerfruit View Post
    Can't wait for pathfinding!
    Another thing you should work on "in future" is an "Item analyzer script" which stores all 60 or above itemleveled rares. Then you could use a screenshotreader to figure out which items are to be sold together. Then it would be easy to make chaos orbs by vendoring
    Dunno if that would really be useful, unless you were actually checking on the bot constantly.
    I think it should only pick up rare rings, amulets and possibly belts.

  3. #288
    bcain1787's Avatar Private
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    Originally Posted by alucqrd View Post
    Even weirder!! I checked the code, still didn't find how this behaviour could happen.
    Yeah I know the aura system needs some improvements, I'll work on it as soon as pathfinding will be implemented (very soon ).
    Ok the site is working and has been for a few days now. Bot works pretty well on open maps. I was going to suggest making it run you in several different directions if it didn't kill anything within a few seconds just to keep it going a bit longer because sometimes you will just stop when enemies are just right out of its range. But path finding is much better if it works properly!! Can't wait!!

    Any time estimate on the first release with path finding?
    Last edited by bcain1787; 08-19-2013 at 09:23 PM.

  4. #289
    alucqrd's Avatar Contributor
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    Originally Posted by bcain1787 View Post
    Any time estimate on the first release with path finding?
    Probably this week.

  5. #290
    dannyqc30's Avatar Member
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    exploit item modification sc

    -SYNOPSIS
    #!/usr/bin/perl -w

    use strict;
    use Getopt::Long;
    use POE::Test::Loops;

    my ($dir_base, $flag_help, @loop_modules, $flag_verbose);
    my $result = GetOptions(
    'dirbase=s' => \$dir_base,
    'loop=s' => \&loop_modules,
    'verbose' => \$flag_verbose,
    'help' => \$flag_help,
    );

    if (
    !$result or !$dir_base or $flag_help or !&loop_modules
    ) {
    die(
    "$0 usage:\n",
    " --dirbase DIR (required) base directory for tests\n",
    " --loop MODULE (required) loop modules to test\n",
    " --verbose show some extra output\n",
    " --help you're reading it\n",
    );
    }

    POE::Test::Loops::generate($dir_base, \&loop_modules, $flag_verbose);
    exit 0;

    DESCRIPTION
    POE::Test::Loops contains one function, generate(), which will generate
    all the loop tests for one or more POE::Loop subclasses.

    The "SYNOPSIS" example is a version of poe-gen-tests, which is a
    stand-alone utility to generate the actual tests. poe-gen-tests also
    documents the POE::Test::Loops system in more detail.

    FUNCTIONS
    generate( $DIRBASE, \LOOPS, $VERBOSE )
    Generates the loop tests. DIRBASE is the (relative) directory in which a
    subdirectory for each of the LOOPS is created. If VERBOSE is set to a
    TRUE value some progress reporting is printed.

    POE::Test::Loops::generate(
    "./t",
    [ "POE::Loop::Yours" ],
    1,
    );

  6. #291
    killerfruit's Avatar Private
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    Originally Posted by upsidedownface View Post
    Dunno if that would really be useful, unless you were actually checking on the bot constantly.
    I think it should only pick up rare rings, amulets and possibly belts.
    The point was that the bot should store all items in a log, so that when it has 1 of each needed items for the vendor recipe, it would vendor for a chaos orb
    Then you don't have to watch constantly.

  7. #292
    bcain1787's Avatar Private
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    Originally Posted by killerfruit View Post
    The point was that the bot should store all items in a log, so that when it has 1 of each needed items for the vendor recipe, it would vendor for a chaos orb
    Then you don't have to watch constantly.
    That would be nice and since they would be unidentified it would give 2 chaos orbs!

  8. #293
    bcain1787's Avatar Private
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    Originally Posted by alucqrd View Post
    Probably this week.
    Thanks for the response can not wait for this feature it will open up so many possibilities.

  9. #294
    cdn123's Avatar Corporal
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    bot not working with 11.4 ;( was hoping to try to farm one of the new 5 items.
    excited for path finding though!

  10. #295
    bcain1787's Avatar Private
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    Originally Posted by cdn123 View Post
    bot not working with 11.4 ;( was hoping to try to farm one of the new 5 items.
    excited for path finding though!
    Yeah I was looking forward to using the GUI since i just discovered it and trying out the new reave skill with the bot but its ok I can wait and hopefully the new version will include pathfinding

  11. #296
    alucard12's Avatar Private
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    PAUSE (f12) NOT WORKING!!!! Anyone else have this problem?

  12. #297
    KromBoy's Avatar Member
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    Just to make sure, the bot doesn't work atm because of the 11.4b mini patch right?
    My bot doesn't use the way point correctly and appears to be the offset problem.. I can't really tell though because exiled bot also had a small update and I'm not sure which came first.

    Some confirmation would be appreciated.

    Thank you

  13. #298
    upsidedownface's Avatar Corporal
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    Originally Posted by alucard12 View Post
    PAUSE (f12) NOT WORKING!!!! Anyone else have this problem?
    Yea, really annoying...

    It actually will work, but you have to hit it like 6-10 times...

    And when you try to start it again, you have to hit it 6-10 times again >.< each time you try to restart it will just do 1 action then stop.


    Originally Posted by KromBoy View Post
    Just to make sure, the bot doesn't work atm because of the 11.4b mini patch right?
    My bot doesn't use the way point correctly and appears to be the offset problem.. I can't really tell though because exiled bot also had a small update and I'm not sure which came first.

    Some confirmation would be appreciated.

    Thank you
    No, it was updated very soon after that patch, it's working now.

  14. #299
    KromBoy's Avatar Member
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    Originally Posted by upsidedownface View Post
    Yea, really annoying...

    It actually will work, but you have to hit it like 6-10 times...

    And when you try to start it again, you have to hit it 6-10 times again >.< each time you try to restart it will just do 1 action then stop.



    No, it was updated very soon after that patch, it's working now.

    Hmmmm.. Thank you for the info.

    I found out that the bot's issue with taking the waypoint was coming from EBG (Shrek GUI) so I ran the bot without it and it's working... until I get a loot.

    Whenever the bot goes to loot the item, the game crashes.
    Has anybody else experienced this problem?
    Oh and this behavior is consistent whether I use EBG or not, so I believe it's a problem with the bot itself, maybe one of the configurations??

  15. #300
    upsidedownface's Avatar Corporal
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    Originally Posted by KromBoy View Post
    Hmmmm.. Thank you for the info.

    I found out that the bot's issue with taking the waypoint was coming from EBG (Shrek GUI) so I ran the bot without it and it's working... until I get a loot.

    Whenever the bot goes to loot the item, the game crashes.
    Has anybody else experienced this problem?
    Oh and this behavior is consistent whether I use EBG or not, so I believe it's a problem with the bot itself, maybe one of the configurations??
    I've heard others having that problem, but not me.

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