[Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+ menu

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  1. #316
    TheRealSlimShady's Avatar Banned
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    Originally Posted by zypherpn View Post
    i had managed to accomplish the zoom within minutes of release and the address stays in the same place as long as you dont actually close the executable so was able to force it as needed (unfort some zones bring a black space down from the top of screen once you zoom a bit, making everything black), but dont know how to make a CT or even the AOB search from the address i found, not to mention searching for max zoom i found ~1mil results making it quite hard to know where to start heh, but you can change other numbers near the zoom address to get slightly different views/angles... if i had known what to do next i would have done the work and posted it...

    also can turn on fullbright but unfort the address moves (naturally tho) every time you zone or restart the game.... so until i can learn how to do the next steps the most i can do is re-find it every time i need it... if i can get some information/tutorial on how to do the next steps id be happy to update stuff as long as im playin


    If anyone is able or willing to help me move onto the next step id greatly appreciate it!
    Thanks!
    ...Z
    Here is the original script this is not working but it will give you a basic idea of how the stages work.

    </CheatEntry>
    <CheatEntry>
    <ID>334</ID>
    <Description>"Lighting control"</Description>
    <Color>80000008</Color>
    <GroupHeader>1</GroupHeader>
    <CheatEntries>
    <CheatEntry>
    <ID>290</ID>
    <Description>"Enable Lighting control aob"</Description>
    <Color>80000008</Color>
    <VariableType>Auto Assembler Script</VariableType>
    <AssemblerScript>[ENABLE]

    alloc(fbcave,200)
    label(bEnableLigtingOverrides)
    registersymbol(bEnableLigtingOverrides)
    label(one)
    registersymbol(one)
    label(OverrideBrightness)
    registersymbol(OverrideBrightness)


    label(lightsettings)
    label(lightsettingsRet)

    AobScan(_fullBright,8B BB 40 06 00 00 8B 83 B4 07 00 00 8A 4F 30 81 C3 B4 07 00 00)
    label(fullBright)
    registerSymbol(fullBright)
    _fullBright+C:
    fullBright:
    mov cl,01
    nop

    _fullBright+4C:
    nop
    nop
    nop
    nop
    nop
    nop

    fbcave:
    bEnableLigtingOverrides:
    dd 0
    OverrideBrightness:
    dd 3F800000
    one:
    dd 3F800000

    lightsettings:
    movss xmm3, dword ptr [edi+48]
    mov eax,[bEnableLigtingOverrides]
    test eax,eax
    jz lightsettingsRet
    movss xmm0, dword ptr [OverrideBrightness]
    movss xmm1, dword ptr [one]
    movss xmm2, dword ptr [one]
    movss xmm3, dword ptr [one]
    jmp lightsettingsRet



    _fullBright+90:
    jmp lightsettings
    lightsettingsRet:


    [DISABLE]

    fullBright:
    mov cl,[edi+30]

    fullBright+40:
    db 0F 85 8E 01 00 00

    fullBright+84:
    movss xmm3,[edi+48]

    dealloc(fbcave)

    </AssemblerScript>




    NOT AGAIN THIS IS NOT A WORKING PART OF THE CURRENT SCRIPT.

    [Release] PoE Multihack : Fullbright/Lighting control, Zoomhack, Maphack 0.10.1b+
  2. #317
    ReadyToKill's Avatar Banned
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    Hey, thx for sharing this info, also would it be possible to enable/disable the particle effects? There are parts in the game when rolling with a big PT makes the game unplayable, so being able to disable the particle effects will make it more bearable. Thanks! Also a autoflask script would be great as well, haven't been able to get it working as well

  3. #318
    littlewolf's Avatar Member
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    Originally Posted by zypherpn View Post
    i had managed to accomplish the zoom within minutes of release and the address stays in the same place as long as you dont actually close the executable so was able to force it as needed (unfort some zones bring a black space down from the top of screen once you zoom a bit, making everything black), but dont know how to make a CT or even the AOB search from the address i found, not to mention searching for max zoom i found ~1mil results making it quite hard to know where to start heh, but you can change other numbers near the zoom address to get slightly different views/angles... if i had known what to do next i would have done the work and posted it...

    also can turn on fullbright but unfort the address moves (naturally tho) every time you zone or restart the game.... so until i can learn how to do the next steps the most i can do is re-find it every time i need it... if i can get some information/tutorial on how to do the next steps id be happy to update stuff as long as im playin


    If anyone is able or willing to help me move onto the next step id greatly appreciate it!
    Thanks!
    ...Z
    Heya, able to give a quick example of how you're finding fullbright? I may be able to do something with it if you can point me to how to find the addresses for it

  4. #319
    zypherpn's Avatar Private
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    Ok i have the AOB for Lightbright, is there anyone that is capable of teaching the next step?

    Those asking how to even find it, if you cant find the address i donno if you will be able to do anything with it tho all you do is search for your exact light radius added up on char - you start with 0, but if anyone knows how to get from AOB to writing the CT then ill post the finished product for everyone and update as long as im playing PoE

    The AOB i have now has only been tested about 10 times, so its possible it may need slight changes if one of the nearby numbers happens to change...

    AOB = D7 04 00 00 ** 00 00 00 E8 04 00 00 ?? 00 00 00 A9 05


    ** = your Light Radius #, in the AOB replaced with ?? (char starts with 0 light radius, it equals exactly what you have added up on your character)

    so i think it will be something along the lines of
    AOB + 4:
    db 6F
    assuming this means change AOB address + 4 to 6F, which is the highest you can go before degredation starts to occur...

    looking at the old table, i have no idea what else is being done but theres some nops and mov, looks like more than nessessary, would be nice to know what those things do but just being able to change that one address gives you the brightness...
    Last edited by zypherpn; 10-29-2013 at 07:27 PM.

  5. #320
    littlewolf's Avatar Member
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    Originally Posted by zypherpn View Post
    Ok i have the AOB for Lightbright, is there anyone that is capable of teaching the next step?

    Those asking how to even find it, if you cant find the address i donno if you will be able to do anything with it tho all you do is search for your exact light radius added up on char - you start with 0, but if anyone knows how to get from AOB to writing the CT then ill post the finished product for everyone and update as long as im playing PoE

    The AOB i have now has only been tested about 10 times, so its possible it may need slight changes if one of the nearby numbers happens to change...

    AOB = D7 04 00 00 ** 00 00 00 E8 04 00 00 ?? 00 00 00 A9 05


    ** = your Light Radius #, in the AOB replaced with ?? (char starts with 0 light radius, it equals exactly what you have added up on your character)

    so i think it will be something along the lines of
    AOB + 4:
    db 6F
    assuming this means change AOB address + 4 to 6F, which is the highest you can go before degredation starts to occur...

    looking at the old table, i have no idea what else is being done but theres some nops and mov, looks like more than nessessary, would be nice to know what those things do but just being able to change that one address gives you the brightness...
    I'm not finding that specific AOB (i can find something close by ??'ing different bytes), how did you come up with that set?

    The original fullbright code created two code caves (which just means they took some unused memory and stored data in it), then overwrote the code that would normally determine the brightness to do nothing but point to the first of the two code caves which had a bit of logic in it. The first code cave would read the settings from the second code cave (which is where the trainer entries for light level was pointed to) and then apply those to the brightness settings and return the brightness as the value set in the trainer.

    Does your cheat engine show you the assembly pseudo code in the comments for the block when you find it? If so, either screenshot or print a few of the function calls leading up to it to see if we're finding the same values

  6. #321
    Dragonef22's Avatar Contributor
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    Hey guys

    I looked into it for some time and tried to get the hacks running again. Becuase I have no Idea about this whole cheatengine-script-stuff I decided to make a little program in vb.net

    Was able to get maphack and zoomhack, however I was not able to fix the black areas which turn up as soon as you scroll to far

    After zypherpn told me about the new mod "Lightradius" in Pathofexile, I was able to find the value which controls your sight in cheatengine. Tried to change the functions behind it, but I did not achieve full bright this way. What I did now is finding a static pointer to this adress and set it to a large value all the time by a timer. This gets me a full working brighthack.

    Tldr; Maphack, Brighthack works, Zoomhack too but with black areas if you scroll too far.

    Credits to Wrongusername and zypherpn



    As always: Use at your own risk!
    Hackdownload: PoEHack.exe - Speedy Share - upload your files here

  7. #322
    Dant121's Avatar Member
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    no work for me

  8. #323
    serlev's Avatar Member
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    Ty for your efforts Dragonef22 for brightness adjustment, but it doesnt work for me either Map and zoom works well, but pls note that a well working cheat engine trainer for map and zoom was released alrdy by Fabcard 2 days ago under this topic.

  9. #324
    zypherpn's Avatar Private
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    if you mean in this thread, then Maphack was "fixed" (never broken) and "TheRealSlimShady" reposted that with zoom, then your friend fabcard just made an exe out of that, i personally wont run an Exe i didnt make out of my own CT or source... just stupid to do.... no reason for someone else to make it except to put malware/ect into the software (or make it useable by people who cant use the CT but i can, so no reason to take those risks)

    also this conversation have kinda turned into about brightness as zoom/map were already fixed and/or posted by Illustrius/Slim/Fab (pg 20)

    id prob have a workin brightness by now but i have a hard time forcing myself to just stare at it til i figure something out when i could be playing heh, if i had someone helpin me learn id be all over it :P to bad we dont have any knowledgeable teachers around..
    Last edited by zypherpn; 10-30-2013 at 12:59 PM.

  10. #325
    moopa's Avatar Private
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    I'm still waiting for way points to work with map hack! Here to support the team with words of encouragement.

  11. #326
    Dragonef22's Avatar Contributor
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    Originally Posted by Dant121 View Post
    no work for me
    Originally Posted by serlev View Post
    Ty for your efforts Dragonef22 for brightness adjustment, but it doesnt work for me either Map and zoom works well, but pls note that a well working cheat engine trainer for map and zoom was released alrdy by Fabcard 2 days ago under this topic.
    I should have mentioned that the program has to stay open after you clicked "Activate Brighthack!"

    There is a timer in this program, which finds your current brightvalue and set it to a high value, which should lead to you see everything even in caves

    Please try that and let me know if it works for you

    Thank you

  12. #327
    zypherpn's Avatar Private
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    hehe i donno if anyone workin on the project cares about the waypoints, you can look at the map layout and know where most of them are just by shape of rooms ect... i dont have a clue where you would even start on that one myself so its not worth the time to me unless a tutorial comes around that explains it then id do it just to learn...

  13. #328
    Dant121's Avatar Member
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    Originally Posted by Dragonef22 View Post
    I should have mentioned that the program has to stay open after you clicked "Activate Brighthack!"

    There is a timer in this program, which finds your current brightvalue and set it to a high value, which should lead to you see everything even in caves

    Please try that and let me know if it works for you

    Thank you
    no works for me

  14. #329
    bofe's Avatar Member
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    poehack is not working with steam

  15. #330
    littlewolf's Avatar Member
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    Originally Posted by bofe View Post
    poehack is not working with steam
    For those that are concerned that it's not working, most of the hacks you will find are designed for the non-steam version of the game. The two executables are surprisingly different, due to the fact that the steam version tightly integrates the steam api into the client, causing certain game structures to be shifted around compared to the default non-steam client. This makes the methods used to find the base pointer much harder to keep straight and relies on the steam apis not updating or causing issues in memory.

    If you want to reinstall the easy way if you only have the steam version set up, go download and install the normal poe client, then before letting it update the first time, Open up your steam apps folder (usually: "C:\Program Files (x86)\Steam\steamapps\common\Path of Exile" if i remember correctly) and copy the file "Content.ggpk" over to your Path of Exile folder (by default: "C:\Program Files (x86)\Grinding Gear Games\Path of Exile". This is around a 6.x gig file, so it'll take a few seconds to copy over. Launch the poe version of the game and it will check the content.ggpk, do any micro patches it needs, then start up like normal, saving you an hour or three downloading all the content again.

    I have tested this on the standard client with the latest update and it is indeed performing zoom hack, map hack, and the light radius (while not full bright) is locked so that low health and such do not have an appreciable affect, outside of a slight pulsing as the timer forces the light radius back up to the initial value if your health is bouncing hard. While it's not a perfect solution to the fullbright scenario, it is enough to help in most cases to illuminate the room sufficiently.

    While I won't speak to the complete lack of potential viruses, it came up clean on virustotal and seems to work fine. As always, be careful with things you download.If you don't trust it, then don't use it and wait for the cheat engine version.

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