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  1. #16
    xerance's Avatar Active Member CoreCoins Purchaser
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    issues so far:

    1. doesn't work in windowed mode

    not sure if its a exileapi or this pluginspecific but offsets for moving and interacting isn't scaling properly to windowed mode, need fullscreen to work properly

    2. with link skill checked, it keep casting it in off-combat

    this interrupt stashing and looting.

    3. it skips picking up the loot at wave 15 if the current location of the character is offscreen of the loot spawning location.

    this has happen 3 out of 5 runs I have tested.

    4. sometimes when it starts a new simulacrum, it loses focus of the game

    seems like it tabs out or click outside of the game boundary and loses focus of poe directly after entering the portal to simulacrum from your hideout and get stuck breaking the loop.

    5. fails to pickup loot sometimes and get stuck

    only happen once, but it failed to click on one item and got stuck until i picked up the item manually.

    edit: happened twice again. every time this has happen has been on the bridge enraptured. if possible, maybe make the bot use the pickit logic?



    ---------------


    other than that it works great. some questionable pathing in some of the layouts. Would be cool if we could optimize movement patterns but might be tricky?

    An option to only spawn combat skill on uniques would also be a cool option.
    Last edited by xerance; 4 Days Ago at 03:47 PM.

    AFK Chieftan Simulacrum Farmer
  2. #17
    kaminage12345's Avatar Member
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    All the same.
    If don't go to the next game in Hideout, a little redecorating might help.
    Also, Blinkskill is sometimes bad, so removing it may improve things a little.

  3. #18
    rqzc23's Avatar Member
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    for wave 15/15 at the end you should have it sit near where the loot drops and use the current Wave End Delay before exiting that way it doesn't skip the last waves loot

    also if theres any way to improve the seek/holding logic that'd be great, it seems to be seeking when theres no need to, that and if you could add a option/toggle for it spamming the combat skill (Q) on unique enemies or rares. Atleast for the case with penance its actually better to have it spammed as you get more enemies spawned and more procs or whatever, usually when its only the kosis left the dps will be very slow unless i manually spam penance during the high waves
    Last edited by rqzc23; 2 Days Ago at 10:21 PM.

  4. #19
    Pepegers's Avatar Member
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    Originally Posted by Sikaka View Post
    The issue I had with trading is that the stash items don't have their X/Y position populated. Unsure if this is something purposefully left out of the API or a bad version update but it meant I had to try to use the item name and then try to match that against the stats in inventory (so match the stash tab, item name and item price) to try to find the right one. That works for most things but is still frustrating when the actual item data is layered many components deep.

    There is VisibleStash.ServerInventory.InventorySlotItems which has x,y positions and ClientRect. Tho iirc right now ClientRect is incorrect and you probably would use VisibleStash.VisibleInventoryItems for correct ClientRect and you can match entity id there and in ServerInventory (VisibleInventoryItems[index1].Entity.Id and .InventorySlotItems[index2].Item.Id) or maybe come up with some another way.

    Another alternative is to do it like this I guess PoeTradesHelper2/StashTradeController.cs at master . Bene1ux/PoeTradesHelper2 . GitHub but first option sounds more reliable

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