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  1. #1756
    tory_mermaid's Avatar Member
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    This ahk script works well for me

    RandSleep(x, y) {
    Random, rand, %x%, %y%
    Sleep, %rand%
    }

    #IfWinActive Path of Exile
    ~*LButton::
    if (GetKeyState("Ctrl", "P") || GetKeyState("Shift", "P")) {
    if (spamming)
    return
    spamming := true
    SetTimer, SpamClick, 10
    }
    return

    ~*LButton Up::
    SetTimer, SpamClick, Off
    spamming := false
    return

    SpamClick:
    if (!GetKeyState("LButton", "P") || (!GetKeyState("Ctrl", "P") && !GetKeyState("Shift", "P"))) {
    SetTimer, SpamClick, Off
    spamming := false
    return
    }

    SendInput {Blind}{LButton}
    RandSleep(20, 35)
    return

    ExileApi 3.23 and beyond - Plugin framework
  2. Thanks colintaylors (1 members gave Thanks to tory_mermaid for this useful post)
  3. #1757
    lazybug's Avatar Member
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    is anyone having issues with IconsBuilder, for some reason its not working and i just notices. anyone got a fix? tyy

  4. #1758
    raretitlez's Avatar Active Member
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    Can anyone obtain the offset to enable stash management? Stashie and HighlightedItems does not work.

  5. #1759
    tonelnw023's Avatar Member
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    Hi everyone, I’ve been maintaining my plugin for ExileApi. After the recent updates, the plugin still compiles fine, but the movement logic kindna broke

    I noticed that ExileApi doesn’t always provide a detailed changelog for each update.
    Could you please advise me how I can track which parts of the API have changed, especially related to Pathfinding/PathingNodes or movement logic?
    Is there a recommended way please ?

  6. #1760
    Sychotix's Avatar Moderator Authenticator enabled
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    Originally Posted by tonelnw023 View Post
    Hi everyone, I’ve been maintaining my plugin for ExileApi. After the recent updates, the plugin still compiles fine, but the movement logic kindna broke

    I noticed that ExileApi doesn’t always provide a detailed changelog for each update.
    Could you please advise me how I can track which parts of the API have changed, especially related to Pathfinding/PathingNodes or movement logic?
    Is there a recommended way please ?
    I'm not aware of any detailed changelog.... its just a couple of guys (mostly cheatingeagle) maintaining a program. Usually if something breaks, its not because of a change in ExileAPI... its an offset change in the game. Have you tried debugging specifically what is broken about it? Checked DevTree to see what specifically in the Pathfinding component may be broken?

  7. #1761
    cout00's Avatar Active Member
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    Originally Posted by tonelnw023 View Post
    Hi everyone, I’ve been maintaining my plugin for ExileApi. After the recent updates, the plugin still compiles fine, but the movement logic kindna broke

    I noticed that ExileApi doesn’t always provide a detailed changelog for each update.
    Could you please advise me how I can track which parts of the API have changed, especially related to Pathfinding/PathingNodes or movement logic?
    Is there a recommended way please ?
    i have run tests againe. all working as intended

  8. #1762
    void2004's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Updated, download from the first post
    Are you thinking about updating exiledcore 2 to the new 0.3 update ?

  9. #1763
    Glitter2770's Avatar Member
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    Originally Posted by Xo39uH_LeCa View Post
    How did you find that? There is no any forks or tags to exapi
    Sorry for the late reply, basically searching ExileCore + trying related keywords
    Code search results . GitHub

  10. #1764
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by void2004 View Post
    Are you thinking about updating exiledcore 2 to the new 0.3 update ?
    Check Poe2 subforum. And be patient, there will be an update. In time.
    My post was helpful? Consider using Thank you! We are here together, be part of community, help others and get helped by others.

  11. #1765
    kysol's Avatar Member
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    Screenshot 2025-08-28 224010.png

    Hi, is anyone else experiencing crashes like I am?
    After updating to the latest version of ExileAPI, the game runs normally at first but crashes unexpectedly—sometimes right away, sometimes after a while. I tried redownloading the compiled version, but the issue still persists. I’m not sure what's causing it. Any help would be appreciated!
    Attached Thumbnails Attached Thumbnails ExileApi 3.23 and beyond - Plugin framework-screenshot-2025-08-28-223755-png  
    Last edited by kysol; 2 Weeks Ago at 02:26 PM.

  12. #1766
    2917511402's Avatar Member
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    How does the preloadalert plugin work? When I open it, it doesn't seem to display correctly.

  13. #1767
    EthEth's Avatar Contributor Authenticator enabled
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    Originally Posted by 2917511402 View Post
    How does the preloadalert plugin work? When I open it, it doesn't seem to display correctly.
    PreloadAlert checks new area preloaded data for interesting things. What we find "interesting" is defined in file preload_alerts.txt. For example: various masters presence (Niko, Alva, Jun, etc...), Essences, Rogue Exiles, etc...

    What you should have in mind is that after many years GGG fixed some preloads-oriented exploits and you can't detect some things (Verisium Crater, Beasts, Trialmaster).
    My post was helpful? Consider using Thank you! We are here together, be part of community, help others and get helped by others.

  14. #1768
    AzraelM's Avatar Member
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    I'm having trouble getting my loader to function ingame

    I have ran it whilst ingame, in the loading screen and when moving to another town ingame, any assistance would be appreciated.

    04iJzmL.png

    If anyone has the offset for currentarea or can update it that would be great
    Last edited by AzraelM; 2 Weeks Ago at 11:01 AM.

  15. #1769
    vivalamikey's Avatar Member
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    Been running juiced breachs in Glacier and getting full screens of errors related to minimapicons & iconbuilder.

    Doesn't seem to be an option to turn off displayed errors that i could see so I'm hoping I'm blind and someone can point me.

    Below is what i get almost every map, sorry for wall dunno how to put it in a "spolier" tab

    2025-07-29 20:19:41.464 +12:00 [ERR] Unable to process 57 entity candidate addresses due to the configured limit of 10000
    2025-07-29 20:19:41.470 +12:00 [ERR] Something wrong we parse 1182 when expect 402
    2025-07-29 20:47:02.008 +12:00 [ERR] XPBar, PerfomanceRender -> System.NullReferenceException: Object reference not set to an instance of an object.
    at XPBar.Core.Render()
    at ExileCore.Shared.PluginWrapper.PerfomanceRender()
    2025-07-29 21:12:44.463 +12:00 [ERR] Something wrong we parse 1913 when expect 707
    2025-07-29 21:22:56.406 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/SecretPolice/SecretPoliceNoCape1: (2851FF67210): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 21:32:59.825 +12:00 [ERR] Something wrong we parse 923 when expect 334
    2025-07-29 21:47:25.336 +12:00 [ERR] Unable to process 23 entity candidate addresses due to the configured limit of 10000
    2025-07-29 21:47:25.336 +12:00 [ERR] Something wrong we parse 2859 when expect 445
    2025-07-29 22:24:32.095 +12:00 [ERR] Unable to process 103 entity candidate addresses due to the configured limit of 10000
    2025-07-29 22:24:32.095 +12:00 [ERR] Something wrong we parse 972 when expect 462
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/SandLeaper/SandLeaper6: (2853E069A10): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath1: (2853E026610): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath1: (2853E08E610): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath1: (2853E0EFA10): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath2: (2853E040E10): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath2: (2853E048610): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath2: (2853E0A5210): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.849 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Spiders/SpiderThornExplodeMinionsOnDeath3: (2853E01EA10): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.853 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Goatman/GoatmanLightningLeapSlamMaps: (2853E07D610): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.853 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Goatman/GoatmanLightningLeapSlamMaps: (2853E09CE10): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.853 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (Magic) Metadata/Monsters/SandLeaper/SandLeaper6: (2853E053A10): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.853 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (Magic) Metadata/Monsters/SandLeaper/SandLeaper6: (2853E084210): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:14:20.853 +12:00 [ERR] [MinimapIcons] Failed to build an icon for <Monster> (White) Metadata/Monsters/Goatman/GoatmanLightningLeapSlamMaps: (2853E015610): System.NullReferenceException: Object reference not set to an instance of an object.
    at MinimapIcons.IconsBuilder.Icons.MonsterIcon.Update(Entity entity, IconsBuilderSettings settings, Dictionary`2 modIcons)
    at MinimapIcons.IconsBuilder.IconsBuilder.GenerateIcon(Entity entity)
    at MinimapIcons.IconsBuilder.IconsBuilder.AddIcons()
    2025-07-29 23:44:38.540 +12:00 [ERR] Pickit, Close -> System.NullReferenceException: Object reference not set to an instance of an object.
    at PickIt.PickIt.OnPluginDestroyForHotReload()
    at ExileCore.Shared.PluginWrapper.Close()

  16. #1770
    knoxvillelee's Avatar Member
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    Originally Posted by AzraelM View Post
    I'm having trouble getting my loader to function ingame

    I have ran it whilst ingame, in the loading screen and when moving to another town ingame, any assistance would be appreciated.

    04iJzmL.png

    If anyone has the offset for currentarea or can update it that would be great
    Have u fixed this issue??
    I am also having this issue.

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