In the plugin settings click Open Build Folder, create a new file and call it filter.ifl, inside paste this :
Code:
(
ContainsString(ResourcePath, new []{
"Art/2DItems/Belts/Headhunter.dds",
"Art/2DItems/Belts/InjectorBelt.dds",
"Art/2DItems/Rings/AmethystRingUnique.dds"
})
)
This will check for Headhunter/Mageblood/Death's rush ring, if u want more uniques on the list just add them yourself, you can find the paths for them inside the provided uniqueArtMapping.default.json file.
If you're looking for specific bases, like non-uniques, use
Code:
(
Path == "2dpathhere"
)
You can find the file paths on their poedb page.
can i ask how to create .ifl file i try to create txt then rename that not show on plugin
Hi, been trying to get this to work for better part of the day.
Downloaded zip, extracted into source folder, ran Loader.exe. Not able to compile, getting issues:
Build failed:
[1/4/2024 1:18:58 PM,
C:\modman\poe\ExileApi-Compiled-3.23.0.2\Plugins\Source\WhereTheWispsAt\WhereThe
WispsAt.csproj(0, 0)] NU1101: Unable to find package ImGui.NET. No packages
exist with this id in source(s): Microsoft Visual Studio Offline Packages
[1/4/2024 1:18:58 PM,
C:\modman\poe\ExileApi-Compiled-3.23.0.2\Plugins\Source\WhereTheWispsAt\WhereThe
WispsAt.csproj(0, 0)] NU1102: Unable to find package Newtonsoft.Json with
version (>= 13.0.3)
- Found 1 version(s) in Microsoft Visual Studio Offline Packages [ Nearest
version: 9.0.1 ]
[1/4/2024 1:18:58 PM,
C:\modman\poe\ExileApi-Compiled-3.23.0.2\Plugins\Source\WhereTheWispsAt\WhereThe
WispsAt.csproj(0, 0)] NU1101: Unable to find package SharpDX.Mathematics. No
packages exist with this id in source(s): Microsoft Visual Studio Offline
Packages
Not really sure how the dependencies are missing? Other plugins compiled fine... Are we supposed to compile this as a dll somewhere else like VS and just drop it into compiled? If so, how do we build that?
Running ExileApi-Compiled-3.23.0.2 so I should be on the latest.
Last edited by j3ismynamo; 01-04-2024 at 01:46 PM.
Thank You for your plugin! Now i commonly get x2 wisps compared to old runs. By the way, is it possible to add feature to track your steps on mininap when you running wildwood? It will be very helpful to do not step on the sides and waste fuel because game colours with this fog so bad, and I'm partially colorblind.
Is there any way to disable the error texts popping up on the screen?I'm using linq ground item filter but sometimes its printing huge amount of red texts due to too much clutter of items.Nevertheless it is working nicely even tho its printing errors.
Does someone know how to fix it please? I searched all the comments but couldn't figure it out. At least could someone say which comment has the solution please?
someone fixed a problem with Ground items? Im still getting error "Ground labels appear to be broken" ;/
Did you set item limit to 20k in core settings? It will still show some errors sometimes but it's working 100%. dropped mageblood in very juiced abyss map (with whole wide screen of leather and heavy belts) and it showed
Did you set item limit to 20k in core settings? It will still show some errors sometimes but it's working 100%. dropped mageblood in very juiced abyss map (with whole wide screen of leather and heavy belts) and it showed
yes i setup 20k in core settings and still getting error ;/
yes i setup 20k in core settings and still getting error ;/
That what I wrote. I'm getting errors too, but plugin is working anyway even with error. You can throw item from filter on ground when got errors and see that it's still showing it.
is make sure thats in the targets.json in Radar plugin. that way if you in the wisp area it will do the target line to it. Make sure show paths to target is checked.
On that note: anyway to make a target to the harvest event in the wisp area? 1k of stuff that drops from 1 mob is nice to have.
But yes, a preload would be amazing for the kings stronghold or harvest event . i Tried to add Metadata/Terrain/Woods/Woods/AzmeriLeague/Features/arenaTransition_01.tdt to preloads but it always shows up even if the stronghold is there or not.