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Legendary
Originally Posted by
cout00
i think ActorSkill.Stats offsets is broken
collection is always empty
and ServerPlayerData - PassiveRefundPointsLeft FreePassiveSkillPointsLeft
Will post a fix tonight, thanks
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Legendary
Done. Fixed ActorSkill, PassiveRefundPointsLeft seems to work for me as is, and FreePassiveSkillPointsLeft appears to be gone, at least a quick search didn't make it show up.
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cout00 (1 members gave Thanks to cheatingeagle for this useful post)
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Just realized this is the wrong place for my question.
Last edited by BombokaLusitana; 06-29-2024 at 08:28 PM.
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Legendary
Originally Posted by
Vetalikys
Please tell me why the strange animals on the map are not highlighted? The window says that there is a Craicic Chimeral on the map, but there is no beast on the map. Or did I get something wrong?
"The window" is just the preload list associated with readable names. Basically, the server is telling the client (the game on your PC) "load this monster, it will be used in this map", but it's lying and there is no actual monster like that. It used to be accurate and people farmed the shit out of those beasts. We need to remove all those outdated preloads but it's a lot of effort to go through that list.
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Originally Posted by
cheatingeagle
"The window" is just the preload list associated with readable names. Basically, the server is telling the client (the game on your PC) "load this monster, it will be used in this map", but it's lying and there is no actual monster like that. It used to be accurate and people farmed the shit out of those beasts. We need to remove all those outdated preloads but it's a lot of effort to go through that list.
Please tell me, is it possible to make sure that the desired beast from the bestiary is highlighted on the radar?
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Legendary
Originally Posted by
Vetalikys
Please tell me, is it possible to make sure that the desired beast from the bestiary is highlighted on the radar?
I imagine you could configure radar if the entity path is distinct enough for that. It would only be visible when the monster is actually loaded (~2 screens away) and will look pretty scuffed once the monster moves around, radar isn't really made for that kind of stuff. If you mean MinimapIcons instead, that's just not supported there, although someone could add it if they wanted (needs code changes).
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Vetalikys (1 members gave Thanks to cheatingeagle for this useful post)
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hi,i have a preoblem, i changed the language in Core page, but it didn't work, what should i do to translate it?
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Originally Posted by
poeplayer11
hi,i have a preoblem, i changed the language in Core page, but it didn't work, what should i do to translate it?
i think you need a specific fonts to imgui draw them correctly. and specific symbol ranges, if you use a cjk or cyrilic. i never did this. for most users, the latin is enough
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poeplayer11 (1 members gave Thanks to cout00 for this useful post)
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Originally Posted by
cout00
i think you need a specific fonts to imgui draw them correctly. and specific symbol ranges, if you use a cjk or cyrilic. i never did this. for most users, the latin is enough
Thanks for your advice, but i have tried this, it just didnt work. I changed to Microsoft hkyt Font which is also used in my windows system, and after that, in town, the name of players(in my language) display correctly, but the interface of PoeApi itself was still in Engish. i tried every language choices it provided, none is effective except English. T T
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Originally Posted by
poeplayer11
Thanks for your advice, but i have tried this, it just didnt work. I changed to Microsoft hkyt Font which is also used in my windows system, and after that, in town, the name of players(in my language) display correctly, but the interface of PoeApi itself was still in Engish. i tried every language choices it provided, none is effective except English. T T
then only english
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Legendary
Originally Posted by
poeplayer11
hi,i have a preoblem, i changed the language in Core page, but it didn't work, what should i do to translate it?
Due to the amount of effort (both simply translating the strings and supporting it in code) and lack of incentive the localization of ExileApi itself is not and probably will not ever be supported
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Originally Posted by
cheatingeagle
Due to the amount of effort (both simply translating the strings and supporting it in code) and lack of incentive the localization of ExileApi itself is not and probably will not ever be supported
I see, thank you
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Is the BasicFlaskRoutine works as intended for you guys? I'm having some problems with auto defensive and health, quicksilver works fine for some reason.
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Whenever i attempt to record with obs and hud open it causes hud to have incredible lag/delay. do you know of a possible fix for this? i've tried unplugging all monitors incase it was multi monitor issue. i've also tried increasing priority/ increased|reducing fps in settings. also tried with and without force in front window
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