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  1. #706
    monk1111's Avatar Member
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    yep,same here

    ExileApi 3.23 and beyond - Plugin framework
  2. #707
    vivalamikey's Avatar Member
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    can confirm radar broke from patch, just commenting so i get an notification if it gets updated

  3. #708
    Esionru's Avatar Member
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    Originally Posted by vivalamikey View Post
    can confirm radar broke from patch, just commenting so i get an notification if it gets updated
    and copilot broken, flasks worked

  4. #709
    Forumuser1000's Avatar Active Member
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    We'll just have to be patient. Hopefully we get an update, because the league still has approximately 5 weeks before it ends.

  5. #710
    cheatingeagle's Avatar ★ Elder ★
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    I'll look at updating it in a few hours, hopefully it's nothing major

  6. Thanks Marconio, Capitol, monk1111, banhbaola113, BombokaLusitana, manhllinh25, camapxam, cout00, vivalamikey, Forumuser1000 (10 members gave Thanks to cheatingeagle for this useful post)
  7. #711
    cheatingeagle's Avatar ★ Elder ★
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    Done. Download from the first post, donate, thank, etc., you know the drill. I tested it for a whole 5 minutes so if anything's broken let me know as per usual.

  8. Thanks applepie90, manhllinh25, Marconio, monk1111, Forumuser1000, camapxam, gaconex, headman (8 members gave Thanks to cheatingeagle for this useful post)
  9. #712
    manhllinh25's Avatar Member
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    Originally Posted by cheatingeagle View Post
    Done. Download from the first post, donate, thank, etc., you know the drill. I tested it for a whole 5 minutes so if anything's broken let me know as per usual.
    Tks for updated sir. I have a question about Rada Plugin and just send a messenger for you. Could you check and maybe reply if you have freetime tks verymuch.

  10. Thanks Marconio (1 members gave Thanks to manhllinh25 for this useful post)
  11. #713
    cout00's Avatar Active Member
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    Originally Posted by cheatingeagle View Post
    Done. Download from the first post, donate, thank, etc., you know the drill. I tested it for a whole 5 minutes so if anything's broken let me know as per usual.
    i think ActorSkill.Stats offsets is broken collection is always empty
    and ServerPlayerData - PassiveRefundPointsLeft FreePassiveSkillPointsLeft
    Last edited by cout00; 06-24-2024 at 10:32 AM.

  12. #714
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by cout00 View Post
    i think ActorSkill.Stats offsets is broken collection is always empty
    and ServerPlayerData - PassiveRefundPointsLeft FreePassiveSkillPointsLeft
    Will post a fix tonight, thanks

  13. #715
    cheatingeagle's Avatar ★ Elder ★
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    Done. Fixed ActorSkill, PassiveRefundPointsLeft seems to work for me as is, and FreePassiveSkillPointsLeft appears to be gone, at least a quick search didn't make it show up.

  14. Thanks cout00 (1 members gave Thanks to cheatingeagle for this useful post)
  15. #716
    BombokaLusitana's Avatar Member
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    Just realized this is the wrong place for my question.
    Last edited by BombokaLusitana; 06-29-2024 at 08:28 PM.

  16. #717
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Vetalikys View Post
    Please tell me why the strange animals on the map are not highlighted? The window says that there is a Craicic Chimeral on the map, but there is no beast on the map. Or did I get something wrong?
    "The window" is just the preload list associated with readable names. Basically, the server is telling the client (the game on your PC) "load this monster, it will be used in this map", but it's lying and there is no actual monster like that. It used to be accurate and people farmed the shit out of those beasts. We need to remove all those outdated preloads but it's a lot of effort to go through that list.

  17. Thanks Vetalikys, cunbeo1994 (2 members gave Thanks to cheatingeagle for this useful post)
  18. #718
    Vetalikys's Avatar Member
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    Originally Posted by cheatingeagle View Post
    "The window" is just the preload list associated with readable names. Basically, the server is telling the client (the game on your PC) "load this monster, it will be used in this map", but it's lying and there is no actual monster like that. It used to be accurate and people farmed the shit out of those beasts. We need to remove all those outdated preloads but it's a lot of effort to go through that list.
    Please tell me, is it possible to make sure that the desired beast from the bestiary is highlighted on the radar?

  19. #719
    cheatingeagle's Avatar ★ Elder ★
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    Originally Posted by Vetalikys View Post
    Please tell me, is it possible to make sure that the desired beast from the bestiary is highlighted on the radar?
    I imagine you could configure radar if the entity path is distinct enough for that. It would only be visible when the monster is actually loaded (~2 screens away) and will look pretty scuffed once the monster moves around, radar isn't really made for that kind of stuff. If you mean MinimapIcons instead, that's just not supported there, although someone could add it if they wanted (needs code changes).

  20. Thanks Vetalikys (1 members gave Thanks to cheatingeagle for this useful post)
  21. #720
    poeplayer11's Avatar Member
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    hi,i have a preoblem, i changed the language in Core page, but it didn't work, what should i do to translate it?

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