The ExileAPI and GameHelper dev's have both ended support for the programs (Hope for an alternate?) menu

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  1. #91
    VioletVibes's Avatar Active Member
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    Originally Posted by clozer View Post
    Same problem. Whenever going up/down ramps the map offsets are wrong.
    I don't use the map reveal feature as I achieve the same thing using something else (similar to what poesmoother uses/used), but someone else might fix it in their fork.

    The ExileAPI and GameHelper dev's have both ended support for the programs (Hope for an alternate?)
  2. #92
    camapxam's Avatar Active Member
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    Originally Posted by VioletVibes View Post
    Yes, ExileAPI most likely needs a bunch of other fixes since more features = more stuff to update during patches and as I have no need nor use ExileAPI, I won't personally update it, (I mentioned this in an earlier post of mine as well).
    What's the new standard thingy you've just uploaded?

  3. #93
    VioletVibes's Avatar Active Member
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    Originally Posted by camapxam View Post
    What's the new standard thingy you've just uploaded?
    Oh, forgot about github workflows, it's the compiled version of GH with the offset updates, akin to what someone else posted earlier.

  4. Thanks camapxam (1 members gave Thanks to VioletVibes for this useful post)
  5. #94
    camapxam's Avatar Active Member
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    Originally Posted by VioletVibes View Post
    Oh, forgot about github workflows, it's the compiled version of GH with the offset updates, akin to what someone else posted earlier.
    autoupdate is good, autoupdate is great.

  6. #95
    arturino009's Avatar Contributor
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    I've updated the required offsets in ExileAPI for ExpeditionIcons. You can find them in my ExileApi repo or wait for someone else to compile it
    GitHub - arturino009/ExileApi: Public Fork of ExileApi

  7. Thanks KimSLi, clozer, 2klulu, Boost-Haven, SickBro, SliBam (6 members gave Thanks to arturino009 for this useful post)
  8. #96
    KimSLi's Avatar Member
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    Originally Posted by arturino009 View Post
    I've updated the required offsets in ExileAPI for ExpeditionIcons. You can find them in my ExileApi repo or wait for someone else to compile it
    GitHub - arturino009/ExileApi: Public Fork of ExileApi
    Thank you very much xD

  9. #97
    2klulu's Avatar Member
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    Originally Posted by arturino009 View Post
    I've updated the required offsets in ExileAPI for ExpeditionIcons. You can find them in my ExileApi repo or wait for someone else to compile it
    GitHub - arturino009/ExileApi: Public Fork of ExileApi
    Tnx all find.
    Last edited by 2klulu; 09-23-2022 at 04:46 PM. Reason: just edit

  10. #98
    hoanglam2801's Avatar Member
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    Originally Posted by arturino009 View Post
    I've updated the required offsets in ExileAPI for ExpeditionIcons. You can find them in my ExileApi repo or wait for someone else to compile it
    GitHub - arturino009/ExileApi: Public Fork of ExileApi
    Thank you so much for updating the offsets, i've compiled ExileApi with your new offsets by following the guide on your Github, but it havent got any plugin in it yet, if someone download it, you have to add plugin yourself.

    GitHub - l4mbh/ExileApi-3.19.2: Compiled version of ExileApi.
    Last edited by hoanglam2801; 09-24-2022 at 03:40 AM.

  11. #99
    setim's Avatar Member
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    Walk around solution for GH map hack broken in last patch.
    First, you disable the maphack function in GH. Keep the Radar function enable. So you still can see the monsters icon.
    Then use CE table to enable the map hack.
    The map hack function from the latest CE table in this forum still work. But zoom function and light function is not work.

  12. #100
    darkxell133's Avatar Active Member
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    Last patch only ObjectMagicPropertiesOffsets has changed on ExileAPI terrain is working so i thing the Fixed Version from "VioletVibes" should work as well
    but i dont testet GH in the last few weeks so i cant say what functions are working

  13. #101
    clozer's Avatar Member
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    Originally Posted by VioletVibes View Post
    I don't use the map reveal feature as I achieve the same thing using something else (similar to what poesmoother uses/used), but someone else might fix it in their fork.
    Found the address causing the issue: RenderOffsets.TerrainHeight moved from D0 to D8, maybe you could fix that in your fork.
    Last edited by clozer; 09-24-2022 at 09:06 PM.

  14. #102
    VioletVibes's Avatar Active Member
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    Originally Posted by clozer View Post
    Found the address causing the issue: RenderOffsets.TerrainHeight moved from D0 to D8, maybe you could fix that in your fork.
    Done, untested tho. Release GameHelper-standard-v0.2.0 . Violet-Vibes/GameOverlay . GitHub

  15. Thanks camapxam, Forumuser1000 (2 members gave Thanks to VioletVibes for this useful post)
  16. #103
    camapxam's Avatar Active Member
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    Originally Posted by VioletVibes View Post
    it's better, like ~2-3 screen around is good, then the desync get worse

  17. #104
    VioletVibes's Avatar Active Member
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    Originally Posted by camapxam View Post
    it's better, like ~2-3 screen around is good, then the desync get worse
    :shrug: If someone else wants to mess with it, feel free to fork it/PR.

  18. Thanks camapxam (1 members gave Thanks to VioletVibes for this useful post)
  19. #105
    seldane's Avatar Member
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    Originally Posted by VioletVibes View Post
    :shrug: If someone else wants to mess with it, feel free to fork it/PR.
    those of us using this really appreciate the time you're putting into it, thank you again

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