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  1. #106
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by nebu83 View Post
    Yeh, thats exactly how it set it up. i tried including the @xxxxx or removing it, but it still get stuck at character selection.
    Bunta´s script use "character name", not "character name@handle" and I think I read that some names with "exotic" letter can cause failures too... try other Profession automation things, maybe APBx works for you.

    I got any Profession bot stuck on character select if I misspell character name or give it wrong way.

    [Browser Bot] Neverwinter Profession Script Bot
  2. #107
    electropica's Avatar Member
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    So it's an UTF8 problem ?

  3. #108
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by electropica View Post
    So it's an UTF8 problem ?
    Not sure what kind problem can occur with character names, but I think there was discussion that some people got problem with names and with special letters.

    ...but if your setup get stuck always same place with different task its then quite exotic situation, I got something similar with "tailoring" but find out that missing resources caused that.

  4. #109
    electropica's Avatar Member
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    I don't have ressource or anything missing for my problem.
    There is just no reason to stop here.
    I have write a message on the topic of the script maybe he will take a look.

  5. #110
    nebu83's Avatar Private
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    I think i have solved using APB ultimate. Still quite strange since my name doesnt have any strange letter in it. Anyhow thanks for helping!

  6. #111
    justin17vt's Avatar Member
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    Hi guys

    So this is the first script I have ever tried. I have 2 characters both lvl 12 leadership. I installed the script on Chrome and got it working. 2 questions

    1. It is checking every 10 secs or so to add new tasks. Is there a way to slow this down so that it only checks new tasks every 2 hours or so?
    2. I am doing leadership. Currently I am lvl 12 leadership. Does this script auto pick the best tasks to level leadership or is there something I need to do in order to tell it which ones?

    Thanks!

  7. #112
    Chisuscristus's Avatar Private
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    Sup people , anyone know any program to standby and turn on pc like each hour or so?
    Last edited by Chisuscristus; 10-28-2014 at 10:18 AM.

  8. #113
    RottenMind's Avatar Knight-Lieutenant
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    Jewelcrafting, for Mod5 (not completed)

    Tested this list, only level 1 to 10 and "menu" item is not included, UPDATED LvL 1 - 20,not optimized, I let monkeys run around next few days... hope they earn bananas....

    NOTE, Residuum must be on inventory and anyway test it yourself. Not sure if profession names change on Live...

    Code:
     {                                                                         
                // Jewelcrafting                                          
                taskName:"Jewelcrafting",
                level: {
                    0:["Jewelcrafting_Tier0_Intro"],
                   	1:["Jewelcrafting_Tier1_Waist_Offense_1","Jewelcrafting_Tier1_Refine_Basic"], //"Jewelcrafting_Tier1_Gather_Basic"],
                    2:["Jewelcrafting_Tier1_Ring_Offense_1","Jewelcrafting_Tier1_Waist_Offense_1","Jewelcrafting_Tier1_Refine_Basic"], //"Jewelcrafting_Tier1_Gather_Basic"],
                    3:["Jewelcrafting_Tier1_Neck_Offense_1","Jewelcrafting_Tier1_Waist_Offense_1","Jewelcrafting_Tier1_Refine_Basic"], //"Jewelcrafting_Tier1_Gather_Basic"],
                    4:["Jewelcrafting_Tier1_Waist_Misc_1","Jewelcrafting_Tier1_Ring_Defense_1","Jewelcrafting_Tier1_Refine_Basic"],
                    5:["Jewelcrafting_Tier1_Ring_Misc_1","Jewelcrafting_Tier1_Neck_Misc_1",,"Jewelcrafting_Tier1_Refine_Basic"],
                   	6:["Jewelcrafting_Tier1_Ring_Misc_1","Jewelcrafting_Tier1_Neck_Misc_1","Jewelcrafting_Tier1_Refine_Basic"],
                    7:["Jewelcrafting_Tier2_Waist_Offense_2","Jewelcrafting_Tier1_Ring_Misc_1","Jewelcrafting_Tier1_Neck_Misc_1","Jewelcrafting_Waist_Misc_1","Jewelcrafting_Tier1_Refine_Basic"],
                    8:["Jewelcrafting_Tier2_Ring_Offense_2","Jewelcrafting_Tier1_Ring_Misc_1","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    9:["Jewelcrafting_Tier2_Waist_Defense_2","Jewelcrafting_Tier2_Neck_Offense_2","Jewelcrafting_Tier2_Ring_Offense_2","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    10:["Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    11:["Jewelcrafting_Tier2_Neck_Defense_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    12:["Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    13:["Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    14:["Jewelcrafting_Tier3_Waist_Offense_3","Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier3_Gather_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    15:["Jewelcrafting_Tier3_Ring_Offense_3","Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier3_Gather_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    16:["Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier3_Waist_Defense_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier3_Gather_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    17:["Jewelcrafting_Tier3_Ring_Defense_3","Jewelcrafting_Tier3_Neck_Defense_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier3_Waist_Defense_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier3_Waist_Defense_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier3_Gather_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    18:["Jewelcrafting_Tier3_Waist_Misc_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier3_Waist_Defense_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier3_Gather_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    19:["Jewelcrafting_Tier3_Ring_Misc_3","Jewelcrafting_Tier3_Waist_Misc_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier3_Waist_Defense_3","Jewelcrafting_Tier3_Neck_Offense_3","Jewelcrafting_Tier2_Neck_Misc_2","Jewelcrafting_Tier2_Ring_Misc_2","Jewelcrafting_Tier2_Waist_Misc_2","Jewelcrafting_Tier2_Ring_Defense_2","Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier3_Gather_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    20:["Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"],
                    
                    /*"Jewelcrafting_Tier3_Refine_Basic","Jewelcrafting_Tier2_Refine_Basic","Jewelcrafting_Tier1_Refine_Basic"
                    */
                },
            },
    Last edited by RottenMind; 11-04-2014 at 12:51 PM.

  9. #114
    W@RRIOR's Avatar Member
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    hello all,
    i have check option fill optional asset, normaly in other professions if there is no asset or not enough asset the bot launch task to have it.
    but with blackice shaping they don't do this.
    do you know why ?

  10. #115
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by W@RRIOR View Post
    hello all,
    i have check option fill optional asset, normaly in other professions if there is no asset or not enough asset the bot launch task to have it.
    but with blackice shaping they don't do this.
    do you know why ?
    Im not sure what you mean...

    ...so I try explain my own setup and what it do... Black Ice shaping, buntas script task list must be edited so it can use "fallback" option(I dont explain that here)


    I have 4x gauntlets, 11xgreen + 3x blue worker, 3xengraver.

    I put "fill optional assets" on, and keep "train assets" off and put 4 slot ice shaping + 5slot leadership (total 9 slot on use)

    Script fills assets and normally left some green workers unused.


    ...so again I have no problem with script... hope this help sort your problem out, .
    Last edited by RottenMind; 11-05-2014 at 05:46 AM.

  11. #116
    W@RRIOR's Avatar Member
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    ok i have 6 white worker and 2 gauntlets put 2 slot for shaping.

    the script fill all asset in one slot and for the second slot they loop on fill asset because there enough asset.

    but if i do the same for other profession the script hire a new worker in free slot to complete all asset.

    are you understand now ? or need more explain.

    ps: sorry for my bad english

  12. #117
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by W@RRIOR View Post
    ok i have 6 white worker and 2 gauntlets put 2 slot for shaping.

    the script fill all asset in one slot and for the second slot they loop on fill asset because there enough asset.

    but if i do the same for other profession the script hire a new worker in free slot to complete all asset.

    are you understand now ? or need more explain.

    ps: sorry for my bad english
    Yes, I understand it now, I dont know why it work that way, maybe you must make sure that you have all assets if you use "Black Ice" -profession.

  13. #118
    W@RRIOR's Avatar Member
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    ok thks for your answer.

    another question, this bot is perfect for LvLup but do you think to unlock the "3 profession at LvL20" is better focus then the other one or do 3 professions in the same time ? ( i have 7 slot unlock)

    thx RottenMind for your jewel list i test it on the gateway test

  14. #119
    RottenMind's Avatar Knight-Lieutenant
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    Originally Posted by W@RRIOR View Post
    ok thks for your answer.

    another question, this bot is perfect for LvLup but do you think to unlock the "3 profession at LvL20" is better focus then the other one or do 3 professions in the same time ? ( i have 7 slot unlock)

    thx RottenMind for your jewel list i test it on the gateway test
    First unlock all slot you can then level 1x up 20, then 2x more up 20 and then go after Leadership, just like you assume... so that way you get fastest level up for slowest Leadership profession.

    New Jewelcrafting is quite usefull and fast level (after you get workers), with gray workers(9x slot) it take just 3 -4 days, .


    ...if you try test new profession, change. (profession list works fine, but need optimization and level20 RARE task names!!!)

    Code:
    // ==UserScript==
    // @name           Neverwinter Gateway - Professions Robot
    // @description    Automatically selects professions for empty slots
    // @namespace      http://userscripts.org/scripts/show/171738
    // @include        https://gatewaytest.playneverwinter.com
    // @include        https://gatewaytest.playneverwinter.com/*
    // @include        https://gatewaysitedown.playneverwinter.com
    // @include        https://gatewaysitedown.playneverwinter.com/* 
    // @include        http://gatewaytest.playneverwinter.com
    // @include        http://gatewaytest.playneverwinter.com/*
    // @include        http://gatewaysitedown.playneverwinter.com
    // @include        http://gatewaysitedown.playneverwinter.com/* 
    // @updateURL      https://userscripts.org/scripts/source/171738.meta.js
    // @downloadURL    https://userscripts.org/scripts/source/171738.user.js
    // @originalAuthor Mustex
    // @modifiedBy     Bunta
    // @version        1.0.0.3
    // @license        http://creativecommons.org/licenses/by-nc-sa/3.0/us/
    // @grant          GM_getValue
    // @grant          GM_setValue
    // @grant          GM_listValues
    // @grant          GM_deleteValue
    // ==/UserScript==
    and

    Code:
    // Page Reloading function
    // Every second the page is idle or loading is tracked
    var loading_reset = false; // Enables a periodic reload if this is toggled on by the Auto Reload check box on the settings panel
    var s_paused = false;      // extend the paused setting to the Page Reloading function
    
    (function() {
        var $                  = unsafeWindow.$;
        var state_loading      = 0;   // If "Page Loading" takes longer than 30 seconds, reload page (maybe a javascript error)
        var state_loading_time = 30;  // default of 30 seconds
    
        var state_idle         = 0;   // If the page is idle for longer than 60 seconds, reload page (maybe a javascript error)
        var state_idle_time    = 120; // default of 120 seconds
        var reload_hours       = [2,5,8,11,14,17,20,23]; // logout and reload every three hours - 2:29 - 5:29 - 8:29 - 11:29 - 14:29 - 17:29 - 20:29 - 23:29
        var last_location      = "";  // variable to track reference to page URL
        var reload_timer       = setInterval(function() {
            if (!s_paused) {
                if (loading_reset) {
                    var loading_date       = new Date();
                    var loading_sec        = Number(loading_date.getSeconds());
                    var loading_min        = Number(loading_date.getMinutes());
                    var loading_hour       = Number(loading_date.getHours());
                    if (reload_hours.indexOf(loading_hour) >= 0 && loading_min == 29 && loading_sec < 2) {
                        console.log("Auto Reload");
                        unsafeWindow.location.href = "http://gatewaytest.playneverwinter.com";
                        return;
                    }
                }
                
                // check for errors
                if ($("title").text().match(/Error/) || $("div.modal-content h3").text().match(/Disconnected/)) {
                    console.log("Error detected - relogging");
                    unsafeWindow.location.href = "http://gatewaytest.playneverwinter.com";
                    return;
                }
    
                if ($("div.loading-image:visible").length) {
                    last_location = location.href;
                    state_idle = 0;
                    if (state_loading >= state_loading_time) {
                        console.log("Page Loading too long");
                        state_loading = 0;
                        location.reload();
                    }
                    else {
                        state_loading++;
                        console.log("Page Loading ...", state_loading + "s");
                    }
                }
    and add this line to where is profession list menuitems

    Code:
    charSettings.push({name: 'Jewelcrafting'+i,       title: 'Jewelcrafting',  def: '0',                type:'text',     tooltip:'Number of slots to assign to Jwelcrafting'});

  15. #120
    W@RRIOR's Avatar Member
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    I do the change thx

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