Hrmm... Now I'm not sure if my source is shady or not...
Homepage is listed:
https://greasyfork.org/en/scripts/70...fessions-robot (I guess this determines where it gets its updates as well?)
I see this:
Code:
if (settings["autovendor_profresults"] && _charGold < 2) { //this "gold" threshold must be global var and adjustable by users
_vendorItems[_vendorItems.length] = {
pattern : /(Crafting_Resource_Pelt)_T[1-3]$/,
limit : 10
}; //"Crafting_Resource_Ore_T1" Pelt_T1
_vendorItems[_vendorItems.length] = {
pattern : /(Resource_Wood)_T[1-3]$/,
limit : 10
}; //"Crafting_Resource_Ore_T1" Pelt_T1
_vendorItems[_vendorItems.length] = {
pattern : /(Crafting_Resource_Ore)_T[1-3]$/,
limit : 10
}; //"Crafting_Resource_Ore_T1"> Pelt_T1
console.log("copper amount is under sale threshold", _charGold);
}
I assume if I comment that bit out, it'll stop vendering off ores and wood. Other than that, I've not seen it vender off stuff I want with "Vender Prof & Crafted Items" checked... I just want it to nix <blue stuff that gets put in inventory that doesn't stack, not profession resources. (I dun need gold, just inventory space. Prof resource don't really squander much of that.)
Though - "_charGold < 2" suggests it should only do this if the character has less than 2 gold. Must not be working, I dun think any of my 13 characters have <2 gold (should double check that - some have thousands, and I have thousands in the bank, so...)
edit: Wait, wait... My bad - I guess I did let two of my newer characters get low on cash.
Heh, I'm impressed that the thing apparently managed to log back in while I was out, after the Thursday maintenance downtime, without me giving it my login info.