Last Updated: 2/1/2010
So this is my .net dll for memory handling in aion.
-- See disp detail for examples using it this is a thread i'll keep updated with the latest cMem.dll for the developers that wish to use it.
Party Example
Code:
For Each member As cMem.Member In cmem.main.party.Members.Values
Console.WriteLine(member.name)
Next
Skills Example -- side note for doSkill it doesn't require you to have the skills on a quickbar it handles it for you.
Code:
cMem.Main.skills.doSkill(cMem.Main.skills.findSkillByName("Focused Evasion I").ID)
cMem.Main.skills.doSkill(cMem.Main.skills.findSkillByName("Devotion I").ID)
for each node as cmem.treenode in cmem.main.skills.skills.values
console.writeline(node.id)
console.writeline(node.name)
console.writeline(node.level)
console.writeline(node.cooldown)
console.writeline(node.cooldownmax)
next
Player Updates
Code:
added in Points_Needed in cmem.main.player (this is points needed for next abyss rank)
added in rank and rank_actual.. rank_actual corrosponds with http://powerwiki.na.aiononline.com/aion/Abyss+Points this rank title.
Target Updates
Code:
Target no longer requires you to make a new instance to get a new target. It is handled.
Thanks to iam_clint for this awesomeness.
http://rapidshare.com/files/345758776/cMem_2-1-2010.zip