US Client
R = Read
W = Write
[static pointer]
+ offset
All pointers and offsets are in hexadecimal
Player
* Serial (R, 4 bytes): [02319BC8] UPDATED
* Casting (R, 4 bytes): [2A34BF4] +2C4 +2A8 +D8 UPDATED
* Total Experience (R, 4 bytes): [237D4E4] + A4 + 8 + 17C
* Buff Count (R, 4 bytes): ??
* Movement
o Current Move Speed (R, Float): [02376838] + 9C
o Running
+ Run Speed (W, Float): [017A71DC] + 18C UPDATED
+ Running Strafe (W, Float): [017A71DC] + 1A0 UPDATED
+ Running Reverse (W, Float): [017A71DC] + 198 UPDATED
o Walking
+ Walk Speed (W, Float): [017A71DC] +188 UPDATED
+ Walking Strafe (W, Float): [017A71DC] + 19C UPDATED
+ Walking Reverse (W, Float): [017A71DC] + 194 UPDATED
o Sprinting
+ Sprint Speed (W, Float): [017A71DC] + 190 UPDATED
* Float State (R, 4 bytes): [017B1368]
* Direction (R, Float): [0237DCC8] + 40 + 0 + 14 + 20
* Coordinates
o Player X (R/W, Float): [017A71DC] + 2C SEE CHANGES
o Player Y (R/W, Float): [017A71DC] + 30 SEE CHANGES
o Player Z (R/W, Float): [017A71DC] + 34 SEE CHANGES
* Attributes
o Health, Current (R, 4 bytes): [17A71DC] +24 +16C4 UPDATED
o Health, Maximum (R, 4 bytes): [17A71DC] +24 +16C0 UPDATED
o Stamina, Current (R, 4 bytes): [17A71DC] +24 +16D0 UPDATED
o Stamina, Maximum (R, 4 bytes): [17A71DC] +24 + 16D4 UPDATED
o Mana, Current (R, 4 bytes): [17A71DC] +24 + 16CC UPDATED
o Mana, Maximum (R, 4 bytes): [17A71DC] +24+ 16C8 UPDATED
Target
Serial, Current (R, 4 bytes): [2373C7C] UPDATED
Type, Current (R, 2 bytes): [02373C7F] UPDATED
Serial, Last (R, 4 bytes): [02373C84] UPDATED
Type, Last (R, 2 bytes): [02373C87] UPDATED
Coordinates (Selection Circle)
Target X [023A3D08] +F0 NEW
Target Y [023A3D08] +F4 NEW
Target Z [023A3D08] +FC NEW
Game Object Table Mobile(SEE CHANGES)
Table Base: [171420C] +8 +EC UPDATED
First Object Base: [171420C] +8 +EC +0 UPDATED
First Object Type: [171420C] +8 +EC +0 +7 UPDATED
Object Offsets
Serial: +4 UNCHANGED
Type: +7 UNCHANGED
Target Type: +14C7 UNCHANGED
Target Serial +14C8 UNCHANGED
X-Coord: +10C SEE CHANGES
Y-Coord: +110 SEE CHANGES
Z-Coord: +114 SEE CHANGES
Name, Mobile: +1538 UNCHANGED
Health, Cur: +1B4 UNCHANGED
Health, Max: +14C UNCHANGED
Level: +220 UNCHANGED
Owner Serial (Pets): +1678 UNCHANGED
Invulnerable (NPC): +11AD UNCHANGED
Stealth Type: +1716 UNCHANGED
Loot Owner Serial, Orig: +280 UNCHANGED
Loot Owner Serial, Current: +288 UNCHANGED
Game Object Table Immoble
Table Base: [017A71DC] +10C +84 +4 SEE CHANGES
First Object Base: [017A71DC] +10C +84 +4 +0 SEE CHANGES
First Object Type: [017A71DC] +10C +84 +4 +0 +7 SEE CHANGES
Objects Offset (Similar to mobile game objects offsets)
Health, Cur: +297
Health, Max +29B
Name: +210
Camera
* Zoom Distance Current (R/W, Float): [17A6F5C] UPDATED
* Zoom Distance Max (R/W, Float): [17A6F60] UPDATED
* Zoom Distance Buffer (R, Float): [17A6F58] UPDATED
Miscellaneous
* Logged In (R, 4 bytes): [0237683C]
* Window State (R/W, 4 bytes): [0167AC61]
* Mouse Hover Serial (R, 4 bytes): [02373C8C] or [02A32914] UPDATED
Auto Combo
* Combo Step (R, Byte): [2376840] + B0 + 8 + 3C + 18
* Slot 1 Highlight: ??
**CHANGES**
Coords:
X is the East West Value
Y is the Elevation UP/DOWN
Z is the North South Value
Game Objects Table:
It appears that the game objects table has been seperated into non moveable objects and mobveable objects