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  1. #16
    voglster's Avatar Member
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    Except your AoCDebug dll is closed source and doesn't provide free offsets. Unless you plan on posting the source or how you find those offsets or the offsets themselves, it doesn't really help me.

    Current Known AOC Offsets
  2. #17
    Sychotix's Avatar Moderator Authenticator enabled
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    http://www.mmowned.com/forums/age-co...addresses.html

    I posted quite a few addresses there (they are out of date now)... The structures have also changed but they will give you an idea of what is possible...

    The one that i use to update that base address is to scan for 1 when i have it set to walk, and 2 when i have it set to run. Then do a pointer search and there ya go.l

  3. #18
    voglster's Avatar Member
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    Thank you! never thought of the run walk thing... and yes i saw your old post but they were out of date ;-) trying to get some that are up to date

  4. #19
    Sychotix's Avatar Moderator Authenticator enabled
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    np. that base pointer (from what i'm guessing) is the vehicle base... most things dealing with movement (which are what is hackable mostly) deal with that pointer.

    let me know if you can find target mob coords... i had the pointer once (as a single level pointer) but i cant seem to find it so its prob multi-level now >_<

    EDIT: oh yeah and +Rep for being the only other person (besides me) to release addresses and stuff of that sort =D
    Last edited by Sychotix; 08-08-2008 at 07:05 AM.

  5. #20
    mosimo's Avatar Member
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    Current Target pointer address + offsets:
    [0x02462c48] + 0xF0 = Target X
    [0x02462c48] + 0xF8 = Target Y
    [0x02462c48] + 0xF4 = Target Z

    Enjoy

  6. #21
    Sychotix's Avatar Moderator Authenticator enabled
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    are you 100% sure that those are correct and not changing? Ive seen something like that before but they were dynamic >_< I'ma send them to a friend to get them checked out since i dont have access to my computer atm.

  7. #22
    mosimo's Avatar Member
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    They worked for me after a few reboots. So unless I'm being very unlucky and getting the exact same mem location each time randomly then it's static.

    [edit]
    I may have got the offset for z/y the wrong way round, not at my home pc to check.
    [/edit]

  8. #23
    chekmate's Avatar Member
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    I would like to know what u are using to edit, find, change the adresses? Any info? Is it a cheat engine type of program?



    Thanks

  9. #24
    Arrakis's Avatar Active Member
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    Try T-search or OllyDebugger for the more advanced...

  10. #25
    Sychotix's Avatar Moderator Authenticator enabled
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    ollydbg is a debugger =P T-search is a shitty memory editor. Try Memory Hacking Software or Cheat Engine. Those are currently the top two (public) memory editors.

  11. #26
    mosimo's Avatar Member
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    For finding stuff I use Cheat Engine. For writing/editing I just don't do it. For actually reading I use my own programs which just read pointers/offsets/statics I found using cheatengine.

  12. #27
    Sychotix's Avatar Moderator Authenticator enabled
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    writing/editing can be done without worry =P

  13. #28
    Arrakis's Avatar Active Member
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    Indeed ... Olly is a debugger ... i mainly use it to step through and search through the disassembled code ... and for example strings ...


    T-search is great for value searching and breakpointing ... i always edit the memory by writing a small assembly proggie .... fun to do, and almost never detected (xcept if they are scanning changes to the specific offset) ...

  14. #29
    voglster's Avatar Member
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    Cheat engine is what i am using to find these offsets... and I am kind of surprised that targets go from a static pointer...

    Currently I am trying to map the full position struct pointed to by my latest offsets... there are some fun things to play with. (I can now make my toon appear unbelievably fat or skinny server side... quite funny).

    There are some pointers to other structs attached to this position struct that I am currently exploring... seems to be multi-level pointers that update fairly often...

  15. #30
    voglster's Avatar Member
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    Originally Posted by Arrakis View Post
    ... i always edit the memory by writing a small assembly proggie
    I guess im a newb and still using win32 api Read and write procees memory...

    I havent found any issues with it as of yet though... However this is the first time I have ever started reading and writing to memory in a game so I'm still learning.

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