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  1. #76
    PharmerPhale's Avatar Member
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    Well, combined with hackpacks watcher and autoloot, and an add-on for waypoints that i've yet to finish, the entire system can be run as a good bot. But you're right - Zeabot is supposed to do only two things - Gather data on entities around you - use that data to make smart ability choices.
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  2. #77
    TheDipper's Avatar Member
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    Well you've definitely got something going for you, the last time WAR saw anything halfway decent the guy ended up charging for it

    Still can't thank you enough for your work.

  3. #78
    Eksempel's Avatar Member
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    Is there anyway you can add 2 or more profiles for Zeabot? Say you have one profile for all your healing abilities for scenarios, and with the press of one button you can change profile to one where you have your dmg abilities for PvE?

    Love Zeabot, keep up the great work

  4. #79
    PharmerPhale's Avatar Member
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    Profiles sounds cool. I could do something like that.

    To be more specific do you want different profiles for your settings or just the ability combo?
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  5. #80
    TheDipper's Avatar Member
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    Profiles sounds like a simple addition, but what do I know? :P

    Edit:

    Add an LoS Hack option
    Fix issue where your own health was not taking priority
    :O

    fapfapfapfapfapfap

  6. #81
    PharmerPhale's Avatar Member
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    Yah, I'll probably do another release tonight.. going for a nap atm though. Tough life, you know.
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  7. #82
    TheDipper's Avatar Member
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    Originally Posted by PharmerPhale View Post
    Yah, I'll probably do another release tonight.. going for a nap atm though. Tough life, you know.
    LMAO I took a nap right after posting that

  8. #83
    crazychic's Avatar Member
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    I have a question for u Pharmer. How hard would it be to add like 3 more boxes on this thing? 3 more would make it VERY melee friendly

  9. #84
    floodman's Avatar Member
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    Is the Party only feature for healing working for anyone else? I can't seem to get it to cast any spells nevermind on my party. Weird.

  10. #85
    Grixal's Avatar Member
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    PharmerPhale...

    I had an idea after looking thru the lua for this... now, forgive me if this idea sounds foolish, but it may help:

    Was wondering if the highlighted areas could be stored in an array instead of having to 'look them up' every iteration. This way you won't have to take 'extra time' to look up the same information over and over which may help improve the performance. You can just pull it from a table.

    Code:
    	for i = FIRST_ITEM_INDEX, LAST_ITEM_INDEX do
    		local skipThis = false
    		local thisAbility = GetAbilityData(Zeabot.ChosenAbilities[i])		local abilityID = thisAbility.id
    		
    		if thisAbility ~= nil and IsAbilityEnabled(abilityID) ~= false then -- skill is good AND ready, continue
    			if abilityID ~= 245 or abilityID ~= 0 then -- is not flee or 0, continue
    				local thisSlot = Zeabot.IsAbilityOnHotbar(abilityID)
    				
    				if thisSlot ~= 0 then
    					local curCD, maxCD = GetHotbarCooldown(thisSlot)
    					if curCD ~= 0 then
    						skipThis = true
    					end
    				else
    					skipThis = true
    				end
    				
    				if skipThis == false then
    					local minRange, maxRange = GetAbilityRanges(Zeabot.ChosenAbilities[i])
    					if maxRange <= 10 then
    						maxRange = 10
    					end
    Maybe a function similar to this(totally new to lua so I'll understand if you laugh at my mistakes)

    Code:
    function Zeabot.SetTables()
    	abilityTable = {} --stores abilityID
    	slotTable = {}    -- stores slot locations
    	minRangeTable = {}  --stores min ranges for abilities
    	maxRangeTable = {}  --stores max ranges for abilities
    
    	local minRange = -1
    	local maxrange = -1
    	local thisSlot = -1
    	local abilityID = -1
    	
    	for i = FIRST_ITEM_INDEX, LAST_ITEM_INDEX do --iterate through Zeabot abilities selected
    		local thisAbility = GetAbilityData(Zeabot.ChosenAbilities[i]) --get ability object
    		abilityID = thisAbility.id  --get the ability id
    	  thisSlot = Zeabot.IsAbilityOnHotbar(abilityID) --Check if ability is on hotbar
    	  
    	  if thisSlot ~= 0 then --if the ability is on a hotbar get/set min and max range
    	  	minRange, maxRange = GetAbilityRanges(Zeabot.ChosenAbilities[i])
    			if maxRange <= 10 then
    				maxRange = 10
    			end
    		end
    		table.insert(abilityTable,abilityID)   --enter abilityid into array
    		table.insert(slotTable,thisSlot)   --enter slot into array
    		table.insert(minRangeTable,minRange)    --enter minrange into array
    		table.insert(maxRangeTable,maxRange)   --enter maxrange into array
    	end
    end

  11. #86
    PharmerPhale's Avatar Member
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    Zeabot v0.3b is posted. Please see post #2 in this thread for changes.
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  12. #87
    PharmerPhale's Avatar Member
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    Added Resurrection ability support for the following abilities. Please redownload v0.3b if you want it.

    It support the following abilities, please let me know if I missed any.
    Code:
    	697,		-- Alter Fate
    	1598,		-- Rune Of Life
    	1619,		-- Grimnir's Fury
    	1908,		-- Gedup!
    	8248,		-- Breath Of Sigmar
    	8555,		-- Tzeentch Shall Remake You
    	9246,		-- Gift Of Life
    	14526,		-- Rally
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  13. #88
    floodman's Avatar Member
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    *sets up shrine in Phales honor*

    You the man!

  14. #89
    Pipov381's Avatar Member
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    Hey again,

    i did what you suggested and changed the following line:

    Originally Posted by PharmerPhale View Post
    EU Players only!!

    Thanks, Hans made a suggestion on IRC.

    Try changing this line in Zeabot.lua
    Code:
    if GetPlayer().casting ~= 0 then
    to this
    Code:
    if Zeabot.IsCasting() == true then
    Also, you will need to change it back or re-download Zeabot again once your client patched and you upgrade your DLL.
    Well it is basically working right now but group heals still dont work at all.. same with ressurection spells.. might be the EU version again?

    Greets

  15. #90
    PharmerPhale's Avatar Member
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    Hi Pipov, Group heals aren't implemented yet, I guess it's confusing because you're not the first person to misread (or be mislead) by what I said.

    What is implemented is group member only friendly spells. This means spells that say, "Only usable on group mates". Not Group AoE type spells.

    Either way, if you downloaded the new version of Zeabot and changed that line (after you downloaded it) there shouldn't be an issue. The only difference between your dll and my dll is that mine has offsets for the new data and I have a built-in function call to GetPlayer().casting. There's only one call made in Zeabot and it's the line we've been discussing.
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