Phale, use this code to teleport to any friendly target.
TeleportToEntity(GetTarget(1).GUID)
Phale, use this code to teleport to any friendly target.
TeleportToEntity(GetTarget(1).GUID)
Good idea. I think I will add a variation of that. That is, to teleport to your target, whatever flag he may be.
Thank you. +Rep
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Thanks, so what about an eagle eye tab, where each click changes the view out a little further till it resets?
Will look into it. I've been busy with this click-to-teleport code and hadn't looked at much else. I asked rockman in a previous thread what all he got working (cause I know he tests everything possible). However, I havn't heard back yet. =)
I'm onto this click-target-to-teleport thing now.
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if you want to add map-click-teleport i will add a function that retrieves the map offsets (x and y) from memory. You simply add those to the coordinates of the map. All you miss is the height. So you better be in flymode for that.
For click-on-the-screen to teleport you can use the screentoworld coordinate conversion function ( i think its broken in the current release ). It gives you the world coordinates for the screen coodrinates ( where you actually click in the world ).
Thanks HansW, I don't think that the click-to-teleport system I've come up with is exactly what everyone is hoping for. However, this will have to make due until we have a height (Z) coordinate relative to the world map.
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v0.4 is up. Share your thoughts.
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Sorry hehe I haven't been playing.
I'll try to get Eagle eye up unless pharmer already got it working...
When I have time, I'll try stuff but meanwhile here is the eagle eye address and offset
0x00f30474+0x1f8
Edit: Ey how do you get the mapmonster up?(nevermind)
Edit: Hans, is this correct? WriteMem(#0xF30474+0x1F8,2,0xD007) because it does nothing
(eagle eye, value 2000)
Edit: this hacked mapmonster is nice, but we need to teleport anywhere even if there is no pin.
Last edited by rockman319; 05-26-2009 at 08:37 PM.
Right, I've got nothing except wallhack.
As for the z-height, I don't think we need it so bad if we use FlyMode() beforehand hehe.
Wish there's a function to find out if FlyMode() is on or not...
Edit: wallhack got overwritten by your v0.4 lol, I thought you had it.
Now I can't get it to work anymore... I'll keep trying.
Last edited by rockman319; 05-26-2009 at 08:56 PM.
Was this it from your first post in this thread?
Code:function DrifterBars.ButtonTwo() if WallHack == false then WallHack = true EA_ChatWindow.Print(L"WallHack: on") WriteMemEx(0x506F89, 3, 0xeb7a) else WallHack = false EA_ChatWindow.Print(L"WallHack: off") WriteMemEx(0x506F89, 3, 0x7a34) end end
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Yes here is the working wallhack, kind of acting weird but still a wallhack
WriteMem("0x506F89",2,0x7aeb) --on
WriteMem("0x506F89",2,0x347a) --off
Here is LOShack:
WriteMem("0x53bccf",1,0xeb) --on
WriteMem("0x53bccf",1,0x74) --off
Still crashes: NFD
Not working: Eagle Eye
Edit: Pharme, where is the FlyMode() button
Edit: NFD works, it was crashing...
WriteMem("0x50fc42",3,0x90909090) --on
WriteMem("0x50fc46",1,0x90) --on
WriteMem("0x50fc42",3,0xE8D60FFA) --off, original byte order (CRASHES) (maybe need to reverse byte order?)
WriteMem("0x50fc46",1,0xFF) --off (CRASHES)
Last edited by rockman319; 05-26-2009 at 09:13 PM.
Sorry. I'm trying to limit myself to adding one hack per day... look at the files involved in the MapMonster. It took me all day today at work (12 hrs) to go through all of it and patch in the teleporter lol.
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Ok ok haha... wish there was a way to import a whole bunch of "map pins."
We really need Hans click-to-tele function (without z)...
I suppose I could write you _ANOTHER_ convertor. :yuck:
Here's the new structure.
Code:[23] = { isPrivate = false, zoneY = 16357, zoneId = 207, label = L"Town of Berhessa", modified = "2009-05-26 14:11:33", note = { [1] = L"", }, subType = "WPRed", id = 23, teleX = 821442.625, isLocked = false, teleY = 1294309.125, pinType = "MapMonster", teleZ = 8568.328125, worldY = 1294309, worldX = 821443, zoneX = 2243, },
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