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  1. #16
    Stephen Colbert's Avatar Knight-Captain
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    You can edit the .lua file to make it 3 seconds. I do notice a very small increase in lag, but not enough to affect game play.

    WARadar release
  2. #17
    HansW's Avatar Active Member
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    all the lua files does is update the entitys that are displayed. if you put an entity on the map once, it stays there and is dynamicaly updated by the client itself. So updating every 3 seconds will not do you any good. What really needs to be done is updating on certain events. e.g. when you die in pvp , it should update as soon as you respawn. If new players join a scenario ( also a lua event) it should pick those up and display them on the map.
    For the PVE part, updating more then every 15 seconds won't make much of a difference.

    The update does NOT update the map, it only iterates through the entity list and adds every entity to the map. Once added the rest is handled by the WAR client (removing also).

    BTW: editing the lua file is something you can do yourself. its 10 lines. if you can't, learn it. i won't do it.

  3. #18
    tino4ka's Avatar Member
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    HansW,
    Are you going to increase radar area and is it possible to separate NPC from the players?

  4. #19
    HansW's Avatar Active Member
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    Originally Posted by tino4ka View Post
    HansW,
    Are you going to increase radar area and is it possible to separate NPC from the players?
    i will change the functions in the dll to set an update radius and filter for pvp , pve or both. it will be in the next warextdll release.

  5. #20
    HansW's Avatar Active Member
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    new warextdll is available, but you need to adjust the UpdateRadar call in the lua script. see the warextdll release thread for options.
    Last edited by HansW; 04-06-2009 at 05:05 AM.

  6. #21
    tino4ka's Avatar Member
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    You are awesome m8, thanks alot. +Rep
    P.S. Why I can not add a rep to you? It says I had to give some over ppl before, I did it ans still can not...
    Last edited by tino4ka; 04-06-2009 at 05:05 AM.

  7. #22
    ivackn's Avatar Member
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    Is this detected?

  8. #23
    HansW's Avatar Active Member
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    Originally Posted by ivackn View Post
    Is this detected?
    please don't waste my time.

  9. #24
    rockman319's Avatar Member
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    Just tested, it works!

  10. #25
    Warsow's Avatar Member
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    This is an amazing release, Only question would be if I could remove it being on the map, and only make it visible on the Minimap.

  11. #26
    HansW's Avatar Active Member
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    Originally Posted by Warsow View Post
    This is an amazing release, Only question would be if I could remove it being on the map, and only make it visible on the Minimap.
    might be possible, but i won't spend the time to find the different functions ( if there are any). The Drawing is done by the client, i only tell it to put a marker on the map for a certain entity.

  12. #27
    Warsow's Avatar Member
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    Originally Posted by HansW View Post
    might be possible, but i won't spend the time to find the different functions ( if there are any). The Drawing is done by the client, i only tell it to put a marker on the map for a certain entity.
    Ok, I'm reading up on all these thinks now, this is great.

  13. #28
    Ethario's Avatar Member
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    Dear HansW ,

    this is by far the best hack/addon I have ever seen , if you could increase the radius of the radar and filter it ( so only real players are shown) I would happily donate a fee of 5 euro for the hard work.

  14. #29
    rockman319's Avatar Member
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    His botpoc (proof of concept) is better (which he is focusing right now).

  15. #30
    HansW's Avatar Active Member
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    Originally Posted by Ethario View Post
    Dear HansW ,

    this is by far the best hack/addon I have ever seen , if you could increase the radius of the radar and filter it ( so only real players are shown) I would happily donate a fee of 5 euro for the hard work.
    No, i can't.. but you can. Open the WARader.lua file and make it look like this:
    Code:
    WARadar = {}
    
    local TIME_DELAY = 10
    local timeLeft = TIME_DELAY
    
    function WARadar.Update(elapsed)
    timeLeft = timeLeft - elapsed
    if timeLeft > 0 then
    return
    end
    timeLeft = TIME_DELAY
    
    UpdateRadar(0,3)
    
    end
    please read the warextdll thread on how to call UpdateRadar and it's parmameters.

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