[Update] Minecraft version 1.8! menu

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  1. #1
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    [Update] Minecraft version 1.8!


    [Update] Minecraft version 1.8!-minecraft-1-8-adventure-update-png



    The Adventure Update is scheduled to bring over 40 new features to the game,
    with some being very substantial and some not so much.


    Here's the list of what has been revealed thus far by Mojang.

    NPC villages
    Randomly generated dungeons
    New biome code
    Fully working Creative Mode (and individual admins can enter Creative Mode on a Survival Mode server if they choose)
    Critical hits
    Sprinting
    Higher Sky box
    More farming options
    Melons
    New chunk lighting system

    New blocks

    Sandstone slabs
    Mossy cobble slabs
    Mushroom blocks
    Iron reeds
    "Thin" Glass block
    Fence gates
    Lanterns

    Cooked/raw chicken
    Possible steak





    New NPCs?

    http://attackofthefanboy.com/wp-cont...-minecraft.jpg
    http://img163.imageshack.us/img163/9271/silverfish2.jpg

    Update 21/8

    Rumor has it that more music disks are coming out to follow the changes made in the 1.6 update.


    New combat system. A new combat system will be implemented with a new health system and hunger bar (finally).



    Minecraft 1.8 is scheduled to be released sometime in September.



    WoN Quotes:

    Trickling information about the Adventure Update

    Since 1.8 is still a significant time away, we’re going to have to stop being as secretive about it as we have. We’ll provide information about it as we go, but we’ll keep actual details secret. So, for example, we could say “added two new colors” without saying which ones, or “testing experience and leveling to see if it’s fun” without giving details on exactly how it works.

    The update is pretty big, and will change a lot of how Minecraft is played, focusing on making exploration and combat much more rewarding, and bringing in a bigger sense of adventure to the game.
    Already implemented are new complex terrain features, at least one new mob, some interesting new combat mechanics, a new lighting engine, and some experimental new gameplay ideas. To come is more interesting farming, bigger incentives to explore, and npc villages.

    Jun 28 2011
    Back in the office, and some words on 1.7 and 1.8!

    After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)), I’m finally back in the office. The chair is a lot more comfortable than I remember, and the office is overflowing with irony. While I was gone, we’ve hired another graphics artist to help out with Scrolls, Mattis (@bomuboi on twitter), and two more potential employees are being talked to. More news on that when we’ve signed them.

    Me and Jens have been independently working on stuff for the adventure update, and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better. To prevent going too far between updates, we’ve decided to release Pistons early.
    That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!
    After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.
    The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.
    Then we’ll rest for a few weeks. Then I’ll start working on the first post-release update.

    Jun 27 2011


    What do you think about the new features?

    Last edited by Harambeqt; 08-21-2011 at 09:59 AM.
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    [Update] Minecraft version 1.8!
  2. #2
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Carl Manneh

    Sorry I couldn't help myself.

    about 3 hours ago



    Carl Manneh

    Time to leave the office. Big day tomorrow. #hint

    about 3 hours ago
    Carl Manneh's Twitt: https://twitter.com/#!/carlmanneh

    Big day? I hope its the 1.8 release!
    Last edited by Harambeqt; 08-15-2011 at 05:07 PM.
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  3. #3
    TehVoyager's Avatar I just love KuRIoS
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    Zomg! im excited. Villages and Random dungeons are pretty damn slick.

    Sprinting will be nice.

    crits will be interesting.

    don't understand what is meant by "new biome code" i wonder if it means better blending between 2 biomes? or if we finally wont have a snowy lowland plain next to a high desert o____O


    im just overall excited for the Adventure update.

    thanks for the post. hope to see this updated as things progress!!


    (don't post things I post to Patreon.)

  4. #4
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by TehVoyager View Post
    Zomg! im excited. Villages and Random dungeons are pretty damn slick.

    Sprinting will be nice.

    crits will be interesting.

    don't understand what is meant by "new biome code" i wonder if it means better blending between 2 biomes? or if we finally wont have a snowy lowland plain next to a high desert o____O


    im just overall excited for the Adventure update.

    thanks for the post. hope to see this updated as things progress!!

    I will do my best to keep this updated.
    Edit: Already did, check the post above yours.
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  5. #5
    InternetExplorer's Avatar Contributor
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    Seems awesome, but I hope they'll never add an XP bar! Doesn't fit Minecraft imo.
    [Update] Minecraft version 1.8!-xpbarlol-jpg
    Also nice post.

  6. #6
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by pRornxxx View Post
    Seems awesome, but I hope they'll never add an XP bar! Doesn't fit Minecraft imo.
    [Update] Minecraft version 1.8!-xpbarlol-jpg
    Also nice post.
    Agreed, XP bar will fail
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  7. #7
    Xel's Avatar ★ Elder ★
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    That could be a sprint bar.

  8. #8
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by Xel View Post
    That could be a sprint bar.
    The width?
    Sprint bars are often shorter.


    But it could be yes.
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  9. #9
    Epic Sheep's Avatar Member
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    Originally Posted by Xel View Post
    That could be a sprint bar.
    Possibility, but some screenshot from a couple of patches ago seemed to rumor "Experience Orbs".
    Also, I remember reading something about levels somewhere. If you died you would lose all your levels, but as you level us the game got harder ( i.e. More Monsters spawning, Increased aggro ranges, Different types of monster spawning). The examples are just my own thought, but I'll look for the article that said about this.

  10. #10
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Markus Persson - 5 jul 2011


    So I added sprinting, just to try it out. Double tap forward to start running, like the fast jump move thing from Unreal, but it only works forwards,
    like sprinting in most modern FPS games. It felt slow and weird until I added a FOV change as well, but now it's fun and addictive.
    I feel like there needs to be a drawback to doing it, though, or you'll feel like you're wasting time when you're not sprinting.
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  11. #11
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Last edited by Terrorblade; 08-18-2011 at 05:28 PM.
    Stuff & Things

  12. #12
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Originally Posted by TehVoyager View Post
    Zomg! im excited. Villages and Random dungeons are pretty damn slick.

    Sprinting will be nice.

    crits will be interesting.

    don't understand what is meant by "new biome code" i wonder if it means better blending between 2 biomes? or if we finally wont have a snowy lowland plain next to a high desert o____O


    im just overall excited for the Adventure update.

    thanks for the post. hope to see this updated as things progress!!
    "Markus Persson - 11 aug 2011 - Offentligt

    Reworking the biome code. Interesting stuff. Will probably allow for rivers. "
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  13. #13
    Dumz's Avatar Private
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    Finally rivers :O Cant wait! Also hmmm will there be cities in the ownedcore server with npcs inside? or have I missed out something about the patch notes

  14. #14
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    Updated*** (fill)
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  15. #15
    Harambeqt's Avatar Elite User CoreCoins Purchaser
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    <iframe width="560" height="345" src="http://www.youtube.com/embed/tYoO9XkCCHg" frameborder="0" allowfullscreen></iframe>

    Trailer!
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