1M1,
That 100, 600 trick for the camera zoom is extremely useful!
Thank you!!
1M1,
That 100, 600 trick for the camera zoom is extremely useful!
Thank you!!
The pointer for speed is Float "Gw2.exe"+011AC97C+44+1C+5C+0+114 if anyone wanted it.. pretty easy to find.
I cant seem to find z for fly hack, at a complete loss.. :/
A memory editing forum sounds awesome.
Hi toxic,
For fly hack you might want to try this:
If you check what accesses that speed address you get to the Speedpointer above, not far above that is as you can see in the highlighted line a value that acts like gravity. 1.0 is default, anything below that increased gravity, anything above decreases it. 1.0-1.599999 will give you a slow fall effect, 1.6+ will make you fly.
*M*
Here is a Z pointer for those who are still struggling:
"Gw2.exe"+0127C4E4 + 44 + AC + 24 + 88 + D8
Now my next problem...
I am trying to locate the XYZ of the Target... So I have been messing around with monsters, and I can find the monsters Z value fairly easily... I freeze the value and it is obvious that it is affecting the monster (it ports around up and down when moving). However when I target another monster the value I have found still only effects the original monster I got the value from...
The addresses I am interested in is the current target, if that value does not exist then I would like to know how to retrieve all nearby monster/player values (very easy to make radar if I can find that).
Any help is extremely appreciated!
If you can find the Z, the Y should be 4 bytes behind that, and the X 4 behind the Y. For example if monster Z is 00988808, 00988804 would be Y, and 00988800 would be X.
Another address for everyone, Mix/Max zoom values:
By breakpointing on those commented lines you will be given the addresses that set min & max zoom value. As you can see I changed it to 5000 which is much greater than the 600 default. For the min value the best address I find is 10, which will give you first person when you zoom in fully.
*M*
Hi 1M1, any idea on the "current target" xyz?
Hmm, okay thanks.
I guess it's time to learn how to work with a mob list...
I'd start by collecting a few addresses related to the monsters, they're like stored in some sort of array and close together. If the arrays are a fixed length per monster, finding similarities should be trivial and you'll just need to parse the relevant data.
*M*
....edited....
Last edited by JuJuBoSc; 09-06-2012 at 10:30 AM.
looks like i'll start developing a gw2 bot today
thanks for the help already @JuJuBoSc and the other that posted helpful things![]()
NON-OBJECTIVE HYPOTHETICAL PSEUDO PROCESSOR SPEED.
https://memegenerator.net/cache/instances/400x/9/10044/10285683.jpg
As anyone idea on how i can finde Current target name? or how to read the list of entity around me?
I searched String with ce, but without luck, and now i'm a little clueless...
Any help would be appreciated.
Alcor75
There are Target cords in the memory
If you want to find them, there is some kind of id with it, its 0xFFFFFFFF withouth a target and changes to an id if you have something in target. Didnt had much time, but i guess it has something to do with some kind of entity manager. Target cords are some bytes ahead as floats
Tnx wery much for the info, i'm right back from work and i've digged a bit your info, so i found a memory for target(id?) that i'm scanning now for a pointer, as long as some basic pointer that react when i have pc or np on the visual and when not and give me the feeling of something.
Now i'm not a professional programmer and nither a pro disassembler, but, are there a guide you guys know that can teach someone like me with the ability to pointerscan and even dig it with memory acess backstep, and alot of willing to learn, where i can get info on how to read a table in the memory (i assume the list of entity around me is on a table somewhere)??
Pls i really only need some tips, and i'm sure most of people here, speacking or not are in my same boat.
P.S. 1M1 were talking about a possible array with the moster data, let say that is true, what would i see when i broswe the memory with CE around those address? and what would it be the easyest way to read them? listing as 4Byte? Float? Byte? String?
Any help would be appreciated.
Tnx again.
Last edited by alcor75; 09-07-2012 at 02:36 PM.
as for the target i found two adresses that have the current ID and is writeable
Gw2.exe+127E6C4
Gw2.exe+127E6D0
writing on the 2nd adresse actually changes your target ingame. if the adresse is 0 you don't have a target
i'll write as soon as i find new things
Gw2.exe+11AA3A8 read Unicode is the current characters name
NON-OBJECTIVE HYPOTHETICAL PSEUDO PROCESSOR SPEED.
https://memegenerator.net/cache/instances/400x/9/10044/10285683.jpg