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  1. #16
    HoboDoug's Avatar Member
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    You need Visual Studio. Probably just grab Visual Studio 2012. I would think Express will suffice, but not sure as I am currently running Professional.

    Starting To Make A Bot -- Questions About Standard Practices
  2. #17
    bot123's Avatar Private
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    yea grabbing it now..what i am trying to understand from that file...is this program for teleport hack?

  3. #18
    greenthing's Avatar Contributor
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    Originally Posted by shalzuth View Post
    greenthing - this looks pretty solid. How detectable is calling functions?
    As for now, it's not.

    Originally Posted by HoboDoug View Post
    HA! Nice Greenthing. Just ran the program. I was expecting Y to move me on the same plane, but it flew me into the air. Hope no one noticed lol
    Game uses Y as up vector as you probably noticed.
    Last edited by greenthing; 10-03-2013 at 12:51 AM.

  4. #19
    TccX's Avatar Member
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    Originally Posted by greenthing View Post
    As for now, it's not.



    Game uses Y as up vector as you probably noticed.
    May you know a good tutorial about to find the asm lines in the game?
    I really want to learn the reserving stuff to find other game functions.
    Last edited by TccX; 10-03-2013 at 03:43 AM.

  5. #20
    greenthing's Avatar Contributor
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    Originally Posted by TccX View Post
    May you know a good tutorial about to find the asm lines in the game?
    I really want to learn the reserving stuff to find other game functions.
    Time has shown that people use publicly available info to create tools that they sell for money...

    Can't wait to see another (paid) teleport 'hack' that uses this code with a GUI instead of a console.

  6. #21
    TccX's Avatar Member
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    Originally Posted by greenthing View Post
    Time has shown that people use publicly available info to create tools that they sell for money...

    Can't wait to see another (paid) teleport 'hack' that uses this code with a GUI instead of a console.
    true its super simple with your code >.< for me it is just a working example how it could look like. i think i'm quite near to get my function working. just need more understanding about to read the asm.
    at the moment i'm trying to rotate my character over an asm call.
    i have got a move [ffxiv.exe+01143048],ecx but not sure how to call it over c# since yet

    may you could explain me how you came on vMethodTable + (41 * 0x4) ?

    41*4 = 164(A4=offset from one of the values)

    than you are filling an array with 3*4byte = 12 bytes as far i understood
    0+4+8 = 12
    allocated.Read<float>(0x0/4/

    my angle is quite near those offsets B0 but i dont anderstand how i can expand the array to load the angle,too.
    i'll try to figure it out my self as far i can but would be nice if you could leave a hint or a small explanation about the calculation.

    thanks, tccx
    Last edited by TccX; 10-03-2013 at 04:08 PM.

  7. #22
    shalzuth's Avatar Active Member Authenticator enabled
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    Greenthing - I should clarify. In comparison to writing process memory, is this the same for detect-ability?

  8. #23
    greenthing's Avatar Contributor
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    @TccX: Virtual method table - Wikipedia, the free encyclopedia
    @shalzuth: I'd consider it about equal yes.

  9. #24
    TccX's Avatar Member
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    Originally Posted by greenthing View Post
    @TccX: Virtual method table - Wikipedia, the free encyclopedia
    @shalzuth: I'd consider it about equal yes.
    Thanks ill take a look on it if i'm at home.

  10. #25
    ffxiezekial's Avatar Private
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    Originally Posted by greenthing View Post
    The term documentation refers to that of the (memory library) project. Like I said, I'm not a C# person.
    This library is pretty sweet.

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