the dot time getting freeze if its refreshed by garuda and over the normal length until is reach the normal time. if you are able to fix it
edit: i could test bard timer today with my friend in T4 if you can send me a link
the dot time getting freeze if its refreshed by garuda and over the normal length until is reach the normal time. if you are able to fix it
edit: i could test bard timer today with my friend in T4 if you can send me a link
nop they are freezing too until it reach the normal timer of the dot
Version 0.6 is ready for download:
DOWNLOAD 0.6
change log:
-added: bard support (venomous bite, wind shot, straight shot, straighter shot)
-added: heads up reactive buff window (demo'd with straightened shot)
-added: full support for automatic class detection and layout changer.
-changed: UI tweaks.
-changed: bars now progress at relative levels so that you get a better view of when dots will fall off in relation to eachother.
-fixed: issues with multi-screens fixed.
-fixed: running in admin mode should not properly display forms.
-fixed: left debug code in last build.
give this build a try and tell me how you like the new heads up buffs, and if you would like them for your class.
note: at least 1 confirmed issue with ATI cards where it throttles your games FPS while the heads up Buff window is open. I'll be releasing an alternative for ATI users suffering from this problem soon.
Last edited by moe; 10-11-2013 at 08:03 PM.
I would greatly appreciate some feedback on how 0.6 is working out I've changed quite a lot this build and would really like to know if there's something wrong or if everything is working out great
Yeah i have tested it and it is working like it should. But as i wrote you as an PM want to get/buy source code for private use.
hmm i cant get it to run when ever i try it instantly crashes
Im running windows 7 64bit
I have tried running it as admin
I have also tried both white listing it in my antivirus and turning it off completely
I'm trying to use it for bard maybe that's relevant
Last edited by RaZz0r; 10-15-2013 at 01:50 PM.
Razzor there was a patch today probably has not been updated yet
ye, the offsets probably changed.
hey guys,
i need to manually adjust the offsets. give me ~ a day and i'll upload a new build. been hard at work on creating bigger and better things for MoeInterface, but its required me to rewrite and think large sections of code.
update:
sorry this is taking so long guys, it is taking me FOREVER to find the new offsets for the entity list which is whats taking so long. if anyone would volenteer this information I'd appreciate it as i'm attempting to find it by hand (300 manual memory searches down about 700 more to go)
thank you, exactly what i needed <3
DOWNLOAD V0.65!
changes:
-updated for patch
Class detection is broken - Straighter shot debuff window is triggered properly, but dots/buffs don't show up in the main window