Crypto ; packet decrypt stuff menu

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  1. #16
    blar0's Avatar Active Member
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    Originally Posted by Geraff View Post
    Yeah of course it's weird, and i don't understand why i have this result..... I will check it this evening, i'm at work now .
    Same here for work

    Originally Posted by Geraff View Post
    ps : even you gameserver.py don't work with this version ^^. So something changed i guess. I will try to lookup in the unpack of the version.
    What was the error btw ? Because it's really weird my version works at home (with version eso.live.1.0.0.714440), I will make an update tonight of the toolz.

    Crypto ; packet decrypt stuff
  2. #17
    Geraff's Avatar Member
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    Hum, i don't understand why but it seems all the data after the version were corrupted. And i don't understand why... (i read negative bytes....)

    It's working with your game_server.py anyway.

    I'm trying to solve my corrupted data problem before continuing. Thanks.

    edit : solved this in an encoding problem.

    answer:
    BufferedReader inFromClient = new BufferedReader(new InputStreamReader(clientSocket.getInputStream(), "ISO-8859-1"));
    instead of :
    BufferedReader inFromClient = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));


    edit : now i use directly the clientSocket.getInputStream()
    so, its better without any problems.
    Last edited by Geraff; 01-21-2014 at 03:11 AM.

  3. #18
    yamashi12's Avatar Master Sergeant
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    Java can you show me your unsigned version of... oh wait :s

  4. #19
    races's Avatar Corporal
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    Originally Posted by blar0 View Post
    I will make an update tonight of the toolz.
    What about the update of your tools ?

  5. #20
    blar0's Avatar Active Member
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    Originally Posted by races View Post
    What about the update of your tools ?
    I was working on something else, so nothing new, the main problem is now I need to reimplement everything to be able to have intern communication between the lobby handler and character handler for example. I will explain soon when I have a cool solution this problem of inter communication between lobby, character, region server.

  6. #21
    Anakin5's Avatar Member
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    On the first Lobby Message (OPCode 0x2B10), my zlib_buffer are 139 bytes. Does everyone received them compressed ?


    0000002dh: 00 00 00 80 00 00 00 8B 78 9C 01 80 00 7F FF 57 ; ...€...‹xœ.€.ÿW
    0000003dh: 63 6F 35 41 3B 9C 59 C3 49 0F CC EE 81 EE C3 C7 ; co5A;œYÃI.ÌîîÃÇ
    0000004dh: CC 8D B9 A8 AB E5 8F 88 BA FA 8F D1 69 3E D3 CA ; ̍¹¨«åˆºúÑi>ÓÊ
    0000005dh: BA AE E2 04 2C E6 92 93 85 CE 3F 66 A6 DE C9 11 ; º®â.,æ’“…Î?f¦ÞÉ.
    0000006dh: 48 BC F1 CA 17 95 B8 14 71 9A 2A 70 E7 A0 8E 90 ; H¼ñÊ.•¸.qš*pç*Ž
    0000007dh: 35 07 D6 EF 66 25 2A 4E C1 17 C4 5F CD 97 E2 8A ; 5.Öïf%*NÁ.Ä_Í—âŠ
    0000008dh: EF 9C 25 BE 7A 0C 44 78 23 9A 5D 1D 41 FB 18 BB ; ïœ%**z.Dx#š].Aû.»
    0000009dh: 6D 06 99 80 3D 5C 1C 80 80 93 1E B1 40 B9 65 32 ; m.™€=\.€€“.±@¹e2
    000000adh: EA 96 D4 FC 3A 5D E2 63 F8 7C 62 B4 D6 22 80 5C ; ê–Ôü:]âcø|b´Ö"€\
    000000bdh: 15 42 D9 00 00 00 80 00 00 00 8B ; .BÙ...€...‹
    Last edited by Anakin5; 01-25-2014 at 12:20 PM.

  7. #22
    blar0's Avatar Active Member
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    In your example :

    Code:
    0000002dh :  00 00 00 80     == Uncompressed size
    00000031h :  00 00 00 8B     == Compressed size
    00000035h - 000000bfh : .... == ZLIB data
    then you can see a next header for a zlib buffer, what's the problem ?

  8. #23
    yamashi12's Avatar Master Sergeant
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    Noobs, noobs everywhere !

  9. #24
    WHITELIONX's Avatar Member
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    Noobs, but I doubt they will hide up their own arse if the company tells them to stop.

  10. #25
    yamashi12's Avatar Master Sergeant
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    Having fun and doing this as a business are different things

  11. #26
    blar0's Avatar Active Member
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    Originally Posted by WHITELIONX View Post
    Noobs, but I doubt they will hide up their own arse if the company tells them to stop.
    Srsly dude, stop speaking on this thread, you are totally useless.
    Everytime you stalk this sub forum, you just pop on some random thread for trolling, or saying s_h_i_t.
    You don't even help people in the project of reverse engineering the game / protocol or whatever.
    I'm really thinking about leaving this forum soon, because nobody helps ... nobody thanks for the stuff you share, a lot of noobs try to copy / paste your stuff without understanding, this is really sad. I wanted to help people because I have (imho) some reverse engineering experience, but what I have in return is shit, this is really sad.

  12. #27
    WHITELIONX's Avatar Member
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    Okay I'll stop o.O Let him rip on you Carry on yamashi lol.

  13. #28
    yamashi12's Avatar Master Sergeant
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    blar0 is a better reverse engineer than me, I am not ripping on him at all, I am ripping on people who leech his work and can't even get something properly implemented even with a detailed description.

  14. #29
    WHITELIONX's Avatar Member
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    Then I apologise I thought you were ripping on him lol

  15. #30
    races's Avatar Corporal
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    Originally Posted by WHITELIONX View Post
    Then I apologise I thought you were ripping on him lol
    You just found how to switch on your brain ! GG

    Just received a MP from member dodoman :

    I also trying to connect to the example server blar shared, but it always crashes. i'm new to this tcp stuff , so do you got any hints for me?
    my second question is, can you share your code wich is able to connect to the lobby?
    did this guy contact you blar0 ?
    The guy doesn't describe the crash ...
    The second question has no sense, the guy doesn't understand that he have to code a server and not a client.
    I think now I understand blar0's reaction.
    Last edited by races; 01-25-2014 at 03:52 PM.

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