i changed source and look like seems not working what wrong =( working fine into apex legends my it's been a while I've been trying to update a Fortnite cheat and without success I still don't understand why
also i use this : GitHub - paysonism/Fortnite-Offsets: Latest Fortnite Offsets for v28.00
bone , worldscreen ect
original source ( i just changed driver for mine) also got base address if you help me to make my cheat work I will offer you my driver + sign so you will be able to sc start your driver without problem I've been testing for 8 hours into eac no ban and it doesn't work : GitHub - SkarSys/Vane.cc-Skar-Fortnite-self-leak: My external using a remade vanta menu, data ptr driver with some cool stuff. I got ratted and decided to self leak so have fun!
Code:
#define OFFSET_UWORLD 0x117392A8
#define VIEW_POINT 0xE49C7E0
namespace OFFSETS
{
uintptr_t CurrentVehicle = 0x25B8;
uintptr_t bUseGravity = 0x6EA;
uintptr_t CurrentWeapon = 0xa20;
uintptr_t Gameinstance = 0x1D0;
uintptr_t LocalPlayers = 0x38;
uintptr_t PlayerController = 0x30;
uintptr_t PlayerCameraManager = 0x348;
uintptr_t LocalPawn = 0x338;
uintptr_t PlayerState = 0x2B0;
uintptr_t RootComponet = 0x198;
uintptr_t RelativeLocation = 0x120;
uintptr_t GameState = 0x158;
uintptr_t PlayerArray = 0x2A8;
uintptr_t WeaponData = 0x450;
uintptr_t PawnPrivate = 0x308;
uintptr_t TeamIndex = 0x10e0;
uintptr_t bIsReloadingWeapon = 0x360;
uintptr_t AmmoCount = 0xdcc;
uintptr_t Mesh = 0x318;
uintptr_t LastSubmitTime = 0x368;
uintptr_t LastRenderTimeOnScreen = 0x370;
uintptr_t isDBNO = 0x872;
uintptr_t BoneArray = 0x608;
uintptr_t BoneArrayCache = 0x648;
uintptr_t ComponentToWorld = 0x240;
uintptr_t PersistentLevel = 0x30;
uintptr_t ActorCount = 0xA8;
uintptr_t AActor = 0xA0;
uintptr_t CurrentActor = 0x8;
uintptr_t TeamId = 0x10E0;
uintptr_t ReviveFromDBNOTime = 0x4AE0;
}