Any maphacks for online play? menu

Shout-Out

User Tag List

Results 1 to 7 of 7
  1. #1
    Tompost's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    105
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)

    Any maphacks for online play?

    Something similar to ExileCore / GameHelper for POE.. WOuld be really good for this game

    Any maphacks for online play?
  2. #2
    SpaceGuy119's Avatar Member
    Reputation
    11
    Join Date
    Aug 2014
    Posts
    349
    Thanks G/R
    8/9
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    I concur. General map would be nice, like d2 maphack. But an overlay like PoE as the gentleman mentioned would be amazing. Especially since with Season 2 we now have many mechanics.

    LE isn't terribly new and it's relatively popular. Is this the only arpg that is unhackable? I'm surprised people aren't creating applications yet for this... It's been out for years, even if it has been early access. There isn't even a "bots" section in the forum. I'm surprised.

  3. #3
    rxemi115566's Avatar Member
    Reputation
    9
    Join Date
    Oct 2017
    Posts
    15
    Thanks G/R
    0/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    there is via CT, I dont know if it's ok to share, basically His "Reveal Map" and "FOV Modifier" works in Online (Cause they are client side) - Do not use other options via online.



    CT code:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="45">
      <CheatEntries>
        <CheatEntry>
          <ID>1052</ID>
          <Description>"[ NidasBot - Last Epoch Table ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
    	================================================================
    	 Table Information
    	================================================================
    	Process				: Last Epoch.exe
    	Module				: GameAssembly.dll
        Engine				: Unity
    	Game Title			: Last Epoch
    	Game Version		: 1.2.0.3
    	CE Version			: 7.5
    	Script Version		: 1.0
    	Date				: (22/04/25)
    	Author				: NidasBot
    	Function			: Main Script
    	================================================================
    	  https://fearlessrevolution.com/viewtopic.php?p=338132#p338132
    	================================================================
    	 Changelog
    	================================================================
           22-Apr-2025: (v2.1.1) Script Addition &amp; Fixes
           20-Apr-2025: (v2.1.0) Script Additions &amp; Fixes
           19-Apr-2025: (v2.0.2) Script Additions &amp; Fixes
           18-Apr-2025: (v2.0.1) Season 2 Update
           18-Jan-2025: (v2.0.0) Table Rework
    	   07-Oct-2024: (v1.5.5) Fixed broken scripts
           20-Sep-2024: (v1.5.4) Fixed broken scripts
           10-Sep-2024: (v1.5.3) Fixed broken scripts
           02-Sep-2024: (v1.5.2) Fixed broken scripts
    	   17-Jul-2024: (v1.5.1) Fixed broken scripts
    	   14-Jul-2024: (v1.5.0) Added and updated some scripts
           10-Jul-2024: (v1.4.6) Updated for patch 1.1.0
           10-Apr-2024: (v1.4.2) Fixed broken scripts
           22-Mar-2024: (v1.4.1) Fixed broken scripts
           18-Mar-2024: (v1.3.0) Added some scripts
           15-Mar-2024: (v1.2.9) Added and updated some scripts
           14-Mar-2024: (v1.2.7) Added some scripts
           13-Mar-2024: (v1.2.4) Added some scripts
           12-Mar-2024: (v1.2.0) Added and fixed some scripts
           11-Mar-2024: (v1.1.5) New scripts added
    	   08-Mar-2024: (v1.1.0) Script changes
           07-Mar-2024: (v1.0.9) Added FOV modifier
           07-Mar-2024: (v1.0.8) Updated EXP Modifier &amp; Forge Item
           05-Mar-2024: (v1.0.6) Two new scripts added
           04-Mar-2024: (v1.0.4) Activation &amp; Drop Rate scripts
    	   03-Mar-2024: (v1.0.2) Updated table and added script
    	   02-Mar-2024: (v0.8.0) Rewrote and added several scripts
    	   29-Feb-2024: (v0.3.0) Initial Release
        ================================================================
    	 Credits
    	================================================================
    	   mgr.inz.Player: Compact Mode Script
    	    - https://forum.cheatengine.org/viewtopic.php?t=558871
    	   Messy6666 | gideon25 | PhCCRQQsd6Bi: Hook point references
    	    - https://fearlessrevolution.com/viewtopic.php?t=14585
           imjustmaxie: Script collaboration
            - https://fearlessrevolution.com/viewtopic.php?p=341921#p341921
    	================================================================
    	 Appreciations
    	================================================================
    	   DarkByte: Cheat Engine
    	   TimFun13: CE Wiki Information,Tutorials
           Akira Fudo: CE Assistance
           Cheat Engine Community
    	================================================================
    }
    {$lua}
    if syntaxcheck then return end
    
    local process_name = "Last Epoch.exe"
    local process_ID = getProcessIDFromProcessName(process_name)
    local memrec = memrec or getAddressList().getMemoryRecordByDescription("[ NidasBot - Last Epoch Table ]")
    enabledCheck = false
    disableInfo = nil
    
    function cycleFullCompact(sender,force)
    	local state = not(compactmenuitem.Caption == 'Compact View Mode')
    	if force~=nil then state = not force end
    	compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
        synchronize(function()
    		getMainForm().Splitter1.Visible = state
    		getMainForm().Panel4.Visible    = state
    		getMainForm().Panel5.Visible    = state
        end)
    end
    
    function addCompactMenu()
    	if compactmenualreadyexists then return end
    	local parent = getMainForm().Menu.Items
    	compactmenuitem = createMenuItem(parent)
    	parent.add(compactmenuitem)
    	compactmenuitem.Caption = 'Compact View Mode'
    	compactmenuitem.OnClick = cycleFullCompact
    	compactmenualreadyexists = 'yes'
    end
    
    [ENABLE]
    openProcess(process_name)
    if getOpenedProcessID() == process_ID then
        LaunchMonoDataCollector()
        memrec.Color = 0x00FF00
    	addCompactMenu()
    	cycleFullCompact(nil,true)
    else
        showMessage('Please launch Last Epoch and try again.')
    	local timer = createTimer()
    	timer.Interval = 100
    	timer.OnTimer = function(t)
    		memrec.Active = false
    		timer.destroy()
    		end
    end
    
    [DISABLE]
    cycleFullCompact(nil,false)
    memrec.Color = 0x0000FF
    
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1135</ID>
              <Description>"[ Player &amp; Gear ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1136</ID>
                  <Description>"Player Data"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE15,PlayerFinder.getPlayerActor,PlayerFinder.getPlayerActor+200,83xxxxxxxxxxxx48xxxxxx75xxE8xxxxxxxx33xx48xxxxE8)
    alloc(memNBLE15,$400,NBLE15)
    
    registerSymbol(NBLE15)
    registerSymbol(NBLE15_bak)
    registerSymbol(NBLE15_flg)
    registerSymbol(NBLE15_ptr)
    
    label(NBLE15_bak)
    label(NBLE15_flg)
    label(NBLE15_ptr)
    label(NBLE15_n_code)
    label(NBLE15_o_code)
    label(NBLE15_exit)
    label(NBLE15_return)
    
    memNBLE15:
      NBLE15_bak:
        readMem(NBLE15,7)
    	align 10
      NBLE15_flg:
        db 00
        align 10
      NBLE15_ptr:
        dq 0
    	align 10 CC
      NBLE15_n_code:
        mov rbx,[rax+38]
        test rbx rbx
        je NBLE15_o_code
        mov rdx,NBLE15_ptr
    	mov [rdx],rbx
        cmp byte ptr [NBLE15_flg],01
        jne NBLE15_o_code
        mov rbx,[rbx+158]
        mov byte ptr [rbx+68],5
      NBLE15_o_code:
        readMem(NBLE15,7)
      NBLE15_exit:
        jmp NBLE15_return
    
    NBLE15:
      jmp NBLE15_n_code
      nop 2
      NBLE15_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    
    NBLE15:
      readMem(NBLE15_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1256</ID>
                      <Description>"Force Unlock Skill Slots"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE15_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE15_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1138</ID>
                      <Description>"Attack Rate:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>154</Offset>
                        <Offset>48</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1139</ID>
                      <Description>"Increased Leech Rate:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>D0</Offset>
                        <Offset>48</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1140</ID>
                      <Description>"Gold:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>20</Offset>
                        <Offset>128</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1141</ID>
                      <Description>"Soul Embers:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>80</Offset>
                        <Offset>170</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1142</ID>
                      <Description>"Passive Points Earned:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>2 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                        <Offset>70</Offset>
                        <Offset>158</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1143</ID>
                      <Description>"Weaver Points Earned:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>2 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                        <Offset>78</Offset>
                        <Offset>158</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1144</ID>
                  <Description>"Item Dupe (Drop item to dupe)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE33,GameAssembly.dll,488Bxx4Cxxxxxx488Bxxxxxxxxxx48C7xxxxxxxxxxxxxxE8xxxxxxxx84)
    alloc(memNBLE33,$400,NBLE33)
    
    registerSymbol(NBLE33)
    registerSymbol(NBLE33_bak)
    registerSymbol(NBLE33_int)
    
    label(NBLE33_bak)
    label(NBLE33_int)
    label(NBLE33_n_code)
    label(NBLE33_o_code)
    label(NBLE33_exit)
    label(NBLE33_return)
    
    memNBLE33:
      NBLE33_bak:
        readMem(NBLE33,7)
    	align 10
      NBLE33_int:
        dd (int)2
    	align 10 CC
      NBLE33_n_code:
        mov rcx,[rdi+10]
    	cmp byte ptr [rcx+20],68
    	jne @f
    	  imul r9d,[NBLE33_int]
    	  jmp NBLE33_o_code
    	@@:
    	mov r9d,2
      NBLE33_o_code:
        readMem(NBLE33,7)
      NBLE33_exit:
        jmp NBLE33_return
    
    NBLE33:
      jmp NBLE33_n_code
      nop 2
      NBLE33_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE33:
      readMem(NBLE33_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1145</ID>
                      <Description>"Key Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE33_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1146</ID>
                  <Description>"Bypass Item Requirements"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE06A,GameAssembly.dll,3Bxxxxxxxxxx4Cxxxxxx448Bxxxx410F)
    aobScanModule(NBLE06B,GameAssembly.dll,E8xxxxxxxx33xx488Bxx440FxxxxE8xxxxxxxx84xx75xxBF)
    
    alloc(memNBLE06A,$400,NBLE06A)
    
    registerSymbol(NBLE06A)
    registerSymbol(NBLE06A_bak)
    registerSymbol(NBLE06B)
    registerSymbol(NBLE06B_bak)
    
    label(NBLE06A_bak)
    label(NBLE06A_n_code)
    label(NBLE06A_o_code)
    label(NBLE06A_exit)
    label(NBLE06A_return)
    label(NBLE06B_bak)
    
    memNBLE06A:
      NBLE06A_bak:
        readMem(NBLE06A,6)
    	align 10
      NBLE06B_bak:
        readMem(NBLE06B,5)
    	align 10 CC
      NBLE06A_n_code:
        mov eax,[rdi+84]
      NBLE06A_o_code:
        readMem(NBLE06A,6)
      NBLE06A_exit:
        jmp NBLE06A_return
    
    NBLE06A:
      jmp NBLE06A_n_code
      nop
      NBLE06A_return:
    
    NBLE06B:
      db B0 01 90 90 90
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE06A:
      readMem(NBLE06A_bak,6)
    
    NBLE06B:
      readMem(NBLE06B_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1147</ID>
                  <Description>"Bypass Set Bonus Requirement"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE22,GameAssembly.dll,488Bxxxxxxxxxxxx4885xx0F84xxxxxxxx4439xxxx7Fxx440F)
    alloc(memNBLE22,$400,NBLE22)
    
    registerSymbol(NBLE22)
    registerSymbol(NBLE22_bak)
    
    label(NBLE22_bak)
    label(NBLE22_n_code)
    label(NBLE22_o_code)
    label(NBLE22_exit)
    label(NBLE22_return)
    
    memNBLE22:
      NBLE22_bak:
        readMem(NBLE22,8)
    	align 10 CC
      NBLE22_o_code:
        readMem(NBLE22,8)
      NBLE22_n_code:
        mov r14d,[rax+20]
      NBLE22_exit:
        jmp NBLE22_return
    
    NBLE22:
      jmp NBLE22_o_code
      nop 3
      NBLE22_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE22:
      readMem(NBLE22_bak,8)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1148</ID>
                  <Description>"Bypass Offhand Limitations"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    define(NBLE31,OffhandItemContainer.CanReceiveItem)
    alloc(NBLE31_bak,3)
    
    registerSymbol(NBLE31)
    registerSymbol(NBLE31_bak)
    
    NBLE31_bak:
      readMem(NBLE31,3)
    
    NBLE31:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE31:
      readMem(NBLE31_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1250</ID>
                  <Description>"Bypass Weaver Tree Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE45A,GameAssembly.dll,0F8Exxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xxE8xxxxxxxx488Bxx33)
    aobScanModule(NBLE45B,GameAssembly.dll,FFxxxx498Bxxxx4885xx0F84xxxxxxxx8BxxxxFFxx4533xxE8xxxxxxxx488B)
    aobScanModule(NBLE45C,GameAssembly.dll,0F83xxxxxxxx33xxE8xxxxxxxx4885xx0F84xxxxxxxx4533xx488B)
    
    alloc(NBLE45A_bak,6)
    alloc(NBLE45B_bak,3)
    alloc(NBLE45C_bak,6)
    
    registerSymbol(NBLE45A)
    registerSymbol(NBLE45A_bak)
    registerSymbol(NBLE45B)
    registerSymbol(NBLE45B_bak)
    registerSymbol(NBLE45C)
    registerSymbol(NBLE45C_bak)
    
    NBLE45A_bak:
      readMem(NBLE45A,6)
    
    NBLE45B_bak:
      readMem(NBLE45B,3)
    
    NBLE45C_bak:
      readMem(NBLE45C,6)
    
    NBLE45A:
      nop 6
    
    NBLE45B:
      nop 3
    
    NBLE45C:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE45A:
      readMem(NBLE45A_bak,6)
    
    NBLE45B:
      readMem(NBLE45B_bak,3)
    
    NBLE45C:
      readMem(NBLE45C_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1251</ID>
                  <Description>"Bypass Skill Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE46,GameAssembly.dll,0F83xxxxxxxx33xxE8xxxxxxxx4885xx0F84xxxxxxxx4533xx498B)
    alloc(NBLE46_bak,6)
    
    registerSymbol(NBLE46)
    registerSymbol(NBLE46_bak)
    
    NBLE46_bak:
      readMem(NBLE46,6)
    
    NBLE46:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE46:
      readMem(NBLE46_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1252</ID>
                  <Description>"Bypass Passive Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE47,LocalTreeData.tryToSpendPassivePoint,LocalTreeData.tryToSpendPassivePoint+400,0F84xxxxxxxx33xxE8xxxxxxxx488Bxxxx4885xx0F84xxxxxxxx4885xx0F)
    alloc(NBLE47_bak,6)
    
    registerSymbol(NBLE47)
    registerSymbol(NBLE47_bak)
    
    NBLE47_bak:
      readMem(NBLE47,6)
    
    NBLE47:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE47:
      readMem(NBLE47_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1253</ID>
                  <Description>"Bypass Passive Tree Chain"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE48,GameAssembly.dll,0F85xxxxxxxx4Cxxxxxxxxxxxx80xxxxxxxxxxxx75xx488DxxxxxxxxxxE8xxxxxxxx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx440F)
    alloc(NBLE48_bak,6)
    
    registerSymbol(NBLE48)
    registerSymbol(NBLE48_bak)
    
    NBLE48_bak:
      readMem(NBLE48,6)
    
    NBLE48:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE48:
      readMem(NBLE48_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1149</ID>
              <Description>"[ Combat ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1150</ID>
                  <Description>"Zero Mana Cost"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE01,GameAssembly.dll,76xx410Fxxxx4Cxxxxxxxxxxxxxx498B)
    alloc(NBLE01_bak,2)
    
    registerSymbol(NBLE01)
    registerSymbol(NBLE01_bak)
    
    NBLE01_bak:
      readMem(NBLE01,2)
    
    NBLE01:
      nop 2
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE01:
      readMem(NBLE01_bak,2)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1258</ID>
                  <Description>"Infinite Mana"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE49,GameAssembly.dll,66xxxxxxxxF3xxxxxxxx0F5Bxx75)
    alloc(memNBLE49,$400,NBLE49)
    
    registerSymbol(NBLE49)
    registerSymbol(NBLE49_bak)
    
    label(NBLE49_bak)
    label(NBLE49_n_code)
    label(NBLE49_o_code)
    label(NBLE49_exit)
    label(NBLE49_return)
    
    memNBLE49:
      NBLE49_bak:
        readMem(NBLE49,5)
    	align 10 CC
      NBLE49_n_code:
        movd xmm2,[rcx+60]
        cvtdq2ps xmm2,xmm2
        movss [rcx+64],xmm2
      NBLE49_o_code:
        readMem(NBLE49,5)
      NBLE49_exit:
        jmp NBLE49_return
    
    NBLE49:
      jmp NBLE49_n_code
      NBLE49_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE49:
      readMem(NBLE49_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    {$asm}
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1151</ID>
                  <Description>"Damage Modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE02,GameAssembly.dll,0F28xx0F57xx0F2Fxxxx0F83)
    alloc(memNBLE02,$400,NBLE02)
    
    registerSymbol(NBLE02)
    registerSymbol(NBLE02_bak)
    registerSymbol(NBLE02_flt)
    registerSymbol(NBLE02_flg)
    
    label(NBLE02_bak)
    label(NBLE02_flt)
    label(NBLE02_flg)
    label(NBLE02_p_code)
    label(NBLE02_e_code)
    label(NBLE02_n_code)
    label(NBLE02_o_code)
    label(NBLE02_exit)
    label(NBLE02_return)
    
    memNBLE02:
      NBLE02_bak:
        readMem(NBLE02,6)
    	align 10
      NBLE02_flt:
        dd (float)2
    	dd (float)2
    	align 10
      NBLE02_flg:
    	db 02
    	db 02
    	align 10 CC
      NBLE02_n_code:
        push rax
    	mov rax,[rbx+60]
    	mov rax,[rax+38]
    	mov rax,[rax+18]
    	cmp byte ptr [rax+20],00
    	pop rax
    	jne NBLE02_e_code
      NBLE02_p_code:
        cmp byte ptr [NBLE02_flg],01
    	jne @f
    	  xorps xmm1,xmm1
    	  jmp NBLE02_o_code
    	@@:
    	divss xmm1,[NBLE02_flt]
    	jmp NBLE02_o_code
      NBLE02_e_code:
        cmp byte ptr [NBLE02_flg+1],01
    	jne @f
    	  movss xmm1,[rbx+6C]
    	  jmp NBLE02_o_code
    	@@:
    	mulss xmm1,[NBLE02_flt+4]
    	jmp NBLE02_o_code
      NBLE02_o_code:
        readMem(NBLE02,6)
      NBLE02_exit:
        jmp NBLE02_return
    
    NBLE02:
      jmp NBLE02_n_code
      nop
      NBLE02_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE02:
      readMem(NBLE02_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1152</ID>
                      <Description>"God Mode"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE02_flg:
      db 01
    
    [DISABLE]
    NBLE02_flg:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1153</ID>
                      <Description>"One-hit Kill"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE02_flg+1:
      db 01
    
    [DISABLE]
    NBLE02_flg+1:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1154</ID>
                      <Description>"Damage Reduction:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE02_flt</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1155</ID>
                      <Description>"Damage Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE02_flt+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1156</ID>
                  <Description>"Experience Modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE03A,GameAssembly.dll,4Cxxxx488BxxE8xxxxxxxx488Bxxxxxx488Bxxxxxx488Bxxxxxx4883xxxx5FC34889xxxxxx55)
    aobScanModule(NBLE03B,GameAssembly.dll,8Bxxxx3Bxx7Fxx4103xx89)
    
    alloc(memNBLE03A,$400,NBLE03A)
    alloc(memNBLE03B,$400,NBLE03B)
    
    registerSymbol(NBLE03A)
    registerSymbol(NBLE03A_bak)
    registerSymbol(NBLE03A_int)
    registerSymbol(NBLE03A_flg)
    registerSymbol(NBLE03B)
    registerSymbol(NBLE03B_bak)
    registerSymbol(NBLE03B_flg)
    
    label(NBLE03A_bak)
    label(NBLE03A_int)
    label(NBLE03A_flg)
    label(NBLE03A_n_code)
    label(NBLE03A_o_code)
    label(NBLE03A_exit)
    label(NBLE03A_return)
    label(NBLE03B_bak)
    label(NBLE03B_flg)
    label(NBLE03B_n_code)
    label(NBLE03B_o_code)
    label(NBLE03B_exit)
    label(NBLE03B_return)
    
    memNBLE03A:
      NBLE03A_bak:
        readMem(NBLE03A,6)
    	align 10
      NBLE03A_int:
        dd (int)2
    	align 10
      NBLE03A_flg:
        db 00
    	align 10 CC
      NBLE03A_n_code:
        imul rdx,[NBLE03A_int]
        cmp byte ptr [NBLE03B_flg],01
    	je @f
    	  imul rdi,[NBLE03A_int]
    	  mov r9,rdi
    	@@:
        cmp byte ptr [NBLE03A_flg],00
    	je NBLE03A_o_code
    	mov rdx,[rsi+40]
      NBLE03A_o_code:
        readMem(NBLE03A,6)
      NBLE03A_exit:
        jmp NBLE03A_return
    
    memNBLE03B:
      NBLE03B_bak:
        readMem(NBLE03B,5)
    	align 10
      NBLE03B_flg:
        db 00
    	align 10 CC
      NBLE03B_n_code:
        cmp byte ptr [NBLE03B_flg],00
    	je NBLE03B_o_code
    	mov [rdi+38],eax
      NBLE03B_o_code:
        readMem(NBLE03B,5)
      NBLE03B_exit:
        jmp NBLE03B_return
    
    NBLE03A:
      jmp NBLE03A_n_code
      nop
      NBLE03A_return:
    
    NBLE03B:
      jmp NBLE03B_n_code
      NBLE03B_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE03A:
      readMem(NBLE03A_bak,6)
    
    NBLE03B:
      readMem(NBLE03B_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1157</ID>
                      <Description>"Instant Level Up"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE03A_flg:
      db 01
     
    [DISABLE]
    NBLE03A_flg:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1158</ID>
                      <Description>"Instant Max Skill Level"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE03B_flg:
      db 01
     
    [DISABLE]
    NBLE03B_flg:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1159</ID>
                      <Description>"XP Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE03A_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1160</ID>
                  <Description>"No Cooldowns"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE04A,GameAssembly.dll,F3xxxxxx8Bxx488BxxF3xxxxxxxxxxE8xxxxxxxx488Bxx4533)
    aobScanModule(NBLE04B,GameAssembly.dll,0F28xx0F2Exx7Axx0F84xxxxxxxx488Bxxxx8B)
    
    alloc(memNBLE04A,$400,NBLE04A)
    alloc(memNBLE04B,$400,NBLE04B)
    
    registerSymbol(NBLE04A)
    registerSymbol(NBLE04A_bak)
    registerSymbol(NBLE04B)
    registerSymbol(NBLE04B_bak)
    
    label(NBLE04A_bak)
    label(NBLE04A_n_code)
    label(NBLE04A_o_code)
    label(NBLE04A_exit)
    label(NBLE04A_return)
    label(NBLE04B_bak)
    label(NBLE04B_n_code)
    label(NBLE04B_o_code)
    label(NBLE04B_exit)
    label(NBLE04B_return)
    
    memNBLE04A:
      NBLE04A_bak:
        readMem(NBLE04A,6)
    	align 10 CC
      NBLE04A_n_code:
        mov rdx,[rbx+90]
    	cmp byte ptr [rdx+1AD],00
    	je NBLE04A_o_code
    	xorps xmm6,xmm6
      NBLE04A_o_code:
        readMem(NBLE04A,6)
      NBLE04A_exit:
        jmp NBLE04A_return
    
    memNBLE04B:
      NBLE04B_bak:
        readMem(NBLE04B,6)
    	align 10 CC
      NBLE04B_n_code:
        mov rdx,[rbx+90]
    	cmp byte ptr [rdx+1AD],00
    	je NBLE04B_o_code
    	xorps xmm0,xmm0
      NBLE04B_o_code:
        readMem(NBLE04B,6)
      NBLE04B_exit:
        jmp NBLE04B_return
    
    NBLE04A:
      jmp NBLE04A_n_code
      nop
      NBLE04A_return:
    
    NBLE04B:
      jmp NBLE04B_n_code
      nop
      NBLE04B_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE04A:
      readMem(NBLE04A_bak,6)
    
    NBLE04B:
      readMem(NBLE04B_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1161</ID>
                  <Description>"Abilities Auto Target"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE25A,GameAssembly.dll,8Bxxxxxxxxxx4883xxxxC3E8xxxxxxxxxxxxxx4883xxxx488Bxxxx4885xx74xxF3)
    aobScanModule(NBLE25B,GameAssembly.dll,0F87xxxxxxxx4533xx488Bxx488DxxxxxxxxxxxxE8xxxxxxxxF2xxxxxxxx8Bxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxxF2xxxxxxxxxxF2)
    aobScanRegion(NBLE25C,Alignment.nearestActorInRange,Alignment.nearestActorInRange+500,0F28xx0F2Fxx0F82xxxxxxxx44xxxxxx0F82xxxxxxxx45xxxx74xx48)
    
    alloc(memNBLE25A,$400,NBLE25A)
    alloc(memNBLE25C,$400,NBLE25C)
    
    registerSymbol(NBLE25A)
    registerSymbol(NBLE25A_bak)
    registerSymbol(NBLE25B)
    registerSymbol(NBLE25B_bak)
    registerSymbol(NBLE25C)
    registerSymbol(NBLE25C_bak)
    
    label(NBLE25A_bak)
    label(NBLE25A_n_code)
    label(NBLE25A_o_code)
    label(NBLE25A_exit)
    label(NBLE25A_return)
    label(NBLE25B_bak)
    label(NBLE25C_bak)
    label(NBLE25C_n_code)
    label(NBLE25C_o_code)
    label(NBLE25C_exit)
    label(NBLE25C_return)
    
    memNBLE25A:
      NBLE25A_bak:
        readMem(NBLE25A,6)
    	align 10
      NBLE25B_bak:
        readMem(NBLE25B,6)
    	align 10 CC
      NBLE25A_n_code:
        cmp [rax+29C],0
        jne NBLE25A_o_code
        cmp byte ptr [rax+FC],0
    	jne @f
          cmp [rax+109],0
    	  js NBLE25A_o_code
        @@:
    	cmp byte ptr [rax+FE],0
    	jne NBLE25A_o_code
    	cmp byte ptr [rax+1D4],0
    	jne NBLE25A_o_code
    	mov eax,5
    	jmp NBLE25A_exit
      NBLE25A_o_code:
        readMem(NBLE25A,6)
      NBLE25A_exit:
        jmp NBLE25A_return
    
    memNBLE25C:
      NBLE25C_bak:
        readMem(NBLE25C,6)
    	align 10 CC
      NBLE25C_n_code:
        movaps xmm8,xmm0
      NBLE25C_o_code:
        readMem(NBLE25C,6)
      NBLE25C_exit:
        jmp NBLE25C_return
    
    NBLE25A:
      jmp NBLE25A_n_code
      nop
      NBLE25A_return:
    
    NBLE25B:
      nop 6
    
    NBLE25C:
      jmp NBLE25C_n_code
      nop
      NBLE25C_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE25A:
      readMem(NBLE25A_bak,6)
    
    NBLE25B:
      readMem(NBLE25B_bak,6)
    
    NBLE25C:
      readMem(NBLE25C_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1162</ID>
                  <Description>"Movespeed Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE20,SpeedManager.updateSpeed,SpeedManager.updateSpeed+200,0F28xx488Bxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xx488BxxE8)
    alloc(memNBLE20,$400,NBLE20)
    
    registerSymbol(NBLE20)
    registerSymbol(NBLE20_bak)
    registerSymbol(NBLE20_flt)
    
    label(NBLE20_bak)
    label(NBLE20_flt)
    label(NBLE20_n_code)
    label(NBLE20_o_code)
    label(NBLE20_exit)
    label(NBLE20_return)
    
    memNBLE20:
      NBLE20_bak:
        readMem(NBLE20,7)
    	align 10
      NBLE20_flt:
        dd (float)2
    	align 10 CC
      NBLE20_n_code:
        mov rdi,[rbx+20]
    	cmp byte ptr [rdi+1AD],1
    	jne NBLE20_o_code
    	mulss xmm0,[NBLE20_flt]
      NBLE20_o_code:
        readMem(NBLE20,7)
      NBLE20_exit:
        jmp NBLE20_return
    
    NBLE20:
      jmp NBLE20_n_code
      nop 2
      NBLE20_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE20:
      readMem(NBLE20_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1163</ID>
                      <Description>"Note: Re-equip boots to update movement speed"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1164</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE20_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1165</ID>
                  <Description>"Cast Speed Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE24,GameAssembly.dll,F3xxxxxxxxxxxxxx4885xx0F84xxxxxxxx4533xx4Dxxxx498BxxE8xxxxxxxxF3)
    alloc(memNBLE24,$400,NBLE24)
    
    registerSymbol(NBLE24)
    registerSymbol(NBLE24_bak)
    registerSymbol(NBLE24_flt)
    
    label(NBLE24_bak)
    label(NBLE24_flt)
    label(NBLE24_n_code)
    label(NBLE24_o_code)
    label(NBLE24_exit)
    label(NBLE24_return)
    
    memNBLE24:
      NBLE24_bak:
        readMem(NBLE24,8)
    	align 10
      NBLE24_flt:
        dd (float)2
    	align 10 CC
      NBLE24_n_code:
        cmp byte ptr [rdi+128],0
    	je NBLE24_o_code
    	mulss xmm0,[NBLE24_flt]
      NBLE24_o_code:
        readMem(NBLE24,8)
      NBLE24_exit:
        jmp NBLE24_return
    
    NBLE24:
      jmp NBLE24_n_code
      nop 3
      NBLE24_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE24:
      readMem(NBLE24_bak,8)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1166</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE24_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1167</ID>
                  <Description>"Infinite Buff Duration"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE21A,GameAssembly.dll,F3xxxxxxxxF3xxxxxxEBxxF3xxxxxxF3xxxxxxF3xxxxxxxxF3)
    aobScanModule(NBLE21B,GameAssembly.dll,F3xxxxxxxxF3xxxxxxF3xxxxxxxx488Bxxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx4C)
    
    alloc(memNBLE21A,$400,NBLE21A)
    alloc(memNBLE21B,$400,NBLE21B)
    
    registerSymbol(NBLE21A)
    registerSymbol(NBLE21A_bak)
    registerSymbol(NBLE21B)
    registerSymbol(NBLE21B_bak)
    
    label(NBLE21A_bak)
    label(NBLE21A_n_code)
    label(NBLE21A_o_code)
    label(NBLE21A_exit)
    label(NBLE21A_return)
    label(NBLE21B_bak)
    label(NBLE21B_n_code)
    label(NBLE21B_o_code)
    label(NBLE21B_exit)
    label(NBLE21B_return)
    
    memNBLE21A:
      NBLE21A_bak:
        readMem(NBLE21A,5)
    	align 10 CC
      NBLE21A_n_code:
        push rax
    	mov rax,[rsi+68]
    	mov rax,[rax+38]
    	mov rax,[rax+18]
    	cmp byte ptr [rax+20],0
    	je @f
    	  pop rax
    	  jmp NBLE21A_o_code
    	@@:
    	mov rax,[rbx+10]
    	cmp byte ptr [rax+24],0
    	pop rax
    	je NBLE21A_o_code
    	xorps xmm7,xmm7
      NBLE21A_o_code:
        readMem(NBLE21A,5)
      NBLE21A_exit:
        jmp NBLE21A_return
    
    memNBLE21B:
      NBLE21B_bak:
        readMem(NBLE21B,5)
    	align 10 CC
      NBLE21B_n_code:
        cmp byte ptr [rbx+79],01
    	je NBLE21B_o_code
    	mov rcx,[rbx+70]
    	mov rcx,[rcx+38]
    	mov rcx,[rcx+18]
    	cmp byte ptr [rcx+20],00
    	jne NBLE21B_o_code
    	xorps xmm7,xmm7
      NBLE21B_o_code:
        readMem(NBLE21B,5)
      NBLE21B_exit:
        jmp NBLE21B_return
    
    NBLE21A:
      jmp NBLE21A_n_code
      NBLE21A_return:
    
    NBLE21B:
      jmp NBLE21B_n_code
      NBLE21B_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE21A:
      readMem(NBLE21A_bak,5)
    
    NBLE21B:
      readMem(NBLE21B_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1168</ID>
                  <Description>"Extra Projectile Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE32,GameAssembly.dll,8Bxx488Bxx85xx0F8Exxxxxxxx4Cxxxxxxxxxxxx488D)
    alloc(memNBLE32,$400,NBLE32)
    
    registerSymbol(NBLE32)
    registerSymbol(NBLE32_bak)
    registerSymbol(NBLE32_int)
    
    label(NBLE32_bak)
    label(NBLE32_int)
    label(NBLE32_n_code)
    label(NBLE32_o_code)
    label(NBLE32_exit)
    label(NBLE32_return)
    
    memNBLE32:
      NBLE32_bak:
        readMem(NBLE32,5)
    	align 10
      NBLE32_int:
        dd (int)2
    	align 10 CC
      NBLE32_n_code:
        test eax,eax
    	je NBLE32_o_code
        cmp [rbx+E0],0
        je NBLE32_o_code
    	mov rsi,[rbx+E0]
        mov rsi,[rsi+B0]
    	mov rsi,[rsi+20]
    	cmp byte ptr [rsi+1AD],00
    	je NBLE32_o_code
    	imul eax,[NBLE32_int]
      NBLE32_o_code:
        readMem(NBLE32,5)
      NBLE32_exit:
        jmp NBLE32_return
    
    NBLE32:
      jmp NBLE32_n_code
      NBLE32_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE32:
      readMem(NBLE32_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1169</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE32_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1170</ID>
              <Description>"[ Crafting ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1171</ID>
                  <Description>"Forge Item"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE10A,CraftingSlotManager.UpdateItemInfo,CraftingSlotManager.UpdateItemInfo+200,0F29xxxxxxxxxxxx488Bxx4889xxxxxxxxxxxx4889xxxxxxxxxxxx80)
    aobScanModule(NBLE10B,GameAssembly.dll,2Bxx488Bxxxxxxxxxx33xx85)
    aobScanModule(NBLE10C,GameAssembly.dll,4488xxxx33xx488BxxE8xxxxxxxx33xx488BxxE8xxxxxxxx4C)
    
    alloc(memNBLE10A,$400,NBLE10A)
    
    registerSymbol(NBLE10A)
    registerSymbol(NBLE10A_bak)
    registerSymbol(NBLE10A_ptr)
    registerSymbol(NBLE10B)
    registerSymbol(NBLE10B_bak)
    registerSymbol(NBLE10C)
    registerSymbol(NBLE10C_bak)
    
    label(NBLE10A_bak)
    label(NBLE10A_ptr)
    label(NBLE10A_n_code)
    label(NBLE10A_o_code)
    label(NBLE10A_exit)
    label(NBLE10A_return)
    label(NBLE10B_bak)
    label(NBLE10C_bak)
    
    memNBLE10A:
      NBLE10A_bak:
        readMem(NBLE10A,8)
    	align 10
      NBLE10B_bak:
        readMem(NBLE10B,2)
        align 10
      NBLE10C_bak:
        readMem(NBLE10C,4)
    	align 10
      NBLE10A_ptr:
        dq 0
    	align 10 CC
      NBLE10A_n_code:
        push rbx
        mov rbx,NBLE10A_ptr
        mov rdi,[rcx+100]
        cmp [rdi+28],0
        je @f
          mov rdi,[rdi+28]
          mov rdi,[rdi+10]
          mov [rbx],rdi
        @@:
        pop rbx
      NBLE10A_o_code:
        readMem(NBLE10A,8)
      NBLE10A_exit:
        jmp NBLE10A_return
    
    NBLE10A:
      jmp NBLE10A_n_code
      nop 3
      NBLE10A_return:
    
    NBLE10B:
      nop 2
    
    NBLE10C:
      nop 4
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE10A:
      readMem(NBLE10A_bak,8)
    
    NBLE10B:
      readMem(NBLE10B_bak,2)
    
    NBLE10C:
      readMem(NBLE10C_bak,4)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1172</ID>
                      <Description>"Note: Place item into Forge to populate | [F] Key by default"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1173</ID>
                      <Description>"Note: You can only have either Legendary Potential or Weavers Will (Add both at your own risk)"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1174</ID>
                      <Description>"Name:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>String</VariableType>
                      <Length>128</Length>
                      <Unicode>1</Unicode>
                      <CodePage>0</CodePage>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>14</Offset>
                        <Offset>98</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1175</ID>
                      <Description>"Level Requirement:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>84</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1176</ID>
                      <Description>"Forging Potential:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1177</ID>
                      <Description>"Legendary Potential:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>19</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1178</ID>
                      <Description>"Weavers Will:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>1A</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1179</ID>
                      <Description>"Weavers Touch:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>1B</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1180</ID>
                  <Description>"Bypass Forge Level Requirement"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE05,GameAssembly.dll,0F8Cxxxxxxxx4533xx418Bxx498B)
    alloc(NBLE05_bak,6)
    
    registerSymbol(NBLE05)
    registerSymbol(NBLE05_bak)
    
    NBLE05_bak:
      readMem(NBLE05,6)
    
    NBLE05:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE05:
      readMem(NBLE05_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1182</ID>
                  <Description>"Infinite Runes &amp; Glyphs"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE09,GameAssembly.dll,488Dxxxxxx4889xxxxxxE8xxxxxxxx488Bxxxxxx4885xx75xx4883xxxx5B)
    alloc(memNBLE09,$400,NBLE09)
    
    registerSymbol(NBLE09)
    registerSymbol(NBLE09_bak)
    
    label(NBLE09_bak)
    label(NBLE09_m_code)
    label(NBLE09_n_code)
    label(NBLE09_o_code)
    label(NBLE09_exit)
    label(NBLE09_return)
    
    memNBLE09:
      NBLE09_bak:
        readMem(NBLE09,5)
    	align 10 CC
      NBLE09_n_code:
        test rdx,rdx
        je NBLE09_o_code
        mov rcx,[rdx+10]
        cmp byte ptr [rcx+20],(int)102
        je NBLE09_m_code
        cmp byte ptr [rcx+20],(int)103
        je NBLE09_m_code
        jmp NBLE09_o_code
      NBLE09_m_code:
        mov [rdx+28],(int)99
      NBLE09_o_code:
        readMem(NBLE09,5)
      NBLE09_exit:
        jmp NBLE09_return
    
    NBLE09:
      jmp NBLE09_n_code
      NBLE09_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE09:
      readMem(NBLE09_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1181</ID>
                  <Description>"Infinite Shards"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE12,GlobalDataTracker.GetShardCount,GlobalDataTracker.GetShardCount+200,03xxxx89xxxxxxEBxx488Bxxxxxxxxxx488BxxE8)
    alloc(memNBLE12,$400,NBLE12)
    
    registerSymbol(NBLE12)
    registerSymbol(NBLE12_bak)
    
    label(NBLE12_bak)
    label(NBLE12_n_code)
    label(NBLE12_o_code)
    label(NBLE12_exit)
    label(NBLE12_return)
    
    memNBLE12:
      NBLE12_bak:
        readMem(NBLE12,7)
    	align 10 CC
      NBLE12_n_code:
        mov [rax+14],(int)99
      NBLE12_o_code:
        readMem(NBLE12,7)
      NBLE12_exit:
        jmp NBLE12_return
    
    NBLE12:
      jmp NBLE12_n_code
      nop 2
      NBLE12_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE12:
      readMem(NBLE12_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1183</ID>
                  <Description>"100% Glyph of Despair"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE07A,GameAssembly.dll,80xxxxxx74xx0FB6xxxx488Bxxxxxxxxxx488B)
    aobScanModule(NBLE07B,GameAssembly.dll,0F84xxxxxxxx41C6xxxx4C)
    
    alloc(memNBLE07A,$400,NBLE07A)
    
    registerSymbol(NBLE07A)
    registerSymbol(NBLE07A_bak)
    registerSymbol(NBLE07A_flg)
    registerSymbol(NBLE07B)
    registerSymbol(NBLE07B_bak)
    
    label(NBLE07A_bak)
    label(NBLE07A_flg)
    label(NBLE07A_n_code)
    label(NBLE07A_o_code)
    label(NBLE07A_exit)
    label(NBLE07A_return)
    label(NBLE07B_bak)
    
    memNBLE07A:
      NBLE07A_bak:
        readMem(NBLE07A,6)
    	align 10
      NBLE07B_bak:
        readMem(NBLE07B,6)
        align 10
      NBLE07A_flg:
        db 06
    	align 10 CC
      NBLE07A_n_code:
        push rbx
        movzx ebx,[NBLE07A_flg]
    	mov byte ptr [rax+12],bl
    	pop rbx
      NBLE07A_o_code:
        readMem(NBLE07A,6)
      NBLE07A_exit:
        jmp NBLE07A_return
    
    NBLE07A:
      jmp NBLE07A_n_code
      nop
      NBLE07A_return:
    
    NBLE07B:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE07A:
      readMem(NBLE07A_bak,6)
    
    NBLE07B:
      readMem(NBLE07B_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1184</ID>
                      <Description>"Sealed Affix Tier:"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Tier 1
    1:Tier 2
    2:Tier 3
    3:Tier 4
    4:Tier 5
    5:Tier 6
    6:Tier 7
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE07A_flg</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1185</ID>
              <Description>"[ Loot &amp; Items ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1186</ID>
                  <Description>"Item Pickup &amp; Vacuum Crafting Material Range"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE30A,GameAssembly.dll,0F87xxxxxxxx488Bxxxx4885xx0F84xxxxxxxx8Bxxxx4533)
    aobScanModule(NBLE30B,GameAssembly.dll,77xx33xx488BxxE8xxxxxxxx440Fxxxxxxxxxxxxxx440F)
    aobScanModule(NBLE30C,GameAssembly.dll,0F84xxxxxxxx4885xx0F84xxxxxxxx4533xx8Bxxxxxxxxxxxx488B)
    aobScanModule(NBLE30D,GameAssembly.dll,C6xxxxxx4885xx74xxC6xxxxxx4489)
    aobScanModule(NBLE30E,GameAssembly.dll,77xx488Bxxxx448Bxxxx4885)
    
    alloc(memNBLE30,$400)
    
    registerSymbol(NBLE30A)
    registerSymbol(NBLE30A_bak)
    registerSymbol(NBLE30B)
    registerSymbol(NBLE30B_bak)
    registerSymbol(NBLE30C)
    registerSymbol(NBLE30C_bak)
    registerSymbol(NBLE30D)
    registerSymbol(NBLE30D_bak)
    registerSymbol(NBLE30E)
    registerSymbol(NBLE30E_bak)
    
    label(NBLE30A_bak)
    label(NBLE30B_bak)
    label(NBLE30C_bak)
    label(NBLE30D_bak)
    label(NBLE30E_bak)
    
    memNBLE30:
      NBLE30A_bak:
        readMem(NBLE30A,6)
      NBLE30B_bak:
        readMem(NBLE30B,2)
      NBLE30C_bak:
        readMem(NBLE30C,6)
      NBLE30D_bak:
        readMem(NBLE30D,4)
      NBLE30E_bak:
        readMem(NBLE30E,2)
    
    NBLE30A:
      nop 6
    
    NBLE30B:
      nop 2
    
    NBLE30C:
      nop 6
    
    NBLE30D:
      db C6 41 70 01
    
    NBLE30E:
      nop 2
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE30A:
      readMem(NBLE30A_bak,6)
    
    NBLE30B:
      readMem(NBLE30B_bak,2)
    
    NBLE30C:
      readMem(NBLE30C_bak,6)
    
    NBLE30D:
      readMem(NBLE30D_bak,4)
    
    NBLE30E:
      readMem(NBLE30E_bak,2)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1187</ID>
                  <Description>"Item and Gold Drop Modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE14,GameAssembly.dll,33xx488BxxE8xxxxxxxx84xx400FxxxxEBxx4032xx4C)
    alloc(memNBLE14,$400,NBLE14)
    
    registerSymbol(NBLE14)
    registerSymbol(NBLE14_bak)
    registerSymbol(NBLE14_flt)
    registerSymbol(NBLE14_flg)
    
    label(NBLE14_bak)
    label(NBLE14_flt)
    label(NBLE14_flg)
    label(NBLE14_n_code)
    label(NBLE14_o_code)
    label(NBLE14_exit)
    label(NBLE14_return)
    
    memNBLE14:
      NBLE14_bak:
        readMem(NBLE14,5)
    	align 10
      NBLE14_flt:
        dd (float)0.2
    	dd (float)1
    	dd (float)2
    	align 10
      NBLE14_flg:
        db 00
    	align 10 CC
      NBLE14_n_code:
        mov byte ptr [rbx+2C],01
    	cmp byte ptr [NBLE14_flg],01
    	jne @f
    	  mov byte ptr [rbx+58],01
          mov byte ptr [rbx+38],01
    	  mov [rbx+30],(float)1
    	  mov [rbx+5C],(float)1
    	  movss xmm0,[NBLE14_flt+04]
    	  movss [rbx+34],xmm0
    	  jmp NBLE14_o_code
    	@@:
    	movss xmm0,[NBLE14_flt]
    	movss [rbx+30],xmm0
        movss xmm0,[NBLE14_flt+04]
    	movss [rbx+34],xmm0
    	movss xmm0,[NBLE14_flt+08]
    	movss [rbx+60],xmm0
      NBLE14_o_code:
        readMem(NBLE14,5)
      NBLE14_exit:
        jmp NBLE14_return
    
    NBLE14:
      jmp NBLE14_n_code
      NBLE14_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE14:
      readMem(NBLE14_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1188</ID>
                      <Description>"100% Item &amp; Gold Drop Rates"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE14_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE14_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1189</ID>
                      <Description>"Item Drop Chance (0.20 = 20%)"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE14_flt</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1190</ID>
                      <Description>"Gold Drop Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE14_flt+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1191</ID>
                      <Description>"Item Drop Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE14_flt+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1192</ID>
                  <Description>"Always T7 Affixes"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobscanregion(NBLE11,ItemData.RebuildID+900,ItemData.RebuildID+C00,0FB6xxxx88xxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx4Cxxxxxx8BxxE8)
    alloc(memNBLE11,$400,NBLE11)
    
    registerSymbol(NBLE11)
    registerSymbol(NBLE11_bak)
    
    label(NBLE11_bak)
    label(NBLE11_n_code)
    label(NBLE11_o_code)
    label(NBLE11_exit)
    label(NBLE11_return)
    
    memNBLE11:
      NBLE11_bak:
        readMem(NBLE11,7)
    	align 10 CC
      NBLE11_n_code:
        mov byte ptr [rax+12],06
      NBLE11_o_code:
        readMem(NBLE11,7)
      NBLE11_exit:
        jmp NBLE11_return
    
    NBLE11:
      jmp NBLE11_n_code
      nop 2
      NBLE11_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE11:
      readMem(NBLE11_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1193</ID>
                  <Description>"Perfectly Rolled Items"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE08,GameAssembly.dll,0F4Exx4883xxxx5BC332)
    registerSymbol(NBLE08)
    
    NBLE08:
      db 0F 4E C0
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE08:
      db 0F 4E C1
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1194</ID>
                  <Description>"Modify All Item Rarity"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE13,GameAssembly.dll,4489xxxxxxxxxxxx4183xxxx74xx488Bxxxxxxxxxx39)
    alloc(memNBLE13,$400,NBLE13)
    
    registerSymbol(NBLE13)
    registerSymbol(NBLE13_bak)
    registerSymbol(NBLE13_int)
    
    label(NBLE13_bak)
    label(NBLE13_int)
    label(NBLE13_n_code)
    label(NBLE13_o_code)
    label(NBLE13_exit)
    label(NBLE13_return)
    
    memNBLE13:
      NBLE13_bak:
        readMem(NBLE13,8)
    	align 10
      NBLE13_int:
        dd (int)7
    	align 10 CC
      NBLE13_n_code:
        mov r13d,[NBLE13_int]
      NBLE13_o_code:
        readMem(NBLE13,8)
      NBLE13_exit:
        jmp NBLE13_return
    
    NBLE13:
      jmp NBLE13_n_code
      nop 3
      NBLE13_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE13:
      readMem(NBLE13_bak,8)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1195</ID>
                      <Description>"Rarity Selection:"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
    1:Magic
    3:Rare
    7:Unique
    8:Set
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE13_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1196</ID>
              <Description>"[ Monolith of Fate ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1197</ID>
                  <Description>"Monolith Data (Open Monolith to populate)"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE16,GameAssembly.dll,410Fxxxx4Cxxxx488Bxx4889)
    alloc(memNBLE16,$400,NBLE16)
    
    registerSymbol(NBLE16)
    registerSymbol(NBLE16_bak)
    registerSymbol(NBLE16_flg)
    registerSymbol(NBLE16_ptr)
    
    label(NBLE16_bak)
    label(NBLE16_flg)
    label(NBLE16_ptr)
    label(NBLE16_n_code)
    label(NBLE16_o_code)
    label(NBLE16_exit)
    label(NBLE16_return)
    
    memNBLE16:
      NBLE16_bak:
        readMem(NBLE16,7)
    	align 10
      NBLE16_flg:
        db 00
    	align 10
      NBLE16_ptr:
        dq 0
    	align 10 CC
      NBLE16_n_code:
        mov r13,NBLE16_ptr
    	mov [r13],rdx
        cmp byte ptr [NBLE16_flg],01
    	jne NBLE16_o_code
    	mov [rdx+24],2
    	movzx ebx,[rdx+1C]
    	imul ebx,8
    	lea rbx,[rbx+20]
    	mov r13,[rdx+68]
    	mov r13,[r13+28]
    	mov r13,[r13+10]
    	mov r13,[r13+rbx]
    	mov r13d,[r13+28]
    	mov [rdx+30],r13d
      NBLE16_o_code:
        readMem(NBLE16,7)
      NBLE16_exit:
        jmp NBLE16_return
    
    NBLE16:
      jmp NBLE16_n_code
      nop 2
      NBLE16_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE16:
      readMem(NBLE16_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1198</ID>
                      <Description>"Note: Bypass Quest Echoes skips the first two quests. Useful for boss &amp; blessings farming"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1199</ID>
                      <Description>"Bypass Quest Echoes"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE16_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE16_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1200</ID>
                      <Description>"Corruption"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE16_ptr</Address>
                      <Offsets>
                        <Offset>30</Offset>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1201</ID>
                      <Description>"Gaze of Orobyss"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE16_ptr</Address>
                      <Offsets>
                        <Offset>3C</Offset>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1202</ID>
                      <Description>"Has Reroll Options:"</Description>
                      <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:No
    1:Yes
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE16_ptr</Address>
                      <Offsets>
                        <Offset>60</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1203</ID>
                  <Description>"Max Bonus Stability"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE19,GameAssembly.dll,89xxxxxxxxxx3Bxx7Exx33)
    alloc(memNBLE19,$400,NBLE19)
    
    registerSymbol(NBLE19)
    registerSymbol(NBLE19_bak)
    
    label(NBLE19_bak)
    label(NBLE19_n_code)
    label(NBLE19_o_code)
    label(NBLE19_exit)
    label(NBLE19_return)
    
    memNBLE19:
      NBLE19_bak:
        readMem(NBLE19,6)
    	align 10 CC
      NBLE19_n_code:
        mov eax,[rbx+1B4]
      NBLE19_o_code:
        readMem(NBLE19,6)
      NBLE19_exit:
        jmp NBLE19_return
    
    NBLE19:
      jmp NBLE19_n_code
      nop
      NBLE19_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE19:
      readMem(NBLE19_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1260</ID>
                  <Description>"Cycle or Force Echo Spawn"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE27A,EchoWeb.generateNewIsland,EchoWeb.generateNewIsland+500,418Bxx488BxxE8xxxxxxxx4885xx0F84xxxxxxxx89)
    aobScanRegion(NBLE27B,EchoWeb.generateNewIsland,EchoWeb.generateNewIsland+500,89xxxx488Bxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75)
    aobScanModule(NBLE27C,GameAssembly.dll,4863xxxx83xxxx0F87xxxxxxxx488Dxxxxxxxxxx8Bxxxxxxxxxxxx4803xxFFxx48C7)
    define(NBLE27D,EpochExtensions.CanHaveSubsequentConnectionsRevealed)
    
    alloc(memNBLE27A,$400,NBLE27A)
    alloc(memNBLE27B,$400,NBLE27B)
    alloc(memNBLE27C,$400,NBLE27C)
    
    registerSymbol(NBLE27A)
    registerSymbol(NBLE27A_bak)
    registerSymbol(NBLE27B)
    registerSymbol(NBLE27B_bak)
    registerSymbol(NBLE27B_int_A)
    registerSymbol(NBLE27B_int_B)
    registerSymbol(NBLE27B_int_C)
    registerSymbol(NBLE27B_flg)
    registerSymbol(NBLE27C)
    registerSymbol(NBLE27C_bak)
    registerSymbol(NBLE27D)
    registerSymbol(NBLE27D_bak)
    
    label(NBLE27A_bak)
    label(NBLE27A_n_code)
    label(NBLE27A_o_code)
    label(NBLE27A_exit)
    label(NBLE27A_return)
    label(NBLE27B_bak)
    label(NBLE27B_int_A)
    label(NBLE27B_int_B)
    label(NBLE27B_int_C)
    label(NBLE27B_flg)
    label(NBLE27B_n_code)
    label(NBLE27B_o_code)
    label(NBLE27B_exit)
    label(NBLE27B_return)
    label(NBLE27C_bak)
    label(NBLE27C_n_code)
    label(NBLE27C_o_code)
    label(NBLE27C_exit)
    label(NBLE27C_return)
    label(NBLE27D_bak)
    
    memNBLE27A:
      NBLE27A_bak:
        readMem(NBLE27A,6)
    	align 10 CC
      NBLE27A_n_code:
        mov edx,(int)19
    	cmp r12d,edx
    	cmovl r12d,edx
      NBLE27A_o_code:
        readMem(NBLE27A,6)
      NBLE27A_exit:
        jmp NBLE27A_return
    
    memNBLE27B:
      NBLE27B_bak:
        readMem(NBLE27B,7)
    	align 10
      NBLE27B_int_A:
        dd (int)0
        dd (int)1
        dd (int)4
        dd (int)5
        dd (int)8
        dd (int)10
        dd (int)11
    	align 10
      NBLE27B_int_B:
        dd (int)0
    	align 10
      NBLE27B_int_C:
    	dd (int)0
    	align 10
      NBLE27B_flg:
        db 00
    	align 10 CC
      NBLE27B_n_code:
        mov rcx,NBLE27B_int_A
        mov eax,[NBLE27B_int_B]
        inc [NBLE27B_int_B]
    	cmp eax,7
    	jl @f
    	  xor eax,eax
    	  mov [NBLE27B_int_B],eax
    	@@:
        cmp byte ptr [NBLE27B_flg],01
    	jne @f
    	  cmp eax,0
    	  jne @f
    	    mov eax,[NBLE27B_int_C]
    	    jmp NBLE27B_o_code
    	@@:
    	mov eax,[rcx+rax*4]
      NBLE27B_o_code:
        readMem(NBLE27B,7)
      NBLE27B_exit:
        jmp NBLE27B_return
    
    memNBLE27C:
      NBLE27C_bak:
        readMem(NBLE27C,7)
    	align 10
      NBLE27D_bak:
        readMem(NBLE27D,3)
    	align 10 CC
      NBLE27C_n_code:
        mov eax,[rsi+10]
        cmp eax,1
        jg NBLE27C_o_code
        mov eax,B
        cmp eax,B
        jmp NBLE27C_exit
      NBLE27C_o_code:
        readMem(NBLE27C,7)
      NBLE27C_exit:
        jmp NBLE27C_return
    
    NBLE27A:
      jmp NBLE27A_n_code
      nop
      NBLE27A_return:
    
    NBLE27B:
      jmp NBLE27B_n_code
      nop 2
      NBLE27B_return:
    
    NBLE27C:
      jmp NBLE27C_n_code
      nop 2
      NBLE27C_return:
    
    NBLE27D:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE27A:
      readMem(NBLE27A_bak,6)
    
    NBLE27B:
      readMem(NBLE27B_bak,7)
    
    NBLE27C:
      readMem(NBLE27C_bak,7)
    
    NBLE27D:
      readMem(NBLE27D_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1261</ID>
                      <Description>"Force Echo Type"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE27B_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE27B_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1262</ID>
                          <Description>"Echo Type:"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
    1:Arena
    2:Shade
    3:Beacon
    4:Vessel Of Chaos
    5:Vessel Of Memory
    7:Sanctuary Of Eterra
    8:Cemetery of the Erased
    10:Super Arena
    11:Super Beacon
    </DropDownList>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE27B_int_C</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1208</ID>
                  <Description>"Monolith Monster Density Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE28,GameAssembly.dll,F3xxxxxxxx488Bxxxx4885xx0F84xxxxxxxxC6xxxxxx488Bxxxxxxxxxx488B)
    alloc(memNBLE28,$400,NBLE28)
    
    registerSymbol(NBLE28)
    registerSymbol(NBLE28_bak)
    registerSymbol(NBLE28_flt)
    
    label(NBLE28_bak)
    label(NBLE28_flt)
    label(NBLE28_n_code)
    label(NBLE28_o_code)
    label(NBLE28_exit)
    label(NBLE28_return)
    
    memNBLE28:
      NBLE28_bak:
        readMem(NBLE28,5)
    	align 10
      NBLE28_flt:
        dd (float)2
    	align 10 CC
      NBLE28_n_code:
        mulss xmm6,[NBLE28_flt]
      NBLE28_o_code:
        readMem(NBLE28,5)
      NBLE28_exit:
        jmp NBLE28_return
    
    NBLE28:
      jmp NBLE28_n_code
      NBLE28_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE28:
      readMem(NBLE28_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1209</ID>
                      <Description>"Density Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE28_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1210</ID>
                  <Description>"Monster Rarity Weighting"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE29,GameAssembly.dll,33xx0F28xxE8xxxxxxxx84xx0F85xxxxxxxx4CxxxxxxxxxxxxxxF3)
    alloc(memNBLE29,$400,NBLE29)
    
    registerSymbol(NBLE29)
    registerSymbol(NBLE29_bak)
    registerSymbol(NBLE29_flg)
    
    label(NBLE29_bak)
    label(NBLE29_flg)
    label(NBLE29_n_code)
    label(NBLE29_o_code)
    label(NBLE29_exit)
    label(NBLE29_return)
    
    memNBLE29:
      NBLE29_bak:
        readMem(NBLE29,5)
    	align 10
      NBLE29_flg:
        db 03
    	align 10 CC
      NBLE29_n_code:
        push r11
    	push r12
    	mov r11,(float)1
    	mov r12,(float)5
        cmp byte ptr [NBLE29_flg],00
    	je NBLE29_o_code
    	cmp byte ptr [NBLE29_flg],01
    	jne @f
    	  mov [rbx+34],r12
    	  mov [rbx+38],r11
    	  mov [rbx+3C],r11
    	  jmp NBLE29_o_code
    	@@:
    	cmp byte ptr [NBLE29_flg],02
    	jne @f
    	  mov [rbx+34],r11
    	  mov [rbx+38],r12
    	  mov [rbx+3C],r11
    	  jmp NBLE29_o_code
    	@@:
    	cmp byte ptr [NBLE29_flg],03
    	jne @f
    	  mov [rbx+34],r11
    	  mov [rbx+38],r11
    	  mov [rbx+3C],r12
    	  jmp NBLE29_o_code
    	@@:
    	mov byte ptr [NBLE29_flg],00
    	jmp NBLE29_o_code
      NBLE29_o_code:
    	pop r12
    	pop r11
        readMem(NBLE29,5)
      NBLE29_exit:
        jmp NBLE29_return
    
    NBLE29:
      jmp NBLE29_n_code
      NBLE29_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE29:
      readMem(NBLE29_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1211</ID>
                      <Description>"Note: Makes monsters spawn as desired rarity more frequently. (i.e Rare = more rares spawn)"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1212</ID>
                      <Description>"Rarity Selection:"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default
    1:Normal
    2:Magic
    3:Rare
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE29_flg</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1213</ID>
                  <Description>"Reveal Monolith Objective"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE43,GameAssembly.dll,0F29xxxxxx0F28xx75xx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx80xxxxxx75xx80)
    alloc(memNBLE43,$400,NBLE43)
    
    registerSymbol(NBLE43)
    registerSymbol(NBLE43_bak)
    
    label(NBLE43_bak)
    label(NBLE43_n_code)
    label(NBLE43_o_code)
    label(NBLE43_exit)
    label(NBLE43_return)
    
    memNBLE43:
      NBLE43_bak:
        readMem(NBLE43,5)
    	align 10 CC
      NBLE43_n_code:
        movss xmm1,[rbx+50]
      NBLE43_o_code:
        readMem(NBLE43,5)
      NBLE43_exit:
        jmp NBLE43_return
    
    NBLE43:
      jmp NBLE43_n_code
      NBLE43_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE43:
      readMem(NBLE43_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    
    </AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1214</ID>
              <Description>"[ Factions ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1215</ID>
                  <Description>"Faction Data"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE35,LE.Factions.FactionTile.Init,LE.Factions.FactionTile.Init+200,450Fxxxx488Bxx488Bxx75xx488DxxxxxxxxxxE8xxxxxxxx488DxxxxxxxxxxE8)
    alloc(memNBLE35,$400,NBLE35)
    
    registerSymbol(NBLE35)
    registerSymbol(NBLE35_bak)
    registerSymbol(NBLE35_ptr)
    
    label(NBLE35_bak)
    label(NBLE35_ptr)
    label(NBLE35_n_code)
    label(NBLE35_o_code)
    label(NBLE35_exit)
    label(NBLE35_return)
    
    memNBLE35:
      NBLE35_bak:
        readMem(NBLE35,7)
    	align 10
      NBLE35_ptr:
        dq 0
    	align 10 CC
      NBLE35_n_code:
        mov r15,NBLE35_ptr
    	mov [r15],rdx
      NBLE35_o_code:
        readMem(NBLE35,7)
      NBLE35_exit:
        jmp NBLE35_return
    
    NBLE35:
      jmp NBLE35_n_code
      nop 2
      NBLE35_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE35:
      readMem(NBLE35_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1216</ID>
                      <Description>"Note: Open Faction Panel to populate (Game Default: [Y] key)"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1217</ID>
                      <Description>"Rank"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE35_ptr</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1218</ID>
                      <Description>"Favor"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE35_ptr</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1219</ID>
                      <Description>"Reputation"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE35_ptr</Address>
                      <Offsets>
                        <Offset>58</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1220</ID>
                  <Description>"Favor &amp; Reputation Gain Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE40,GameAssembly.dll,01xxxx8Bxx81xxxxxxxxxxxx7E)
    alloc(memNBLE40,$400,NBLE40)
    
    registerSymbol(NBLE40)
    registerSymbol(NBLE40_bak)
    registerSymbol(NBLE40_int)
    
    label(NBLE40_bak)
    label(NBLE40_int)
    label(NBLE40_n_code)
    label(NBLE40_o_code)
    label(NBLE40_exit)
    label(NBLE40_return)
    
    memNBLE40:
      NBLE40_bak:
        readMem(NBLE40,5)
    	align 10
      NBLE40_int:
        dd (int)2
    	align 10 CC
      NBLE40_n_code:
        imul eax,[NBLE40_int]
      NBLE40_o_code:
        readMem(NBLE40,5)
      NBLE40_exit:
        jmp NBLE40_return
    
    NBLE40:
      jmp NBLE40_n_code
      NBLE40_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE40:
      readMem(NBLE40_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1221</ID>
                      <Description>"Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE40_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1222</ID>
                  <Description>"Instant Faction Rank Up"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE41,GameAssembly.dll,8Bxx488Bxx75xx488DxxxxxxxxxxE8xxxxxxxx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx80xxxxxx0F84xxxxxxxx85)
    alloc(memNBLE41,$400,NBLE41)
    
    registerSymbol(NBLE41)
    registerSymbol(NBLE41_bak)
    
    label(NBLE41_bak)
    label(NBLE41_n_code)
    label(NBLE41_o_code)
    label(NBLE41_exit)
    label(NBLE41_return)
    
    memNBLE41:
      NBLE41_bak:
        readMem(NBLE41,5)
    	align 10 CC
      NBLE41_n_code:
        mov eax,[rcx+50]
        mov rdi,[rcx+48]
        mov rdi,[rdi+38]
        cmp eax,[rdi+18]
        jnl NBLE41_o_code
        mov rbx,[rdi+rax*8+20]
        mov ebx,[rbx+10]
        sub ebx,[rcx+58]
        mov edx,ebx
      NBLE41_o_code:
        readMem(NBLE41,5)
      NBLE41_exit:
        jmp NBLE41_return
    
    NBLE41:
      jmp NBLE41_n_code
        NBLE41_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE41:
      readMem(NBLE41_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1223</ID>
                  <Description>"Bypass Favor &amp; Memory Amber"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    define(NBLE36A,LE.Factions.FactionGamblingContainer.CanBuy)
    define(NBLE36B,LE.Factions.FactionGamblingContainer.CanRemoveItemPreCheck)
    define(NBLE36C,LE.Factions.LensShopContainer.CanBuy)
    define(NBLE36D,LE.Factions.LensShopContainer.CanRemoveItemPreCheck)
    aobScanRegion(NBLE36E,LE.Factions.Faction.TrySpendFavor,LE.Factions.Faction.TrySpendFavor+200,0F8Exxxxxxxx2Bxx89xxxx488Bxxxx4885xx0F84xxxxxxxx80)
    aobScanRegion(NBLE36F,LE.Factions.ConstellationStar.OnProphecyClicked,LE.Factions.ConstellationStar.OnProphecyClicked+200,0F84xxxxxxxx488Bxxxxxxxxxx4885xx0F84xxxxxxxx48)
    aobScanModule(NBLE36G,GameAssembly.dll,8Bxxxx498Bxx4885xx0F84xxxxxxxx3Bxxxx0F8F)
    aobScanModule(NBLE36H,GameAssembly.dll,0F8Cxxxxxxxx4180xxxxxxxxxxxx0F85xxxxxxxx498B)
    define(NBLE36I,LE.Factions.WeaverVendorContainer.CanBuy)
    define(NBLE36J,LE.Factions.WeaverVendorContainer.CanRemoveItemPreCheck)
    
    alloc(memNBLE36,$400)
    
    registerSymbol(NBLE36A)
    registerSymbol(NBLE36A_bak)
    registerSymbol(NBLE36B)
    registerSymbol(NBLE36B_bak)
    registerSymbol(NBLE36C)
    registerSymbol(NBLE36C_bak)
    registerSymbol(NBLE36D)
    registerSymbol(NBLE36D_bak)
    registerSymbol(NBLE36E)
    registerSymbol(NBLE36E_bak)
    registerSymbol(NBLE36F)
    registerSymbol(NBLE36F_bak)
    registerSymbol(NBLE36G)
    registerSymbol(NBLE36G_bak)
    registerSymbol(NBLE36H)
    registerSymbol(NBLE36H_bak)
    registerSymbol(NBLE36I)
    registerSymbol(NBLE36I_bak)
    registerSymbol(NBLE36J)
    registerSymbol(NBLE36J_bak)
    
    label(NBLE36A_bak)
    label(NBLE36B_bak)
    label(NBLE36C_bak)
    label(NBLE36D_bak)
    label(NBLE36E_bak)
    label(NBLE36F_bak)
    label(NBLE36G_bak)
    label(NBLE36H_bak)
    label(NBLE36I_bak)
    label(NBLE36J_bak)
    
    memNBLE36:
      NBLE36A_bak:
        readMem(NBLE36A,3)
      NBLE36B_bak:
        readMem(NBLE36B,3)
      NBLE36C_bak:
        readMem(NBLE36C,3)
      NBLE36D_bak:
        readMem(NBLE36D,3)
      NBLE36E_bak:
        readMem(NBLE36E,8)
      NBLE36F_bak:
        readMem(NBLE36F,6)
      NBLE36G_bak:
        readMem(NBLE36G,3)
      NBLE36H_bak:
        readMem(NBLE36H,6)
      NBLE36I_bak:
        readMem(NBLE36I,3)
      NBLE36J_bak:
        readMem(NBLE36J,3)
    
    NBLE36A:
      db B0 01 C3
    
    NBLE36B:
      db B0 01 C3
    
    NBLE36C:
      db B0 01 C3
    
    NBLE36D:
      db B0 01 C3
    
    NBLE36E:
      nop 8
    
    NBLE36F:
      nop 6
    
    NBLE36G:
      db 31 C9 90
    
    NBLE36H:
      nop 6
    
    NBLE36I:
      db B0 01 C3
    
    NBLE36J:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE36A:
      readMem(NBLE36A_bak,3)
    
    NBLE36B:
      readMem(NBLE36B_bak,3)
    
    NBLE36C:
      readMem(NBLE36C_bak,3)
    
    NBLE36D:
      readMem(NBLE36D_bak,3)
    
    NBLE36E:
      readMem(NBLE36E_bak,8)
    
    NBLE36F:
      readMem(NBLE36F_bak,6)
    
    NBLE36G:
      readMem(NBLE36G_bak,3)
    
    NBLE36H:
      readMem(NBLE36H_bak,6)
    
    NBLE36I:
      readMem(NBLE36I_bak,3)
    
    NBLE36J:
      readMem(NBLE36J_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1224</ID>
                  <Description>"Complete Combat Prophecies in Any Zone"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    define(NBLE37A,LE.Factions.ProphecyTarget.KilledCorrectEnemy)
    define(NBLE37B,LE.Factions.ProphecyTarget.InCorrectLocation)
    alloc(NBLE37A_bak,3)
    alloc(NBLE37B_bak,3)
    
    registerSymbol(NBLE37A)
    registerSymbol(NBLE37A_bak)
    registerSymbol(NBLE37B)
    registerSymbol(NBLE37B_bak)
    
    NBLE37A_bak:
      readMem(NBLE37A,3)
    
    NBLE37B_bak:
      readMem(NBLE37B,3)
    
    NBLE37A:
      db B0 01 C3
    
    NBLE37B:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE37A:
      readMem(NBLE37A_bak,3)
    
    NBLE37B:
      readMem(NBLE37B_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1225</ID>
                  <Description>"Prophecy Uniques Drop with Max LP"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE38,GameAssembly.dll,89xxxxxxxxxxxx66xxxxxxxxxxxxxxC6xxxxxxxxxxxxxx4C)
    alloc(memNBLE38,$400,NBLE38)
    
    registerSymbol(NBLE38)
    registerSymbol(NBLE38_bak)
    
    label(NBLE38_bak)
    label(NBLE38_n_code)
    label(NBLE38_o_code)
    label(NBLE38_exit)
    label(NBLE38_return)
    
    memNBLE38:
      NBLE38_bak:
        readMem(NBLE38,7)
    	align 10 CC
      NBLE38_n_code:
        mov eax,4
      NBLE38_o_code:
        readMem(NBLE38,7)
      NBLE38_exit:
        jmp NBLE38_return
    
    NBLE38:
      jmp NBLE38_n_code
      nop 2
      NBLE38_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE38:
      readMem(NBLE38_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1226</ID>
                  <Description>"Prophecy Reward Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE39,GameAssembly.dll,0FAFxx3Bxx0F8Dxxxxxxxx418B)
    alloc(memNBLE39,$400,NBLE39)
    
    registerSymbol(NBLE39)
    registerSymbol(NBLE39_bak)
    registerSymbol(NBLE39_int)
    
    label(NBLE39_bak)
    label(NBLE39_int)
    label(NBLE39_n_code)
    label(NBLE39_o_code)
    label(NBLE39_exit)
    label(NBLE39_return)
    
    memNBLE39:
      NBLE39_bak:
        readMem(NBLE39,5)
    	align 10
      NBLE39_int:
        dd (int)2
    	align 10 CC
      NBLE39_n_code:
        mov edx,[NBLE39_int]
      NBLE39_o_code:
        readMem(NBLE39,5)
      NBLE39_exit:
        jmp NBLE39_return
    
    NBLE39:
      jmp NBLE39_n_code
      NBLE39_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE39:
      readMem(NBLE39_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1227</ID>
                      <Description>"Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE39_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1228</ID>
              <Description>"[ Quality of Life ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1229</ID>
                  <Description>"Random Encounters"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE42A,GameAssembly.dll,488Bxxxxxxxxxx89xxxx488Bxxxxxxxxxx488Bxxxxxxxxxx80)
    aobScanModule(NBLE42B,GameAssembly.dll,F3xxxxxxxxxxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xx0F28xxE8xxxxxxxx84xx74xx488B)
    aobScanRegion(NBLE42C,RunePrisonItemDrops.SpawnExperimentalItem,RunePrisonItemDrops.SpawnExperimentalItem+1000,0F84xxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xxE8xxxxxxxx48)
    aobScanModule(NBLE42D,GameAssembly.dll,0F84xxxxxxxx33xxE8xxxxxxxx4885xx0F84xxxxxxxx488Bxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx4C)
    aobScanModule(NBLE42E,GameAssembly.dll,0F85xxxxxxxx4Dxxxx0F84xxxxxxxx33xx498BxxE8xxxxxxxx0FB6)
    aobScanModule(NBLE42F,GameAssembly.dll,0FB6xxxx88xxxxxxxxxxxx488Bxxxxxxxxxx39)
    aobScanModule(NBLE42G,GameAssembly.dll,BExxxxxxxx488Bxxxxxxxxxx4439xxxxxxxxxx75xxE8xxxxxxxx4438)
    aobScanModule(NBLE42H,GameAssembly.dll,74xx488Bxxxxxxxxxx4439xxxxxxxxxx75xxE8xxxxxxxx33xx33xxE8xxxxxxxx488B)
    aobScanModule(NBLE42I,GameAssembly.dll,0F84xxxxxxxx488Bxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx4Cxxxxxxxxxxxx488Dxxxxxx488BxxE8xxxxxxxx488Bxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx80xxxxxxxxxxxx75xx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx488Bxxxxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx488BxxE8xxxxxxxx488Bxxxxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx488BxxE8xxxxxxxx4885xx0F84xxxxxxxxC6xxxxxx0F57)
    aobScanModule(NBLE42J,GameAssembly.dll,F3xxxxxx33xx0F28xxE8xxxxxxxx84xx0F84xxxxxxxx488Bxxxxxx488B)
    aobScanModule(NBLE42K,GameAssembly.dll,8Bxx80xxxxxxxxxxxxxx74xx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx488Bxxxxxxxxxx488Bxxxxxxxxxx488B)
    aobScanModule(NBLE42L,GameAssembly.dll,0F84xxxxxxxx488Bxxxxxxxxxxxx4885xx0F84xxxxxxxx83xxxxxx0F8Fxxxxxxxx488Bxxxxxxxxxx488B)
    
    alloc(memNBLE42_backups,$100)
    alloc(memNBLE42A,$400,NBLE42A)
    alloc(memNBLE42G,$400,NBLE42G)
    alloc(memNBLE42K,$400,NBLE42K)
    
    registerSymbol(NBLE42A)
    registerSymbol(NBLE42A_bak)
    registerSymbol(NBLE42A_int)
    registerSymbol(NBLE42A_flg)
    registerSymbol(NBLE42B)
    registerSymbol(NBLE42B_bak)
    registerSymbol(NBLE42C)
    registerSymbol(NBLE42C_bak)
    registerSymbol(NBLE42D)
    registerSymbol(NBLE42D_bak)
    registerSymbol(NBLE42E)
    registerSymbol(NBLE42E_bak)
    registerSymbol(NBLE42F)
    registerSymbol(NBLE42F_bak)
    registerSymbol(NBLE42G)
    registerSymbol(NBLE42G_bak)
    registerSymbol(NBLE42G_int)
    registerSymbol(NBLE42G_flg)
    registerSymbol(NBLE42H)
    registerSymbol(NBLE42H_bak)
    registerSymbol(NBLE42I)
    registerSymbol(NBLE42I_bak)
    registerSymbol(NBLE42J)
    registerSymbol(NBLE42J_bak)
    registerSymbol(NBLE42K)
    registerSymbol(NBLE42K_bak)
    registerSymbol(NBLE42K_int)
    registerSymbol(NBLE42K_flg)
    registerSymbol(NBLE42L)
    registerSymbol(NBLE42L_bak)
    
    label(NBLE42A_bak)
    label(NBLE42A_int)
    label(NBLE42A_flg)
    label(NBLE42A_n_code)
    label(NBLE42A_o_code)
    label(NBLE42A_exit)
    label(NBLE42A_return)
    label(NBLE42B_bak)
    label(NBLE42C_bak)
    label(NBLE42D_bak)
    label(NBLE42E_bak)
    label(NBLE42F_bak)
    label(NBLE42G_bak)
    label(NBLE42G_int)
    label(NBLE42G_flg)
    label(NBLE42G_n_code)
    label(NBLE42G_o_code)
    label(NBLE42G_exit)
    label(NBLE42G_return)
    label(NBLE42H_bak)
    label(NBLE42I_bak)
    label(NBLE42J_bak)
    label(NBLE42K_bak)
    label(NBLE42K_int)
    label(NBLE42K_flg)
    label(NBLE42K_n_code)
    label(NBLE42K_o_code)
    label(NBLE42K_exit)
    label(NBLE42K_return)
    label(NBLE42L_bak)
    
    memNBLE42_backups:
      NBLE42B_bak:
        readMem(NBLE42B,9)
      NBLE42C_bak:
        readMem(NBLE42C,6)
      NBLE42D_bak:
        readMem(NBLE42D,6)
      NBLE42E_bak:
        readMem(NBLE42E,6)
      NBLE42F_bak:
        readMem(NBLE42F,4)
      NBLE42H_bak:
        readMem(NBLE42H,2)
      NBLE42I_bak:
        readMem(NBLE42I,6)
      NBLE42J_bak:
        readMem(NBLE42J,4)
      NBLE42L_bak:
        readMem(NBLE42L,6)
    
    memNBLE42A:
      NBLE42A_bak:
        readMem(NBLE42A,7)
    	align 10
      NBLE42A_int:
        dd (int)2
    	align 10
      NBLE42A_flg:
        db 00
    	align 10 CC
      NBLE42A_n_code:
        cmp byte ptr [NBLE42A_flg],01
    	jne NBLE42A_o_code
        mov esi,[NBLE42A_int]
      NBLE42A_o_code:
        readMem(NBLE42A,7)
      NBLE42A_exit:
        jmp NBLE42A_return
    
    memNBLE42G:
      NBLE42G_bak:
        readMem(NBLE42G,5)
    	align 10
      NBLE42G_int:
        dd (int)3
    	align 10
      NBLE42G_flg:
        db 00
    	align 10 CC
      NBLE42G_n_code:
        cmp byte ptr [NBLE42G_flg],01
    	jne NBLE42G_o_code
        mov ebx,[NBLE42G_int]
      NBLE42G_o_code:
        readMem(NBLE42G,5)
      NBLE42G_exit:
        jmp NBLE42G_return
    
    memNBLE42K:
      NBLE42K_bak:
        readMem(NBLE42K,10)
    	align 10
      NBLE42K_int:
        dd (int)2
    	align 10
      NBLE42K_flg:
        db 00
    	align 10 CC
      NBLE42K_n_code:
        cmp byte ptr [NBLE42K_flg],01
    	jne NBLE42K_o_code
        mov eax,[NBLE42K_int]
      NBLE42K_o_code:
        readMem(NBLE42K,10)
      NBLE42K_exit:
        jmp NBLE42K_return
    
    NBLE42A:
      jmp NBLE42A_n_code
      nop 2
      NBLE42A_return:
    
    NBLE42G:
      jmp NBLE42G_n_code
      NBLE42G_return:
    
    NBLE42K:
      jmp NBLE42K_n_code
      nop 5
      NBLE42K_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42A:
      readMem(NBLE42A_bak,7)
    
    NBLE42G:
      readMem(NBLE42G_bak,5)
    
    NBLE42K:
      readMem(NBLE42K_bak,10)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1230</ID>
                      <Description>"Spawn Rune Wardens"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42A_flg:
      db 01
    
    NBLE42B:
      xorps xmm6,xmm6
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42A_flg:
      db 00
    
    NBLE42B:
      readMem(NBLE42B_bak,9)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1231</ID>
                          <Description>"100% Rune Prison Complex Chance"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
    NBLE42C:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42C:
      readMem(NBLE42C_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1232</ID>
                          <Description>"100% Experimental Unique Chance"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
    NBLE42D:
      nop 6
    
    NBLE42E:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42D:
      readMem(NBLE42D_bak,6)
    
    NBLE42E:
      readMem(NBLE42E_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1233</ID>
                          <Description>"Class Specific Experimentals"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
    NBLE42F:
      xor eax,eax
      mov al,01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42F:
      readMem(NBLE42F_bak,4)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1234</ID>
                          <Description>"Rune Wardens:"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE42A_int</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1235</ID>
                      <Description>"Spawn Loot Lizards"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42G_flg:
      db 01
    
    NBLE42H:
      db EB
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42G_flg:
      db 00
    
    NBLE42H:
      readMem(NBLE42H_bak,2)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1236</ID>
                          <Description>"Loot Lizards:"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE42G_int</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1237</ID>
                      <Description>"Spawn Eternity Cache"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42I:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42I:
      readMem(NBLE42I_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1238</ID>
                      <Description>"Spawn Favor Cache"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42J:
      movss xmm6,xmm7
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42J:
      readMem(NBLE42J_bak,4)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1239</ID>
                      <Description>"Spawn Champions"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42K_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42K_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1240</ID>
                          <Description>"Champions:"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE42K_int</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1241</ID>
                      <Description>"Spawn Nemesis"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42L:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42L:
      readMem(NBLE42L_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1242</ID>
                  <Description>"FOV Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE18,GameAssembly.dll,F3xxxxxxxx77xx0F2Fxx0F28)
    alloc(memNBLE18,$400,NBLE18)
    
    registerSymbol(NBLE18)
    registerSymbol(NBLE18_bak)
    registerSymbol(NBLE18_flt)
    
    label(NBLE18_bak)
    label(NBLE18_flt)
    label(NBLE18_n_code)
    label(NBLE18_o_code)
    label(NBLE18_exit)
    label(NBLE18_return)
    
    memNBLE18:
      NBLE18_bak:
        readMem(NBLE18,5)
    	align 10
      NBLE18_flt:
        dd (float)1.5
    	align 10 CC
      NBLE18_o_code:
        readMem(NBLE18,5)
      NBLE18_n_code:
        mulss xmm2,[NBLE18_flt]
      NBLE18_exit:
        jmp NBLE18_return
    
    NBLE18:
      jmp NBLE18_o_code
      NBLE18_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE18:
      readMem(NBLE18_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1243</ID>
                      <Description>"Note: Multiplies how far the camera is zoomed out"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1244</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE18_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1245</ID>
                  <Description>"Reveal Zone Map"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE23,GameAssembly.dll,F3xxxxxxxx488Bxxxxxxxxxx8BxxxxE8xxxxxxxx4584)
    alloc(memNBLE23,$400,NBLE23)
    
    registerSymbol(NBLE23)
    registerSymbol(NBLE23_bak)
    registerSymbol(NBLE23_flt)
    
    label(NBLE23_bak)
    label(NBLE23_flt)
    label(NBLE23_n_code)
    label(NBLE23_o_code)
    label(NBLE23_exit)
    label(NBLE23_return)
    
    memNBLE23:
      NBLE23_bak:
        readMem(NBLE23,5)
    	align 10
      NBLE23_flt:
        dd (float)1000
    	align 10 CC
      NBLE23_o_code:
        readMem(NBLE23,5)
      NBLE23_n_code:
        movss xmm2,[NBLE23_flt]
      NBLE23_exit:
        jmp NBLE23_return
    
    NBLE23:
      jmp NBLE23_o_code
      NBLE23_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE23:
      readMem(NBLE23_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1246</ID>
                  <Description>"Waypoints Everywhere"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE26A,MapPanel.SelectLocation,MapPanel.SelectLocation+200,410Fxxxx410Fxxxx4Cxxxx488Bxx0F85xxxxxxxx488DxxxxxxxxxxE8)
    aobScanModule(NBLE26B,GameAssembly.dll,0F85xxxxxxxx80xxxxxx0F84xxxxxxxx80xxxxxx0F85xxxxxxxx488B)
    
    alloc(memNBLE26A,$400,NBLE26A)
    
    registerSymbol(NBLE26A)
    registerSymbol(NBLE26A_bak)
    registerSymbol(NBLE26B)
    registerSymbol(NBLE26B1_bak)
    registerSymbol(NBLE26B2_bak)
    
    label(NBLE26A_bak)
    label(NBLE26A_n_code)
    label(NBLE26A_o_code)
    label(NBLE26A_exit)
    label(NBLE26A_return)
    label(NBLE26B1_bak)
    label(NBLE26B2_bak)
    
    memNBLE26A:
      NBLE26A_bak:
        readMem(NBLE26A,8)
    	align 10
      NBLE26B1_bak:
        readMem(NBLE26B,6)
        align 10
      NBLE26B2_bak:
      readMem(NBLE26B+A,6)
    	align 10 CC
      NBLE26A_n_code:
        cmp byte ptr [rbx+61],1
        je NBLE26A_o_code
        mov rsi,[rbx+18]
        cmp [rsi+10],7
        jne @f
          cmp byte ptr [rbx+60],0
          jne NBLE26A_o_code
        @@:
        mov r9b,1
        mov r8b,1
      NBLE26A_o_code:
        readMem(NBLE26A,8)
      NBLE26A_exit:
        jmp NBLE26A_return
    
    NBLE26A:
      jmp NBLE26A_n_code
      nop 3
      NBLE26A_return:
    
    NBLE26B:
      nop 6
    
    NBLE26B+A:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE26A:
      readMem(NBLE26A_bak,8)
    
    NBLE26B:
      readMem(NBLE26B1_bak,6)
    
    NBLE26B+A:
      readMem(NBLE26B2_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1247</ID>
                  <Description>"No Dungeon Keys Required"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE17,LE.Dungeons.DungeonLobby.AttemptEntry+1C0,LE.Dungeons.DungeonLobby.AttemptEntry+2C0,0F84xxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xx488BxxE8)
    alloc(NBLE17_bak,6)
    
    registerSymbol(NBLE17)
    registerSymbol(NBLE17_bak)
    
    NBLE17_bak:
      readMem(NBLE17,6)
    
    NBLE17:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE17:
      readMem(NBLE17_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1248</ID>
                  <Description>"Unlimited Eternity Cache Usage"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE34A,GameAssembly.dll,C7xxxxxxxxxxxx488Bxxxxxx488Bxxxxxx4883xxxx5FC34885xx0F84xxxxxxxx488Bxxxxxxxxxx488B)
    define(NBLE34B,EternityCacheZoneManager.ActorCanUseEternityCacheInThisZone)
    define(NBLE34C,Item.getMaxUniqueLevelRequirementForDungeonTier)
    
    alloc(NBLE34A_bak,7)
    alloc(NBLE34B_bak,3)
    alloc(NBLE34C_bak,5)
    
    registerSymbol(NBLE34A)
    registerSymbol(NBLE34A_bak)
    registerSymbol(NBLE34B)
    registerSymbol(NBLE34B_bak)
    registerSymbol(NBLE34C)
    registerSymbol(NBLE34C_bak)
    
    NBLE34A_bak:
      readMem(NBLE34A,7)
    
    NBLE34B_bak:
      readMem(NBLE34B,3)
    
    NBLE34C_bak:
      readMem(NBLE34C,5)
    
    NBLE34A:
      nop 7
    
    NBLE34B:
      db B0 01 C3
    
    NBLE34C:
      db 31 C0 B0 7F C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE34A:
      readMem(NBLE34A_bak,7)
    
    NBLE34B:
      readMem(NBLE34B_bak,3)
    
    NBLE34C:
      readMem(NBLE34C_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1249</ID>
                  <Description>"Infinite Woven Enchanter Uses"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    {$lua}
    if syntaxcheck then return end
    local aobStr = 'FFxxxxE9xxxxxxxx4885xx0F84xxxxxxxx4533xx488Dxxxx488BxxE8'
    local scan = AOBScan(aobStr,'+X',2,'4')
    if scan ~= nil then
        local result = tonumber(scan[0], 16)
        if getAddressSafe('NBLE44') ~= nil then unregisterSymbol('NBLE44') end
        registerSymbol('NBLE44',result)
        scan.destroy()
    end
    memrec.Color = 0x00FF00
    
    {$asm}
    alloc(NBLE44_bak,3)
    
    registerSymbol(NBLE44_bak)
    
    NBLE44_bak:
      readMem(NBLE44,3)
    
    NBLE44:
      nop 3
    
    [DISABLE]
    NBLE44:
      readMem(NBLE44_bak,3)
    
    unregisterSymbol(NBLE44)
    unregisterSymbol(NBLE44_bak)
    
    dealloc(NBLE44_bak)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    
    </AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
      <Comments>================================================================
     NidasBot - Last Epoch Cheat Table
    ================================================================
       Game Version: 1.2.0.3 - Windows (Steam)
       Cheat Table Version: 2.1.1
    ================================================================
     https://fearlessrevolution.com/viewtopic.php?p=338132#p338132
    ================================================================
     Changelog
    ================================================================
     22-Apr-2025: (v2.1.1) Script Addition &amp; Fixes
     20-Apr-2025: (v2.1.0) Script Additions &amp; Fixes
     19-Apr-2025: (v2.0.2) Script Additions &amp; Fixes
     18-Apr-2025: (v2.0.1) Season 2 Update
     18-Jan-2024: (v2.0.0) Table Rework
     07-Oct-2024: (v1.5.5) Fixed broken scripts
     20-Sep-2024: (v1.5.4) Fixed broken scripts
     10-Sep-2024: (v1.5.3) Fixed broken scripts
     02-Sep-2024: (v1.5.2) Fixed broken scripts
     17-Jul-2024: (v1.5.1) Fixed broken scripts
     14-Jul-2024: (v1.5.0) Added and updated some scripts
     10-Jul-2024: (v1.4.6) Updated for patch 1.1.0
     10-Apr-2024: (v1.4.2) Fixed broken scripts
     22-Mar-2024: (v1.4.1) Fixed broken scripts
     18-Mar-2024: (v1.4.0) Table restructure &amp; script additions
     16-Mar-2024: (v1.3.0) Added some scripts 
     15-Mar-2024: (v1.2.9) Added and updated some scripts
     14-Mar-2024: (v1.2.7) Added some scripts
     13-Mar-2024: (v1.2.4) Added some scripts
     12-Mar-2024: (v1.2.0) Added and updated some scripts
     11-Mar-2024: (v1.1.5) New scripts added
     08-Mar-2024: (v1.1.0) Script changes
     07-Mar-2024: (v1.0.9) Added FOV modifier
     07-Mar-2024: (v1.0.8) Updated EXP Modifier &amp; Forge Item
     05-Mar-2024: (v1.0.6) Two new scripts added
     04-Mar-2024: (v1.0.4) Activation &amp; Drop Rate scripts
     03-Mar-2024: (v1.0.2) Updated table and added script
     02-Mar-2024: (v0.8.0) Rewrote and added several scripts
     29-Feb-2024: (v0.3.0) Initial Release
    ================================================================
     Features
    ================================================================
      [ Player &amp; Gear ]
        - Player Data
          &gt; Force Unlock Skill Slots
          &gt; Attack Rate
          &gt; Increased Leech Rate
          &gt; Gold
          &gt; Soul Embers
          &gt; Passive Points Earned
          &gt; Weaver Points Earned:
        - Item Dupe
        - Bypass Item Level Requirement
        - Bypass Set Bonus Requirement
        - Bypass Offhand Limitations
        - Bypass Weaver Tree Points
        - Bypass Skill Points
        - Bypass Passive Points
        - Bypass Passive Tree Chain
      [ Combat ]
        - Zero Mana Cost
        - Infinite Mana
        - Damage Modifier
        - Experience Modifier
        - No Cooldowns
        - Abilities Auto Target
        - Movespeed Modifier
        - Cast Speed Modifier
        - Infinite Buff Duration
        - Extra Projectile Multiplier
      [ Crafting ]
        - Forge Item
          &gt; Iem Level Req.
          &gt; Forging Potential
          &gt; Legendary Potential
          &gt; Weavers will
        - Bypass Forge Level Requirement
        - Infinite Shards
        - Infinite Runes &amp; Glyphs
        - 100% Glyph of Despair
      [ Loot &amp; Items ]
        - Item Pickup &amp; Vacuum Crafting Material Range
        - Item and Gold Drop Modifier
        - Always T7 Affixes
        - Perfectly Rolled Items
        - Modify All Item Rarity
      [ Monolith of Fate ]
        - Monolith Data
          &gt; Bypass Quest Echoes
          &gt; Corruption
          &gt; Gaze of Orobyss
        - Max Bonus Stability
        - Cycle or Force Echo Spawns
        - Monolith Monster Density Modifier
        - Monster Rarity Weighting
        - Reveal Monolith Objective
      [ Factions ]
        - Faction Data
          &gt; Rank
          &gt; Favor
          &gt; Reputation
        - Favor Gain Multiplier
        - Instant Faction Rankup
        - Bypass Favor &amp; Memory Amber
        - Complete Combat Prophecies in Any Zone
        - Prophecy Uniques Drop with Max LP
        - Prophecy Reward Multiplier
      [ Quality of Life ]
        - Random Encounters
        - FOV Modifier
        - Reveal Zone Map
        - Waypoints Everywhere
        - No Dungeon Keys Required
        - Unlimited Eternity Cache Usage
        - Infinite Woven Enchanter Uses
    ================================================================
     Credits
    ================================================================
       mgr.inz.Player: Compact Mode Script
        - https://forum.cheatengine.org/viewtopic.php?t=558871
       Messy6666 | gideon25 | PhCCRQQsd6Bi: Hook point references
        - https://fearlessrevolution.com/viewtopic.php?t=14585
       imjustmaxie: Script collaboration
        - https://fearlessrevolution.com/viewtopic.php?p=341921#p341921
    ================================================================
     Appreciations
    ================================================================
       DarkByte: Cheat Engine
       TimFun13: CE Wiki Information,Tutorials
       Akira Fudo: CE Assistance
       Cheat Engine Community
    ================================================================
    </Comments>
    </CheatTable>

  4. #4
    Tompost's Avatar Member
    Reputation
    1
    Join Date
    Apr 2013
    Posts
    105
    Thanks G/R
    4/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Originally Posted by rxemi115566 View Post
    there is via CT, I dont know if it's ok to share, basically His "Reveal Map" and "FOV Modifier" works in Online (Cause they are client side) - Do not use other options via online.



    CT code:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="45">
      <CheatEntries>
        <CheatEntry>
          <ID>1052</ID>
          <Description>"[ NidasBot - Last Epoch Table ]"</Description>
          <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
          <Color>0000FF</Color>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{
    	================================================================
    	 Table Information
    	================================================================
    	Process				: Last Epoch.exe
    	Module				: GameAssembly.dll
        Engine				: Unity
    	Game Title			: Last Epoch
    	Game Version		: 1.2.0.3
    	CE Version			: 7.5
    	Script Version		: 1.0
    	Date				: (22/04/25)
    	Author				: NidasBot
    	Function			: Main Script
    	================================================================
    	  https://fearlessrevolution.com/viewtopic.php?p=338132#p338132
    	================================================================
    	 Changelog
    	================================================================
           22-Apr-2025: (v2.1.1) Script Addition & Fixes
           20-Apr-2025: (v2.1.0) Script Additions & Fixes
           19-Apr-2025: (v2.0.2) Script Additions & Fixes
           18-Apr-2025: (v2.0.1) Season 2 Update
           18-Jan-2025: (v2.0.0) Table Rework
    	   07-Oct-2024: (v1.5.5) Fixed broken scripts
           20-Sep-2024: (v1.5.4) Fixed broken scripts
           10-Sep-2024: (v1.5.3) Fixed broken scripts
           02-Sep-2024: (v1.5.2) Fixed broken scripts
    	   17-Jul-2024: (v1.5.1) Fixed broken scripts
    	   14-Jul-2024: (v1.5.0) Added and updated some scripts
           10-Jul-2024: (v1.4.6) Updated for patch 1.1.0
           10-Apr-2024: (v1.4.2) Fixed broken scripts
           22-Mar-2024: (v1.4.1) Fixed broken scripts
           18-Mar-2024: (v1.3.0) Added some scripts
           15-Mar-2024: (v1.2.9) Added and updated some scripts
           14-Mar-2024: (v1.2.7) Added some scripts
           13-Mar-2024: (v1.2.4) Added some scripts
           12-Mar-2024: (v1.2.0) Added and fixed some scripts
           11-Mar-2024: (v1.1.5) New scripts added
    	   08-Mar-2024: (v1.1.0) Script changes
           07-Mar-2024: (v1.0.9) Added FOV modifier
           07-Mar-2024: (v1.0.8) Updated EXP Modifier & Forge Item
           05-Mar-2024: (v1.0.6) Two new scripts added
           04-Mar-2024: (v1.0.4) Activation & Drop Rate scripts
    	   03-Mar-2024: (v1.0.2) Updated table and added script
    	   02-Mar-2024: (v0.8.0) Rewrote and added several scripts
    	   29-Feb-2024: (v0.3.0) Initial Release
        ================================================================
    	 Credits
    	================================================================
    	   mgr.inz.Player: Compact Mode Script
    	    - https://forum.cheatengine.org/viewtopic.php?t=558871
    	   Messy6666 | gideon25 | PhCCRQQsd6Bi: Hook point references
    	    - https://fearlessrevolution.com/viewtopic.php?t=14585
           imjustmaxie: Script collaboration
            - https://fearlessrevolution.com/viewtopic.php?p=341921#p341921
    	================================================================
    	 Appreciations
    	================================================================
    	   DarkByte: Cheat Engine
    	   TimFun13: CE Wiki Information,Tutorials
           Akira Fudo: CE Assistance
           Cheat Engine Community
    	================================================================
    }
    {$lua}
    if syntaxcheck then return end
    
    local process_name = "Last Epoch.exe"
    local process_ID = getProcessIDFromProcessName(process_name)
    local memrec = memrec or getAddressList().getMemoryRecordByDescription("[ NidasBot - Last Epoch Table ]")
    enabledCheck = false
    disableInfo = nil
    
    function cycleFullCompact(sender,force)
    	local state = not(compactmenuitem.Caption == 'Compact View Mode')
    	if force~=nil then state = not force end
    	compactmenuitem.Caption = state and 'Compact View Mode' or 'Full View Mode'
        synchronize(function()
    		getMainForm().Splitter1.Visible = state
    		getMainForm().Panel4.Visible    = state
    		getMainForm().Panel5.Visible    = state
        end)
    end
    
    function addCompactMenu()
    	if compactmenualreadyexists then return end
    	local parent = getMainForm().Menu.Items
    	compactmenuitem = createMenuItem(parent)
    	parent.add(compactmenuitem)
    	compactmenuitem.Caption = 'Compact View Mode'
    	compactmenuitem.OnClick = cycleFullCompact
    	compactmenualreadyexists = 'yes'
    end
    
    [ENABLE]
    openProcess(process_name)
    if getOpenedProcessID() == process_ID then
        LaunchMonoDataCollector()
        memrec.Color = 0x00FF00
    	addCompactMenu()
    	cycleFullCompact(nil,true)
    else
        showMessage('Please launch Last Epoch and try again.')
    	local timer = createTimer()
    	timer.Interval = 100
    	timer.OnTimer = function(t)
    		memrec.Active = false
    		timer.destroy()
    		end
    end
    
    [DISABLE]
    cycleFullCompact(nil,false)
    memrec.Color = 0x0000FF
    
    </AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>1135</ID>
              <Description>"[ Player & Gear ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1136</ID>
                  <Description>"Player Data"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE15,PlayerFinder.getPlayerActor,PlayerFinder.getPlayerActor+200,83xxxxxxxxxxxx48xxxxxx75xxE8xxxxxxxx33xx48xxxxE8)
    alloc(memNBLE15,$400,NBLE15)
    
    registerSymbol(NBLE15)
    registerSymbol(NBLE15_bak)
    registerSymbol(NBLE15_flg)
    registerSymbol(NBLE15_ptr)
    
    label(NBLE15_bak)
    label(NBLE15_flg)
    label(NBLE15_ptr)
    label(NBLE15_n_code)
    label(NBLE15_o_code)
    label(NBLE15_exit)
    label(NBLE15_return)
    
    memNBLE15:
      NBLE15_bak:
        readMem(NBLE15,7)
    	align 10
      NBLE15_flg:
        db 00
        align 10
      NBLE15_ptr:
        dq 0
    	align 10 CC
      NBLE15_n_code:
        mov rbx,[rax+38]
        test rbx rbx
        je NBLE15_o_code
        mov rdx,NBLE15_ptr
    	mov [rdx],rbx
        cmp byte ptr [NBLE15_flg],01
        jne NBLE15_o_code
        mov rbx,[rbx+158]
        mov byte ptr [rbx+68],5
      NBLE15_o_code:
        readMem(NBLE15,7)
      NBLE15_exit:
        jmp NBLE15_return
    
    NBLE15:
      jmp NBLE15_n_code
      nop 2
      NBLE15_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    
    NBLE15:
      readMem(NBLE15_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1256</ID>
                      <Description>"Force Unlock Skill Slots"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE15_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE15_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1138</ID>
                      <Description>"Attack Rate:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>154</Offset>
                        <Offset>48</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1139</ID>
                      <Description>"Increased Leech Rate:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>D0</Offset>
                        <Offset>48</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1140</ID>
                      <Description>"Gold:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>20</Offset>
                        <Offset>128</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1141</ID>
                      <Description>"Soul Embers:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>80</Offset>
                        <Offset>170</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1142</ID>
                      <Description>"Passive Points Earned:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>2 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                        <Offset>70</Offset>
                        <Offset>158</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1143</ID>
                      <Description>"Weaver Points Earned:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>2 Bytes</VariableType>
                      <Address>NBLE15_ptr</Address>
                      <Offsets>
                        <Offset>28</Offset>
                        <Offset>78</Offset>
                        <Offset>158</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1144</ID>
                  <Description>"Item Dupe (Drop item to dupe)"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE33,GameAssembly.dll,488Bxx4Cxxxxxx488Bxxxxxxxxxx48C7xxxxxxxxxxxxxxE8xxxxxxxx84)
    alloc(memNBLE33,$400,NBLE33)
    
    registerSymbol(NBLE33)
    registerSymbol(NBLE33_bak)
    registerSymbol(NBLE33_int)
    
    label(NBLE33_bak)
    label(NBLE33_int)
    label(NBLE33_n_code)
    label(NBLE33_o_code)
    label(NBLE33_exit)
    label(NBLE33_return)
    
    memNBLE33:
      NBLE33_bak:
        readMem(NBLE33,7)
    	align 10
      NBLE33_int:
        dd (int)2
    	align 10 CC
      NBLE33_n_code:
        mov rcx,[rdi+10]
    	cmp byte ptr [rcx+20],68
    	jne @f
    	  imul r9d,[NBLE33_int]
    	  jmp NBLE33_o_code
    	@@:
    	mov r9d,2
      NBLE33_o_code:
        readMem(NBLE33,7)
      NBLE33_exit:
        jmp NBLE33_return
    
    NBLE33:
      jmp NBLE33_n_code
      nop 2
      NBLE33_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE33:
      readMem(NBLE33_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1145</ID>
                      <Description>"Key Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE33_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1146</ID>
                  <Description>"Bypass Item Requirements"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE06A,GameAssembly.dll,3Bxxxxxxxxxx4Cxxxxxx448Bxxxx410F)
    aobScanModule(NBLE06B,GameAssembly.dll,E8xxxxxxxx33xx488Bxx440FxxxxE8xxxxxxxx84xx75xxBF)
    
    alloc(memNBLE06A,$400,NBLE06A)
    
    registerSymbol(NBLE06A)
    registerSymbol(NBLE06A_bak)
    registerSymbol(NBLE06B)
    registerSymbol(NBLE06B_bak)
    
    label(NBLE06A_bak)
    label(NBLE06A_n_code)
    label(NBLE06A_o_code)
    label(NBLE06A_exit)
    label(NBLE06A_return)
    label(NBLE06B_bak)
    
    memNBLE06A:
      NBLE06A_bak:
        readMem(NBLE06A,6)
    	align 10
      NBLE06B_bak:
        readMem(NBLE06B,5)
    	align 10 CC
      NBLE06A_n_code:
        mov eax,[rdi+84]
      NBLE06A_o_code:
        readMem(NBLE06A,6)
      NBLE06A_exit:
        jmp NBLE06A_return
    
    NBLE06A:
      jmp NBLE06A_n_code
      nop
      NBLE06A_return:
    
    NBLE06B:
      db B0 01 90 90 90
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE06A:
      readMem(NBLE06A_bak,6)
    
    NBLE06B:
      readMem(NBLE06B_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1147</ID>
                  <Description>"Bypass Set Bonus Requirement"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE22,GameAssembly.dll,488Bxxxxxxxxxxxx4885xx0F84xxxxxxxx4439xxxx7Fxx440F)
    alloc(memNBLE22,$400,NBLE22)
    
    registerSymbol(NBLE22)
    registerSymbol(NBLE22_bak)
    
    label(NBLE22_bak)
    label(NBLE22_n_code)
    label(NBLE22_o_code)
    label(NBLE22_exit)
    label(NBLE22_return)
    
    memNBLE22:
      NBLE22_bak:
        readMem(NBLE22,8)
    	align 10 CC
      NBLE22_o_code:
        readMem(NBLE22,8)
      NBLE22_n_code:
        mov r14d,[rax+20]
      NBLE22_exit:
        jmp NBLE22_return
    
    NBLE22:
      jmp NBLE22_o_code
      nop 3
      NBLE22_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE22:
      readMem(NBLE22_bak,8)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1148</ID>
                  <Description>"Bypass Offhand Limitations"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    define(NBLE31,OffhandItemContainer.CanReceiveItem)
    alloc(NBLE31_bak,3)
    
    registerSymbol(NBLE31)
    registerSymbol(NBLE31_bak)
    
    NBLE31_bak:
      readMem(NBLE31,3)
    
    NBLE31:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE31:
      readMem(NBLE31_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1250</ID>
                  <Description>"Bypass Weaver Tree Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE45A,GameAssembly.dll,0F8Exxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xxE8xxxxxxxx488Bxx33)
    aobScanModule(NBLE45B,GameAssembly.dll,FFxxxx498Bxxxx4885xx0F84xxxxxxxx8BxxxxFFxx4533xxE8xxxxxxxx488B)
    aobScanModule(NBLE45C,GameAssembly.dll,0F83xxxxxxxx33xxE8xxxxxxxx4885xx0F84xxxxxxxx4533xx488B)
    
    alloc(NBLE45A_bak,6)
    alloc(NBLE45B_bak,3)
    alloc(NBLE45C_bak,6)
    
    registerSymbol(NBLE45A)
    registerSymbol(NBLE45A_bak)
    registerSymbol(NBLE45B)
    registerSymbol(NBLE45B_bak)
    registerSymbol(NBLE45C)
    registerSymbol(NBLE45C_bak)
    
    NBLE45A_bak:
      readMem(NBLE45A,6)
    
    NBLE45B_bak:
      readMem(NBLE45B,3)
    
    NBLE45C_bak:
      readMem(NBLE45C,6)
    
    NBLE45A:
      nop 6
    
    NBLE45B:
      nop 3
    
    NBLE45C:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE45A:
      readMem(NBLE45A_bak,6)
    
    NBLE45B:
      readMem(NBLE45B_bak,3)
    
    NBLE45C:
      readMem(NBLE45C_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1251</ID>
                  <Description>"Bypass Skill Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE46,GameAssembly.dll,0F83xxxxxxxx33xxE8xxxxxxxx4885xx0F84xxxxxxxx4533xx498B)
    alloc(NBLE46_bak,6)
    
    registerSymbol(NBLE46)
    registerSymbol(NBLE46_bak)
    
    NBLE46_bak:
      readMem(NBLE46,6)
    
    NBLE46:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE46:
      readMem(NBLE46_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1252</ID>
                  <Description>"Bypass Passive Points"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE47,LocalTreeData.tryToSpendPassivePoint,LocalTreeData.tryToSpendPassivePoint+400,0F84xxxxxxxx33xxE8xxxxxxxx488Bxxxx4885xx0F84xxxxxxxx4885xx0F)
    alloc(NBLE47_bak,6)
    
    registerSymbol(NBLE47)
    registerSymbol(NBLE47_bak)
    
    NBLE47_bak:
      readMem(NBLE47,6)
    
    NBLE47:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE47:
      readMem(NBLE47_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1253</ID>
                  <Description>"Bypass Passive Tree Chain"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE48,GameAssembly.dll,0F85xxxxxxxx4Cxxxxxxxxxxxx80xxxxxxxxxxxx75xx488DxxxxxxxxxxE8xxxxxxxx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx440F)
    alloc(NBLE48_bak,6)
    
    registerSymbol(NBLE48)
    registerSymbol(NBLE48_bak)
    
    NBLE48_bak:
      readMem(NBLE48,6)
    
    NBLE48:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE48:
      readMem(NBLE48_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1149</ID>
              <Description>"[ Combat ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1150</ID>
                  <Description>"Zero Mana Cost"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE01,GameAssembly.dll,76xx410Fxxxx4Cxxxxxxxxxxxxxx498B)
    alloc(NBLE01_bak,2)
    
    registerSymbol(NBLE01)
    registerSymbol(NBLE01_bak)
    
    NBLE01_bak:
      readMem(NBLE01,2)
    
    NBLE01:
      nop 2
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE01:
      readMem(NBLE01_bak,2)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1258</ID>
                  <Description>"Infinite Mana"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE49,GameAssembly.dll,66xxxxxxxxF3xxxxxxxx0F5Bxx75)
    alloc(memNBLE49,$400,NBLE49)
    
    registerSymbol(NBLE49)
    registerSymbol(NBLE49_bak)
    
    label(NBLE49_bak)
    label(NBLE49_n_code)
    label(NBLE49_o_code)
    label(NBLE49_exit)
    label(NBLE49_return)
    
    memNBLE49:
      NBLE49_bak:
        readMem(NBLE49,5)
    	align 10 CC
      NBLE49_n_code:
        movd xmm2,[rcx+60]
        cvtdq2ps xmm2,xmm2
        movss [rcx+64],xmm2
      NBLE49_o_code:
        readMem(NBLE49,5)
      NBLE49_exit:
        jmp NBLE49_return
    
    NBLE49:
      jmp NBLE49_n_code
      NBLE49_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE49:
      readMem(NBLE49_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    {$asm}
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1151</ID>
                  <Description>"Damage Modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE02,GameAssembly.dll,0F28xx0F57xx0F2Fxxxx0F83)
    alloc(memNBLE02,$400,NBLE02)
    
    registerSymbol(NBLE02)
    registerSymbol(NBLE02_bak)
    registerSymbol(NBLE02_flt)
    registerSymbol(NBLE02_flg)
    
    label(NBLE02_bak)
    label(NBLE02_flt)
    label(NBLE02_flg)
    label(NBLE02_p_code)
    label(NBLE02_e_code)
    label(NBLE02_n_code)
    label(NBLE02_o_code)
    label(NBLE02_exit)
    label(NBLE02_return)
    
    memNBLE02:
      NBLE02_bak:
        readMem(NBLE02,6)
    	align 10
      NBLE02_flt:
        dd (float)2
    	dd (float)2
    	align 10
      NBLE02_flg:
    	db 02
    	db 02
    	align 10 CC
      NBLE02_n_code:
        push rax
    	mov rax,[rbx+60]
    	mov rax,[rax+38]
    	mov rax,[rax+18]
    	cmp byte ptr [rax+20],00
    	pop rax
    	jne NBLE02_e_code
      NBLE02_p_code:
        cmp byte ptr [NBLE02_flg],01
    	jne @f
    	  xorps xmm1,xmm1
    	  jmp NBLE02_o_code
    	@@:
    	divss xmm1,[NBLE02_flt]
    	jmp NBLE02_o_code
      NBLE02_e_code:
        cmp byte ptr [NBLE02_flg+1],01
    	jne @f
    	  movss xmm1,[rbx+6C]
    	  jmp NBLE02_o_code
    	@@:
    	mulss xmm1,[NBLE02_flt+4]
    	jmp NBLE02_o_code
      NBLE02_o_code:
        readMem(NBLE02,6)
      NBLE02_exit:
        jmp NBLE02_return
    
    NBLE02:
      jmp NBLE02_n_code
      nop
      NBLE02_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE02:
      readMem(NBLE02_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1152</ID>
                      <Description>"God Mode"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE02_flg:
      db 01
    
    [DISABLE]
    NBLE02_flg:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1153</ID>
                      <Description>"One-hit Kill"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE02_flg+1:
      db 01
    
    [DISABLE]
    NBLE02_flg+1:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1154</ID>
                      <Description>"Damage Reduction:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE02_flt</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1155</ID>
                      <Description>"Damage Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE02_flt+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1156</ID>
                  <Description>"Experience Modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE03A,GameAssembly.dll,4Cxxxx488BxxE8xxxxxxxx488Bxxxxxx488Bxxxxxx488Bxxxxxx4883xxxx5FC34889xxxxxx55)
    aobScanModule(NBLE03B,GameAssembly.dll,8Bxxxx3Bxx7Fxx4103xx89)
    
    alloc(memNBLE03A,$400,NBLE03A)
    alloc(memNBLE03B,$400,NBLE03B)
    
    registerSymbol(NBLE03A)
    registerSymbol(NBLE03A_bak)
    registerSymbol(NBLE03A_int)
    registerSymbol(NBLE03A_flg)
    registerSymbol(NBLE03B)
    registerSymbol(NBLE03B_bak)
    registerSymbol(NBLE03B_flg)
    
    label(NBLE03A_bak)
    label(NBLE03A_int)
    label(NBLE03A_flg)
    label(NBLE03A_n_code)
    label(NBLE03A_o_code)
    label(NBLE03A_exit)
    label(NBLE03A_return)
    label(NBLE03B_bak)
    label(NBLE03B_flg)
    label(NBLE03B_n_code)
    label(NBLE03B_o_code)
    label(NBLE03B_exit)
    label(NBLE03B_return)
    
    memNBLE03A:
      NBLE03A_bak:
        readMem(NBLE03A,6)
    	align 10
      NBLE03A_int:
        dd (int)2
    	align 10
      NBLE03A_flg:
        db 00
    	align 10 CC
      NBLE03A_n_code:
        imul rdx,[NBLE03A_int]
        cmp byte ptr [NBLE03B_flg],01
    	je @f
    	  imul rdi,[NBLE03A_int]
    	  mov r9,rdi
    	@@:
        cmp byte ptr [NBLE03A_flg],00
    	je NBLE03A_o_code
    	mov rdx,[rsi+40]
      NBLE03A_o_code:
        readMem(NBLE03A,6)
      NBLE03A_exit:
        jmp NBLE03A_return
    
    memNBLE03B:
      NBLE03B_bak:
        readMem(NBLE03B,5)
    	align 10
      NBLE03B_flg:
        db 00
    	align 10 CC
      NBLE03B_n_code:
        cmp byte ptr [NBLE03B_flg],00
    	je NBLE03B_o_code
    	mov [rdi+38],eax
      NBLE03B_o_code:
        readMem(NBLE03B,5)
      NBLE03B_exit:
        jmp NBLE03B_return
    
    NBLE03A:
      jmp NBLE03A_n_code
      nop
      NBLE03A_return:
    
    NBLE03B:
      jmp NBLE03B_n_code
      NBLE03B_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE03A:
      readMem(NBLE03A_bak,6)
    
    NBLE03B:
      readMem(NBLE03B_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1157</ID>
                      <Description>"Instant Level Up"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE03A_flg:
      db 01
     
    [DISABLE]
    NBLE03A_flg:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1158</ID>
                      <Description>"Instant Max Skill Level"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE03B_flg:
      db 01
     
    [DISABLE]
    NBLE03B_flg:
      db 00
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1159</ID>
                      <Description>"XP Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE03A_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1160</ID>
                  <Description>"No Cooldowns"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE04A,GameAssembly.dll,F3xxxxxx8Bxx488BxxF3xxxxxxxxxxE8xxxxxxxx488Bxx4533)
    aobScanModule(NBLE04B,GameAssembly.dll,0F28xx0F2Exx7Axx0F84xxxxxxxx488Bxxxx8B)
    
    alloc(memNBLE04A,$400,NBLE04A)
    alloc(memNBLE04B,$400,NBLE04B)
    
    registerSymbol(NBLE04A)
    registerSymbol(NBLE04A_bak)
    registerSymbol(NBLE04B)
    registerSymbol(NBLE04B_bak)
    
    label(NBLE04A_bak)
    label(NBLE04A_n_code)
    label(NBLE04A_o_code)
    label(NBLE04A_exit)
    label(NBLE04A_return)
    label(NBLE04B_bak)
    label(NBLE04B_n_code)
    label(NBLE04B_o_code)
    label(NBLE04B_exit)
    label(NBLE04B_return)
    
    memNBLE04A:
      NBLE04A_bak:
        readMem(NBLE04A,6)
    	align 10 CC
      NBLE04A_n_code:
        mov rdx,[rbx+90]
    	cmp byte ptr [rdx+1AD],00
    	je NBLE04A_o_code
    	xorps xmm6,xmm6
      NBLE04A_o_code:
        readMem(NBLE04A,6)
      NBLE04A_exit:
        jmp NBLE04A_return
    
    memNBLE04B:
      NBLE04B_bak:
        readMem(NBLE04B,6)
    	align 10 CC
      NBLE04B_n_code:
        mov rdx,[rbx+90]
    	cmp byte ptr [rdx+1AD],00
    	je NBLE04B_o_code
    	xorps xmm0,xmm0
      NBLE04B_o_code:
        readMem(NBLE04B,6)
      NBLE04B_exit:
        jmp NBLE04B_return
    
    NBLE04A:
      jmp NBLE04A_n_code
      nop
      NBLE04A_return:
    
    NBLE04B:
      jmp NBLE04B_n_code
      nop
      NBLE04B_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE04A:
      readMem(NBLE04A_bak,6)
    
    NBLE04B:
      readMem(NBLE04B_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1161</ID>
                  <Description>"Abilities Auto Target"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE25A,GameAssembly.dll,8Bxxxxxxxxxx4883xxxxC3E8xxxxxxxxxxxxxx4883xxxx488Bxxxx4885xx74xxF3)
    aobScanModule(NBLE25B,GameAssembly.dll,0F87xxxxxxxx4533xx488Bxx488DxxxxxxxxxxxxE8xxxxxxxxF2xxxxxxxx8Bxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxxF2xxxxxxxxxxF2)
    aobScanRegion(NBLE25C,Alignment.nearestActorInRange,Alignment.nearestActorInRange+500,0F28xx0F2Fxx0F82xxxxxxxx44xxxxxx0F82xxxxxxxx45xxxx74xx48)
    
    alloc(memNBLE25A,$400,NBLE25A)
    alloc(memNBLE25C,$400,NBLE25C)
    
    registerSymbol(NBLE25A)
    registerSymbol(NBLE25A_bak)
    registerSymbol(NBLE25B)
    registerSymbol(NBLE25B_bak)
    registerSymbol(NBLE25C)
    registerSymbol(NBLE25C_bak)
    
    label(NBLE25A_bak)
    label(NBLE25A_n_code)
    label(NBLE25A_o_code)
    label(NBLE25A_exit)
    label(NBLE25A_return)
    label(NBLE25B_bak)
    label(NBLE25C_bak)
    label(NBLE25C_n_code)
    label(NBLE25C_o_code)
    label(NBLE25C_exit)
    label(NBLE25C_return)
    
    memNBLE25A:
      NBLE25A_bak:
        readMem(NBLE25A,6)
    	align 10
      NBLE25B_bak:
        readMem(NBLE25B,6)
    	align 10 CC
      NBLE25A_n_code:
        cmp [rax+29C],0
        jne NBLE25A_o_code
        cmp byte ptr [rax+FC],0
    	jne @f
          cmp [rax+109],0
    	  js NBLE25A_o_code
        @@:
    	cmp byte ptr [rax+FE],0
    	jne NBLE25A_o_code
    	cmp byte ptr [rax+1D4],0
    	jne NBLE25A_o_code
    	mov eax,5
    	jmp NBLE25A_exit
      NBLE25A_o_code:
        readMem(NBLE25A,6)
      NBLE25A_exit:
        jmp NBLE25A_return
    
    memNBLE25C:
      NBLE25C_bak:
        readMem(NBLE25C,6)
    	align 10 CC
      NBLE25C_n_code:
        movaps xmm8,xmm0
      NBLE25C_o_code:
        readMem(NBLE25C,6)
      NBLE25C_exit:
        jmp NBLE25C_return
    
    NBLE25A:
      jmp NBLE25A_n_code
      nop
      NBLE25A_return:
    
    NBLE25B:
      nop 6
    
    NBLE25C:
      jmp NBLE25C_n_code
      nop
      NBLE25C_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE25A:
      readMem(NBLE25A_bak,6)
    
    NBLE25B:
      readMem(NBLE25B_bak,6)
    
    NBLE25C:
      readMem(NBLE25C_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1162</ID>
                  <Description>"Movespeed Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE20,SpeedManager.updateSpeed,SpeedManager.updateSpeed+200,0F28xx488Bxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xx488BxxE8)
    alloc(memNBLE20,$400,NBLE20)
    
    registerSymbol(NBLE20)
    registerSymbol(NBLE20_bak)
    registerSymbol(NBLE20_flt)
    
    label(NBLE20_bak)
    label(NBLE20_flt)
    label(NBLE20_n_code)
    label(NBLE20_o_code)
    label(NBLE20_exit)
    label(NBLE20_return)
    
    memNBLE20:
      NBLE20_bak:
        readMem(NBLE20,7)
    	align 10
      NBLE20_flt:
        dd (float)2
    	align 10 CC
      NBLE20_n_code:
        mov rdi,[rbx+20]
    	cmp byte ptr [rdi+1AD],1
    	jne NBLE20_o_code
    	mulss xmm0,[NBLE20_flt]
      NBLE20_o_code:
        readMem(NBLE20,7)
      NBLE20_exit:
        jmp NBLE20_return
    
    NBLE20:
      jmp NBLE20_n_code
      nop 2
      NBLE20_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE20:
      readMem(NBLE20_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1163</ID>
                      <Description>"Note: Re-equip boots to update movement speed"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1164</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE20_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1165</ID>
                  <Description>"Cast Speed Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE24,GameAssembly.dll,F3xxxxxxxxxxxxxx4885xx0F84xxxxxxxx4533xx4Dxxxx498BxxE8xxxxxxxxF3)
    alloc(memNBLE24,$400,NBLE24)
    
    registerSymbol(NBLE24)
    registerSymbol(NBLE24_bak)
    registerSymbol(NBLE24_flt)
    
    label(NBLE24_bak)
    label(NBLE24_flt)
    label(NBLE24_n_code)
    label(NBLE24_o_code)
    label(NBLE24_exit)
    label(NBLE24_return)
    
    memNBLE24:
      NBLE24_bak:
        readMem(NBLE24,8)
    	align 10
      NBLE24_flt:
        dd (float)2
    	align 10 CC
      NBLE24_n_code:
        cmp byte ptr [rdi+128],0
    	je NBLE24_o_code
    	mulss xmm0,[NBLE24_flt]
      NBLE24_o_code:
        readMem(NBLE24,8)
      NBLE24_exit:
        jmp NBLE24_return
    
    NBLE24:
      jmp NBLE24_n_code
      nop 3
      NBLE24_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE24:
      readMem(NBLE24_bak,8)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1166</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE24_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1167</ID>
                  <Description>"Infinite Buff Duration"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE21A,GameAssembly.dll,F3xxxxxxxxF3xxxxxxEBxxF3xxxxxxF3xxxxxxF3xxxxxxxxF3)
    aobScanModule(NBLE21B,GameAssembly.dll,F3xxxxxxxxF3xxxxxxF3xxxxxxxx488Bxxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx4C)
    
    alloc(memNBLE21A,$400,NBLE21A)
    alloc(memNBLE21B,$400,NBLE21B)
    
    registerSymbol(NBLE21A)
    registerSymbol(NBLE21A_bak)
    registerSymbol(NBLE21B)
    registerSymbol(NBLE21B_bak)
    
    label(NBLE21A_bak)
    label(NBLE21A_n_code)
    label(NBLE21A_o_code)
    label(NBLE21A_exit)
    label(NBLE21A_return)
    label(NBLE21B_bak)
    label(NBLE21B_n_code)
    label(NBLE21B_o_code)
    label(NBLE21B_exit)
    label(NBLE21B_return)
    
    memNBLE21A:
      NBLE21A_bak:
        readMem(NBLE21A,5)
    	align 10 CC
      NBLE21A_n_code:
        push rax
    	mov rax,[rsi+68]
    	mov rax,[rax+38]
    	mov rax,[rax+18]
    	cmp byte ptr [rax+20],0
    	je @f
    	  pop rax
    	  jmp NBLE21A_o_code
    	@@:
    	mov rax,[rbx+10]
    	cmp byte ptr [rax+24],0
    	pop rax
    	je NBLE21A_o_code
    	xorps xmm7,xmm7
      NBLE21A_o_code:
        readMem(NBLE21A,5)
      NBLE21A_exit:
        jmp NBLE21A_return
    
    memNBLE21B:
      NBLE21B_bak:
        readMem(NBLE21B,5)
    	align 10 CC
      NBLE21B_n_code:
        cmp byte ptr [rbx+79],01
    	je NBLE21B_o_code
    	mov rcx,[rbx+70]
    	mov rcx,[rcx+38]
    	mov rcx,[rcx+18]
    	cmp byte ptr [rcx+20],00
    	jne NBLE21B_o_code
    	xorps xmm7,xmm7
      NBLE21B_o_code:
        readMem(NBLE21B,5)
      NBLE21B_exit:
        jmp NBLE21B_return
    
    NBLE21A:
      jmp NBLE21A_n_code
      NBLE21A_return:
    
    NBLE21B:
      jmp NBLE21B_n_code
      NBLE21B_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE21A:
      readMem(NBLE21A_bak,5)
    
    NBLE21B:
      readMem(NBLE21B_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1168</ID>
                  <Description>"Extra Projectile Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE32,GameAssembly.dll,8Bxx488Bxx85xx0F8Exxxxxxxx4Cxxxxxxxxxxxx488D)
    alloc(memNBLE32,$400,NBLE32)
    
    registerSymbol(NBLE32)
    registerSymbol(NBLE32_bak)
    registerSymbol(NBLE32_int)
    
    label(NBLE32_bak)
    label(NBLE32_int)
    label(NBLE32_n_code)
    label(NBLE32_o_code)
    label(NBLE32_exit)
    label(NBLE32_return)
    
    memNBLE32:
      NBLE32_bak:
        readMem(NBLE32,5)
    	align 10
      NBLE32_int:
        dd (int)2
    	align 10 CC
      NBLE32_n_code:
        test eax,eax
    	je NBLE32_o_code
        cmp [rbx+E0],0
        je NBLE32_o_code
    	mov rsi,[rbx+E0]
        mov rsi,[rsi+B0]
    	mov rsi,[rsi+20]
    	cmp byte ptr [rsi+1AD],00
    	je NBLE32_o_code
    	imul eax,[NBLE32_int]
      NBLE32_o_code:
        readMem(NBLE32,5)
      NBLE32_exit:
        jmp NBLE32_return
    
    NBLE32:
      jmp NBLE32_n_code
      NBLE32_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE32:
      readMem(NBLE32_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1169</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE32_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1170</ID>
              <Description>"[ Crafting ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1171</ID>
                  <Description>"Forge Item"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE10A,CraftingSlotManager.UpdateItemInfo,CraftingSlotManager.UpdateItemInfo+200,0F29xxxxxxxxxxxx488Bxx4889xxxxxxxxxxxx4889xxxxxxxxxxxx80)
    aobScanModule(NBLE10B,GameAssembly.dll,2Bxx488Bxxxxxxxxxx33xx85)
    aobScanModule(NBLE10C,GameAssembly.dll,4488xxxx33xx488BxxE8xxxxxxxx33xx488BxxE8xxxxxxxx4C)
    
    alloc(memNBLE10A,$400,NBLE10A)
    
    registerSymbol(NBLE10A)
    registerSymbol(NBLE10A_bak)
    registerSymbol(NBLE10A_ptr)
    registerSymbol(NBLE10B)
    registerSymbol(NBLE10B_bak)
    registerSymbol(NBLE10C)
    registerSymbol(NBLE10C_bak)
    
    label(NBLE10A_bak)
    label(NBLE10A_ptr)
    label(NBLE10A_n_code)
    label(NBLE10A_o_code)
    label(NBLE10A_exit)
    label(NBLE10A_return)
    label(NBLE10B_bak)
    label(NBLE10C_bak)
    
    memNBLE10A:
      NBLE10A_bak:
        readMem(NBLE10A,8)
    	align 10
      NBLE10B_bak:
        readMem(NBLE10B,2)
        align 10
      NBLE10C_bak:
        readMem(NBLE10C,4)
    	align 10
      NBLE10A_ptr:
        dq 0
    	align 10 CC
      NBLE10A_n_code:
        push rbx
        mov rbx,NBLE10A_ptr
        mov rdi,[rcx+100]
        cmp [rdi+28],0
        je @f
          mov rdi,[rdi+28]
          mov rdi,[rdi+10]
          mov [rbx],rdi
        @@:
        pop rbx
      NBLE10A_o_code:
        readMem(NBLE10A,8)
      NBLE10A_exit:
        jmp NBLE10A_return
    
    NBLE10A:
      jmp NBLE10A_n_code
      nop 3
      NBLE10A_return:
    
    NBLE10B:
      nop 2
    
    NBLE10C:
      nop 4
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE10A:
      readMem(NBLE10A_bak,8)
    
    NBLE10B:
      readMem(NBLE10B_bak,2)
    
    NBLE10C:
      readMem(NBLE10C_bak,4)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1172</ID>
                      <Description>"Note: Place item into Forge to populate | [F] Key by default"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1173</ID>
                      <Description>"Note: You can only have either Legendary Potential or Weavers Will (Add both at your own risk)"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1174</ID>
                      <Description>"Name:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>String</VariableType>
                      <Length>128</Length>
                      <Unicode>1</Unicode>
                      <CodePage>0</CodePage>
                      <ZeroTerminate>1</ZeroTerminate>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>14</Offset>
                        <Offset>98</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1175</ID>
                      <Description>"Level Requirement:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>84</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1176</ID>
                      <Description>"Forging Potential:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>18</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1177</ID>
                      <Description>"Legendary Potential:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>19</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1178</ID>
                      <Description>"Weavers Will:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>1A</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1179</ID>
                      <Description>"Weavers Touch:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE10A_ptr</Address>
                      <Offsets>
                        <Offset>1B</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1180</ID>
                  <Description>"Bypass Forge Level Requirement"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE05,GameAssembly.dll,0F8Cxxxxxxxx4533xx418Bxx498B)
    alloc(NBLE05_bak,6)
    
    registerSymbol(NBLE05)
    registerSymbol(NBLE05_bak)
    
    NBLE05_bak:
      readMem(NBLE05,6)
    
    NBLE05:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE05:
      readMem(NBLE05_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1182</ID>
                  <Description>"Infinite Runes & Glyphs"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE09,GameAssembly.dll,488Dxxxxxx4889xxxxxxE8xxxxxxxx488Bxxxxxx4885xx75xx4883xxxx5B)
    alloc(memNBLE09,$400,NBLE09)
    
    registerSymbol(NBLE09)
    registerSymbol(NBLE09_bak)
    
    label(NBLE09_bak)
    label(NBLE09_m_code)
    label(NBLE09_n_code)
    label(NBLE09_o_code)
    label(NBLE09_exit)
    label(NBLE09_return)
    
    memNBLE09:
      NBLE09_bak:
        readMem(NBLE09,5)
    	align 10 CC
      NBLE09_n_code:
        test rdx,rdx
        je NBLE09_o_code
        mov rcx,[rdx+10]
        cmp byte ptr [rcx+20],(int)102
        je NBLE09_m_code
        cmp byte ptr [rcx+20],(int)103
        je NBLE09_m_code
        jmp NBLE09_o_code
      NBLE09_m_code:
        mov [rdx+28],(int)99
      NBLE09_o_code:
        readMem(NBLE09,5)
      NBLE09_exit:
        jmp NBLE09_return
    
    NBLE09:
      jmp NBLE09_n_code
      NBLE09_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE09:
      readMem(NBLE09_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1181</ID>
                  <Description>"Infinite Shards"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE12,GlobalDataTracker.GetShardCount,GlobalDataTracker.GetShardCount+200,03xxxx89xxxxxxEBxx488Bxxxxxxxxxx488BxxE8)
    alloc(memNBLE12,$400,NBLE12)
    
    registerSymbol(NBLE12)
    registerSymbol(NBLE12_bak)
    
    label(NBLE12_bak)
    label(NBLE12_n_code)
    label(NBLE12_o_code)
    label(NBLE12_exit)
    label(NBLE12_return)
    
    memNBLE12:
      NBLE12_bak:
        readMem(NBLE12,7)
    	align 10 CC
      NBLE12_n_code:
        mov [rax+14],(int)99
      NBLE12_o_code:
        readMem(NBLE12,7)
      NBLE12_exit:
        jmp NBLE12_return
    
    NBLE12:
      jmp NBLE12_n_code
      nop 2
      NBLE12_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE12:
      readMem(NBLE12_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1183</ID>
                  <Description>"100% Glyph of Despair"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE07A,GameAssembly.dll,80xxxxxx74xx0FB6xxxx488Bxxxxxxxxxx488B)
    aobScanModule(NBLE07B,GameAssembly.dll,0F84xxxxxxxx41C6xxxx4C)
    
    alloc(memNBLE07A,$400,NBLE07A)
    
    registerSymbol(NBLE07A)
    registerSymbol(NBLE07A_bak)
    registerSymbol(NBLE07A_flg)
    registerSymbol(NBLE07B)
    registerSymbol(NBLE07B_bak)
    
    label(NBLE07A_bak)
    label(NBLE07A_flg)
    label(NBLE07A_n_code)
    label(NBLE07A_o_code)
    label(NBLE07A_exit)
    label(NBLE07A_return)
    label(NBLE07B_bak)
    
    memNBLE07A:
      NBLE07A_bak:
        readMem(NBLE07A,6)
    	align 10
      NBLE07B_bak:
        readMem(NBLE07B,6)
        align 10
      NBLE07A_flg:
        db 06
    	align 10 CC
      NBLE07A_n_code:
        push rbx
        movzx ebx,[NBLE07A_flg]
    	mov byte ptr [rax+12],bl
    	pop rbx
      NBLE07A_o_code:
        readMem(NBLE07A,6)
      NBLE07A_exit:
        jmp NBLE07A_return
    
    NBLE07A:
      jmp NBLE07A_n_code
      nop
      NBLE07A_return:
    
    NBLE07B:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE07A:
      readMem(NBLE07A_bak,6)
    
    NBLE07B:
      readMem(NBLE07B_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1184</ID>
                      <Description>"Sealed Affix Tier:"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Tier 1
    1:Tier 2
    2:Tier 3
    3:Tier 4
    4:Tier 5
    5:Tier 6
    6:Tier 7
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE07A_flg</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1185</ID>
              <Description>"[ Loot & Items ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1186</ID>
                  <Description>"Item Pickup & Vacuum Crafting Material Range"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE30A,GameAssembly.dll,0F87xxxxxxxx488Bxxxx4885xx0F84xxxxxxxx8Bxxxx4533)
    aobScanModule(NBLE30B,GameAssembly.dll,77xx33xx488BxxE8xxxxxxxx440Fxxxxxxxxxxxxxx440F)
    aobScanModule(NBLE30C,GameAssembly.dll,0F84xxxxxxxx4885xx0F84xxxxxxxx4533xx8Bxxxxxxxxxxxx488B)
    aobScanModule(NBLE30D,GameAssembly.dll,C6xxxxxx4885xx74xxC6xxxxxx4489)
    aobScanModule(NBLE30E,GameAssembly.dll,77xx488Bxxxx448Bxxxx4885)
    
    alloc(memNBLE30,$400)
    
    registerSymbol(NBLE30A)
    registerSymbol(NBLE30A_bak)
    registerSymbol(NBLE30B)
    registerSymbol(NBLE30B_bak)
    registerSymbol(NBLE30C)
    registerSymbol(NBLE30C_bak)
    registerSymbol(NBLE30D)
    registerSymbol(NBLE30D_bak)
    registerSymbol(NBLE30E)
    registerSymbol(NBLE30E_bak)
    
    label(NBLE30A_bak)
    label(NBLE30B_bak)
    label(NBLE30C_bak)
    label(NBLE30D_bak)
    label(NBLE30E_bak)
    
    memNBLE30:
      NBLE30A_bak:
        readMem(NBLE30A,6)
      NBLE30B_bak:
        readMem(NBLE30B,2)
      NBLE30C_bak:
        readMem(NBLE30C,6)
      NBLE30D_bak:
        readMem(NBLE30D,4)
      NBLE30E_bak:
        readMem(NBLE30E,2)
    
    NBLE30A:
      nop 6
    
    NBLE30B:
      nop 2
    
    NBLE30C:
      nop 6
    
    NBLE30D:
      db C6 41 70 01
    
    NBLE30E:
      nop 2
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE30A:
      readMem(NBLE30A_bak,6)
    
    NBLE30B:
      readMem(NBLE30B_bak,2)
    
    NBLE30C:
      readMem(NBLE30C_bak,6)
    
    NBLE30D:
      readMem(NBLE30D_bak,4)
    
    NBLE30E:
      readMem(NBLE30E_bak,2)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1187</ID>
                  <Description>"Item and Gold Drop Modifier"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE14,GameAssembly.dll,33xx488BxxE8xxxxxxxx84xx400FxxxxEBxx4032xx4C)
    alloc(memNBLE14,$400,NBLE14)
    
    registerSymbol(NBLE14)
    registerSymbol(NBLE14_bak)
    registerSymbol(NBLE14_flt)
    registerSymbol(NBLE14_flg)
    
    label(NBLE14_bak)
    label(NBLE14_flt)
    label(NBLE14_flg)
    label(NBLE14_n_code)
    label(NBLE14_o_code)
    label(NBLE14_exit)
    label(NBLE14_return)
    
    memNBLE14:
      NBLE14_bak:
        readMem(NBLE14,5)
    	align 10
      NBLE14_flt:
        dd (float)0.2
    	dd (float)1
    	dd (float)2
    	align 10
      NBLE14_flg:
        db 00
    	align 10 CC
      NBLE14_n_code:
        mov byte ptr [rbx+2C],01
    	cmp byte ptr [NBLE14_flg],01
    	jne @f
    	  mov byte ptr [rbx+58],01
          mov byte ptr [rbx+38],01
    	  mov [rbx+30],(float)1
    	  mov [rbx+5C],(float)1
    	  movss xmm0,[NBLE14_flt+04]
    	  movss [rbx+34],xmm0
    	  jmp NBLE14_o_code
    	@@:
    	movss xmm0,[NBLE14_flt]
    	movss [rbx+30],xmm0
        movss xmm0,[NBLE14_flt+04]
    	movss [rbx+34],xmm0
    	movss xmm0,[NBLE14_flt+08]
    	movss [rbx+60],xmm0
      NBLE14_o_code:
        readMem(NBLE14,5)
      NBLE14_exit:
        jmp NBLE14_return
    
    NBLE14:
      jmp NBLE14_n_code
      NBLE14_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE14:
      readMem(NBLE14_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1188</ID>
                      <Description>"100% Item & Gold Drop Rates"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE14_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE14_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1189</ID>
                      <Description>"Item Drop Chance (0.20 = 20%)"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE14_flt</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1190</ID>
                      <Description>"Gold Drop Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE14_flt+8</Address>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1191</ID>
                      <Description>"Item Drop Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE14_flt+4</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1192</ID>
                  <Description>"Always T7 Affixes"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobscanregion(NBLE11,ItemData.RebuildID+900,ItemData.RebuildID+C00,0FB6xxxx88xxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx4Cxxxxxx8BxxE8)
    alloc(memNBLE11,$400,NBLE11)
    
    registerSymbol(NBLE11)
    registerSymbol(NBLE11_bak)
    
    label(NBLE11_bak)
    label(NBLE11_n_code)
    label(NBLE11_o_code)
    label(NBLE11_exit)
    label(NBLE11_return)
    
    memNBLE11:
      NBLE11_bak:
        readMem(NBLE11,7)
    	align 10 CC
      NBLE11_n_code:
        mov byte ptr [rax+12],06
      NBLE11_o_code:
        readMem(NBLE11,7)
      NBLE11_exit:
        jmp NBLE11_return
    
    NBLE11:
      jmp NBLE11_n_code
      nop 2
      NBLE11_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE11:
      readMem(NBLE11_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1193</ID>
                  <Description>"Perfectly Rolled Items"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE08,GameAssembly.dll,0F4Exx4883xxxx5BC332)
    registerSymbol(NBLE08)
    
    NBLE08:
      db 0F 4E C0
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE08:
      db 0F 4E C1
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1194</ID>
                  <Description>"Modify All Item Rarity"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE13,GameAssembly.dll,4489xxxxxxxxxxxx4183xxxx74xx488Bxxxxxxxxxx39)
    alloc(memNBLE13,$400,NBLE13)
    
    registerSymbol(NBLE13)
    registerSymbol(NBLE13_bak)
    registerSymbol(NBLE13_int)
    
    label(NBLE13_bak)
    label(NBLE13_int)
    label(NBLE13_n_code)
    label(NBLE13_o_code)
    label(NBLE13_exit)
    label(NBLE13_return)
    
    memNBLE13:
      NBLE13_bak:
        readMem(NBLE13,8)
    	align 10
      NBLE13_int:
        dd (int)7
    	align 10 CC
      NBLE13_n_code:
        mov r13d,[NBLE13_int]
      NBLE13_o_code:
        readMem(NBLE13,8)
      NBLE13_exit:
        jmp NBLE13_return
    
    NBLE13:
      jmp NBLE13_n_code
      nop 3
      NBLE13_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE13:
      readMem(NBLE13_bak,8)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1195</ID>
                      <Description>"Rarity Selection:"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
    1:Magic
    3:Rare
    7:Unique
    8:Set
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE13_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1196</ID>
              <Description>"[ Monolith of Fate ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1197</ID>
                  <Description>"Monolith Data (Open Monolith to populate)"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE16,GameAssembly.dll,410Fxxxx4Cxxxx488Bxx4889)
    alloc(memNBLE16,$400,NBLE16)
    
    registerSymbol(NBLE16)
    registerSymbol(NBLE16_bak)
    registerSymbol(NBLE16_flg)
    registerSymbol(NBLE16_ptr)
    
    label(NBLE16_bak)
    label(NBLE16_flg)
    label(NBLE16_ptr)
    label(NBLE16_n_code)
    label(NBLE16_o_code)
    label(NBLE16_exit)
    label(NBLE16_return)
    
    memNBLE16:
      NBLE16_bak:
        readMem(NBLE16,7)
    	align 10
      NBLE16_flg:
        db 00
    	align 10
      NBLE16_ptr:
        dq 0
    	align 10 CC
      NBLE16_n_code:
        mov r13,NBLE16_ptr
    	mov [r13],rdx
        cmp byte ptr [NBLE16_flg],01
    	jne NBLE16_o_code
    	mov [rdx+24],2
    	movzx ebx,[rdx+1C]
    	imul ebx,8
    	lea rbx,[rbx+20]
    	mov r13,[rdx+68]
    	mov r13,[r13+28]
    	mov r13,[r13+10]
    	mov r13,[r13+rbx]
    	mov r13d,[r13+28]
    	mov [rdx+30],r13d
      NBLE16_o_code:
        readMem(NBLE16,7)
      NBLE16_exit:
        jmp NBLE16_return
    
    NBLE16:
      jmp NBLE16_n_code
      nop 2
      NBLE16_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE16:
      readMem(NBLE16_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1198</ID>
                      <Description>"Note: Bypass Quest Echoes skips the first two quests. Useful for boss & blessings farming"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1199</ID>
                      <Description>"Bypass Quest Echoes"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE16_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE16_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1200</ID>
                      <Description>"Corruption"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE16_ptr</Address>
                      <Offsets>
                        <Offset>30</Offset>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1201</ID>
                      <Description>"Gaze of Orobyss"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE16_ptr</Address>
                      <Offsets>
                        <Offset>3C</Offset>
                        <Offset>38</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1202</ID>
                      <Description>"Has Reroll Options:"</Description>
                      <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:No
    1:Yes
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE16_ptr</Address>
                      <Offsets>
                        <Offset>60</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1203</ID>
                  <Description>"Max Bonus Stability"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE19,GameAssembly.dll,89xxxxxxxxxx3Bxx7Exx33)
    alloc(memNBLE19,$400,NBLE19)
    
    registerSymbol(NBLE19)
    registerSymbol(NBLE19_bak)
    
    label(NBLE19_bak)
    label(NBLE19_n_code)
    label(NBLE19_o_code)
    label(NBLE19_exit)
    label(NBLE19_return)
    
    memNBLE19:
      NBLE19_bak:
        readMem(NBLE19,6)
    	align 10 CC
      NBLE19_n_code:
        mov eax,[rbx+1B4]
      NBLE19_o_code:
        readMem(NBLE19,6)
      NBLE19_exit:
        jmp NBLE19_return
    
    NBLE19:
      jmp NBLE19_n_code
      nop
      NBLE19_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE19:
      readMem(NBLE19_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1260</ID>
                  <Description>"Cycle or Force Echo Spawn"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE27A,EchoWeb.generateNewIsland,EchoWeb.generateNewIsland+500,418Bxx488BxxE8xxxxxxxx4885xx0F84xxxxxxxx89)
    aobScanRegion(NBLE27B,EchoWeb.generateNewIsland,EchoWeb.generateNewIsland+500,89xxxx488Bxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75)
    aobScanModule(NBLE27C,GameAssembly.dll,4863xxxx83xxxx0F87xxxxxxxx488Dxxxxxxxxxx8Bxxxxxxxxxxxx4803xxFFxx48C7)
    define(NBLE27D,EpochExtensions.CanHaveSubsequentConnectionsRevealed)
    
    alloc(memNBLE27A,$400,NBLE27A)
    alloc(memNBLE27B,$400,NBLE27B)
    alloc(memNBLE27C,$400,NBLE27C)
    
    registerSymbol(NBLE27A)
    registerSymbol(NBLE27A_bak)
    registerSymbol(NBLE27B)
    registerSymbol(NBLE27B_bak)
    registerSymbol(NBLE27B_int_A)
    registerSymbol(NBLE27B_int_B)
    registerSymbol(NBLE27B_int_C)
    registerSymbol(NBLE27B_flg)
    registerSymbol(NBLE27C)
    registerSymbol(NBLE27C_bak)
    registerSymbol(NBLE27D)
    registerSymbol(NBLE27D_bak)
    
    label(NBLE27A_bak)
    label(NBLE27A_n_code)
    label(NBLE27A_o_code)
    label(NBLE27A_exit)
    label(NBLE27A_return)
    label(NBLE27B_bak)
    label(NBLE27B_int_A)
    label(NBLE27B_int_B)
    label(NBLE27B_int_C)
    label(NBLE27B_flg)
    label(NBLE27B_n_code)
    label(NBLE27B_o_code)
    label(NBLE27B_exit)
    label(NBLE27B_return)
    label(NBLE27C_bak)
    label(NBLE27C_n_code)
    label(NBLE27C_o_code)
    label(NBLE27C_exit)
    label(NBLE27C_return)
    label(NBLE27D_bak)
    
    memNBLE27A:
      NBLE27A_bak:
        readMem(NBLE27A,6)
    	align 10 CC
      NBLE27A_n_code:
        mov edx,(int)19
    	cmp r12d,edx
    	cmovl r12d,edx
      NBLE27A_o_code:
        readMem(NBLE27A,6)
      NBLE27A_exit:
        jmp NBLE27A_return
    
    memNBLE27B:
      NBLE27B_bak:
        readMem(NBLE27B,7)
    	align 10
      NBLE27B_int_A:
        dd (int)0
        dd (int)1
        dd (int)4
        dd (int)5
        dd (int)8
        dd (int)10
        dd (int)11
    	align 10
      NBLE27B_int_B:
        dd (int)0
    	align 10
      NBLE27B_int_C:
    	dd (int)0
    	align 10
      NBLE27B_flg:
        db 00
    	align 10 CC
      NBLE27B_n_code:
        mov rcx,NBLE27B_int_A
        mov eax,[NBLE27B_int_B]
        inc [NBLE27B_int_B]
    	cmp eax,7
    	jl @f
    	  xor eax,eax
    	  mov [NBLE27B_int_B],eax
    	@@:
        cmp byte ptr [NBLE27B_flg],01
    	jne @f
    	  cmp eax,0
    	  jne @f
    	    mov eax,[NBLE27B_int_C]
    	    jmp NBLE27B_o_code
    	@@:
    	mov eax,[rcx+rax*4]
      NBLE27B_o_code:
        readMem(NBLE27B,7)
      NBLE27B_exit:
        jmp NBLE27B_return
    
    memNBLE27C:
      NBLE27C_bak:
        readMem(NBLE27C,7)
    	align 10
      NBLE27D_bak:
        readMem(NBLE27D,3)
    	align 10 CC
      NBLE27C_n_code:
        mov eax,[rsi+10]
        cmp eax,1
        jg NBLE27C_o_code
        mov eax,B
        cmp eax,B
        jmp NBLE27C_exit
      NBLE27C_o_code:
        readMem(NBLE27C,7)
      NBLE27C_exit:
        jmp NBLE27C_return
    
    NBLE27A:
      jmp NBLE27A_n_code
      nop
      NBLE27A_return:
    
    NBLE27B:
      jmp NBLE27B_n_code
      nop 2
      NBLE27B_return:
    
    NBLE27C:
      jmp NBLE27C_n_code
      nop 2
      NBLE27C_return:
    
    NBLE27D:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE27A:
      readMem(NBLE27A_bak,6)
    
    NBLE27B:
      readMem(NBLE27B_bak,7)
    
    NBLE27C:
      readMem(NBLE27C_bak,7)
    
    NBLE27D:
      readMem(NBLE27D_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1261</ID>
                      <Description>"Force Echo Type"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE27B_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE27B_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1262</ID>
                          <Description>"Echo Type:"</Description>
                          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Normal
    1:Arena
    2:Shade
    3:Beacon
    4:Vessel Of Chaos
    5:Vessel Of Memory
    7:Sanctuary Of Eterra
    8:Cemetery of the Erased
    10:Super Arena
    11:Super Beacon
    </DropDownList>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE27B_int_C</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1208</ID>
                  <Description>"Monolith Monster Density Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE28,GameAssembly.dll,F3xxxxxxxx488Bxxxx4885xx0F84xxxxxxxxC6xxxxxx488Bxxxxxxxxxx488B)
    alloc(memNBLE28,$400,NBLE28)
    
    registerSymbol(NBLE28)
    registerSymbol(NBLE28_bak)
    registerSymbol(NBLE28_flt)
    
    label(NBLE28_bak)
    label(NBLE28_flt)
    label(NBLE28_n_code)
    label(NBLE28_o_code)
    label(NBLE28_exit)
    label(NBLE28_return)
    
    memNBLE28:
      NBLE28_bak:
        readMem(NBLE28,5)
    	align 10
      NBLE28_flt:
        dd (float)2
    	align 10 CC
      NBLE28_n_code:
        mulss xmm6,[NBLE28_flt]
      NBLE28_o_code:
        readMem(NBLE28,5)
      NBLE28_exit:
        jmp NBLE28_return
    
    NBLE28:
      jmp NBLE28_n_code
      NBLE28_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE28:
      readMem(NBLE28_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1209</ID>
                      <Description>"Density Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE28_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1210</ID>
                  <Description>"Monster Rarity Weighting"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE29,GameAssembly.dll,33xx0F28xxE8xxxxxxxx84xx0F85xxxxxxxx4CxxxxxxxxxxxxxxF3)
    alloc(memNBLE29,$400,NBLE29)
    
    registerSymbol(NBLE29)
    registerSymbol(NBLE29_bak)
    registerSymbol(NBLE29_flg)
    
    label(NBLE29_bak)
    label(NBLE29_flg)
    label(NBLE29_n_code)
    label(NBLE29_o_code)
    label(NBLE29_exit)
    label(NBLE29_return)
    
    memNBLE29:
      NBLE29_bak:
        readMem(NBLE29,5)
    	align 10
      NBLE29_flg:
        db 03
    	align 10 CC
      NBLE29_n_code:
        push r11
    	push r12
    	mov r11,(float)1
    	mov r12,(float)5
        cmp byte ptr [NBLE29_flg],00
    	je NBLE29_o_code
    	cmp byte ptr [NBLE29_flg],01
    	jne @f
    	  mov [rbx+34],r12
    	  mov [rbx+38],r11
    	  mov [rbx+3C],r11
    	  jmp NBLE29_o_code
    	@@:
    	cmp byte ptr [NBLE29_flg],02
    	jne @f
    	  mov [rbx+34],r11
    	  mov [rbx+38],r12
    	  mov [rbx+3C],r11
    	  jmp NBLE29_o_code
    	@@:
    	cmp byte ptr [NBLE29_flg],03
    	jne @f
    	  mov [rbx+34],r11
    	  mov [rbx+38],r11
    	  mov [rbx+3C],r12
    	  jmp NBLE29_o_code
    	@@:
    	mov byte ptr [NBLE29_flg],00
    	jmp NBLE29_o_code
      NBLE29_o_code:
    	pop r12
    	pop r11
        readMem(NBLE29,5)
      NBLE29_exit:
        jmp NBLE29_return
    
    NBLE29:
      jmp NBLE29_n_code
      NBLE29_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE29:
      readMem(NBLE29_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1211</ID>
                      <Description>"Note: Makes monsters spawn as desired rarity more frequently. (i.e Rare = more rares spawn)"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1212</ID>
                      <Description>"Rarity Selection:"</Description>
                      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Default
    1:Normal
    2:Magic
    3:Rare
    </DropDownList>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Byte</VariableType>
                      <Address>NBLE29_flg</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1213</ID>
                  <Description>"Reveal Monolith Objective"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE43,GameAssembly.dll,0F29xxxxxx0F28xx75xx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx80xxxxxx75xx80)
    alloc(memNBLE43,$400,NBLE43)
    
    registerSymbol(NBLE43)
    registerSymbol(NBLE43_bak)
    
    label(NBLE43_bak)
    label(NBLE43_n_code)
    label(NBLE43_o_code)
    label(NBLE43_exit)
    label(NBLE43_return)
    
    memNBLE43:
      NBLE43_bak:
        readMem(NBLE43,5)
    	align 10 CC
      NBLE43_n_code:
        movss xmm1,[rbx+50]
      NBLE43_o_code:
        readMem(NBLE43,5)
      NBLE43_exit:
        jmp NBLE43_return
    
    NBLE43:
      jmp NBLE43_n_code
      NBLE43_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE43:
      readMem(NBLE43_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    
    </AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1214</ID>
              <Description>"[ Factions ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1215</ID>
                  <Description>"Faction Data"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE35,LE.Factions.FactionTile.Init,LE.Factions.FactionTile.Init+200,450Fxxxx488Bxx488Bxx75xx488DxxxxxxxxxxE8xxxxxxxx488DxxxxxxxxxxE8)
    alloc(memNBLE35,$400,NBLE35)
    
    registerSymbol(NBLE35)
    registerSymbol(NBLE35_bak)
    registerSymbol(NBLE35_ptr)
    
    label(NBLE35_bak)
    label(NBLE35_ptr)
    label(NBLE35_n_code)
    label(NBLE35_o_code)
    label(NBLE35_exit)
    label(NBLE35_return)
    
    memNBLE35:
      NBLE35_bak:
        readMem(NBLE35,7)
    	align 10
      NBLE35_ptr:
        dq 0
    	align 10 CC
      NBLE35_n_code:
        mov r15,NBLE35_ptr
    	mov [r15],rdx
      NBLE35_o_code:
        readMem(NBLE35,7)
      NBLE35_exit:
        jmp NBLE35_return
    
    NBLE35:
      jmp NBLE35_n_code
      nop 2
      NBLE35_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE35:
      readMem(NBLE35_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1216</ID>
                      <Description>"Note: Open Faction Panel to populate (Game Default: [Y] key)"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1217</ID>
                      <Description>"Rank"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE35_ptr</Address>
                      <Offsets>
                        <Offset>50</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1218</ID>
                      <Description>"Favor"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE35_ptr</Address>
                      <Offsets>
                        <Offset>54</Offset>
                      </Offsets>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1219</ID>
                      <Description>"Reputation"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE35_ptr</Address>
                      <Offsets>
                        <Offset>58</Offset>
                      </Offsets>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1220</ID>
                  <Description>"Favor & Reputation Gain Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE40,GameAssembly.dll,01xxxx8Bxx81xxxxxxxxxxxx7E)
    alloc(memNBLE40,$400,NBLE40)
    
    registerSymbol(NBLE40)
    registerSymbol(NBLE40_bak)
    registerSymbol(NBLE40_int)
    
    label(NBLE40_bak)
    label(NBLE40_int)
    label(NBLE40_n_code)
    label(NBLE40_o_code)
    label(NBLE40_exit)
    label(NBLE40_return)
    
    memNBLE40:
      NBLE40_bak:
        readMem(NBLE40,5)
    	align 10
      NBLE40_int:
        dd (int)2
    	align 10 CC
      NBLE40_n_code:
        imul eax,[NBLE40_int]
      NBLE40_o_code:
        readMem(NBLE40,5)
      NBLE40_exit:
        jmp NBLE40_return
    
    NBLE40:
      jmp NBLE40_n_code
      NBLE40_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE40:
      readMem(NBLE40_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1221</ID>
                      <Description>"Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE40_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1222</ID>
                  <Description>"Instant Faction Rank Up"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE41,GameAssembly.dll,8Bxx488Bxx75xx488DxxxxxxxxxxE8xxxxxxxx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx80xxxxxx0F84xxxxxxxx85)
    alloc(memNBLE41,$400,NBLE41)
    
    registerSymbol(NBLE41)
    registerSymbol(NBLE41_bak)
    
    label(NBLE41_bak)
    label(NBLE41_n_code)
    label(NBLE41_o_code)
    label(NBLE41_exit)
    label(NBLE41_return)
    
    memNBLE41:
      NBLE41_bak:
        readMem(NBLE41,5)
    	align 10 CC
      NBLE41_n_code:
        mov eax,[rcx+50]
        mov rdi,[rcx+48]
        mov rdi,[rdi+38]
        cmp eax,[rdi+18]
        jnl NBLE41_o_code
        mov rbx,[rdi+rax*8+20]
        mov ebx,[rbx+10]
        sub ebx,[rcx+58]
        mov edx,ebx
      NBLE41_o_code:
        readMem(NBLE41,5)
      NBLE41_exit:
        jmp NBLE41_return
    
    NBLE41:
      jmp NBLE41_n_code
        NBLE41_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE41:
      readMem(NBLE41_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1223</ID>
                  <Description>"Bypass Favor & Memory Amber"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    define(NBLE36A,LE.Factions.FactionGamblingContainer.CanBuy)
    define(NBLE36B,LE.Factions.FactionGamblingContainer.CanRemoveItemPreCheck)
    define(NBLE36C,LE.Factions.LensShopContainer.CanBuy)
    define(NBLE36D,LE.Factions.LensShopContainer.CanRemoveItemPreCheck)
    aobScanRegion(NBLE36E,LE.Factions.Faction.TrySpendFavor,LE.Factions.Faction.TrySpendFavor+200,0F8Exxxxxxxx2Bxx89xxxx488Bxxxx4885xx0F84xxxxxxxx80)
    aobScanRegion(NBLE36F,LE.Factions.ConstellationStar.OnProphecyClicked,LE.Factions.ConstellationStar.OnProphecyClicked+200,0F84xxxxxxxx488Bxxxxxxxxxx4885xx0F84xxxxxxxx48)
    aobScanModule(NBLE36G,GameAssembly.dll,8Bxxxx498Bxx4885xx0F84xxxxxxxx3Bxxxx0F8F)
    aobScanModule(NBLE36H,GameAssembly.dll,0F8Cxxxxxxxx4180xxxxxxxxxxxx0F85xxxxxxxx498B)
    define(NBLE36I,LE.Factions.WeaverVendorContainer.CanBuy)
    define(NBLE36J,LE.Factions.WeaverVendorContainer.CanRemoveItemPreCheck)
    
    alloc(memNBLE36,$400)
    
    registerSymbol(NBLE36A)
    registerSymbol(NBLE36A_bak)
    registerSymbol(NBLE36B)
    registerSymbol(NBLE36B_bak)
    registerSymbol(NBLE36C)
    registerSymbol(NBLE36C_bak)
    registerSymbol(NBLE36D)
    registerSymbol(NBLE36D_bak)
    registerSymbol(NBLE36E)
    registerSymbol(NBLE36E_bak)
    registerSymbol(NBLE36F)
    registerSymbol(NBLE36F_bak)
    registerSymbol(NBLE36G)
    registerSymbol(NBLE36G_bak)
    registerSymbol(NBLE36H)
    registerSymbol(NBLE36H_bak)
    registerSymbol(NBLE36I)
    registerSymbol(NBLE36I_bak)
    registerSymbol(NBLE36J)
    registerSymbol(NBLE36J_bak)
    
    label(NBLE36A_bak)
    label(NBLE36B_bak)
    label(NBLE36C_bak)
    label(NBLE36D_bak)
    label(NBLE36E_bak)
    label(NBLE36F_bak)
    label(NBLE36G_bak)
    label(NBLE36H_bak)
    label(NBLE36I_bak)
    label(NBLE36J_bak)
    
    memNBLE36:
      NBLE36A_bak:
        readMem(NBLE36A,3)
      NBLE36B_bak:
        readMem(NBLE36B,3)
      NBLE36C_bak:
        readMem(NBLE36C,3)
      NBLE36D_bak:
        readMem(NBLE36D,3)
      NBLE36E_bak:
        readMem(NBLE36E,8)
      NBLE36F_bak:
        readMem(NBLE36F,6)
      NBLE36G_bak:
        readMem(NBLE36G,3)
      NBLE36H_bak:
        readMem(NBLE36H,6)
      NBLE36I_bak:
        readMem(NBLE36I,3)
      NBLE36J_bak:
        readMem(NBLE36J,3)
    
    NBLE36A:
      db B0 01 C3
    
    NBLE36B:
      db B0 01 C3
    
    NBLE36C:
      db B0 01 C3
    
    NBLE36D:
      db B0 01 C3
    
    NBLE36E:
      nop 8
    
    NBLE36F:
      nop 6
    
    NBLE36G:
      db 31 C9 90
    
    NBLE36H:
      nop 6
    
    NBLE36I:
      db B0 01 C3
    
    NBLE36J:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE36A:
      readMem(NBLE36A_bak,3)
    
    NBLE36B:
      readMem(NBLE36B_bak,3)
    
    NBLE36C:
      readMem(NBLE36C_bak,3)
    
    NBLE36D:
      readMem(NBLE36D_bak,3)
    
    NBLE36E:
      readMem(NBLE36E_bak,8)
    
    NBLE36F:
      readMem(NBLE36F_bak,6)
    
    NBLE36G:
      readMem(NBLE36G_bak,3)
    
    NBLE36H:
      readMem(NBLE36H_bak,6)
    
    NBLE36I:
      readMem(NBLE36I_bak,3)
    
    NBLE36J:
      readMem(NBLE36J_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1224</ID>
                  <Description>"Complete Combat Prophecies in Any Zone"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    define(NBLE37A,LE.Factions.ProphecyTarget.KilledCorrectEnemy)
    define(NBLE37B,LE.Factions.ProphecyTarget.InCorrectLocation)
    alloc(NBLE37A_bak,3)
    alloc(NBLE37B_bak,3)
    
    registerSymbol(NBLE37A)
    registerSymbol(NBLE37A_bak)
    registerSymbol(NBLE37B)
    registerSymbol(NBLE37B_bak)
    
    NBLE37A_bak:
      readMem(NBLE37A,3)
    
    NBLE37B_bak:
      readMem(NBLE37B,3)
    
    NBLE37A:
      db B0 01 C3
    
    NBLE37B:
      db B0 01 C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE37A:
      readMem(NBLE37A_bak,3)
    
    NBLE37B:
      readMem(NBLE37B_bak,3)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1225</ID>
                  <Description>"Prophecy Uniques Drop with Max LP"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE38,GameAssembly.dll,89xxxxxxxxxxxx66xxxxxxxxxxxxxxC6xxxxxxxxxxxxxx4C)
    alloc(memNBLE38,$400,NBLE38)
    
    registerSymbol(NBLE38)
    registerSymbol(NBLE38_bak)
    
    label(NBLE38_bak)
    label(NBLE38_n_code)
    label(NBLE38_o_code)
    label(NBLE38_exit)
    label(NBLE38_return)
    
    memNBLE38:
      NBLE38_bak:
        readMem(NBLE38,7)
    	align 10 CC
      NBLE38_n_code:
        mov eax,4
      NBLE38_o_code:
        readMem(NBLE38,7)
      NBLE38_exit:
        jmp NBLE38_return
    
    NBLE38:
      jmp NBLE38_n_code
      nop 2
      NBLE38_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE38:
      readMem(NBLE38_bak,7)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1226</ID>
                  <Description>"Prophecy Reward Multiplier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE39,GameAssembly.dll,0FAFxx3Bxx0F8Dxxxxxxxx418B)
    alloc(memNBLE39,$400,NBLE39)
    
    registerSymbol(NBLE39)
    registerSymbol(NBLE39_bak)
    registerSymbol(NBLE39_int)
    
    label(NBLE39_bak)
    label(NBLE39_int)
    label(NBLE39_n_code)
    label(NBLE39_o_code)
    label(NBLE39_exit)
    label(NBLE39_return)
    
    memNBLE39:
      NBLE39_bak:
        readMem(NBLE39,5)
    	align 10
      NBLE39_int:
        dd (int)2
    	align 10 CC
      NBLE39_n_code:
        mov edx,[NBLE39_int]
      NBLE39_o_code:
        readMem(NBLE39,5)
      NBLE39_exit:
        jmp NBLE39_return
    
    NBLE39:
      jmp NBLE39_n_code
      NBLE39_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE39:
      readMem(NBLE39_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1227</ID>
                      <Description>"Multiplier:"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>4 Bytes</VariableType>
                      <Address>NBLE39_int</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1228</ID>
              <Description>"[ Quality of Life ]"</Description>
              <Options moHideChildren="1" moManualExpandCollapse="1" moDeactivateChildrenAsWell="1" moAllowManualCollapseAndExpand="1"/>
              <Color>0080FF</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1229</ID>
                  <Description>"Random Encounters"</Description>
                  <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE42A,GameAssembly.dll,488Bxxxxxxxxxx89xxxx488Bxxxxxxxxxx488Bxxxxxxxxxx80)
    aobScanModule(NBLE42B,GameAssembly.dll,F3xxxxxxxxxxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xx0F28xxE8xxxxxxxx84xx74xx488B)
    aobScanRegion(NBLE42C,RunePrisonItemDrops.SpawnExperimentalItem,RunePrisonItemDrops.SpawnExperimentalItem+1000,0F84xxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx33xxE8xxxxxxxx48)
    aobScanModule(NBLE42D,GameAssembly.dll,0F84xxxxxxxx33xxE8xxxxxxxx4885xx0F84xxxxxxxx488Bxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx4C)
    aobScanModule(NBLE42E,GameAssembly.dll,0F85xxxxxxxx4Dxxxx0F84xxxxxxxx33xx498BxxE8xxxxxxxx0FB6)
    aobScanModule(NBLE42F,GameAssembly.dll,0FB6xxxx88xxxxxxxxxxxx488Bxxxxxxxxxx39)
    aobScanModule(NBLE42G,GameAssembly.dll,BExxxxxxxx488Bxxxxxxxxxx4439xxxxxxxxxx75xxE8xxxxxxxx4438)
    aobScanModule(NBLE42H,GameAssembly.dll,74xx488Bxxxxxxxxxx4439xxxxxxxxxx75xxE8xxxxxxxx33xx33xxE8xxxxxxxx488B)
    aobScanModule(NBLE42I,GameAssembly.dll,0F84xxxxxxxx488Bxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx4Cxxxxxxxxxxxx488Dxxxxxx488BxxE8xxxxxxxx488Bxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx80xxxxxxxxxxxx75xx488DxxxxxxxxxxE8xxxxxxxxC6xxxxxxxxxxxx488Bxxxxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx488BxxE8xxxxxxxx488Bxxxxxx4885xx0F84xxxxxxxx4Cxxxxxxxxxxxx488BxxE8xxxxxxxx4885xx0F84xxxxxxxxC6xxxxxx0F57)
    aobScanModule(NBLE42J,GameAssembly.dll,F3xxxxxx33xx0F28xxE8xxxxxxxx84xx0F84xxxxxxxx488Bxxxxxx488B)
    aobScanModule(NBLE42K,GameAssembly.dll,8Bxx80xxxxxxxxxxxxxx74xx488Bxxxxxxxxxx83xxxxxxxxxxxx75xxE8xxxxxxxx488Bxxxxxxxxxx488Bxxxxxxxxxx488B)
    aobScanModule(NBLE42L,GameAssembly.dll,0F84xxxxxxxx488Bxxxxxxxxxxxx4885xx0F84xxxxxxxx83xxxxxx0F8Fxxxxxxxx488Bxxxxxxxxxx488B)
    
    alloc(memNBLE42_backups,$100)
    alloc(memNBLE42A,$400,NBLE42A)
    alloc(memNBLE42G,$400,NBLE42G)
    alloc(memNBLE42K,$400,NBLE42K)
    
    registerSymbol(NBLE42A)
    registerSymbol(NBLE42A_bak)
    registerSymbol(NBLE42A_int)
    registerSymbol(NBLE42A_flg)
    registerSymbol(NBLE42B)
    registerSymbol(NBLE42B_bak)
    registerSymbol(NBLE42C)
    registerSymbol(NBLE42C_bak)
    registerSymbol(NBLE42D)
    registerSymbol(NBLE42D_bak)
    registerSymbol(NBLE42E)
    registerSymbol(NBLE42E_bak)
    registerSymbol(NBLE42F)
    registerSymbol(NBLE42F_bak)
    registerSymbol(NBLE42G)
    registerSymbol(NBLE42G_bak)
    registerSymbol(NBLE42G_int)
    registerSymbol(NBLE42G_flg)
    registerSymbol(NBLE42H)
    registerSymbol(NBLE42H_bak)
    registerSymbol(NBLE42I)
    registerSymbol(NBLE42I_bak)
    registerSymbol(NBLE42J)
    registerSymbol(NBLE42J_bak)
    registerSymbol(NBLE42K)
    registerSymbol(NBLE42K_bak)
    registerSymbol(NBLE42K_int)
    registerSymbol(NBLE42K_flg)
    registerSymbol(NBLE42L)
    registerSymbol(NBLE42L_bak)
    
    label(NBLE42A_bak)
    label(NBLE42A_int)
    label(NBLE42A_flg)
    label(NBLE42A_n_code)
    label(NBLE42A_o_code)
    label(NBLE42A_exit)
    label(NBLE42A_return)
    label(NBLE42B_bak)
    label(NBLE42C_bak)
    label(NBLE42D_bak)
    label(NBLE42E_bak)
    label(NBLE42F_bak)
    label(NBLE42G_bak)
    label(NBLE42G_int)
    label(NBLE42G_flg)
    label(NBLE42G_n_code)
    label(NBLE42G_o_code)
    label(NBLE42G_exit)
    label(NBLE42G_return)
    label(NBLE42H_bak)
    label(NBLE42I_bak)
    label(NBLE42J_bak)
    label(NBLE42K_bak)
    label(NBLE42K_int)
    label(NBLE42K_flg)
    label(NBLE42K_n_code)
    label(NBLE42K_o_code)
    label(NBLE42K_exit)
    label(NBLE42K_return)
    label(NBLE42L_bak)
    
    memNBLE42_backups:
      NBLE42B_bak:
        readMem(NBLE42B,9)
      NBLE42C_bak:
        readMem(NBLE42C,6)
      NBLE42D_bak:
        readMem(NBLE42D,6)
      NBLE42E_bak:
        readMem(NBLE42E,6)
      NBLE42F_bak:
        readMem(NBLE42F,4)
      NBLE42H_bak:
        readMem(NBLE42H,2)
      NBLE42I_bak:
        readMem(NBLE42I,6)
      NBLE42J_bak:
        readMem(NBLE42J,4)
      NBLE42L_bak:
        readMem(NBLE42L,6)
    
    memNBLE42A:
      NBLE42A_bak:
        readMem(NBLE42A,7)
    	align 10
      NBLE42A_int:
        dd (int)2
    	align 10
      NBLE42A_flg:
        db 00
    	align 10 CC
      NBLE42A_n_code:
        cmp byte ptr [NBLE42A_flg],01
    	jne NBLE42A_o_code
        mov esi,[NBLE42A_int]
      NBLE42A_o_code:
        readMem(NBLE42A,7)
      NBLE42A_exit:
        jmp NBLE42A_return
    
    memNBLE42G:
      NBLE42G_bak:
        readMem(NBLE42G,5)
    	align 10
      NBLE42G_int:
        dd (int)3
    	align 10
      NBLE42G_flg:
        db 00
    	align 10 CC
      NBLE42G_n_code:
        cmp byte ptr [NBLE42G_flg],01
    	jne NBLE42G_o_code
        mov ebx,[NBLE42G_int]
      NBLE42G_o_code:
        readMem(NBLE42G,5)
      NBLE42G_exit:
        jmp NBLE42G_return
    
    memNBLE42K:
      NBLE42K_bak:
        readMem(NBLE42K,10)
    	align 10
      NBLE42K_int:
        dd (int)2
    	align 10
      NBLE42K_flg:
        db 00
    	align 10 CC
      NBLE42K_n_code:
        cmp byte ptr [NBLE42K_flg],01
    	jne NBLE42K_o_code
        mov eax,[NBLE42K_int]
      NBLE42K_o_code:
        readMem(NBLE42K,10)
      NBLE42K_exit:
        jmp NBLE42K_return
    
    NBLE42A:
      jmp NBLE42A_n_code
      nop 2
      NBLE42A_return:
    
    NBLE42G:
      jmp NBLE42G_n_code
      NBLE42G_return:
    
    NBLE42K:
      jmp NBLE42K_n_code
      nop 5
      NBLE42K_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42A:
      readMem(NBLE42A_bak,7)
    
    NBLE42G:
      readMem(NBLE42G_bak,5)
    
    NBLE42K:
      readMem(NBLE42K_bak,10)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1230</ID>
                      <Description>"Spawn Rune Wardens"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42A_flg:
      db 01
    
    NBLE42B:
      xorps xmm6,xmm6
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42A_flg:
      db 00
    
    NBLE42B:
      readMem(NBLE42B_bak,9)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1231</ID>
                          <Description>"100% Rune Prison Complex Chance"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
    NBLE42C:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42C:
      readMem(NBLE42C_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1232</ID>
                          <Description>"100% Experimental Unique Chance"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
    NBLE42D:
      nop 6
    
    NBLE42E:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42D:
      readMem(NBLE42D_bak,6)
    
    NBLE42E:
      readMem(NBLE42E_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1233</ID>
                          <Description>"Class Specific Experimentals"</Description>
                          <VariableType>Auto Assembler Script</VariableType>
                          <AssemblerScript>[ENABLE]
    NBLE42F:
      xor eax,eax
      mov al,01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42F:
      readMem(NBLE42F_bak,4)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                        </CheatEntry>
                        <CheatEntry>
                          <ID>1234</ID>
                          <Description>"Rune Wardens:"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE42A_int</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1235</ID>
                      <Description>"Spawn Loot Lizards"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42G_flg:
      db 01
    
    NBLE42H:
      db EB
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42G_flg:
      db 00
    
    NBLE42H:
      readMem(NBLE42H_bak,2)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1236</ID>
                          <Description>"Loot Lizards:"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE42G_int</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1237</ID>
                      <Description>"Spawn Eternity Cache"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42I:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42I:
      readMem(NBLE42I_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1238</ID>
                      <Description>"Spawn Favor Cache"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42J:
      movss xmm6,xmm7
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42J:
      readMem(NBLE42J_bak,4)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1239</ID>
                      <Description>"Spawn Champions"</Description>
                      <Options moHideChildren="1" moDeactivateChildrenAsWell="1"/>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42K_flg:
      db 01
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42K_flg:
      db 00
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                      <CheatEntries>
                        <CheatEntry>
                          <ID>1240</ID>
                          <Description>"Champions:"</Description>
                          <ShowAsSigned>0</ShowAsSigned>
                          <VariableType>4 Bytes</VariableType>
                          <Address>NBLE42K_int</Address>
                        </CheatEntry>
                      </CheatEntries>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1241</ID>
                      <Description>"Spawn Nemesis"</Description>
                      <VariableType>Auto Assembler Script</VariableType>
                      <AssemblerScript>[ENABLE]
    NBLE42L:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE42L:
      readMem(NBLE42L_bak,6)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1242</ID>
                  <Description>"FOV Modifier"</Description>
                  <Options moHideChildren="1"/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE18,GameAssembly.dll,F3xxxxxxxx77xx0F2Fxx0F28)
    alloc(memNBLE18,$400,NBLE18)
    
    registerSymbol(NBLE18)
    registerSymbol(NBLE18_bak)
    registerSymbol(NBLE18_flt)
    
    label(NBLE18_bak)
    label(NBLE18_flt)
    label(NBLE18_n_code)
    label(NBLE18_o_code)
    label(NBLE18_exit)
    label(NBLE18_return)
    
    memNBLE18:
      NBLE18_bak:
        readMem(NBLE18,5)
    	align 10
      NBLE18_flt:
        dd (float)1.5
    	align 10 CC
      NBLE18_o_code:
        readMem(NBLE18,5)
      NBLE18_n_code:
        mulss xmm2,[NBLE18_flt]
      NBLE18_exit:
        jmp NBLE18_return
    
    NBLE18:
      jmp NBLE18_o_code
      NBLE18_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE18:
      readMem(NBLE18_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                  <CheatEntries>
                    <CheatEntry>
                      <ID>1243</ID>
                      <Description>"Note: Multiplies how far the camera is zoomed out"</Description>
                      <GroupHeader>1</GroupHeader>
                    </CheatEntry>
                    <CheatEntry>
                      <ID>1244</ID>
                      <Description>"Multiplier"</Description>
                      <ShowAsSigned>0</ShowAsSigned>
                      <VariableType>Float</VariableType>
                      <Address>NBLE18_flt</Address>
                    </CheatEntry>
                  </CheatEntries>
                </CheatEntry>
                <CheatEntry>
                  <ID>1245</ID>
                  <Description>"Reveal Zone Map"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE23,GameAssembly.dll,F3xxxxxxxx488Bxxxxxxxxxx8BxxxxE8xxxxxxxx4584)
    alloc(memNBLE23,$400,NBLE23)
    
    registerSymbol(NBLE23)
    registerSymbol(NBLE23_bak)
    registerSymbol(NBLE23_flt)
    
    label(NBLE23_bak)
    label(NBLE23_flt)
    label(NBLE23_n_code)
    label(NBLE23_o_code)
    label(NBLE23_exit)
    label(NBLE23_return)
    
    memNBLE23:
      NBLE23_bak:
        readMem(NBLE23,5)
    	align 10
      NBLE23_flt:
        dd (float)1000
    	align 10 CC
      NBLE23_o_code:
        readMem(NBLE23,5)
      NBLE23_n_code:
        movss xmm2,[NBLE23_flt]
      NBLE23_exit:
        jmp NBLE23_return
    
    NBLE23:
      jmp NBLE23_o_code
      NBLE23_return:
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE23:
      readMem(NBLE23_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1246</ID>
                  <Description>"Waypoints Everywhere"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE26A,MapPanel.SelectLocation,MapPanel.SelectLocation+200,410Fxxxx410Fxxxx4Cxxxx488Bxx0F85xxxxxxxx488DxxxxxxxxxxE8)
    aobScanModule(NBLE26B,GameAssembly.dll,0F85xxxxxxxx80xxxxxx0F84xxxxxxxx80xxxxxx0F85xxxxxxxx488B)
    
    alloc(memNBLE26A,$400,NBLE26A)
    
    registerSymbol(NBLE26A)
    registerSymbol(NBLE26A_bak)
    registerSymbol(NBLE26B)
    registerSymbol(NBLE26B1_bak)
    registerSymbol(NBLE26B2_bak)
    
    label(NBLE26A_bak)
    label(NBLE26A_n_code)
    label(NBLE26A_o_code)
    label(NBLE26A_exit)
    label(NBLE26A_return)
    label(NBLE26B1_bak)
    label(NBLE26B2_bak)
    
    memNBLE26A:
      NBLE26A_bak:
        readMem(NBLE26A,8)
    	align 10
      NBLE26B1_bak:
        readMem(NBLE26B,6)
        align 10
      NBLE26B2_bak:
      readMem(NBLE26B+A,6)
    	align 10 CC
      NBLE26A_n_code:
        cmp byte ptr [rbx+61],1
        je NBLE26A_o_code
        mov rsi,[rbx+18]
        cmp [rsi+10],7
        jne @f
          cmp byte ptr [rbx+60],0
          jne NBLE26A_o_code
        @@:
        mov r9b,1
        mov r8b,1
      NBLE26A_o_code:
        readMem(NBLE26A,8)
      NBLE26A_exit:
        jmp NBLE26A_return
    
    NBLE26A:
      jmp NBLE26A_n_code
      nop 3
      NBLE26A_return:
    
    NBLE26B:
      nop 6
    
    NBLE26B+A:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE26A:
      readMem(NBLE26A_bak,8)
    
    NBLE26B:
      readMem(NBLE26B1_bak,6)
    
    NBLE26B+A:
      readMem(NBLE26B2_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1247</ID>
                  <Description>"No Dungeon Keys Required"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanRegion(NBLE17,LE.Dungeons.DungeonLobby.AttemptEntry+1C0,LE.Dungeons.DungeonLobby.AttemptEntry+2C0,0F84xxxxxxxx488Bxxxxxxxxxx83xxxxxxxxxxxx75xx488BxxE8)
    alloc(NBLE17_bak,6)
    
    registerSymbol(NBLE17)
    registerSymbol(NBLE17_bak)
    
    NBLE17_bak:
      readMem(NBLE17,6)
    
    NBLE17:
      nop 6
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE17:
      readMem(NBLE17_bak,6)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1248</ID>
                  <Description>"Unlimited Eternity Cache Usage"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    aobScanModule(NBLE34A,GameAssembly.dll,C7xxxxxxxxxxxx488Bxxxxxx488Bxxxxxx4883xxxx5FC34885xx0F84xxxxxxxx488Bxxxxxxxxxx488B)
    define(NBLE34B,EternityCacheZoneManager.ActorCanUseEternityCacheInThisZone)
    define(NBLE34C,Item.getMaxUniqueLevelRequirementForDungeonTier)
    
    alloc(NBLE34A_bak,7)
    alloc(NBLE34B_bak,3)
    alloc(NBLE34C_bak,5)
    
    registerSymbol(NBLE34A)
    registerSymbol(NBLE34A_bak)
    registerSymbol(NBLE34B)
    registerSymbol(NBLE34B_bak)
    registerSymbol(NBLE34C)
    registerSymbol(NBLE34C_bak)
    
    NBLE34A_bak:
      readMem(NBLE34A,7)
    
    NBLE34B_bak:
      readMem(NBLE34B,3)
    
    NBLE34C_bak:
      readMem(NBLE34C,5)
    
    NBLE34A:
      nop 7
    
    NBLE34B:
      db B0 01 C3
    
    NBLE34C:
      db 31 C0 B0 7F C3
    
    {$lua}
    memrec.Color = 0x00FF00
    {$asm}
    
    [DISABLE]
    NBLE34A:
      readMem(NBLE34A_bak,7)
    
    NBLE34B:
      readMem(NBLE34B_bak,3)
    
    NBLE34C:
      readMem(NBLE34C_bak,5)
    
    unregisterSymbol(*)
    dealloc(*)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    </AssemblerScript>
                </CheatEntry>
                <CheatEntry>
                  <ID>1249</ID>
                  <Description>"Infinite Woven Enchanter Uses"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
    {$lua}
    if syntaxcheck then return end
    local aobStr = 'FFxxxxE9xxxxxxxx4885xx0F84xxxxxxxx4533xx488Dxxxx488BxxE8'
    local scan = AOBScan(aobStr,'+X',2,'4')
    if scan ~= nil then
        local result = tonumber(scan[0], 16)
        if getAddressSafe('NBLE44') ~= nil then unregisterSymbol('NBLE44') end
        registerSymbol('NBLE44',result)
        scan.destroy()
    end
    memrec.Color = 0x00FF00
    
    {$asm}
    alloc(NBLE44_bak,3)
    
    registerSymbol(NBLE44_bak)
    
    NBLE44_bak:
      readMem(NBLE44,3)
    
    NBLE44:
      nop 3
    
    [DISABLE]
    NBLE44:
      readMem(NBLE44_bak,3)
    
    unregisterSymbol(NBLE44)
    unregisterSymbol(NBLE44_bak)
    
    dealloc(NBLE44_bak)
    
    {$lua}
    if darkMode() then
    	memrec.Color = 0xF5F5F5
    else
    	memrec.Color = 0x000000
    end
    
    </AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <UserdefinedSymbols/>
      <Comments>================================================================
     NidasBot - Last Epoch Cheat Table
    ================================================================
       Game Version: 1.2.0.3 - Windows (Steam)
       Cheat Table Version: 2.1.1
    ================================================================
     https://fearlessrevolution.com/viewtopic.php?p=338132#p338132
    ================================================================
     Changelog
    ================================================================
     22-Apr-2025: (v2.1.1) Script Addition & Fixes
     20-Apr-2025: (v2.1.0) Script Additions & Fixes
     19-Apr-2025: (v2.0.2) Script Additions & Fixes
     18-Apr-2025: (v2.0.1) Season 2 Update
     18-Jan-2024: (v2.0.0) Table Rework
     07-Oct-2024: (v1.5.5) Fixed broken scripts
     20-Sep-2024: (v1.5.4) Fixed broken scripts
     10-Sep-2024: (v1.5.3) Fixed broken scripts
     02-Sep-2024: (v1.5.2) Fixed broken scripts
     17-Jul-2024: (v1.5.1) Fixed broken scripts
     14-Jul-2024: (v1.5.0) Added and updated some scripts
     10-Jul-2024: (v1.4.6) Updated for patch 1.1.0
     10-Apr-2024: (v1.4.2) Fixed broken scripts
     22-Mar-2024: (v1.4.1) Fixed broken scripts
     18-Mar-2024: (v1.4.0) Table restructure & script additions
     16-Mar-2024: (v1.3.0) Added some scripts 
     15-Mar-2024: (v1.2.9) Added and updated some scripts
     14-Mar-2024: (v1.2.7) Added some scripts
     13-Mar-2024: (v1.2.4) Added some scripts
     12-Mar-2024: (v1.2.0) Added and updated some scripts
     11-Mar-2024: (v1.1.5) New scripts added
     08-Mar-2024: (v1.1.0) Script changes
     07-Mar-2024: (v1.0.9) Added FOV modifier
     07-Mar-2024: (v1.0.8) Updated EXP Modifier & Forge Item
     05-Mar-2024: (v1.0.6) Two new scripts added
     04-Mar-2024: (v1.0.4) Activation & Drop Rate scripts
     03-Mar-2024: (v1.0.2) Updated table and added script
     02-Mar-2024: (v0.8.0) Rewrote and added several scripts
     29-Feb-2024: (v0.3.0) Initial Release
    ================================================================
     Features
    ================================================================
      [ Player & Gear ]
        - Player Data
          > Force Unlock Skill Slots
          > Attack Rate
          > Increased Leech Rate
          > Gold
          > Soul Embers
          > Passive Points Earned
          > Weaver Points Earned:
        - Item Dupe
        - Bypass Item Level Requirement
        - Bypass Set Bonus Requirement
        - Bypass Offhand Limitations
        - Bypass Weaver Tree Points
        - Bypass Skill Points
        - Bypass Passive Points
        - Bypass Passive Tree Chain
      [ Combat ]
        - Zero Mana Cost
        - Infinite Mana
        - Damage Modifier
        - Experience Modifier
        - No Cooldowns
        - Abilities Auto Target
        - Movespeed Modifier
        - Cast Speed Modifier
        - Infinite Buff Duration
        - Extra Projectile Multiplier
      [ Crafting ]
        - Forge Item
          > Iem Level Req.
          > Forging Potential
          > Legendary Potential
          > Weavers will
        - Bypass Forge Level Requirement
        - Infinite Shards
        - Infinite Runes & Glyphs
        - 100% Glyph of Despair
      [ Loot & Items ]
        - Item Pickup & Vacuum Crafting Material Range
        - Item and Gold Drop Modifier
        - Always T7 Affixes
        - Perfectly Rolled Items
        - Modify All Item Rarity
      [ Monolith of Fate ]
        - Monolith Data
          > Bypass Quest Echoes
          > Corruption
          > Gaze of Orobyss
        - Max Bonus Stability
        - Cycle or Force Echo Spawns
        - Monolith Monster Density Modifier
        - Monster Rarity Weighting
        - Reveal Monolith Objective
      [ Factions ]
        - Faction Data
          > Rank
          > Favor
          > Reputation
        - Favor Gain Multiplier
        - Instant Faction Rankup
        - Bypass Favor & Memory Amber
        - Complete Combat Prophecies in Any Zone
        - Prophecy Uniques Drop with Max LP
        - Prophecy Reward Multiplier
      [ Quality of Life ]
        - Random Encounters
        - FOV Modifier
        - Reveal Zone Map
        - Waypoints Everywhere
        - No Dungeon Keys Required
        - Unlimited Eternity Cache Usage
        - Infinite Woven Enchanter Uses
    ================================================================
     Credits
    ================================================================
       mgr.inz.Player: Compact Mode Script
        - https://forum.cheatengine.org/viewtopic.php?t=558871
       Messy6666 | gideon25 | PhCCRQQsd6Bi: Hook point references
        - https://fearlessrevolution.com/viewtopic.php?t=14585
       imjustmaxie: Script collaboration
        - https://fearlessrevolution.com/viewtopic.php?p=341921#p341921
    ================================================================
     Appreciations
    ================================================================
       DarkByte: Cheat Engine
       TimFun13: CE Wiki Information,Tutorials
       Akira Fudo: CE Assistance
       Cheat Engine Community
    ================================================================
    </Comments>
    </CheatTable>
    Ah thanks is this just the CT from fearless?

  5. #5
    DEXAiM's Avatar Site Donator dexa.im | premium, undetected cheats
    CoreCoins Purchaser Premium Seller Authenticator enabled
    Reputation
    2
    Join Date
    Jan 2024
    Posts
    19
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Tompost View Post
    Something similar to ExileCore / GameHelper for POE.. WOuld be really good for this game
    https://www.ownedcore.com/forums/las...ions-more.html (🧡DEXAiM🧡LAST EPOCH🧡MAP REVEAL🧡SPEEDHACK🧡AUTO POTIONS🧡+MORE!🧡)

  6. #6
    Neer's Avatar Trend Rider Authenticator enabled
    Reputation
    1460
    Join Date
    Apr 2007
    Posts
    751
    Thanks G/R
    183/834
    Trade Feedback
    6 (100%)
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Y'all don't need to buy anything
    DaxxTrias/Last-Epoch-Hud: A HUD Mod for Last Epoch.
    You can find it free there

  7. #7
    wayne2007's Avatar Member
    Reputation
    1
    Join Date
    Apr 2018
    Posts
    2
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Neer View Post
    Y'all don't need to buy anything
    DaxxTrias/Last-Epoch-Hud: A HUD Mod for Last Epoch.
    You can find it free there
    is it for online?
    can you explain how to use it?
    installed melon and put all files in mods folder.. doesnt work..

Similar Threads

  1. Replies: 0
    Last Post: 09-24-2024, 01:11 PM
  2. Any bots or maphacks for Project Diablo?
    By Mojoguy01 in forum Diablo 2
    Replies: 6
    Last Post: 07-28-2021, 05:55 AM
  3. [Request] Is there any new trick for google play refund ?
    By June2790 in forum Community Chat
    Replies: 2
    Last Post: 03-08-2017, 02:12 PM
  4. [Trading] Trading League Of Legends, Pokemon Go or AQW account for any tier Albion Online acc.
    By SquirrelAydz in forum Albion Online Buy Sell Trade
    Replies: 0
    Last Post: 08-19-2016, 10:21 PM
  5. any guides for gold farming lvl 35+?
    By afiwarlord in forum World of Warcraft General
    Replies: 0
    Last Post: 07-07-2006, 01:04 PM
All times are GMT -5. The time now is 05:17 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search