My (nooby) question: Is there a way to "defeat" Dynamic Memory Allocation of a game(find ptr & offsets), without using breakpoints and obvious ASCII names in IDA Pro?
The game i want to read memory from has a pretty awful anti hack system that I cannot defeat, and the game will shut down immediately when IDA Pro is run at the same time as the game(same for Olly Dbg etc.).
And I cannot find any useful Ascii strings in IDA Pro, because game code is originally korean(and names nonsense). I have korean language support, but IDA Pro doesn't recognize this(or the names are like that with support).
And yes, I have searched the forums.. :happysad:
I'm posting here because I "can't" post in the memory editing section.