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    Smellfeit's Avatar Private
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    Defeating DMA, with anti hack system present

    My (nooby) question: Is there a way to "defeat" Dynamic Memory Allocation of a game(find ptr & offsets), without using breakpoints and obvious ASCII names in IDA Pro?

    The game i want to read memory from has a pretty awful anti hack system that I cannot defeat, and the game will shut down immediately when IDA Pro is run at the same time as the game(same for Olly Dbg etc.).

    And I cannot find any useful Ascii strings in IDA Pro, because game code is originally korean(and names nonsense). I have korean language support, but IDA Pro doesn't recognize this(or the names are like that with support).

    And yes, I have searched the forums.. :happysad:
    I'm posting here because I "can't" post in the memory editing section.
    Last edited by Smellfeit; 04-13-2010 at 05:49 AM.

    Defeating DMA, with anti hack system present
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    Smellfeit's Avatar Private
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    Son, I am disapoint.

    Was my question unworthy or too hard?

    Originally Posted by Smellfeit View Post
    The game i want to read memory from has a pretty awful anti hack system that I cannot defeat, and the game will shut down immediately when IDA Pro is run at the same time as the game(same for Olly Dbg etc.).
    That is, debuging is blocked.

    I've tried to find a solution myself (ofc.), but so far the only options I've come up with are:

    1. Get/make bypass (I have no experience with bypasses so i think this will be too hard).

    2. Scan interesting (dynamically allocated) chunks in memory when game is running with an undetected memory scanner, find useful structures. Then later implement a memory scanner into bot, and make user type in enough info to be certain that you can find the structure in memory the next time memory is dynamically allocated(usually just 2 things are need to find larger structure, like name and current hp- with a fixed offset that i have observed when looking at interesting chunks).

    Using 2.(with C#) now, but I'd love to get my hands/eyes on that ptr :brittish:.

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