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Originally Posted by
kempix
why would i make something that is already out there, just open both AHK in the same time. also am not a coder or programmer to even know how to make one. and all aimbot here that use AHK are not really that good, an avarage player will play better without the aim bot then with the aimbot... it only make it worse for an average or a good player.
Sounds legit.
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Post Thanks / Like - 2 Thanks
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Member
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Banned
Good job. I still prefer my own node.js work, but ahk looks pretty nice over there
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Active Member
Originally Posted by
rheos
Good job. I still prefer my own node.js work, but ahk looks pretty nice over there
Node JS Got hit long ago. Maybe not all of them but it got waxed.
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Banned
This is not Node that has been hit dude. Otherwise, I would have been banned long ago.
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Post Thanks / Like - 1 Thanks
DvASystems (1 members gave Thanks to rheos for this useful post)
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Originally Posted by
rheos
This is not Node that has been hit dude. Otherwise, I would have been banned long ago.
I agree. I heard some people are still using the Node to this day that havent been hit
Judging by the banwave I am starting to suspect they just decided to ban people that had been reported in a huge wave
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Banned
Originally Posted by
DvASystems
I agree. I heard some people are still using the Node to this day that havent been hit
Judging by the banwave I am starting to suspect they just decided to ban people that had been reported in a huge wave
Regarding what happens, I think sending virtual inputs are pretty much detectable (reverse the logic and audit one player seems pretty easy to get it).
I developped my aim smooth, which looks like this one, and didn't get any ban, neither my friends to who I shared my code.
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Originally Posted by
rheos
Regarding what happens, I think sending virtual inputs are pretty much detectable (reverse the logic and audit one player seems pretty easy to get it).
I developped my aim smooth, which looks like this one, and didn't get any ban, neither my friends to who I shared my code.
Good job, as for detection it depends really on Blizzard making their cheat more intrusive and getting certain rights to the system which I doubt would happen.
As far as I can tell, they might just hunt digital signatures instead from public executables.
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Member
Nope I'm pretty sure oas snaps without hp. Why? Because I made one myself from ahk. It's not as accurate as oas hitting 90% of the shots. Mine only hits 70-80% but it does instantly snaps and shoot one shot. My major problem now is far range (should be easy to fix, use another colour detection) , red pixel is detected on walls and shit, and blockinput doesn't work so I had to bind my shoot button onto some other key. Since ow shoots with left click first before ahk can send a left click.
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Member
Originally Posted by
yurodd
Nope I'm pretty sure oas snaps without hp. Why? Because I made one myself from ahk. It's not as accurate as oas hitting 90% of the shots. Mine only hits 70-80% but it does instantly snaps and shoot one shot. My major problem now is far range (should be easy to fix, use another colour detection) , red pixel is detected on walls and shit, and blockinput doesn't work so I had to bind my shoot button onto some other key. Since ow shoots with left click first before ahk can send a left click.
Problem with collor dectection is that red also everwhere in the game, so it's shoot randomly in the game if you keep pressing in the game. There must be a way to bypass that only shoots on chart. otherway then redline.
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Banned
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Originally Posted by
Ariasu
Are you releasing this?
Released recently for my customers
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Active Member
Bullshit. In he video was no aimbot used!
Pixeldetection based on the redline is not possible in a way that it's consistent and good.
Here is how it could work:
Since you have a huge color-range you would have to be very tolerant (from orange to red), so you need some algorithm. For example: You could take the screenshot and read it in an array, you set for every pixel that is within the colorrange a 1 and otherwise a 0. Now you have in the array everything like hp-bar, red/orange border from enemy and so on. Now you determine which object is an enemy.
So if you did everything you still have 1 problem left that cannot be solved this way: The highest point is NOT ALWAYS THE HEAD! If you follow the redline border of enemy, for example basions weapo is above the head, or when zarya reloads her weapon is above head. when lucio presses E his hands are above the head. when 2 enemys stand together, the red line melts together... what i am trying to say is, there are tons of animations in overwatch, that destroy your "detection" for the head.
Detection based on hp bar is the best, and it's possible to tune it so it works on all distances and pretty good! Videos like this are just poor, you can clearly see that it is a legit play, and bad too.
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Member
xD this kids here with leaked pixelbots
its so easy to make an memory aimbot
fix crash on readmemory (will show it for money
)
and make a simple aimbot( there are over 20k tutorials in the web)
now u got something which isnt shit
peace out
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Active Member
Originally Posted by
Giommi
xD this kids here with leaked pixelbots
its so easy to make an memory aimbot
fix crash on readmemory (will show it for money

)
and make a simple aimbot( there are over 20k tutorials in the web)
now u got something which isnt shit
peace out
Funny, how are you going to sell knowledge that's public?!
memory - Target application crashes when using ReadProcessMemory - Reverse Engineering Stack Exchange
"All these kids" ... you are pathetic
Last edited by lyan123; 09-06-2016 at 04:52 PM.