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And is this -> Screenshot by Lightshot <- how it is supposed to look like?
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Originally Posted by
MrSkullcandy
Yes you did great, mommy is so proud of you. Here's a cookie.
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Member
Originally Posted by
dydcjf2729
cant you show us your trigger bot in game video?
Maybe if I can find software to do so.
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I've been thinking @CC. I remembered when you were talking about how it fires outside the red line, instead of in it. McCrees bullet is relatively small compared the blue box that detects the red outline. If we were to say make the box smaller, wouldn't that decrease the chances of firing outside the red line? :)
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Originally Posted by
dawaffle21
I've been thinking @CC. I remembered when you were talking about how it fires outside the red line, instead of in it. McCrees bullet is relatively small compared the blue box that detects the red outline. If we were to say make the box smaller, wouldn't that decrease the chances of firing outside the red line?

No it wouldn't and it would cause it to fire at the map all the time because many parts of maps contain the exact same color values as the red outline. The triggerbot checks for all possible reddish pixels that meet a certain criteria being near a certain amount of other red like pixels that also match certain color values and then writes down the coordinates. If it passes a few more conditions it then takes down all the coordinates and calculates how far your cursor is away in x/y value from the average. If it's within DistanceFromTargetBeforeFiring X/Y then it'll fire.
Your idea fails because a lot of time the cursor will actually jump pixels because of mouse movement and enemy movement. So you could actually skip a red outline after one frame. Also since McCree usually takes a couple of hits to kill you'd have to keep aiming at the red outline of the enemy instead of the enemy itself to get it to fire. So it won't fire a lot of times or fire very slowly esp. if it's a big enemy. There is also latency between copying the frame and firing. So even if the triggerbot were to fire right on the red line half the time it'll go outside because it can't tell the difference on whether an enemy is going into the crosshair or away from it.
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Good job! Picking up my programming classes soon
Tried it out in QP, works fine with single fire hitscan/fast projectile heroes.
This can help get some body- or lucky head- shots (as well as fuck up a secured kill) with widow and may increase your overall mccree dps a little
Besides that it's only use is for people who have hard time clicking fire when pointing their mouse in the direction of the enemy, because of how inaccurate the trigger timings are - won't recommend in competitive higher than bronze lol.
Pretty glad it didn't turn out to be a rage-hack of sorts, I'd hate to see cheaters in overwatch.. Hope's still alive they will fix all the stuff the community dislikes.
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Man, I really don't know what I'm doing wrong lol.
I'm able to open the .exe file. I don't see any "blue box" to center it at the crosshair. Also when I press start or K, nothing happens not even on training bots. Lol...
I did everything you said. Windows 7 btw...
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Hi. I want to check this work or not, help or not. What program that is?
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Originally Posted by
CCaimbot
No it wouldn't and it would cause it to fire at the map all the time because many parts of maps contain the exact same color values as the red outline. The triggerbot checks for all possible reddish pixels that meet a certain criteria being near a certain amount of other red like pixels that also match certain color values and then writes down the coordinates. If it passes a few more conditions it then takes down all the coordinates and calculates how far your cursor is away in x/y value from the average. If it's within DistanceFromTargetBeforeFiring X/Y then it'll fire.
Your idea fails because a lot of time the cursor will actually jump pixels because of mouse movement and enemy movement. So you could actually skip a red outline after one frame. Also since McCree usually takes a couple of hits to kill you'd have to keep aiming at the red outline of the enemy instead of the enemy itself to get it to fire. So it won't fire a lot of times or fire very slowly esp. if it's a big enemy. There is also latency between copying the frame and firing. So even if the triggerbot were to fire right on the red line half the time it'll go outside because it can't tell the difference on whether an enemy is going into the crosshair or away from it.
Yeah I forgot about that. also is the continuation of this project over now
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Active Member
Originally Posted by
dawaffle21
Yeah I forgot about that. also is the continuation of this project over now
No it's not over. I did make another version with improvements but I thought that it was excluding enemy outline colors too much so it was scrapped. I'm also busy with stuff atm. If you can think of conditions the triggerbot should have then I might be able to implement it.
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Post Thanks / Like - 1 Thanks
Classacre (1 members gave Thanks to CCaimbot for this useful post)
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Originally Posted by
CCaimbot
No it's not over. I did make another version with improvements but I thought that it was excluding enemy outline colors too much so it was scrapped. I'm also busy with stuff atm. If you can think of conditions the triggerbot should have then I might be able to implement it.
If I think of something I'll defiantly let you know. The only problem I see now is firing at reddish objects like Dorado or Route 66. Least map firing, maps like Ecopoint Antarctica. I feel like if we can make it almost second guess themselves. Like if it scans for red more then it already does.
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Somebody will answer me whta to doing to get this hack work and how to be not banned
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Originally Posted by
sarcasticwisp
Good job! Picking up my programming classes soon
Tried it out in QP, works fine with single fire hitscan/fast projectile heroes.
This can help get some body- or lucky head- shots (as well as fuck up a secured kill) with widow and may increase your overall mccree dps a little
Besides that it's only use is for people who have hard time clicking fire when pointing their mouse in the direction of the enemy, because of how inaccurate the trigger timings are - won't recommend in competitive higher than bronze lol.
Pretty glad it didn't turn out to be a rage-hack of sorts, I'd hate to see cheaters in overwatch.. Hope's still alive they will fix all the stuff the community dislikes.
I feel like you can be higher then bronze and use thi, but its a triggerbot not an aimbot so already have to be good with placing your crossair on the player, if you tune the settings it can be really good.
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How to make the bot press K-button and hold it when target in crosshair?
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Anyone still using this? Ive been trying to compile it but i think im missing some visual studio stuff as i get like 50 errors, I go to file > new project > visual basic > windows desktop > windows forms , but i see no "windows classic desktop" trying to install some more stuff to see if it comes up.
edit : never mind got it compiled and stuff. works very VERY well in practice range, not as spectacular in QP, got a few lucky shots of on other widows and pharas that i would otherwise have missed but i think it needs a little more tinkering.
Does lowering the graphics help? like does it use a lot of processing power on this triggerbot? Also can i change the build exe name to say say triggerbot...
Last edited by bubbalaboowee; 06-23-2018 at 12:27 PM.