-
JUNKENSTEIN - AFK XP FARM (autohotkey)
Content removed.
I will be working on new autohotkey bots, which will be released later.
Last edited by spanky0312; 01-29-2018 at 10:14 PM.
Reason: No asking for rep
-
Post Thanks / Like - 2 Thanks
-
please do not ask for rep. other than that. thanks for the share
"the true wow experience is Maclone"
-
Post Thanks / Like - 1 Thanks
Parog (1 members gave Thanks to CreativeXtent for this useful post)
-
Member
Wouldn't it be too dangerous to use AHK again after all the ban about it ? Blizzard seems prepared about all AHK scripts I don't think it would be safe to yse this right now..
-
Originally Posted by
GhostPyxel47
Wouldn't it be too dangerous to use AHK again after all the ban about it ? Blizzard seems prepared about all AHK scripts I don't think it would be safe to yse this right now..
Correct me if I am wrong but I do not think AHK on itself is detected since it does not read/write memory. Most bans are coming from people who are downloading AHK files which been probally changed .exe which is way risky.
Using this AHK method 3 days now no ban so far.
-
Member
I'm not entirely sure but I'll risk it anyway. I'm sorry, I'm not an expert about this domain, I just read that Blizzard focus his ban with AHK scripts..
Anyway as it was not entierely working for me, I've modified some things in your original code.
I'll leave this here if it can help or interest some people.
SCRIPT 1
Code:
; //JUNKENSTEIN SCRIPT
F1:: ; //START THE LOOP
Loop,
{
; //START GAME
MouseClick, left, 1000, 905
sleep 1000
; //SELECT HERO
MouseClick, left, 955, 983
sleep 8000
; //CINEMATIC
Send {Space down}
sleep 2000
Send {Space up}
; // GO FORWARD FOR LAST BOSS AND PLACE TURRET
Send {z down} ; // DOING THIS SINCE JUNKRAT IS OUT OF REACH OF THE TURRET OTHERWISE
sleep 2500
Send {z up}
Send, {Shift} ; //SELECT TURRET
sleep 1000
MouseClick, left
sleep 500
; //UPGRADE TURRET
Send, {2} ; //SELECT HAMMER
sleep 500
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
; // IMO PLACE THE JUMP SCRIPT AFTER THE UPGRADING PHASE
Run script2.ahk
sleep 485000 ; // FREEZE SCRIPT FOR TIME OF THE GAME
sleep 125000 ; // SLEEP FOR THE TIME OF RESTARTING GAME - CHANGE THIS VALUE IF TOO SHORT
}
F2::exitapp
SCRIPT 2
Code:
; JUMP AND REPAIRING TURRET
Loop, 26
; // SCRIPT IS 20 SEC LENGTH SO 3 TIMES IN 1 MINUTE - INTIATE TIME WHEN TURRET IS PLACED AND CONSTRUCT + SOME IN CASE YOU BUG AT THE END BOSS, APROX 26 TIMES ACTIVATED WILL BE NEEDED FOR 8 MINUTES GAME
{
Send, {Space} ; JUMP
sleep 3000
MouseClick, left
sleep 1000
MouseClick, left
sleep 1000
Send, {a} ; // USE ULT EVERY 15 SECONDS
sleep 15000
; // SLEEP AFTER THIS TIME AND LOOP BREAK
}
ExitApp
F2::exitapp
This work for me now
Sorry if some find what I've done very stupid, I'm really not into programming..
And of course a BIG thank you to you OP, I can finally have my halloween skins !
-
Hehe, looks fine I like to see you made some edits with the code
Just a point you should change:
; // IMO PLACE THE JUMP SCRIPT AFTER THE UPGRADING PHASE
Run script2.ahk
This part is placed in the loop, so this means every time it will restart the loop it will run the jump script again.
Also keep in mind my loop timer is way faster because if ran for to Long they seem to get out of Sync and need human interference, not sure if this will happen to you with this timing but just so u know
-
Post Thanks / Like - 1 Thanks
GhostPyxel47 (1 members gave Thanks to spanky0312 for this useful post)
-
Member
Oki doki, happy to see that I didn't offense you with the modification of your code
I see the mistakes I've made.. Do you know what cause the desync exactly ? After how many hours do you notice the desync ? :X
-
Originally Posted by
GhostPyxel47
Oki doki, happy to see that I didn't offense you with the modification of your code
I see the mistakes I've made.. Do you know what cause the desync exactly ? After how many hours do you notice the desync ? :X
The out of sync usually after 2 hours or so for me, but I think this is caused because I am using different SSD's.
My main PC has a fast SSD about 5 times faster then my other one, so I do suspect this is the cause.
But after some time it's also possible its caused by Junkrat not able to hit and having the script to short, but have to test this
Anyway does not matter a lot as long as it works and does the job, in 2 weeks junkenstein ends, so not bothering to much in perfecting the script.
Also know that with my script at some point junkrat will die once its move a bit, but sometimes can take 1/2 minutes not sure if your script runs perfect now
Last edited by spanky0312; 10-18-2017 at 07:02 PM.
-
Member
-
Hehe yea, I would sure keep it incase we can use it someday for PVE events.
But I advice not to use it with other people in it, because risk or reports.
-
Post Thanks / Like - 1 Thanks
GhostPyxel47 (1 members gave Thanks to spanky0312 for this useful post)
-
Instead of relying on sleep timers for restarting the script, you guys could use ImageSearch. ImageSearch
What's a Parog?
Looking for competitive Valorant team!
-
Originally Posted by
Parog
Instead of relying on sleep timers for restarting the script, you guys could use ImageSearch.
ImageSearch
That is actually very clever, Thank you sir
Sure gonna play around with imagesearch a bit
-
Member
I'm too bad at programming to try ImageSearch :confused:
I'll leave it to you guys if you could do it
-
Active Member
-
Member
My bot was actually running for 2 days straigth. Obviously there's always a risk about abusing the game like that, I will not deny it.
BUT
If you don't want to be ban or at least to minimize your chance to be ban, don't act like an idiot while doing it. Don't to this in public, set to 0 max spectator of the game, do it only with a friend, complexify the script, try to perfect it to avoid the afk bot..
I don't say this method is safe, just that it work pretty well actually and you worst enemy is the afk bot and you of course.
Plus, don't ever forget that whenever you hack a game, you always have a risk of ban.
Last edited by GhostPyxel47; 10-20-2017 at 02:14 PM.