-
Member
i run it but nothing happen i put the image in same folder with the ahk
-
Member
so, after testing out different fovs etc i see no difference in my gameplay, is there a way to test to be absolutely sure it works? practice range etc dont feel any different
if i constantly shoot right beside someones head it wont move to the head
-
Originally Posted by
Elvis123x
so, after testing out different fovs etc i see no difference in my gameplay, is there a way to test to be absolutely sure it works? practice range etc dont feel any different
if i constantly shoot right beside someones head it wont move to the head
have you got teamviewer or anything
-
Member
Originally Posted by
Stinkyjoint
have you got teamviewer or anything
sadly, no, but i could install it
-
Originally Posted by
Elvis123x
sadly, no, but i could install it
install it and pm me?
-
Member
Originally Posted by
Stinkyjoint
have you got teamviewer or anything
actually, after messing around with the speed itself, i found out it works, but it still doesnt move to head if i shoot just next to head
i feel the assist there, but its very slight even with a higher fov and speed
-
in that case you need to alter
ZeroX := 900 ; Higher The number the Wider The Shot
ZeroY := 450 ; Higher The number the Higher The Shot
to satisfy your needs
-
Member
Once again stinkyjoint, You da real MVP. Quick question for the not AHK antiquated, Do these code need to be saved to a script and compiled or just saved? Cant seem to get it t show any effect on recommended settings and following the front page instructions.
-
Member
Originally Posted by
hydrozoic14
Once again stinkyjoint, You da real MVP. Quick question for the not AHK antiquated, Do these code need to be saved to a script and compiled or just saved? Cant seem to get it t show any effect on recommended settings and following the front page instructions.
I didn't compile and i might just be having a placebo about it working. does it need to be compiled?
-
Originally Posted by
hydrozoic14
Once again stinkyjoint, You da real MVP. Quick question for the not AHK antiquated, Do these code need to be saved to a script and compiled or just saved? Cant seem to get it t show any effect on recommended settings and following the front page instructions.
just save it to a blank script.
if you have teamviewer i can help you more
-
Originally Posted by
Elvis123x
I didn't compile and i might just be having a placebo about it working. does it need to be compiled?
nope does not need to be complied
-
Member
Originally Posted by
Stinkyjoint
nope does not need to be complied
then it has to be working. i think im hitting more HS and im noticing this mostly with mccree
-
Originally Posted by
Elvis123x
then it has to be working. i think im hitting more HS and im noticing this mostly with mccree
if you get teamviewer i can check it all out for you
-
Post Thanks / Like - 1 Thanks
ganzieddongs (1 members gave Thanks to TheLordJesusHimself for this useful post)
-
Member
Hi there!
So, im trying to use this with borderless window mode, 1920 x 1080 (60) (*)
Both files in the same folder, nothing is happening in game.
I saw that in:
ImageSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, *4 hhp2.bmp
if (!ErrorLevel=0) {
loop, 10 {
ImageSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, *4 hhp.bmp
the second hhp.bmp is not hhp2.bump. Is this ok?
Thank you!
-
Originally Posted by
negrombi
Hi there!
So, im trying to use this with borderless window mode, 1920 x 1080 (60) (*)
Both files in the same folder, nothing is happening in game.
I saw that in:
ImageSearch, AimPixelX, AimPixelY, NearAimScanL, NearAimScanT, NearAimScanR, NearAimScanB, *4 hhp2.bmp
if (!ErrorLevel=0) {
loop, 10 {
ImageSearch, AimPixelX, AimPixelY, ScanL, ScanT, ScanR, ScanB, *4 hhp.bmp
the second hhp.bmp is not hhp2.bump. Is this ok?
Thank you!
yeah its fine its not needed its a backup incase it carnt find a big chunk of the hp bar it serches for a smaller one, i can upload it, but it wont make any difference as i just tested it for you