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    juliebis's Avatar Member
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    HUD, autoit and GetPixel

    Hi,

    2-3 years ago, I was playing D3 using HUD, and I wrote a little Autoit script on top of this which was reading some pixels on the D3 screen and emiting alerts.

    Even when HUD was up, I coudl read d3 window pixels (based on the d3 window handle that I retrived).

    Now, the same Getpixel function always return 0, unless I close HUD. If HUD is not running, then I can read the d3 window pixels as before.

    So I wonder what changed since 2 years ago in the way HUD is overlapping d3 window. Why can't my GetPixel function read d3 screen anymore ? HUD seems to become "opaque".

    Any idea ?

    thanks.

    HUD, autoit and GetPixel

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