Hi,
2-3 years ago, I was playing D3 using HUD, and I wrote a little Autoit script on top of this which was reading some pixels on the D3 screen and emiting alerts.
Even when HUD was up, I coudl read d3 window pixels (based on the d3 window handle that I retrived).
Now, the same Getpixel function always return 0, unless I close HUD. If HUD is not running, then I can read the d3 window pixels as before.
So I wonder what changed since 2 years ago in the way HUD is overlapping d3 window. Why can't my GetPixel function read d3 screen anymore ? HUD seems to become "opaque".
Any idea ?
thanks.