with new version 19.1.25.1 i have issue with very very long item name, situation occur only when item is unidentified and ancient or primal
this all names are "ancient legendary" in different forms
with new version 19.1.25.1 i have issue with very very long item name, situation occur only when item is unidentified and ancient or primal
this all names are "ancient legendary" in different forms
If I helped you, click "Give Thanks!"
Same problem for me, but it doesn't happen in english language.
same problem here, and also greater rift stones not shown
Hi there!
I have serious, but hectic lag issues with Thud recently, Even during the last season, the lag was there even in the inventory and everywhere else. For this season and the latest version of hud, only noticeable problems I have is the minimap, and the actors on the screen, most prominent of them is the oculus ring circle and elite mob actors.
I play DH, and with decent movement speed it is ok to have some delay of the actors, due to my running speed is off the charts, but it is not the case. More often, all actors remain on screen for 3-4 seconds, and during this period obviously the minimap is also stuck, even when I pull it with the TAB key. This happens maybe 5-6 times during a rift, which is 2-3 minutes long. I've tried to limit my fps to 60, turn on-off vsync, high_framerate 0/1, all vanilla without any plugins. Running W10-64bit ofc, 16G ram, ssd for win and games. I did not have this issue prior season 15, and that time I've played a lot, now its casual. My rig was the same then as now.
Any ideas John? I'd really appreciate.
Best regards.
Yes... HUD uses the game's translations, but it turned out that according to language-specific scenarios (plural form, etc) D3 contains more than 1 versions for some texts in some languages.
I'll release a fix in a few minutes and from now HUD will extract and use the "[ms]" version for all texts (where splitting is available).
I only need to update the chinese texts and then I'll release a new BETA.
Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...
There is a problem that is not specific to this version and I wonder if it would be possible to fix it: when you are playing and you are invited or you request an invitation to another game (not in the menu), the newGame parameter of "public void OnNewArea (bool newGame, ISnoArea area) "does not take the true value, also the ip is not updated, it is as if the TH did not realize that you have changed the game. This makes it difficult to reinitialize variables in the plugins
You can use this code to check it (plugins\User).
If you are on the menu and press start, you will hear "new Game", but if you are in the town they invite you to another game so you will not hear anythingCode:using Turbo.Plugins.Default; namespace Turbo.Plugins.User { public class NewGame : BasePlugin, INewAreaHandler { public NewGame() { Enabled = true; } public void OnNewArea(bool newGame, ISnoArea area) { if (newGame) Hud.Sound.Speak("New Game"); } } }