A BUG, appeared in 17.11.3 and 4 build menu

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  1. #1
    SeaDragon's Avatar Contributor
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    A BUG, appeared in 17.11.3 and 4 build

    Unable to get skeleton mage skills count buff Icon(Newly added in 2.6.1)

    This is a plugin for GIGI

    The following code, no icon
    Code:
    If (PWR = Hud.Sno.SnoPowers.Necromancer_SkeletalMage.Sno)
    {
    Yield return new BuffRule (PWR) {IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true};
    }
    The following code, has icon (temporary substitutes)
    Code:
    If (PWR = Hud.Sno.SnoPowers.Necromancer_SkeletalMage.Sno)
    {
    Yield return new BuffRule (PWR) {IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UseLegendaryItemTexture = Hud.Inventory.GetSnoItem (Hud.Sno.SnoItems.Unique_Sword_2H_103_x1.Sno)};
    }
    This BUG does not exist in the PTR Version (17.10.23)

    A BUG, appeared in 17.11.3 and 4 build
  2. #2
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I guess because the skill has no icon assigned in Diablo 3 by default?

    you can check that with ISnoPower.NormalIconTextureId
    also you can try to set UsePowersTexture in BuffRule, maybe the first icon has a proper texture...

    FYI: the texture getter code is in \plugins\Default\BuffLists\Painter\BuffRuleCalculator.cs
    private ITexture GetIconTexture(BuffPaintInfo info)
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  3. Thanks SeaDragon (1 members gave Thanks to KillerJohn for this useful post)
  4. #3
    SeaDragon's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I guess because the skill has no icon assigned in Diablo 3 by default?

    you can check that with ISnoPower.NormalIconTextureId
    also you can try to set UsePowersTexture in BuffRule, maybe the first icon has a proper texture...

    FYI: the texture getter code is in \plugins\Default\BuffLists\Painter\BuffRuleCalculator.cs
    private ITexture GetIconTexture(BuffPaintInfo info)
    Code:
    yield return new BuffRule(pwr) { IconIndex = 6, MinimumIconCount = 1, ShowTimeLeft = true, ShowStacks = true, UsePowersTexture = true};
    It can be solved like this!:shh:I was stupid
    Last edited by SeaDragon; 11-04-2017 at 06:30 AM.

  5. Thanks Litespeed0 (1 members gave Thanks to SeaDragon for this useful post)
  6. #4
    AffaBanana's Avatar Member
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    Posted in wrong section. Deleted.
    A banana a day keeps the doctor away!

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