Paragon capture causes TH to go permanently blank menu

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  1. #16
    Sascan's Avatar Member
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    I just disabled it so I don't get stutters on paragon level and don't have to go deleting all the screenshots, really not good on an ssd!

    Paragon capture causes TH to go permanently blank
  2. #17
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by KillerJohn View Post
    did anybody actually tried to find the bug in the plugin, or just disabled it?
    Well,I don't think the bug come from this, but why do you reset '_lastAltLevelUpDelay' to null ?
    Is this just to prevent the runtime execution for the next if() because of the possible IO blocking of Hud.LogIntoFile()?
    Hide the Rum! --> Default theme customization 101 <--

  3. #18
    DysfunctionaI's Avatar Member
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    Originally Posted by KillerJohn View Post
    did anybody actually tried to find the bug in the plugin, or just disabled it?
    Line 54:

    Code:
    Hud.Render.RenderEnabled = false;
    And there's no other line to set it back to 'true'. My best guess would be at line 50:

    Code:
    if (!captureOn) return;
    So set RenderEnabled before the return here.

    Code:
    if (!captureOn)
    {
    	if (!Hud.Render.RenderEnabled)
    		Hud.Render.RenderEnabled = true;
    				
    	return;
    }
    Unless there are other plugins where you set Hud.Render.RenderEnabled to false, then you'd probably need to check a timer there.
    Last edited by DysfunctionaI; 11-03-2017 at 11:29 PM.

  4. #19
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by DysfunctionaI View Post
    Line 54:

    Code:
    Hud.Render.RenderEnabled = false;
    And there's no other line to set it back to 'true'. My best guess would be at line 50:

    Code:
    if (!captureOn) return;
    So set RenderEnabled before the return here.

    Code:
    if (!captureOn)
    {
    	if (!Hud.Render.RenderEnabled)
    		Hud.Render.RenderEnabled = true;
    				
    	return;
    }
    Unless there are other plugins where you set Hud.Render.RenderEnabled to false, then you'd probably need to check a timer there.
    wait, this was fixed in last night's release, 11 hours ago

    thank you very much for taking care though!
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  5. #20
    Sascan's Avatar Member
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    Originally Posted by Buzzy62 View Post
    Except, as prrovoss said, that file gets overwritten every update. Better fix is to edit your PluginEnablerOrDisablerPlugin.cs with:

    Hud.TogglePlugin<ParagonCapturePlugin>(false);

    Where exactly in the PluginEnablerOrDisablerPlugin.cs should that line go? I keep getting exceptions, thanks!


    N/M Think I got it now!
    Last edited by Sascan; 11-04-2017 at 03:04 PM.

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