Permanent map overlay or map on another monitor? menu

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  1. #1
    VD90's Avatar Member CoreCoins Purchaser
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    Permanent map overlay or map on another monitor?

    I recently tried out some PoE between seasons, and have found that I prefer to play with the map open (PoE's map doesn't have a background overlay so it can just float on the screen while you play).

    I know that the map reveal is actually just an overlay of the entire map that activates when you open up the in-game map, but would it be possible to either have it shown at all times or even just pop it out to another monitor?

    Permanent map overlay or map on another monitor?
  2. #2
    SeaDragon's Avatar Contributor
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    Once conceived

  3. #3
    RealGsus's Avatar Contributor
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    that's actually a pretty neat idea
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  4. #4
    SeaDragon's Avatar Contributor
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    Just like D2

  5. #5
    Csavo's Avatar Active Member
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    im pretty sure there are softwares that can do this. captures a region from your main screen, and displays if full screen on another monitor

  6. #6
    VD90's Avatar Member CoreCoins Purchaser
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    Originally Posted by Csavo View Post
    im pretty sure there are softwares that can do this. captures a region from your main screen, and displays if full screen on another monitor
    There are, but we still need a region on the main screen that has the map reveal (I guess the minimap... kinda counts?). I get the feeling the map reveal isn't available in the plugin API, but I haven't looked into it and don't have access to beta to check
    Last edited by VD90; 07-09-2017 at 02:31 AM.

  7. #7
    JackCeparou's Avatar Savvy ? 🐒
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    Originally Posted by VD90 View Post
    I get the feeling the map reveal isn't available in the plugin API
    Exact, and i doubt it will be exposed one day, too much automation potential ;p

    And for the original question : this was already discussed.
    If i remember correctly, it's not diplayed the way you want because it'll be too laggy.
    Hide the Rum! --> Default theme customization 101 <--

  8. #8
    VD90's Avatar Member CoreCoins Purchaser
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    Originally Posted by JackCeparou View Post
    it'll be too laggy.
    Really? How come? We can already theoretically run around with our map open 24/7, it'd just be kinda hard to see the game. The map as it is now doesn't really have any performance issues, so what'd cause an issue if it were just open all the time?

  9. #9
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    I tried and it looks shit due to the lack of contrast between the game and the map texture.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  10. Thanks song min cheol (1 members gave Thanks to KillerJohn for this useful post)
  11. #10
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    I tried and it looks shit due to the lack of contrast between the game and the map texture.
    would you consider making this feature available for the user? deactivated by default. maybe configurable arbg values and positioning etc?

  12. #11
    RealGsus's Avatar Contributor
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    Yes, that would be cool. Just have some offset values to position the map for yourself. You could easily just open a black picture fullscreen on the second monitor to have a usable contrast.
    Wanna customize THUD the easy way? Check out
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  13. #12
    KillerJohn's Avatar TurboHUD HUDmaster CoreCoins Purchaser Authenticator enabled
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    Originally Posted by prrovoss View Post
    would you consider making this feature available for the user? deactivated by default. maybe configurable arbg values and positioning etc?
    nah, too much hassle... it was disabled because it required about 100 MB textures and looked like shit.
    Do not send me private messages unless it is absolutely necessary or the content is sensitive or when I ask you to do that...

  14. #13
    prrovoss's Avatar Contributor
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    Originally Posted by KillerJohn View Post
    nah, too much hassle... it was disabled because it required about 100 MB textures and looked like shit.
    i dont want to keep picking on it but this is one last thought that comes to my mind:
    we dont need that much textures and gimmicks. just a map reveal of the whole area just like when you press tab and thud shows everything what it knows about the map. so instead of tab just assign another hotkey to this feature so it can be shown independently from the big ingame map. i just dont know if there are some informations that are only present in the client while the big map is opened....
    and for the offsets and argb values etc: i know it can be super annoying to expose these in an api if they were hardcoded (or bound to the ingame map) so far^^ so i wont ask you to provide these

  15. #14
    VD90's Avatar Member CoreCoins Purchaser
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    Originally Posted by prrovoss View Post
    we dont need that much textures and gimmicks. just a map reveal of the whole area just like when you press tab and thud shows everything what it knows about the map
    Right. I'm not really looking for a fully flushed out map with all the labels/markers and what not. Literally just the map itself a la PoE: https://i.ytimg.com/vi/-i3ngRpXvH0/maxresdefault.jpg

  16. #15
    Yaoy's Avatar Member
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    Originally Posted by KillerJohn View Post
    nah, too much hassle... it was disabled because it required about 100 MB textures and looked like shit.
    100mb... and don't mind if it looks shitty.

    Originally Posted by prrovoss View Post
    would you consider making this feature available for the user? deactivated by default. maybe configurable arbg values and positioning etc?
    Can't u make it multicolor?

    Just a user that follows this and previous thread, but since it has been asked before i really do also like this idea.
    But whatever you do Th has saved my but many times and is good as it is.
    So thank you KJ :!

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