Code:
With("Leap/Quake", () => {
Add("Eyes of the Earth", SOCKET(1), PRI_STR(), CHC(), VIT());
Add("Spires of the Earth", PRI_STR(), CDR(), POWER_DMG_BONUS(), AREA_DAMAGE(), VIT());
Add("Spirit of the Earth", SOCKET(3), PRI_STR(), VIT(), POWER_DMG_BONUS());
Add("Weight of the Earth", SOCKET(2), PRI_STR(), VIT(), RES_ALL());
Add("Pull of the Earth", PRI_STR(), CHC(), CHD(), AREA_DAMAGE());
Add("Foundation of the Earth", PRI_STR(), VIT(), RES_ALL(), ARMOR());
Add("Girdle of Giants", PRI_STR(), VIT(), RES_ALL(), LIFE_PER_FURY());
Add("Ancient Parthan Defenders", PRI_STR(), FIRE_DMG_BONUS(), CHC(), VIT());
Add("Focus", SOCKET(1), CHC(), CHD(), AREA_DAMAGE(), PRI_STR());
Add("Restraint", SOCKET(1), CHC(), CHD(), AREA_DAMAGE(), PRI_STR());
Add("Hellfire Amulet", SOCKET(1), CHC(), CHD(), FIRE_DMG_BONUS());
Add("Blade of the Tribes", SOCKET(1), WEAPON_DAMAGE(), PRI_STR(), VIT(), AREA_DAMAGE(), LIFE_PER_FURY());
});
If somebody can show me how to configure THUD builtin pickit system that it calculates items perfection value using given attributes I would like to try it once more!