It's very hard to read, especially when the room is bright. Can you set the transparency to be changeable?
It's very hard to read, especially when the room is bright. Can you set the transparency to be changeable?
Not something we can adjust![]()
Try this in customizer()
Code:// MAP REVEAL // Hud.SceneReveal.MinimapEnabled = true; // bool Hud.SceneReveal.MinimapOpacity = 120; // float, 13 Hud.SceneReveal.MapEnabled = true; // bool Hud.SceneReveal.MapOpacity = 150; // float, 25 Hud.SceneReveal.MinimapClip = false; // bool, disable minimap clipping, small area right of minimap will always clip regardless of this value) Hud.SceneReveal.DisplaySceneBorder = false; // bool
you can change the RevealConfigurationExamplePlugin.txt into .cs file in Plugins/User , and contain these code in customize area:
public void Customize()
{
Hud.SceneReveal.MapEnabled = true;
Hud.SceneReveal.MapOpacity = 60;
Hud.SceneReveal.MinimapEnabled = true;
Hud.SceneReveal.MinimapOpacity = 80;
Hud.SceneReveal.DisplaySceneBorder = false;
Hud.SceneReveal.MinimapClip = true;
Hud.SceneReveal.BrushKnown = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(64, 180, 180, 250));
}
Thanks guys I'll use
Hud.SceneReveal.MapEnabled = true;
Hud.SceneReveal.MapOpacity = 50;
Hud.SceneReveal.MinimapEnabled = true;
Hud.SceneReveal.MinimapOpacity = 50;
Hud.SceneReveal.MinimapClip = false;
Hud.SceneReveal.DisplaySceneBorder = true;
Hud.SceneReveal.BrushKnown = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(64, 180, 180, 250));