How to change the transparency of the mini map menu

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  1. #1
    odaru7788's Avatar Member
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    How to change the transparency of the mini map

    It's very hard to read, especially when the room is bright. Can you set the transparency to be changeable?

    How to change the transparency of the mini map
  2. #2
    Xewl's Avatar Active Member CoreCoins Purchaser
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    Not something we can adjust

  3. #3
    Stormreaver's Avatar Contributor
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    Try this in customizer()
    Code:
    // MAP REVEAL //
    
    Hud.SceneReveal.MinimapEnabled = true;		// bool
    Hud.SceneReveal.MinimapOpacity = 120;		// float, 13
    			
    Hud.SceneReveal.MapEnabled = true;			// bool
    Hud.SceneReveal.MapOpacity = 150;			// float, 25
    
    Hud.SceneReveal.MinimapClip = false;		// bool, disable minimap clipping, small area right of minimap will always clip regardless of this value)
    Hud.SceneReveal.DisplaySceneBorder = false;	// bool

  4. #4
    mois's Avatar Member
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    Originally Posted by Stormreaver View Post
    Try this in customizer()
    Code:
    // MAP REVEAL //
    
    Hud.SceneReveal.MinimapEnabled = true;		// bool
    Hud.SceneReveal.MinimapOpacity = 120;		// float, 13
    			
    Hud.SceneReveal.MapEnabled = true;			// bool
    Hud.SceneReveal.MapOpacity = 150;			// float, 25
    
    Hud.SceneReveal.MinimapClip = false;		// bool, disable minimap clipping, small area right of minimap will always clip regardless of this value)
    Hud.SceneReveal.DisplaySceneBorder = false;	// bool
    Hey,

    Where can I edit this ? using your theme hud

  5. #5
    Klamist's Avatar Member
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    you can change the RevealConfigurationExamplePlugin.txt into .cs file in Plugins/User , and contain these code in customize area:
    public void Customize()
    {
    Hud.SceneReveal.MapEnabled = true;
    Hud.SceneReveal.MapOpacity = 60;
    Hud.SceneReveal.MinimapEnabled = true;
    Hud.SceneReveal.MinimapOpacity = 80;
    Hud.SceneReveal.DisplaySceneBorder = false;

    Hud.SceneReveal.MinimapClip = true;

    Hud.SceneReveal.BrushKnown = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(64, 180, 180, 250));
    }

  6. #6
    mois's Avatar Member
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    Thanks guys I'll use


    Hud.SceneReveal.MapEnabled = true;
    Hud.SceneReveal.MapOpacity = 50;
    Hud.SceneReveal.MinimapEnabled = true;
    Hud.SceneReveal.MinimapOpacity = 50;
    Hud.SceneReveal.MinimapClip = false;
    Hud.SceneReveal.DisplaySceneBorder = true;
    Hud.SceneReveal.BrushKnown = new System.Drawing.SolidBrush(System.Drawing.Color.FromArgb(64, 180, 180, 250));

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