Plugin distance to rgk menu

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  1. #1
    kwoss's Avatar Member
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    Plugin distance to rgk

    Hey all,
    I'm looking for a plugin to get a line between me and the rg(rift guardian) to show the distance, I know that 1 plugin i saw has it between every elite and me, but i only want it for the rg. If someone posts like a few lines of code pls also explain short how i need to implement it
    Last edited by kwoss; 04-26-2018 at 04:06 PM.

    Plugin distance to rgk
  2. #2
    SeaDragon's Avatar Contributor
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    What is RGK?
    Key guardian?

  3. #3
    kwoss's Avatar Member
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    Rift Guardian from greater rift sry

  4. #4
    bm206's Avatar Active Member
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  5. Thanks kwoss (1 members gave Thanks to bm206 for this useful post)
  6. #5
    kwoss's Avatar Member
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    thx but it shows lines to every elite and i only need to the rift guardian ._.

  7. #6
    SeaDragon's Avatar Contributor
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    change
    MonsterBrushes.ContainsKey(monster.Rarity)
    to
    monster.Rarity == ActorRarity.Boss

    I didn't test it.

  8. Thanks kwoss (1 members gave Thanks to SeaDragon for this useful post)
  9. #7
    kwoss's Avatar Member
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    Thx gonna test it tomorrow

  10. #8
    ch25's Avatar Active Member
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    This draws zei gem circle aroung RG.
    Code:
    using System.Linq;
    using Turbo.Plugins.Default;
    
    namespace Turbo.Plugins.glq
    {
        public class ZeiCircleForBoss : BasePlugin, IInGameWorldPainter
        {
    		public GroundCircleDecorator ZeiDecorator { get; set; }	
            public ZeiCircleForBoss()
            {
                Enabled = true;
            }
    
            public override void Load(IController hud)
            {
                base.Load(hud);
    			
                ZeiDecorator = new GroundCircleDecorator(Hud)
                {
                    Brush = Hud.Render.CreateBrush(255,192,96,0, 1.5f),
                    Radius = 50f
                };
            }
    
            public void PaintWorld(WorldLayer layer)
            {
                var me = Hud.Game.Me;
    			var monsters = Hud.Game.AliveMonsters.Where(x => x.SnoMonster.Priority == MonsterPriority.boss);
    			foreach (var monster in monsters)
    			{
                if (me.Powers.BuffIsActive(403468, 0))
                        ZeiDecorator.Paint(monster, monster.FloorCoordinate, null);
    			}
    
            }
    
        }
    
    }

  11. Thanks kwoss (1 members gave Thanks to ch25 for this useful post)
  12. #9
    kwoss's Avatar Member
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    and where exactly do i have to place it, i have no clue about those random code snippets and how to "enable" it

  13. #10
    bobindeed's Avatar Member
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  14. #11
    kwoss's Avatar Member
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    i don't get it to work with that guide

  15. #12
    ch25's Avatar Active Member
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  16. Thanks kwoss (1 members gave Thanks to ch25 for this useful post)

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