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    Stricken stacking and T-Hud

    So, I found this post from Savage on bnet forums:

    “Stricken:

    Stacks are additive with each other, but summed up turn into multiplier.

    Example:

    Stricken level 120, 2% Increase per hit

    5 hits = (0.02+0.02+0.02+0.02+0.02) = 0.1 = your Damage coming from ANY source of yours at this point will gain 10% separate multiplier (so 1.1x to all Damage) to the enemy that has these Stacks on. Let’s say you are running a build that needs 5 hits of generator to fill your resource, and can deal 5 hits with that resource till it will disappear. Let’s also assume that both of those attacks (generator and spender) have same attack speed of 1.2 APS (stricken works of ICD which stands for Internal Cooldown, this mechanics is responsive for amount of stacks you can do per second, it is 0.9 x your actual - not sheet - Attack Speed). So, in above example, you will deal 5 hits of generator in 5 seconds (so it is 5x0.02) and than follow with your primary damage dealer (heavy hitting resource spender) for another 5 attacks. You will get (5x0.02) + (5x0.02) within these 10 seconds of fight. This means that your 11th hit (generator, since you just ran out of resource) will deal damage increased by (10x0.02) -> 0.2 -> 1.2 separate multiplier. You did your 5 hits filling up the resource, that makes is 15 hits total, your first (16’th overall) hit of spender will deal (15x0.02=0.3=1.3 multi), your second hit with the spender will deal (16x0.02=0.32=1.32 multi) Damage, and so on, so your 21st hit (generator again) will deal damage increased by ->(20x0.02 = 0.4) 1.4 separate multiplier.

    Important things to know:

    - stricken stacks only on ONE enemy with EACH attack you make. If your skill has any AoE (area of effect) to it, you will not be able to “chose” the target on which you will stack Stricken, therefore you will be “diluting” your stacks between enemies affected by your attack. There is this theory of “stricken stacks on first enemy hit” but from my own experience it doesn’t work. This is one of the reasons why when we play RGK in group, we want a single target RG, because adds are not only diluting our primary Damage (in case of Pestilence or DH back in a days for example) but also because instead of getting guaranteed 20 stacks of Stricken we would get 4 or 5 for example.

    - stricken works off your actual attack speed, not your sheet attack speed. What this means is, that for example if you are running HoTA barb, and you are at 2.2 sheet Attack Speed, due to legendary affix on Bracers of the first man (increases Attack speed of HoTA by 50%, multiplicative) your actual attack speed is 3.3 (2.2x1.5) and this is the value from which your Stricken will work (0.9x3.3= 2.97, 2 stacks per second, there is no “half stacks)”

    Source: https://us.battle.net/forums/en/d3/t...2117248#post-6


    From the looks of it, currently Thud is ignoring multiplicative Attack speed sources, it seems to read sheet attack speed, and that value doesn’t reflect actual attack speed, and plugins for Stricken are working off from the same value (meanwhile ignoring 0.9 ICD), and you get people in group telling RGK “you have 100 stacks” when it is more like 50 (0.9x2.02 is one stack per second, not 2)

    As much as actual stricken stacks will never be accurate via any plugin, I’d like to ask is there a way for Thud to read actual attack speed? There is a lot of items that are multiplicative Attack speed sources, and this alone would be a huge improvement, not to mention Stricken plugins would start to work little more accurately.

    Stricken stacking and T-Hud

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