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Member
Star Pact Wizzard
Hey Guys,
Would it be possible to make a plugin for the Radius of the meteor Impact?
so that you can see how many of the elites that you would hit, with the placement of the cursor.
I've tried unsuccessfully myself! so I would like to hear if any had the knowledge or someone would make this?
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Member
I need this too, bump!!!!
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Contributor

I'm not sure if this is what you need.
This not a formally released plugin, it's just an extension to the default plugin.
When you install it, you need to disable the default plug-in to avoid the effect duplication
Code:
Hud.GetPlugin<PlayerSkillPlugin>().Enabled = false;
code:GLQ_PlayerSkillPlugin.cs - Pastebin.com
Place in plugins\glq\GLQ_PlayerSkillPlugin.cs
Some custom codes
Code:
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Enabled = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHole = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Sentry = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Piranhas = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritWalkTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodoo = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuary = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmDecorator.Enabled = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTime = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeath = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasm = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDead = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTimeTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SentryTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHoleTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().PiranhasTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDeadTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodooTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeathTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuaryTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_Meteor = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_MeteorTimer = true;
If it's not what you want, you just need a radius around your cursor
Maybe it's what you're looking for
[INTERNATIONAL] [Prrovoss] MonsterDensityAroundCursor
Last edited by SeaDragon; 01-31-2018 at 01:22 AM.
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Post Thanks / Like - 4 Thanks
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Member
this look amazing SeaDragon !! thanks!
gonna test this out
Originally Posted by
SeaDragon
I'm not sure if this is what you need.
This not a formally released plugin, it's just an extension to the default plugin.
When you install it, you need to disable the default plug-in to avoid the effect duplication
Code:
Hud.GetPlugin<PlayerSkillPlugin>().Enabled = false;
code:
GLQ_PlayerSkillPlugin.cs - Pastebin.com
Place in
plugins\glq\GLQ_GLQ_PlayerSkillPlugin.cs
Some custom codes
Code:
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Enabled = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHole = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Sentry = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Piranhas = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritWalkTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodoo = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuary = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmDecorator.Enabled = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTime = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeath = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasm = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDead = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTimeTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SentryTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHoleTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().PiranhasTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDeadTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodooTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeathTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuaryTimer = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_Meteor = true;
Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_MeteorTimer = true;
If it's not what you want, you just need a radius around your cursor
Maybe it's what you're looking for
[INTERNATIONAL] [Prrovoss] MonsterDensityAroundCursor
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Member
typo of two GLQ's
Originally Posted by
SeaDragon
Place in plugins\glq\GLQ_GLQ_PlayerSkillPlugin.cs
I get exception error \plugins\glq\GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)
Originally Posted by
SeaDragon
If it's not what you want, you just need a radius around your cursor
Maybe it's what you're looking for
[INTERNATIONAL] [Prrovoss] MonsterDensityAroundCursor
This will be interesting to see Meteor in circle(cursor).
Last edited by lunamanx; 01-30-2018 at 06:29 PM.
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Contributor
Originally Posted by
lunamanx
typo of two GLQ's
I get exception error \plugins\glq\GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)
This will be interesting to see Meteor in circle(cursor).
I'm sorry, my fault
The correct file name is GLQ_PlayerSkillPlugin.cs, I edited it
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Member
Hmm, I'm getting same error with the float to int.
GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)
I get 7 of these errors
Noobz
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Contributor
Originally Posted by
Noobz
Hmm, I'm getting same error with the float to int.
GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)
I get 7 of these errors
Noobz
Download the latest version of turbohud, 18.1.29.0
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Member
Sorry that this is probably a dump question but im still kinda new to customization, but where do i have to place the code fragment "Hud.GetPlugin<PlayerSkillPlugin>().Enabled = false;" , do i have to put it into the new code from your pastebin, or into the old PlayerSkillPlugin, or even somewhere completely different
ok found out i have to put it in plugin/user/PluginEnablerOrDisablerPlugin
but when i put that in i get Exceptions(7) and nothing of the plugin shows
Last edited by kwoss; 02-06-2018 at 06:17 PM.
Reason: wording
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Member
Edit plugin/user/PluginEnablerOrDisablerPlugin.cs
add "using Turbo.Plugins.glq;" after "using Turbo.Plugins.Default;"
That's it !!
Last edited by ibushk; 03-27-2018 at 12:32 PM.
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Member
Still cant get this to work. I got the file:
code:GLQ_PlayerSkillPlugin.cs - Pastebin.com
and put it in the glq folder. I got 7 exceptions as noted before and by others.
I tried what ibushk said and "Edit plugin/user/PluginEnablerOrDisablerPlugin.cs
add "using Turbo.Plugins.glq;" after "using Turbo.Plugins.Default;" That did not work for me. I get 2 errors now:
2018.03.27 13:14:47.131 error while initializing plugins
2018.03.27 13:14:47.136 c:\Users\Client\Desktop\Beta 64\plugins\glq\Player Skill Plugin 7.6.cs(4,1) : error CS0116: A namespace cannot directly contain members such as fields or methods
Is the(4,1) the fourth line first letter? or what?
Hate to ask for a more clear explanation, but I am stuck.
Noobz
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Contributor
Originally Posted by
Noobz
Still cant get this to work. I got the file:
code:GLQ_PlayerSkillPlugin.cs - Pastebin.com
and put it in the glq folder. I got 7 exceptions as noted before and by others.
I tried what ibushk said and "Edit plugin/user/PluginEnablerOrDisablerPlugin.cs
add "using Turbo.Plugins.glq;" after "using Turbo.Plugins.Default;" That did not work for me. I get 2 errors now:
2018.03.27 13:14:47.131 error while initializing plugins
2018.03.27 13:14:47.136 c:\Users\Client\Desktop\Beta 64\plugins\glq\Player Skill Plugin 7.6.cs(4,1) : error CS0116: A namespace cannot directly contain members such as fields or methods
Is the(4,1) the fourth line first letter? or what?
Hate to ask for a more clear explanation, but I am stuck.
Noobz
Player Skill Plugin 7.6.cs to GLQ_PlayerSkillPlugin.cs
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Member
Originally Posted by
SeaDragon
Player Skill Plugin 7.6.cs to GLQ_PlayerSkillPlugin.cs
I changed it but still 7 exceptions. I had put:
using Turbo.Plugins.glq; in the pluginenablerordisablerplugin.cs file as well. After the 7 exceptions I took it out and still 7 exceptions. I have renamed most of my files that are plugins in the past and have never had a problem as long as they are in the right folder. I tried the suggestion anyway and no luck. Thanks for the response.
Noobz
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Contributor
Originally Posted by
Noobz
I changed it but still 7 exceptions. I had put:
using Turbo.Plugins.glq; in the pluginenablerordisablerplugin.cs file as well. After the 7 exceptions I took it out and still 7 exceptions. I have renamed most of my files that are plugins in the past and have never had a problem as long as they are in the right folder. I tried the suggestion anyway and no luck. Thanks for the response.
Noobz
Code:
GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)
This exception?
Request modified countdown type to be float,not int
Please use the latest version of the file
TurboHUD\plugins\Default\Decorators\GroundLabelDecorator.cs
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Post Thanks / Like - 1 Thanks
Noobz (1 members gave Thanks to SeaDragon for this useful post)
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Member
Maybe reinstall THUD as below:
1. Extract THUD to new location
2. Edit "pluginenablerordisablerplugin.cs"
3. Save GLQ_PlayerSkillPlugin.cs into \plugins\glq folder
4. Test plugin can run or not
5. Copy existing plugin(s) you used before from old THUD\plugins folder one by one