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  1. #1
    EpicPhil's Avatar Member
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    Star Pact Wizzard

    Hey Guys,

    Would it be possible to make a plugin for the Radius of the meteor Impact?
    so that you can see how many of the elites that you would hit, with the placement of the cursor.
    I've tried unsuccessfully myself! so I would like to hear if any had the knowledge or someone would make this?

    Star Pact Wizzard
  2. #2
    lunamanx's Avatar Member
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    I need this too, bump!!!!

  3. #3
    SeaDragon's Avatar Contributor
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    I'm not sure if this is what you need.

    This not a formally released plugin, it's just an extension to the default plugin.
    When you install it, you need to disable the default plug-in to avoid the effect duplication
    Code:
    Hud.GetPlugin<PlayerSkillPlugin>().Enabled = false;
    code:GLQ_PlayerSkillPlugin.cs - Pastebin.com

    Place in plugins\glq\GLQ_PlayerSkillPlugin.cs



    Some custom codes
    Code:
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Enabled = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHole = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Sentry = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Piranhas = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritWalkTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodoo = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuary = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTime = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeath = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasm = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDead = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTimeTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SentryTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHoleTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().PiranhasTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDeadTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodooTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeathTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuaryTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_Meteor = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_MeteorTimer = true;

    If it's not what you want, you just need a radius around your cursor
    Maybe it's what you're looking for
    [INTERNATIONAL] [Prrovoss] MonsterDensityAroundCursor
    Last edited by SeaDragon; 01-31-2018 at 01:22 AM.

  4. Thanks lunamanx, johnbl, kirkiant, Gilavar (4 members gave Thanks to SeaDragon for this useful post)
  5. #4
    EpicPhil's Avatar Member
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    this look amazing SeaDragon !! thanks!
    gonna test this out

    Originally Posted by SeaDragon View Post


    I'm not sure if this is what you need.

    This not a formally released plugin, it's just an extension to the default plugin.
    When you install it, you need to disable the default plug-in to avoid the effect duplication
    Code:
    Hud.GetPlugin<PlayerSkillPlugin>().Enabled = false;
    code:GLQ_PlayerSkillPlugin.cs - Pastebin.com

    Place in plugins\glq\GLQ_GLQ_PlayerSkillPlugin.cs



    Some custom codes
    Code:
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Enabled = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHole = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Sentry = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Piranhas = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritWalkTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodoo = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuary = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmDecorator.Enabled = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTime = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeath = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasm = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDead = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SlowTimeTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SentryTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BlackHoleTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().PiranhasTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().GraspoftheDeadTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().BigBadVoodooTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().SpiritBarragePhantasmTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().MarkedForDeathTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().InnerSanctuaryTimer = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_Meteor = true;
    Hud.GetPlugin<GLQ_PlayerSkillPlugin>().Wizard_MeteorTimer = true;

    If it's not what you want, you just need a radius around your cursor
    Maybe it's what you're looking for
    [INTERNATIONAL] [Prrovoss] MonsterDensityAroundCursor

  6. #5
    lunamanx's Avatar Member
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    typo of two GLQ's

    Originally Posted by SeaDragon View Post
    Place in plugins\glq\GLQ_GLQ_PlayerSkillPlugin.cs

    I get exception error \plugins\glq\GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)



    Originally Posted by SeaDragon View Post
    If it's not what you want, you just need a radius around your cursor
    Maybe it's what you're looking for
    [INTERNATIONAL] [Prrovoss] MonsterDensityAroundCursor
    This will be interesting to see Meteor in circle(cursor).
    Last edited by lunamanx; 01-30-2018 at 06:29 PM.

  7. #6
    SeaDragon's Avatar Contributor
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    Originally Posted by lunamanx View Post
    typo of two GLQ's




    I get exception error \plugins\glq\GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)




    This will be interesting to see Meteor in circle(cursor).
    I'm sorry, my fault
    The correct file name is GLQ_PlayerSkillPlugin.cs, I edited it

  8. #7
    Noobz's Avatar Member
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    Hmm, I'm getting same error with the float to int.

    GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)

    I get 7 of these errors

    Noobz

  9. #8
    SeaDragon's Avatar Contributor
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    Originally Posted by Noobz View Post
    Hmm, I'm getting same error with the float to int.

    GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)

    I get 7 of these errors

    Noobz
    Download the latest version of turbohud, 18.1.29.0

  10. #9
    kwoss's Avatar Member
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    Sorry that this is probably a dump question but im still kinda new to customization, but where do i have to place the code fragment "Hud.GetPlugin<PlayerSkillPlugin>().Enabled = false;" , do i have to put it into the new code from your pastebin, or into the old PlayerSkillPlugin, or even somewhere completely different


    ok found out i have to put it in plugin/user/PluginEnablerOrDisablerPlugin

    but when i put that in i get Exceptions(7) and nothing of the plugin shows
    Last edited by kwoss; 02-06-2018 at 06:17 PM. Reason: wording

  11. #10
    ibushk's Avatar Member
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    Edit plugin/user/PluginEnablerOrDisablerPlugin.cs
    add "using Turbo.Plugins.glq;" after "using Turbo.Plugins.Default;"
    That's it !!
    Last edited by ibushk; 03-27-2018 at 12:32 PM.

  12. #11
    Noobz's Avatar Member
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    Still cant get this to work. I got the file:

    code:GLQ_PlayerSkillPlugin.cs - Pastebin.com

    and put it in the glq folder. I got 7 exceptions as noted before and by others.

    I tried what ibushk said and "Edit plugin/user/PluginEnablerOrDisablerPlugin.cs
    add "using Turbo.Plugins.glq;" after "using Turbo.Plugins.Default;" That did not work for me. I get 2 errors now:

    2018.03.27 13:14:47.131 error while initializing plugins
    2018.03.27 13:14:47.136 c:\Users\Client\Desktop\Beta 64\plugins\glq\Player Skill Plugin 7.6.cs(4,1) : error CS0116: A namespace cannot directly contain members such as fields or methods

    Is the(4,1) the fourth line first letter? or what?

    Hate to ask for a more clear explanation, but I am stuck.

    Noobz

  13. #12
    SeaDragon's Avatar Contributor
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    Originally Posted by Noobz View Post
    Still cant get this to work. I got the file:

    code:GLQ_PlayerSkillPlugin.cs - Pastebin.com

    and put it in the glq folder. I got 7 exceptions as noted before and by others.

    I tried what ibushk said and "Edit plugin/user/PluginEnablerOrDisablerPlugin.cs
    add "using Turbo.Plugins.glq;" after "using Turbo.Plugins.Default;" That did not work for me. I get 2 errors now:

    2018.03.27 13:14:47.131 error while initializing plugins
    2018.03.27 13:14:47.136 c:\Users\Client\Desktop\Beta 64\plugins\glq\Player Skill Plugin 7.6.cs(4,1) : error CS0116: A namespace cannot directly contain members such as fields or methods

    Is the(4,1) the fourth line first letter? or what?

    Hate to ask for a more clear explanation, but I am stuck.

    Noobz
    Player Skill Plugin 7.6.cs to GLQ_PlayerSkillPlugin.cs

  14. #13
    Noobz's Avatar Member
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    Originally Posted by SeaDragon View Post
    Player Skill Plugin 7.6.cs to GLQ_PlayerSkillPlugin.cs
    I changed it but still 7 exceptions. I had put:

    using Turbo.Plugins.glq; in the pluginenablerordisablerplugin.cs file as well. After the 7 exceptions I took it out and still 7 exceptions. I have renamed most of my files that are plugins in the past and have never had a problem as long as they are in the right folder. I tried the suggestion anyway and no luck. Thanks for the response.

    Noobz

  15. #14
    SeaDragon's Avatar Contributor
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    Originally Posted by Noobz View Post
    I changed it but still 7 exceptions. I had put:

    using Turbo.Plugins.glq; in the pluginenablerordisablerplugin.cs file as well. After the 7 exceptions I took it out and still 7 exceptions. I have renamed most of my files that are plugins in the past and have never had a problem as long as they are in the right folder. I tried the suggestion anyway and no luck. Thanks for the response.

    Noobz
    Code:
    GLQ_PlayerSkillPlugin.cs(425,37) : error CS0266: Cannot implicitly convert type 'float' to 'int'. An explicit conversion exists (are you missing a cast?)
    This exception?
    Request modified countdown type to be float,not int
    Please use the latest version of the file
    TurboHUD\plugins\Default\Decorators\GroundLabelDecorator.cs

  16. Thanks Noobz (1 members gave Thanks to SeaDragon for this useful post)
  17. #15
    ibushk's Avatar Member
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    Maybe reinstall THUD as below:
    1. Extract THUD to new location
    2. Edit "pluginenablerordisablerplugin.cs"
    3. Save GLQ_PlayerSkillPlugin.cs into \plugins\glq folder
    4. Test plugin can run or not
    5. Copy existing plugin(s) you used before from old THUD\plugins folder one by one

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