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Member
Originally Posted by
SeaDragon
GLQ_GreaterRiftPylonMarkerPlugin.cs - Pastebin.com
This plugin was not created by me, but I used it for a long time
Because I can not contact the original creator, maybe he will share in the forum or not, I don't know, since you ask, so I upload it up, but I will not release it to the Plugin Review Zone, the original creator should release it or by other people improve it after release it
ps:It's Chinese. You should modify it for your language
Is it possible to update it for 7.5?
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Member
Originally Posted by
sdUnit
Nevermind; I had a clueless moment.
in the bottom foreach:
var PercentSince = percent - pos.Value;
It's possible. I modified it to do the same, in addition to giving some more information. + 16.9% is what I have progressed from the last, and it is updated as you kill monsters
pilon.jpg
and as they have commented, it is not possible to predict them with total security, it goes by probability
Last edited by taotse; 08-20-2018 at 07:52 AM.
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Active Member
Can you share the code, please?
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Member
Pastebin.com
I adapt the plugins to my needs recently, my knowledge is limited, I can surely optimize or do some things in another way.
At least I got what I was looking for
Last edited by taotse; 08-21-2018 at 07:25 AM.
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Post Thanks / Like - 1 Thanks
bm206 (1 members gave Thanks to taotse for this useful post)
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Member
Originally Posted by
taotse
Fix for the link
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xiaoQin (1 members gave Thanks to Levithan for this useful post)
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Silkdog569 (1 members gave Thanks to taotse for this useful post)
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Would anyone be able to modify taotse plugin changes so it would show up for everyone in a group at the same time. It does show for everyone when they actual get to the pylon. Looking to see if it can be synced up for everyone a group. Not a deal breaker if can not be and thanks taotse for your changes to the existing plugin.
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Member
Originally Posted by
Silkdog569
Would anyone be able to modify taotse plugin changes so it would show up for everyone in a group at the same time. It does show for everyone when they actual get to the pylon. Looking to see if it can be synced up for everyone a group. Not a deal breaker if can not be and thanks taotse for your changes to the existing plugin.
It is not possible, the game is designed in that way: each player only knows the existence of a pylon when he discovers it himself on the map
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Legendary
I added to that code to mark the used pylons with different color, it only works if we have them nearby or we have received the buf
[C#] GLQ_GreaterRiftPylonMarkerPlugin - Pastebin.com