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Member
this is freaking awesome !
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Originally Posted by
askilla
this is freaking awesome !
Nice to hear that
First post updated: gold graph, gold stats added.
Graph timers are modified:
- 1 pixel column represents a 5 second average
- there are 150 columns = 750 second total coverage
- the graphs' max value (the highest 5 second average) and the last 5 second average is shown next to the graph
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Originally Posted by
Huggarn
It'll sure be great. And for "BIG FAT CIRCLE" it's really good idea. Now I know everything I wanted :P It'll sure help a lot. Now only thing that remains for us ( leechers ) is to wait for you to release beta
First release maybe on next monday. I have to figure out how to properly pack the exe and all dlls together, and how to obfuscate the final exe.
Plus I have to put all settings, locations, sizes, etc to a config file... That will be the beta
If it's working for a lot of people (I mean more than 10 ), then I start to focus on pickit evaluation and all the pickit related stuff in the OP.
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Member
I think it could be nice to put in there some kind of radius graph ( like in the 1st screenshot ) so we'll be able to turn on selected radius we want to see - eg. for our gold pickup radius it could be circle around character. Also it could be good to put same thing for some skills so we can see how far they'll hit.
Will it be possible to make some kind of route indicator ingame or minimap? When I have some route around certain area it still take some time to memorize before I can run it at full speed, so it could be a transparent line that we should follow, how about that?
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Originally Posted by
Huggarn
I think it could be nice to put in there some kind of radius graph ( like in the 1st screenshot ) so we'll be able to turn on selected radius we want to see - eg. for our gold pickup radius it could be circle around character. Also it could be good to put same thing for some skills so we can see how far they'll hit.
Will it be possible to make some kind of route indicator ingame or minimap? When I have some route around certain area it still take some time to memorize before I can run it at full speed, so it could be a transparent line that we should follow, how about that?
insane ideas!
EDIT: like this?
Attachment 11657
a question: how do you imagine to save the path points? You will be not able to figure out world coordinates by yourself...
Last edited by KillerJohn; 12-13-2012 at 01:18 PM.
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Progression is faster than I thought, now I have a config file (see first post)
This topic is going to be my personal blog, nobody is interested (except Huggarn ) in this? Because I can stop the update posts (or the entire project) faster than light More than 10M D3 is sold and nobody is here? What the hell happened with the "scene"? In the D2 ages there were craptons of projects, bots, hacks, people, mods, forums, entire frameworks, etc... Now, every dev and even enduser is... is... where ?
Last edited by KillerJohn; 12-13-2012 at 02:41 PM.
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Corporal
Originally Posted by
KillerJohn
No beta yet, I'm working on the features. I have to make it configurable via config file + have to find a way to obfuscate it properly, etc.
For example: how people want to see the XP/h?
- A plain number of the last minute? Of the last hour? Of the current area? Of the current run?
- A small graph of the... (>paste the previous line<) on the top right corner?
What are you writing this in? C++? Java?
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Corporal
Originally Posted by
KillerJohn
Progression is faster than I thought, now I have a config file
(see first post)
This topic is going to be my personal blog, nobody is interested (except Huggarn
) in this? Because I can stop the update posts (or the entire project) faster than light
More than 10M D3 is sold and nobody is here? What the hell happened with the "scene"? In the D2 ages there were craptons of projects, bots, hacks, people, mods, forums, entire frameworks, etc... Now, every dev and even enduser is... is... where ?
Sometimes I ask that too. D3 devs are laying low for some weird ****ing reason and I don't know why. The scene is half dead and most hackers are going away. But please keep this up as I am very interested. So far I like every feature you've posted. There's should definitely be a config file for this though so that we can tweak the HUD. Thank you for your hard work and dedication and I hope all is well for you!
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Member
i'm interested. registered just to say that. here are my suggestions
-highlight drops, say i filter amulets, if you can highlight the text with something that stands out so it's easier to see and click
-items per minute, total number of items, # of whites/blues/rares/set/legendaries, if possible # of rares w/ 6,5,etc affixes and percentages of them (to see how much they're affected by mf if at all)
-monsters killed total, per area and per minute, elites/champs killed total, per area and per minute, maybe goblin stats too?
-a farming efficiency rating? maybe something like items per minute * mf?
or something more complicated like
x = # of items dropped from chest/weapon racks/rocks etc that's not affected by mf
y = # of items from mobs/elites/bosses (we can multiply this number by 1+mf, to weigh it more than items not affected by mf
where mf is %xxx = .xxx, so 300 mf is .3 and we get a weighted item of 1.3)
so efficiency = (x + y*(1+mf)) / time
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Master Sergeant
That look really nice. Can't wait to beta test it.
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Some developments:
- added a few extra option into the config, and added automatic pickup radius readout from memory, plus an option for that too (disable/enable, circle color, line width)
- added a gentle background for the GainPanel...
Originally Posted by
rushone2010
Sometimes I ask that too. D3 devs are laying low for some weird ****ing reason and I don't know why. The scene is half dead and most hackers are going away. But please keep this up as I am very interested. So far I like every feature you've posted. There's should definitely be a config file for this though so that we can tweak the HUD. Thank you for your hard work and dedication and I hope all is well for you!
Config is done, look at OP. Yeah, I'm currently unemployed so I've time...
Originally Posted by
rushone2010
What are you writing this in? C++? Java?
C#, 1 hour ago reverted back to .NET 4.0 target
Originally Posted by
resu
i'm interested. registered just to say that. here are my suggestions
-highlight drops, say i filter amulets, if you can highlight the text with something that stands out so it's easier to see and click
-items per minute, total number of items, # of whites/blues/rares/set/legendaries, if possible # of rares w/ 6,5,etc affixes and percentages of them (to see how much they're affected by mf if at all)
-monsters killed total, per area and per minute, elites/champs killed total, per area and per minute, maybe goblin stats too?
-a farming efficiency rating? maybe something like items per minute * mf?
or something more complicated like
x = # of items dropped from chest/weapon racks/rocks etc that's not affected by mf
y = # of items from mobs/elites/bosses (we can multiply this number by 1+mf, to weigh it more than items not affected by mf
where mf is %xxx = .xxx, so 300 mf is .3 and we get a weighted item of 1.3)
so efficiency = (x + y*(1+mf)) / time
Please read OP, there are some info about item "highlighting". There will be a fully detailed drop log, but the analyze feature will be served by a website, not the HUD. It's too complex to maintain...
Originally Posted by
neF4ST
That look really nice. Can't wait to beta test it.
Thank you!
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Post Thanks / Like - 1 Thanks
Brummi42 (1 members gave Thanks to KillerJohn for this useful post)
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Member
I wouldn't be able to get coords by myself but autoit script can do it perfectly I've saw coord to file writing in here: http://www.ownedcore.com/forums/diab...urce-code.html (RuffBot - Farms arreat core no memory editing (and best of all with SOURCE CODE)) it just wrote plain coords to txt file that should be enough.
As for the circles I've more liked layout from 1st screenshot you posted here ( nicely looking nothing else ;P ) but that's fine too
Btw I hate .xml configs aaaargh :P I know they're simpler to get but darn. Pickit config in D2NT was so much simpler to use.
Last edited by Huggarn; 12-13-2012 at 07:09 PM.
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Member
Awesome KillerJohn ! Can't wait to test it, don't stop !
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Private
Cant wait! Keep up the good work everyone, seems to sound like you know what youre doing lol Ive personally never been the greatest coder, so its great to see everyone helping each other out!