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Legendary
I guess you are using the legacy item, I changed it for the new version
legacy
Code:
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578)) )
new
Code:
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(484311)) )
or use this..
Code:
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578) || player.Powers.BuffIsActive(484311)) )
Last edited by RNN; 06-26-2020 at 10:04 AM.
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Member
Originally Posted by
RNN
I guess you are using the legacy item, I changed it for the new version
legacy
Code:
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578)) )
new
Code:
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(484311)) )
or use this..
Code:
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(476578) || player.Powers.BuffIsActive(484311)) )
This is what have now
IPlayerSkill skill = player.Powers.UsedNecromancerPowers.SkeletalMage; // 462089
if ( (skill != null) && (skill?.Rune == 1 || player.Powers.BuffIsActive(47657 || player.Powers.BuffIsActive(484311)) )
{
if (!Singularity) continue;
still works with singularity mages but all other runes it goes away =(
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Legendary
Forget what I've said, I've been looking at the patch notes, and the legacy item doesn't include the singularity rune. I don't know why it doesn't work for you unless you're not using the new
The line you should use is
Code:
if ( (skill != null) && (skill.Rune == 1 || player.Powers.BuffIsActive(484311)) )
or download the plugin
Last edited by RNN; 06-26-2020 at 10:59 AM.
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Active Member
@RNN
could you please update the plugin ?
With patch 2.6.9, Necro can play the role in meta as a trash killer
Same necro build with Nayr and Mages' singularity rune, it show only group of singularity+bone armor+sim . The Nayr buff is not shown
Last edited by takayo72; 06-30-2020 at 10:08 PM.
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Active Member
Originally Posted by
takayo72
@
RNN
could you please update the plugin ?
...
I think it is enough to reinstall the plugin.
On the 26th of this month, @RNN already seems to have adapted to the new situation and updated the plugin.
Code:
IPlayerSkill skill = player.Powers.UsedNecromancerPowers.SkeletalMage; // 462089
if ( (skill != null) && (skill?.Rune == 1 || /*OR*/ player.Powers.BuffIsActive(484311)) ) // <- RazethsVolition (484311 - P69_ItemPassive_Unique_Ring_057)
In addition, post #48 by @RNN explains the same situation and states that it has been updated.
Last edited by BeeAntOS; 07-01-2020 at 03:51 AM.
Reason: Additional info.
"When you reach the top, get ready to drop!"
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Legendary
If you use mages, the Nayr icon doesn't appear, because I separated it into 2 different builds. I'll upload an update to fix it when i have some time (before the season)
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Post Thanks / Like - 2 Thanks
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Legendary
Update
Singularity and Nayr are accepted in the same build.
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Post Thanks / Like - 2 Thanks
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Active Member
there are hundreds of this same exception
Code:
2020.07.02 14:54:44.600 20.6.28.1 overlay paint error (System.NullReferenceException: Object reference not set to an instance of an object.
at Turbo.Plugins.RNN.BuildsIconsAndCoe.PaintTopInGame(ClipState clipState)
at **********.*************.***************()
at **********.************(IPlugin , String , Action )
at **********.**********(Object , EventArgs )
at ***********.***********())
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Legendary
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Post Thanks / Like - 1 Thanks
takayo72 (1 members gave Thanks to RNN for this useful post)
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Member
Hello RNN,
I downloaded it one hour ago and I will get the same like takyao72, hundreds of overlay failures.
When I switch back to the old version, no failure appears.
BR
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Legendary
It doesn't give me exceptions. Download it again and if exceptions appear you will have to give me more information: what character you play, list of skills ..
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Member
I use Necro.
When I start TH first seconds nothing will happens (no TH will be shown).
Then, after ~ 15 sec., TH appears with 902 failures.
All failures are identical:
2020.07.03 12:54:53.364 20.6.26.4 overlay paint error (System.NullReferenceException: The object reference was not set to an object instance.
bei Turbo.Plugins.RNN.BuildsIconsAndCoe.PaintTopInGame(ClipState clipState)
bei *******.********** **.************()
bei *******.*********** **(IPlugin , String , Action )
bei *******.****** **(Object , EventArgs )
bei *************.******** *())
TH is on, but without any function.
Do you need more information?
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Member
wher do i put this code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
what location ?
tnxs
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Legendary
Originally Posted by
LittleLoki
wher do i put this code (in Plugins\User\PluginEnablerOrDisablerPlugin.cs , Optional) :
what location ?
tnxs
https://www.ownedcore.com/forums/dia...ml#post4226403 ([V9.1] [RNN] TrialsOfTempestsIcon)
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Member
Hey @RNN, I'm getting this exception
suspicious code in plugin file: 'D:\Downloads\TurboHUD 20.11.11.1 (v9.2) STABLE for Diablo III 2.6.10.71254 (64 bit)\Plugins\RNN\buildsiconsandcoe.cs': possibly trying to hide behaviour with unicode characters.
Thanks!